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100 Magical Herbs and Plants

100 Magical Herbs and Plants


Your fantasy world is full of magical landscapes, so it only makes sense that some of the plants of your world possess magical abilities as well. Here is a list of one hundred different herbs, plants, mushrooms, vines, etc. that could be placed into your world. This is particularly useful for druids or the budding alchemist in your group.  ...   [click here for more]
Dungeon Masters Guild  $1.00 $0.80

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Animal Sidekicks

Animal Sidekicks


40 Beasts and Fantastical Creatures Ready to Join Your Adventuring Party! A team of 33 writers, 4 artists, and 3 editors have joined forces to bring you "Animal Sidekicks," a sidekick bestiary that gives anyone and everyone in your party a pet, each with its own stat block and level-up table. Modeled on the sidekick rules found in the D&D Essentials Kit Rulebook, these animal sidekicks,...   [click here for more]
Dungeon Masters Guild  $12.95 $8.68

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The Lost Kenku (5e)

The Lost Kenku (5e)


Finding a lost companion is difficult at the best of times. Finding a kenku thief lost in the jungles of Chult—let us just say that is not a task for the inexperienced. A strange eccentric, a strange town, and a dangerous jungle are all that stands in the way of finding your friend and solving this mystery. Find the lost kenku inside the odd community of Weirding in these fully illustrated...   [click here for more]
Wizards of the Coast  $4.99

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Hill Encounters - Random Encounter Tables

Hill Encounters - Random Encounter Tables


      Hill Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.  Encounters for adventures and campaigns in terrain of craggy hills, foggy moors, farmed downs and borderland foothills.. Includes d8+d12 tables for ... Using Hill Encounters (Dice...   [click here for more]
Dungeon Masters Guild  $5.00 $3.35

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{WH} Lera! A moth-like character race of susurrant scholars

{WH} Lera! A moth-like character race of susurrant scholars


The light beckons, and you follow.  Journeying from the silk-woven forests that nurtured you as a larva, you emerge into the wider world, a land full of disparate peoples and ideas, rich in a wealth of knowledge and secrets. As the light lead you, once, now you are lead by enlightenment. With each hidden truth you uncover, you learn more of what the world is, and how to secure your place in it....   [click here for more]
Dungeon Masters Guild  $4.95 $3.32

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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
Dungeon Masters Guild  $0.95 $0.64

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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy!  ...   [click here for more]
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AE01-02 Live Another Day by Dave Knighton

AE01-02 Live Another Day by Dave Knighton


Find yourselves in a life or death fight alongside some rather unusual allies. Can you defend the Shining Valley and its harpy inhabitants against Droaam forces? Follow the siren call into the second adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or...   [click here for more]
Dungeon Masters Guild  $4.95 $3.32

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Secrets of Shilku - maps and extra content for Tomb of Annihilation

Secrets of Shilku - maps and extra content for Tomb of Annihilation


In the southwestern corner of Chult lies a ruined settlement called Shilku. The village has recently been re-inhabited by albino dwarves, fighting to survive in the wilds of Chult. The land is plagued with evil firenewts who bask in the volcanic region. As the dwarves seek to reclaim key locations to their heritage, an unseen force sews malice, giving power to the firenewts' cause.  This supplement...   [click here for more]
Dungeon Masters Guild  $3.95 $2.65

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Codex Siberys 2: Planes & Prophecy

Codex Siberys 2: Planes & Prophecy


The Dragon Above presents… Codex Siberys II: Planes & Prophecy This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a...   [click here for more]
Dungeon Masters Guild  $3.95

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Heart of the Wild

Heart of the Wild


DARE TO UNEARTH THE SECRETS OF A LEGENDARY CURSE A group of adventurers is tasked to uncover the truth behind a mystery that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic. Failure may crush all hope for one of their allies, while success may also bring upon the wrath of an ancient order of zealots. Can the party solve...   [click here for more]
Dungeon Masters Guild  $3.95 $2.65

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Drax's Deadly Plants of Chult - 50 deadly jungle plants

Drax's Deadly Plants of Chult - 50 deadly jungle plants


Drax’s Deadly Plants of Chult - 50 Deadly Plants for any Outdoor Adventure! Looking for new and exciting ways to kill your PCs? Ready to spice up the Tomb of Annihilation hex crawl? Drax Bloodaxe barely escaped the clutches of the Chultan jungle, and he returned with these eye-witness accounts of Chult’s deadliest plants. Use this collection to throw in dangerous new plant monsters, and litter...   [click here for more]
Dungeon Masters Guild  $4.99 $3.34

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Out of the Abyss Map Pack: Darklake Battle Maps (Underdark Bodies of Water and Islands)

Out of the Abyss Map Pack: Darklake Battle Maps (Underdark Bodies of Water and Islands)


Bring your Darklake random encounters to life with this battle map pack Update: This product now includes a Fantasy Grounds Module file with grids plus JPG and PDF versions of each map (grid & no grid) Are your adventurers delving through the Underdark and crossing the Darklake in Rage of Demons Out of the Abyss (or any other Dungeons & Dragons adventure)?...   [click here for more]
Dungeon Masters Guild  $1.99

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Grammy's Country Apple Pie

Grammy's Country Apple Pie


A kid-friendly adventure for heroes of all ages and experience levels! When the ancient wizard Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires a group of adventurers to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since...   [click here for more]
Dungeon Masters Guild  $0.99 $0.66

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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles.  It also includes 15 Quick Encounters, and:...   [click here for more]
Dungeon Masters Guild  $14.95 $10.02

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Witchlight for the Combat-Starved (Thither)

Witchlight for the Combat-Starved (Thither)


Welcome to Witchlight for the Combat-Starved! This is the second of three supplements to help you add combat to this admittedly low-combat campaign. This supplement adds random encounters and three sidequests to Chapter 3: Thither. These sidequests include: Hunting Carbuncle the Behir Sommelier. Carbuncle is the worst kind of wine snob. He has captured creatures...   [click here for more]
Dungeon Masters Guild  $8.00 $6.40

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Karniv's Treasures of Chult - 50 New Magical Items

Karniv's Treasures of Chult - 50 New Magical Items


Karniv's Treasures of Chult - A collection of 50 new Magical Items for the Tomb of Annihilation storyline! Looking for some new shiny things to spice up your Tomb of Annihilation campaign? Karniv Kilabee risked his life travelling to the dangerous peninsula of Chult, and he returned with this incredible trove of never-before-seen magical items! Use this collection to help your players battle through...   [click here for more]
Dungeon Masters Guild  $1.99 $1.33

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The Floating Isles, a Thither Adventure

The Floating Isles, a Thither Adventure


Introduction Thither suffers at the hands of Skabatha Nightshade, withering from the doom and decay eating at its core. The rot continues to spread, poisoning the land, and where Skabatha’s presence is not enough to disrupt Thither’s inhabitants, the hag turns to her minions to carry out her ill will. Unsullied land in this slice of Prismeer is fading fast, and the few...   [click here for more]
Dungeon Masters Guild  $2.49 $1.99

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Halls of the Goblin King

Halls of the Goblin King


Phandalin And Wave Echo Cave are both growing in strength. Gundren Rockseeker and his allies are looking to establish another trade route  for their goods. They need you to survey the route through the Sword Mountains, and to deal with a new threat arising in the south. A goblin tribe has taken over the old dwarven fortress of Southkrypt, and their leader has procalimed himself the Goblin King....   [click here for more]
Dungeon Masters Guild  $4.50 $3.60

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DDAL07-10 Fire, Ash, and Ruin (5e)

DDAL07-10 Fire, Ash, and Ruin (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: James Haeck Adventure Description:  Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None...   [click here for more]
Wizards of the Coast  $3.99 $2.67

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Sea Encounters - Random Encounter Tables

Sea Encounters - Random Encounter Tables


      Sea Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of seas and ships, island reefs and volcanic archipelagos, pirates and sea monsters. Includes d8+d12 tables for ... Using Sea...   [click here for more]
Dungeon Masters Guild  $5.00 $3.35

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Completely Crushing Complex Traps Vol. I

Completely Crushing Complex Traps Vol. I


Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters! Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complext traps sure to challenge your gaming group.    Featuring over 30 pages detailing each trap, including: Thin...   [click here for more]
Dungeon Masters Guild  $4.95 $3.32

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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?...   [click here for more]
Dungeon Masters Guild  $2.99 $2.00

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Ruins Encounters - Random Encounter Tables

Ruins Encounters - Random Encounter Tables


      Ruins Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of deserted cities, haunted ruins, ghost towns, wilderness remnants and dungeon entrances. Includes d8+d12 tables for ... Using Ruins...   [click here for more]
Dungeon Masters Guild  $5.00 $3.35

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Kłopoty z goblinami

Kłopoty z goblinami


Walka, rozmowy i negocjacje, spotkania losowe, skarby, eksploracja podziemi – wszystkie elementy klasycznej przygody do D&D w jednym scenariuszu. Kłopoty z Goblinami to krótka przygoda do piątej edycji Dungeons and Dragons dla postaci na pierwszym poziomie doświadczenia. Rozegranie jej zajmuje około czterech godzin. Napisana dla Mistrzów Gry, którzy prowadzą sesję pierwszy...   [click here for more]
Dungeon Masters Guild  $3.99 $2.67

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DDAL-DRW-12 To Walk the Cold Dark

DDAL-DRW-12 To Walk the Cold Dark


DDAL-DRW-12 To Walk the Cold Dark In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment,...   [click here for more]
D&D Adventurers League  $7.99

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The Cloistered Cove, a Thither Adventure

The Cloistered Cove, a Thither Adventure


Introduction Will of the Feywild, Leader of the Getaway Gang, is believed by some to be the liberator of Thither. With a warm heart and hidden haven, Will saves lost children from the clutches of Skabatha Nightshade. However, Will’s dark prologue and true identity is a history known to very few. When his past comes back to haunt Will’s present, what will the heroes make of...   [click here for more]
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The Road Through Kryptgarden

The Road Through Kryptgarden


Phandalin And Wave Echo Cave are both growing in strength. Gundren Rockseeker and his allies are looking to establish another trade route for their goods. They need you to survey the route through the Sword Mountains and Kryptgarden Forest to Westbridge, and to deal with any challenges along the way. Travel beyond the Sword Mountains, through Kryptgarden Forest, and learn the secrets of the domain...   [click here for more]
Dungeon Masters Guild  $7.95 $6.36

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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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Poop Bird Poop Fight

Poop Bird Poop Fight


One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item. Armed with a headband of intellect and a stash of other equipment for the taking,...   [click here for more]
Dungeon Masters Guild  $6.99 $4.68

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The Great Dale Campaign Guide

The Great Dale Campaign Guide


Welcome to the Great Dale! This book provides all of the setting, story, and character options needed for adventures in the Great Dale. The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind...   [click here for more]
Dungeon Masters Guild  $19.95 $13.37

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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
Dungeon Masters Guild  $9.95 $6.67

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Whispers in the Nsi Wastes - maps and extra content for Tomb of Annihilation

Whispers in the Nsi Wastes - maps and extra content for Tomb of Annihilation


Deep in the jungles of Chult lies a blighted swamp land called the Nsi Wastes. The sickness of the land spreads with the passing of every year and has begun to threaten the aarakocra of Kir Sabal. An evil lives in the ruins of Ras Nsi's fortress, which once stood on the backs of a dozen giant undead turtles and has spent the better part of a century sinking into the muck.  This supplement to Tomb...   [click here for more]
Dungeon Masters Guild  $3.95 $2.65

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Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro

Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro


VeX & Grim Press Present Tomb of Annihilation Expanded Part 3: The Ruins of Mezro Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the product for you! What it included? 31 colorful maps, including battlemap variants for...   [click here for more]
Dungeon Masters Guild  $4.95 $3.32

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Once Upon a Winter's Eve: a 5th-level Christmas/Holiday One-Shot

Once Upon a Winter's Eve: a 5th-level Christmas/Holiday One-Shot


It's a chilly Winter's Crest in the cozy village of Pinedale as loved ones gather tight, share cocoa, and tell stories of ages past. But when a blizzard strikes the town, Pinedale finds itself drawn into the dreaded domain of a mysterious fey with deadly plans... In Once Upon a Winter's Eve, enjoy a D&D game over the holidays, with a dark and icy twist. It features: A...   [click here for more]
Dungeon Masters Guild  $3.95 $3.16

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WBW-DC-PHP-HOE-02 Something Borrowed, Something Brewed

WBW-DC-PHP-HOE-02 Something Borrowed, Something Brewed


The dream-ghost of a murdered archfey enlists the help of adventurers in gathering three important components for a ritual to revive her — and, oh, they need to collect them by sunset before her domain, along with everyone trapped in it, collapses. Hop to it!  A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: gore, body horror,...   [click here for more]
Dungeon Masters Guild  $4.99 $3.99

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Out of the Abyss Map Pack: Neverlight Grove Battle Maps

Out of the Abyss Map Pack: Neverlight Grove Battle Maps


Neverlight Grove Battle Maps- Fungi Patches for Random Encounters Update: This product now includes a Fantasy Grounds Module with grids. Explore tunnels and caverns covered in strange, alien fungi with this Rage of Demons Out of the Abyss supplementary battles maps for Neverlight Grove. This pack is perfect for random encounters and Underdark travel. Every battlemap...   [click here for more]
Dungeon Masters Guild  $1.99 $1.59

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Kaya's House of Repose

Kaya's House of Repose


Kaya’s House of Repose is an inn briefly described in Tomb of Annihilation. Other than that it is  a more expensive, but quiet, inn where adventurers can get a good night’s sleep, very little description is given         This supplement is written for Dungeon Masters who want to know more about the Inn and whose players may appreciate an interesting location from which to base...   [click here for more]
Dungeon Masters Guild  $2.00 $1.34

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Underdark Battle Maps Volume 2

Underdark Battle Maps Volume 2


Bring your Underdark random encounters to life with this battle map pack! Update: This product now includes a Fantasy Grounds Module with grids. Are your adventurers delving through the Underdark in Rage of Demons Out of the Abyss (or any other Dungeons & Dragons adventure)? These maps feature a total of 10 diverse locations (each with a grid version and a version...   [click here for more]
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The Monster of Wonderia (WBW-DC-FDC-04)

The Monster of Wonderia (WBW-DC-FDC-04)


A 2-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season The adventure takes place in the new Feywild Domain of Delight, Wonderia, a magical land where childlike fey creatures called wonderfey live. In this adventure, the characters...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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Creature Harvest Index - Fey

Creature Harvest Index - Fey


The long awaited sequel to Vol 5: Dragons has finally arrived! "The Fey are notoriously tricky creatures. They have no grasp of reality or humanity, and care little for laws, whether moral or physical. I find them a bothersome, frightening type of creature." - Arimor Frand, Scribe of Windamere Academy This product contains:  * 35 NEW ITEMS crafted from parts harvested from Fey...   [click here for more]
Dungeon Masters Guild  $1.00 $0.67

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Veratrem's Tribal Siege - a Storm King's Thunder adventure

Veratrem's Tribal Siege - a Storm King's Thunder adventure


Fight off an ambitious young green dragon in this expansion for Storm King's Thunder! This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold...   [click here for more]
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Barovia Random Encounters Maps & Tokens pack for Roll20 Curse of Strahd

Barovia Random Encounters Maps & Tokens pack for Roll20 Curse of Strahd


You've seen the great encounters in the Barovia: Random Encounters on the Old Svalich Road supplement collection. Now grab the resources to make it super easy to implement in Roll20! Included in this addendum to the supplement are SIX hi-resolution maps of the Old Svalich Road and surrounding forests. AND!!! More than 40 tokens for all the monsters,...   [click here for more]
Dungeon Masters Guild  $3.00

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The Eleventh Hour - A Guide to the Wild Beyond the Witchlight

The Eleventh Hour - A Guide to the Wild Beyond the Witchlight


The eleventh hour is drawing near, but truest heroes have nothing to fear. Many lost things must you go and acquire, Will you finally grasp your heart's desire? The Eleventh Hour presents new options & ideas for your The Wild Beyond the Witchlight campaign, including: Character ties to connect PCs to the wider world. Meet the League of Malevolence...   [click here for more]
Dungeon Masters Guild  $6.99 $5.59

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{WH} The Witch, a character class of natural arcana and the old ways of magic

{WH} The Witch, a character class of natural arcana and the old ways of magic


Long ago when the world was young, magic was the domain of gods and shadows, utterly unknown to mortals. In these forgotten times, a bargain was struck between mortals and these antediluvian entities. Thus, the first inklings of magic were imparted, and the survival of the mortal races ensured against the primordial forces that ravaged these ancient times. You are a follower of this grand and ancient...   [click here for more]
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Giantslayer - Adventure

Giantslayer - Adventure


"OMG! This is excellent!" "Very well done! A great adventure" Yegor Bonecruncher is the most ferocious hill giant in the land. When he begins terrorising the small village of Frickley, the inhabitants have only one hope - the legendary warrior, Jahia Giantslayer. The PCs undertake a dangerous trek through the High Forest to find her, battling wild fey magic all the way. But can Jahia...   [click here for more]
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AE01-03 Rime or Reason by David Morris & Anthony Turco

AE01-03 Rime or Reason by David Morris & Anthony Turco


Can you endure the frozen wasteland of Icewhite Island to find the fabled Hoarfrost Flower? Brave the cold in the third adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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A Nightmare In Kryptgarden

A Nightmare In Kryptgarden


"Something strange is happening in the south of Kryptgarden Forest. Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest. Travel through Claugiyliamatar’s forest domain, fight the denizens of the ancient green dragon’s home, and deal with the nightmare arising in the south, in this scenario for characters of level 9th-11th." Can...   [click here for more]
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AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen

AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen


Retrieve a lost artifact in the Mournland... if you have the heart for it. Battle through the eleventh adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
Dungeon Masters Guild  $4.95 $3.32

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