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100 Non-Combat Random Encounters (Coastal)

100 Non-Combat Random Encounters (Coastal)


Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy! Dungeons and Djinn: Wish fulfillment...   [click here for more]
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Las tajemnic

Las tajemnic


Zielony Bór kryje wiele sekretów i niebezpieczeństw. Choć w Kłopotach z goblinami drużyna rozprawiła się z Zębichem i jego bandą, na zagubioną wśród lasów Starą Dąbrowę czyhają jeszcze groźniejsze stwory. Czy drużynie dzielnych bohaterów uda się je pokonać i odkryć prawdę o czającym się w kniei złu? Las Tajemnic to przygoda dla postaci na 2. poziomie doświadczenia,...   [click here for more]
Dungeon Masters Guild  $4.00 $2.68

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100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
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The DMs Guide to Travel

The DMs Guide to Travel


The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns. This supplement includes: Eight Methods to Prep & Run Travel Two Sample Skill Challenges A Template to Design Your Own Skill Challenge Tips on Incorporating Multi-Session Travel into a Campaign...   [click here for more]
Dungeon Masters Guild  $4.95 $3.96

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Wardens of Neverwinter

Wardens of Neverwinter


A new Ranger archetype for use in the Forgotten Realms. However, it can easily be adapted to any other setting. The Wardens act as the guardians and guides for travellers in the Neverwinter Woods. They know the secret paths, the flora and fauna, and the hidden locations of the woods. They work with others to ensure the continuation and sustainability of the Neverwinter Woods. ...   [click here for more]
Dungeon Masters Guild  $1.50 $1.20

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Drop-In Dungeons

Drop-In Dungeons


Drop-In Dungeons is a collection of five 1-2 hour scenarios for 1st-4th level characters that can be dropped-in to a larger campaign as a quick way to add depth and variety to your game. Or they can be run as a collection of fun one-shots.   Each Drop-In Dungeon includes: A story hook designed to help set the mood and get the adventure going. Maps - A dungeon master map...   [click here for more]
Dungeon Masters Guild  $3.00 $2.40

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Tales from the Feywild: 36 Random Encounters

Tales from the Feywild: 36 Random Encounters


Tales from the Feywild An Encounters Supplement for the Plane of Faerie ****** The sequel to the DMs Guild best-selling Tales from Frozen North returns better than ever with almost 4 times more content! What you will find inside: 36 random encounters (plus 4 mini random encounters within random encounters! Encounter-ception?!) Chapter...   [click here for more]
Dungeon Masters Guild  $6.99 $5.59

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Theros Quests: The Islands

Theros Quests: The Islands


Three islands for player character exploration set in Theros' Sea of Sirens.  Includes descriptions of inhabitants, their motives and random charts to assist Dungeon Masters. About the author Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits include Kobold Press and Engine Publishing. Since 2008 he has been a regular contributor...   [click here for more]
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56 Miscellaneous Maps

56 Miscellaneous Maps


5e Solo Gamebooks Presents: 56 Miscellaneous Maps.  Here you will find a collection of 56 maps. Contained within this are dungeon maps, wilderness maps, urban maps, large area maps and more.  There is a mixture of battlemaps and larger maps. Many of these maps have been used in our solo adventure products, with great feedback from users.  The maps are a mix of old-school black and white style...   [click here for more]
Dungeon Masters Guild  $3.99 $2.67

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Ridri's Inventory of Innovations

Ridri's Inventory of Innovations


Wizards would charge you forty or fifty bucks for this many subclasses, but I'm ready to sell you 13 wholly original Subclasses for Dungeons and Dragons 5th edition for the low, low price of $19.99! Ever wanted to play an Artificer with a Mech? What about a Bard who shreds on a Runic lute? What about a teleporting Fey Sorcerer? All that, and a heck of a lot more, is in my book! We've got all the invocations,...   [click here for more]
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Wild Magic Tables III: Arctic, Swamp, and Underwater Locations

Wild Magic Tables III: Arctic, Swamp, and Underwater Locations


Get ready for some Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: arctic, swamp, and underwater. Even if your campaign...   [click here for more]
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Fey Bargains: Trade and Trickery

Fey Bargains: Trade and Trickery


Fey Bargains: Trade and Trickery   Sell your voice for fey favours!   Swap your first-born child for long-lost fey secrets!   Suffer horrible fey consequences for your hubris!   Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is...   [click here for more]
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100 Non-Combat Random Encounters (Jungle)

100 Non-Combat Random Encounters (Jungle)


Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,...   [click here for more]
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Die Kräutersuche - ein Einsteigerabenteuer

Die Kräutersuche - ein Einsteigerabenteuer


Die Kräutersuche ist ein Abenteuer, das speziell für unerfahrene Spieler und Spielleiter konzipiert wurde. Spieler lernen hier verschiedene Fähigkeiten und Mechaniken kennen, während Spielleiter hilfreiche Tipps bekommen.  Ein One-Shot Abenteuer für 4-5 Spieler der Stufe 1, in 3-4 Stunden spielbar. Druidin Anseris Lukida wendet sich in ihrer Not an euch. Eine Krankheit ist in Mühldorf...   [click here for more]
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The DMs Guide to Foraging

The DMs Guide to Foraging


The DMs Guide to Foraging is a rules supplement containing foraging mechanics and an abundance of unique flora to use in your games. Among these flora are real flowers, mushrooms, herbs, mosses, and other plants reimagined for D&D 5th Edition and new, completely original fantasy plants. This supplement includes: Simple and Easy-to-Use Mechanics for Foraging Optional Rules...   [click here for more]
Dungeon Masters Guild  $1.95 $1.56

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Lost Mines Of Phandelver Map Pack

Lost Mines Of Phandelver Map Pack


The battlemaps missing from The Lost Mines Of Phandelver Adventure Old Owl Well Goblin Ambush Stonehill Inn The Sleeping Giant ...   [click here for more]
Dungeon Masters Guild  $0.99 $0.79

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Sea Shanties: A Bardic Guide

Sea Shanties: A Bardic Guide


Sea Shanties: A Bardic Guide   Are you ready to set sail and sing shanties on your next D&D adventure? Sea Shanties: A Bardic Guide includes 18 D&D themed shanties party members can sing to the tunes of popular public domain shanties. Sing shanties about: - Setting sail on the Deadman's Ferry... - Summon a ghost ship and ghastly...   [click here for more]
Dungeon Masters Guild  $7.95 $6.36

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Compendium of Blades Vol 4. Weapons of Theros

Compendium of Blades Vol 4. Weapons of Theros


The Compendium of Blades: Weapons of Theros The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of...   [click here for more]
Dungeon Masters Guild  $2.25 $1.51

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35 Magical Items for Tomb of Annihilation

35 Magical Items for Tomb of Annihilation


Looking for a new magical item to include in your Tomb of Annihilation campaign? Looking for new magical items to include in your homebrew campaign? Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA? Well look no further This document contains a variety of magical items including: 14 x New uncommon items 11 x New rare items...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within?   This book is intended for DM's wanting to run adventures within High Forest.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)


White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
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The Wild Beyond the Witchlight: Hither Landscapes Art Pack

The Wild Beyond the Witchlight: Hither Landscapes Art Pack


Six original landscape paintings, covering every major location in Hither in the Wild Beyond the Witchlight campaign. Includes Queen's Way, Slanty Tower, Telemy Hill, Brigand's Tollway, Downfall, and Bavlorna's Cottage. Peer into Prismeer! ...   [click here for more]
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Wild Magic Tables II: Coastal, Desert, and Grassland Locations

Wild Magic Tables II: Coastal, Desert, and Grassland Locations


Get ready for some new Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: coast, desert, and grassland. Even if your...   [click here for more]
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Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)

Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)


Storm King's Thunder Map Pack 1 This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations: Amphail (40x40) - a trio of hill giants attack the town of Amphail during...   [click here for more]
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The Dragon and the Spell book

The Dragon and the Spell book


A print friendly 2-4hr adventure for 3-4 level 1 players. Designed with new Dungeon Masters in mind. In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the...   [click here for more]
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THE HIGH ROAD - Prologue to the Lost Mine of Phandelver

THE HIGH ROAD - Prologue to the Lost Mine of Phandelver


THE HIGH ROAD. Prologue to the Lost Mine of Phandelver. Opening week recognition on DMSGuild: 7th Hottest Community Adventure – Family Orientated, Forgotton Realms, Level 1-4. THE HIGH ROAD - Story Overview On a chilly autumn night, a brittle copper lantern hangs from a pirate hook as it squeaks and rattles swaying in the dock-side breeze. The adventurers meet at Neverwinter’s...   [click here for more]
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The Mechanical Mirage

The Mechanical Mirage


RUNS LIKE CLOCKWORK! Long ago, a wizard dedicated himself to bringing perfect order to the universe and vanished into the desert. They were never seen again.   Recently, a strange mirage in the form of a mechanical lotus flower has been haunting the Shaar Desolation. Adventurers throughout Ormpur are taking heed as rumors surface that the floating fortress holds unimaginable...   [click here for more]
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The Ring of the Battle Maiden

The Ring of the Battle Maiden


A classic D&D-inspired module designed for new players and new DMs! A level 1 adventure for 2-6 players SYNOPSIS A legend speaks of a lost ring that belonged to famed battle maiden Dagmar the Unyielding: traverser of the realms, feller of beasts and giants and all those who dared to stand against her. The ring, lost among the Moonshae Isles, is imbued with the power of her might. Many have sought...   [click here for more]
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Firearm Subclasses: Armed to the Teeth

Firearm Subclasses: Armed to the Teeth


4 FIREARM SUBCLASSES!!!  Provided in this mini-book are gun-wielding subclasses for the ROGUE, RANGER, BARBARIAN, and BARD.  These are designed to integrate into your own homebrew Classic Western style 5e campaign. Also feel free to re-flavor these subclasses for any style of campaign where you want to add more options for your players to wield firearms. "Thanks...   [click here for more]
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The Bleeding Veil (WBW-DC-ANDL-02)

The Bleeding Veil (WBW-DC-ANDL-02)


A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 5-10. The discovery of the thin veil between Amn and the fey domain of Andelein has demonstrated how fragile Amn’s economy and food supply are against the whims of the archfey, Alindaya. Adventurers of your renown must go into the Feywild, figure out...   [click here for more]
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{WH} Tabaxi Variants! Five subraces for your tabaxi characters

{WH} Tabaxi Variants! Five subraces for your tabaxi characters


No two cats are alike. Anyone can tell you that. It should be no surprise, then, that many tabaxi differ radically from each other, both in appearance and ability. Some may be large, powerful and strong, with a courageous heart and a lion’s roar, while others can be small, affable, yet remarkably furtive. Where a handful quest after magical secrets and crave forbidden knowledge, still others act...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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The Tree of Blight

The Tree of Blight


A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree... This Adventure...   [click here for more]
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She Preys on the Guilty - A Hmong Folktale Horror Story: Episode II (Poj Ntxoog)

She Preys on the Guilty - A Hmong Folktale Horror Story: Episode II (Poj Ntxoog)


Journeying along a forest road as night falls, the party discovers a crashed wagon, with a murdered man nearby. On the outskirts of a small but superstitious village, the evening quickly takes a turn for the worse as trickster spirits play with the party's senses, leading to a dark confrontation with a disturbing question: do some monsters deserve to exist, allowed to strike fear into the hearts of...   [click here for more]
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Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed...   [click here for more]
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Barovian Encounters Map Pack

Barovian Encounters Map Pack


This product nets you additional encounter maps to be use in the Curse of Strahd module. All of them located in the dreadful land of Barovia, the first Domain of Dread from Ravenloft setting. The product contains a full-preview that shows each unique map. License You may use these maps for both personal and commercial use. They can be altered,...   [click here for more]
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Out of the Abyss Maps: Escape from the Underdark

Out of the Abyss Maps: Escape from the Underdark


Escape from the Underdark Battle Map Pack for Out of the Abyss Chapter 7 Includes Line of Sight, Grids, Lighting, & Snow Effects Are you running Rage of Demons Out of the Abyss? This set of 4K resolution battle maps is inspired by Chapter 7, Escape from the Underdark. Give your adventurers the chance to explore and battle through the Underdark....   [click here for more]
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Tales of Stormhaven - Survivors

Tales of Stormhaven - Survivors


Tales of Stormhaven - Survivors is a prequel to the main story, Tales of Stormhaven, featuring three new chapters. This adventure follows the trail of a team of survivors who were born in the ruins of a dying world filled with undead horrors, as they are trying to reach Stormhaven, the fabled city, where the living are making their last stand against the Undead. ...   [click here for more]
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The Lost Treasure of Ianirim

The Lost Treasure of Ianirim


This adventure module concerns the search for Duke Riverheart’s stolen treasure, hidden deep in the forests and swamps of Ianirim. A shipment of gold, silver and gems destined for the capital city was overtaken by a goblinoid ambush. Most of the Duke’s men were killed, and the treasure was whisked away. The Duke is not only enraged, he’s terrified—the convoy had been transporting a fiendish...   [click here for more]
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City, Dungeon and Wilderness Encounters using the Monster Manual

City, Dungeon and Wilderness Encounters using the Monster Manual


      Encounter Tables for Creature, Non-Combat and Locations Tables visible in Previews under the product image. Uses only the Monster Manual. There is also a separate Fantasy Grounds Version. Encounters for adventures and campaigns in dungeons, cities and wilderness with sub-themes  Includes d20 tables for ... In the City (low & mid city encounters, city beasts, city...   [click here for more]
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Adventures in the Icewind Dale and other Arctic Regions

Adventures in the Icewind Dale and other Arctic Regions


Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own. Clash with frost giants, duel remorhazes, and solve frigid mysteries...   [click here for more]
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100 Non-Combat Random Encounters (The North)

100 Non-Combat Random Encounters (The North)


The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,...   [click here for more]
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Dark Sorceries - A 5E Solo Adventure

Dark Sorceries - A 5E Solo Adventure


All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow. “P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident...   [click here for more]
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Oracle of War Battle Maps - The Complete First Year

Oracle of War Battle Maps - The Complete First Year


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this bundle are 70 battle maps covering all combat areas in parts 1-10 of Oracle of War, along with Epics 1&2 and Salvage Bases. The maps cover - Part 1: The Night Land Part 2: Voice In The...   [click here for more]
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Assorted Jungle Encounter Maps

Assorted Jungle Encounter Maps


This map pack features 10 unique maps specifically made to fit into jungle themed campaigns, as well as variants for many of the maps. Includes both 300 dpi versions and Roll20 ready versions. This pack includes the following maps: Tribal Village Underground Lake Cave Bandit Hideout Cave (+ natural cave variant) Large Jungle River (+ bioluminescent night-time variant) Jungle Path Flooded Ruins (+...   [click here for more]
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PO-BK-1-07 Beyond This Portal

PO-BK-1-07 Beyond This Portal


A call was put out by the protector spirit of the Jundarwood Forest. Will you answer the call to investigate the corruption growing deep within the woods? Can you root out the evil before it takes hold and threatens the Border Kingdoms, even Toril as a whole? A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ...   [click here for more]
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The Legend of Sleepy Hollow

The Legend of Sleepy Hollow


THE LEGEND OF SLEEPY HOLLOW A literary classic by Washington Irving — warped — for 5th Edition Dungeons & Dragons.   CELEBRATING THE 200th ANNIVERSARY OF THE WASHINGTON IRVING MASTERPIECE! The Legend of Sleepy Hollow is an adventure in storytelling suitable for beginning players...   [click here for more]
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FeyWild Maps

FeyWild Maps


FEYWILD MAPS Delve into the realms of the Feywilds with this map-pack. It includes sixteen high quality maps of four different locations. Each map has four variations (Grid, No Grid, Day, Night). Explore the following locations: * Fey Forest Path * Fey River Crossing * Fey Stone Circle * Fey Village These maps come with a commercial lisence, allowing you to use them in your own...   [click here for more]
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Goblin Trouble

Goblin Trouble


Part 2: Forest of Mysteries available now! Social conflict and negotiations, combat, random encounters, treasure, and dungeon delving — all the elements of a classic D&D adventure in 4 hours. Don’t be put off by the 80+ pages! Half of it is maps and character sheets! Goblin Trouble is a short adventure for four 1st level characters. Written for the Dungeon Masters who are running...   [click here for more]
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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $4.99 $3.34

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