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DDAL-DRW-07 Moment of Peace

DDAL-DRW-07 Moment of Peace


Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to distant mountain, magical desert, and the Outer Planes--but all their success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters. ...   [click here for more]
D&D Adventurers League  $4.99

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DDAL-DRW-12 To Walk the Cold Dark

DDAL-DRW-12 To Walk the Cold Dark


DDAL-DRW-12 To Walk the Cold Dark In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment,...   [click here for more]
D&D Adventurers League  $7.99

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DDAL-DRW-14 The City That Should Not Be

DDAL-DRW-14 The City That Should Not Be


DDAL-DRW-14 The City That Should Not Be Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters....   [click here for more]
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DDAL-DRW-INT-03 A Red Day for Elventree

DDAL-DRW-INT-03 A Red Day for Elventree


DDAL-DRW-INT-03 A Red Day for Elventree The village of Elventree has long been a Harper outpost in the Moonsea and was home to the allied Five Factions, which struck the first blow of the Red War. Now, Thay strikes back. Part Three of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3 CONTENT WARNINGS: tyranny,...   [click here for more]
D&D Adventurers League  $7.99 $6.39

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DDAL-DRWEP-02 Wings of Death

DDAL-DRWEP-02 Wings of Death


A Dreams of the Red Wizards Epic The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn’s greatest evils! Part Five of the Storm King’s Descent series of adventures. A Four-Hour Epic for 11th- through 16th-Level Characters and 17th- through 20th-Level Characters. Optimized For: APL 13 and 18 This...   [click here for more]
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DDAL09-19 Fang and Claw

DDAL09-19 Fang and Claw


Zariel’s deputy, General Everbleed, has fled with Commander De La Reue’s soul only to be captured by Yeenoghu’s brood! Dara implores you to recover the commander, though his soul has been taken to a most unusual place. Part One of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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DDAL09-20 Where Devils Fear to Tread

DDAL09-20 Where Devils Fear to Tread


The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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EB-15 Dream Eater

EB-15 Dream Eater


RIDE WITH THE DINOSAURS! Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of...   [click here for more]
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Lost Tales of Myth Drannor

Lost Tales of Myth Drannor


This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. Happy 50th birthday Gen Con! In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken...   [click here for more]
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RMH-03 The Amber Dirge

RMH-03 The Amber Dirge


Your benefactor, Alanik Ray, has dispatched you to Har’Akir to investigate rumors of the White Oasis. Residents of the nearby River’s Shelter are all dying and seek to cleanse themselves in the oasis’s waters as hauntingly beautiful reed pipe music accompanies their passing. Something isn’t quite right, however. Are there more nefarious deeds afoot?  The third part of the Ravenloft:...   [click here for more]
D&D Adventurers League  $9.99

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RMH-05 Unexpected Hospitality

RMH-05 Unexpected Hospitality


While you were attending to other matters, Alanik dispatched a team of operatives to Barovia. The team has gone silent, and Alanik fears the worst. You have been tasked with discovering the fate of the lost team and completing their mission. If you can avoid the attention of Count Strahd von Zarovich, all the better. The sixth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure...   [click here for more]
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"4 Warlock Subclasses : Pact of the Archolemental"

"4 Warlock Subclasses : Pact of the Archolemental"


Warlock - Archoelementals Patrons Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland. You have promised to help your patron...   [click here for more]
Dungeon Masters Guild  $0.99 $0.66

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"At Jeny's Request" Campaign Bundle [BUNDLE]

"At Jeny's Request" Campaign Bundle [BUNDLE]


This special bundle product contains the following titles. CCC-DES-01-01 Finding the Rabbit Hole Regular price: $4.99 Bundle price: $3.49 Format: PDF Pirates are pillaging and raiding more than usual along the Stojanow River and its tributaries, prompting Aya Glenmiir to invite help from renowned adventurers. The journey toward Greenhall is complicated by deeper...   [click here for more]
Dungeon Masters Guild  $33.93 $23.75

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"Monk : Way of the Iron Pillar Tradition"

"Monk : Way of the Iron Pillar Tradition"


MONK : Way of the Iron Pillar Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on...   [click here for more]
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"Sarayath's Winter Academy - Subclasses & Spells"

"Sarayath's Winter Academy - Subclasses & Spells"


Sarayath's Winter Academy This supplement includes : 2 whole new subclasses : - Bard : College of Winter. "Use your eerie songs and melody to turn you opponents into ice statues" - Wizard : School of Cryomancy. "Utilize a wide range of features to be better at every aspect of cold manipulation" 4 original spells around the cold thematic for all levels And learn a bit of lore about the winter...   [click here for more]
Dungeon Masters Guild  $1.95 $1.31

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"Sorcerer - Elderwood heritage - Sorcerous Origin"

"Sorcerer - Elderwood heritage - Sorcerous Origin"


The Elderwood Heritage Sorcerous Origin Elderwood sorcerers are born with a blessing generally bestowed upon one of their ancestors by a dryad, an archdruid or another powerful creature as a way to thanks them for helping them selflessly in crucial moments. Those who embrace this origin can become powerful wielder of a nature based power. - Includes a printer friendly version       Click...   [click here for more]
Dungeon Masters Guild  $0.95 $0.64

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"The Grove of Cernunnos" Series [BUNDLE]

"The Grove of Cernunnos" Series [BUNDLE]


This special bundle product contains the following titles. Court of the Pixie Queen Regular price: $3.19 Bundle price: $2.39 Format: PDF The Pixie Queen is Dead! The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen. Framed for the crime, your party will be forced to search through the palace to find the...   [click here for more]
Dungeon Masters Guild  $13.97 $8.38

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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D.  Check out episode 286 (August 28, 2017), beginning at 43:20.  Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
Dungeon Masters Guild  $1.00 $0.67

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'Cos I'm Harpy

'Cos I'm Harpy


Adventuring is hard work! Might be time for the party to relax and enjoy the country side at a nearby farm. "Ahhh, breathe in that fresh air! This break is going to be exactly what we need to recharge our weary souls... Nothing crazy ever happens on a farm, right?" Looking for a way to break up your campaign from non-stop adventuring? Have your party take some...   [click here for more]
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(5e, Lvl 1) Raids of the Gualdien Pass

(5e, Lvl 1) Raids of the Gualdien Pass


The Gualdien mountain pass has seen frequent wars between the human kingdom of Nesethor and the orc clan Jarg to the North. While an uneasy truce currently hangs over the region, rumours of another orcish warpath threaten to ravage the village and towns of Nesethor. The pass is controlled by a single watchtower, currently controlled by the Jarg clan. The local Nesethor military commander has requested...   [click here for more]
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(5e, Lvl 2) Mystery of the Caravan Cultist

(5e, Lvl 2) Mystery of the Caravan Cultist


With the recent destruction of a dragon cult within the city of Palmistra, surviving cultists have fled for their lives, seeking refuge in lands outside the city's jurisdiction. The local governor, concerned that surviving cultists may attempt to rebuild the cult, has set a bounty to kill/capture any cultists before they can escape. Trade between Palmistra and the northeastern steppe kingdoms comes...   [click here for more]
Dungeon Masters Guild  $1.99 $1.33

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(5e, Lvl 6) The Fall of the Broken Feather Raiders

(5e, Lvl 6) The Fall of the Broken Feather Raiders


The Fall of the Broken Feather raiders A one-shot dungeon-crawl adventure.  When hobgoblin raiders capture a pegasus, his friends seek a group of brave adventurers to infiltrate the hobgoblin mountain hideout and rescue him. In their quest, the adventurers will encounter hobgoblin raiders, hungry griffons, gargoyle guardians and the savage predation of a hungry roc.  This adventure includes VTT-friendly...   [click here for more]
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(5e, Lvl 7) Escape from the Yuan-Ti Slave Fort

(5e, Lvl 7) Escape from the Yuan-Ti Slave Fort


Escape from the Yuan-Ti Slave Fort Captured by gnoll slavers, the adventurers are taken to a yuan-ti fort as slaves to be sacrificed. Can they escape from a fort infested with yuan-ti, gnolls, and savage beasts or will they be sacrificed to a serpent god?  Level Scaling: This dungeon-crawl adventure is recommended for 3-5 adventurers of APL 7. This adventure includes: Easy-to-understand...   [click here for more]
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(5e, Lvl 8) Uncovering the Scarab Pharaoh's Tomb

(5e, Lvl 8) Uncovering the Scarab Pharaoh's Tomb


Uncovering the Scarab Pharaoh's Tomb Buried in the unforgiving desert is the tomb of a long-forgotten tyrant. Can the heroes survive the desert monsters and the tombs defenses to defeat the scarab pharaoh? Level Scaling: This dungeon-crawl adventure is recommended for 4-6 adventurers of APL 8. This adventure includes: Easy-to-understand adventure for 1 - 3 sessions Five custom...   [click here for more]
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(FREE) A Book of Most-Eccentric Dragons

(FREE) A Book of Most-Eccentric Dragons


This is a free sample of the new DMs Guild publication: ‘A Book of Most-Eccentric Dragons’, an NPC compendium focused on unusual dragon characters that break all the tropes of this eldest of D&D foes (find the link in the image above) Sure, there are epic battles to be had and evil plots to be foiled within these pages. But there are also unexpected alliances, charming adventures and meaningful...   [click here for more]
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(Landscape) DM/GM Screen Supplement Dragon of Icespire Peak and Beyond

(Landscape) DM/GM Screen Supplement Dragon of Icespire Peak and Beyond


The perfect Dm/GM screen supplement for Dragon of Icespire Peak and Beyond. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run Dragon of Icespire Peak, Storm Lord’s Wrath, Sleeping Dragons Wake and Divine Contention smoother than ever before. Beginner DM/GM friendly!  This screen includes: D&D 5e Conditions D&D 5e Cover...   [click here for more]
Dungeon Masters Guild  $6.05 $4.84

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(Landscape) DM/GM Screen Supplement Icewind Dale

(Landscape) DM/GM Screen Supplement Icewind Dale


The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Cover rules D&D 5e Travel pace rules  Encounter tables Trinket tables Adventure...   [click here for more]
Dungeon Masters Guild  $6.05 $4.84

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(Landscape) DM/GM Screen Supplement Wild Beyond Witchlight

(Landscape) DM/GM Screen Supplement Wild Beyond Witchlight


The perfect Dm/GM screen supplement for The Wild Beyond The Witchligh. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run this Feywild campaign smoother than ever before. This screen includes: D&D 5e Conditions District random encounter tables Rules of Prismeer Adventure Timeline Mini Stat block for important characters...   [click here for more]
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(Portrait) DM/GM Screen Supplement Dragon of Icespire Peak and Beyond

(Portrait) DM/GM Screen Supplement Dragon of Icespire Peak and Beyond


The perfect Dm/GM screen supplement for Dragon of Icespire Peak and Beyond. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run Dragon of Icespire Peak, Storm Lord’s Wrath, Sleeping Dragons Wake and Divine Contention smoother than ever before. Beginner DM/GM friendly!  This screen includes: D&D 5e Conditions D&D 5e Cover...   [click here for more]
Dungeon Masters Guild  $6.05 $4.84

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(Portrait) DM/GM Screen Supplement Icewind Dale

(Portrait) DM/GM Screen Supplement Icewind Dale


The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Cover rules D&D 5e Travel pace rules  Encounter tables Trinket tables Adventure...   [click here for more]
Dungeon Masters Guild  $6.05 $4.84

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(Portrait) DM/GM Screen Supplement Wild Beyond Witchlight

(Portrait) DM/GM Screen Supplement Wild Beyond Witchlight


The perfect Dm/GM screen supplement for The Wild Beyond The Witchligh. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run this Feywild campaign smoother than ever before. This screen includes: D&D 5e Conditions District random encounter tables Rules of Prismeer Adventure Timeline Mini Stat block for important characters...   [click here for more]
Dungeon Masters Guild  $6.05

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(Un)usual Campsites

(Un)usual Campsites


A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters.  These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver.  Some treasure items are provided for you as a guide, but just like anything in your core rulebooks,...   [click here for more]
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03 - The Vauntagar

03 - The Vauntagar


The final module of The Elixir finds our adventurers being sent on a quest into the perilous Duskwood Forest. Getting to the forest itself is not so simple, factions and creatures clash on the plains between Telcharn and the forest. Once in the woodlands, the party have to make their way deep into the heart through heavy undergrowth, a mysterious pool their goal....   [click here for more]
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1 New Dragonborn Race: Faerie Dragonborn

1 New Dragonborn Race: Faerie Dragonborn


Faerie dragonborn: a newly discovered race that runs parallel to the bloodline of dragonborn. These elusive humanoids live at the outskirts of forest environments, looking to stir up a little bit of mischief, and becoming creatures of myth in the process. Equipped with racial spells, euphoria breath, and partial invisibility, these beings will add flavor to your next character!  While their ancestry...   [click here for more]
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1/2 Dollar Quest #1 (Lv 1)

1/2 Dollar Quest #1 (Lv 1)


1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This Time is a lvl 1 short adventure (2-4 hours) with some adventuring, exploring and some fights, it can be usefull as an introductory adventure. ...   [click here for more]
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10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
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10 Night Time Wilderness Camping Events

10 Night Time Wilderness Camping Events


10 non-combat camping events for DMs   For D&D 5th edition   Campaign setting neutral   No tables: Fleshed-out narratives   Includes the mini-encounter ‘The Riddler’ ...   [click here for more]
Dungeon Masters Guild  $1.00 $0.67

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10 Nightime Wilderness Camping Events 2

10 Nightime Wilderness Camping Events 2


The sequel to 10 Nightime Wilderness Camping Events is here! 10 more fully-narrated nightime wilderness camping events for DMs to enliven those mundane camping nights in the wilderness. No more 'You camp and wake up in the morning - nothing happens.'  setting neutral non combat no tables, no wandering monsters some 5e saving throws included  fully adaptable to your setting, DM style or party Includes:...   [click here for more]
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10 One-Shot Adventures - Convenience Bundle [BUNDLE]

10 One-Shot Adventures - Convenience Bundle [BUNDLE]


This special bundle product contains the following titles. Crime's False Promises - A one-shot adventure of a forest village Regular price: $1.99 Bundle price: $0.50 Format: Multiple File Formats "Crime's False Promises" is a D&D 5th Edition adventure ideal for new players to get familiar with the basics of the game. The adventure contains 4 pages of content...   [click here for more]
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100 Beach Encounters

100 Beach Encounters


One hundred encounters that take place on a beach or island. Perfect for seafaring adventures. ...   [click here for more]
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100 Desert Locations

100 Desert Locations


One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ...   [click here for more]
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100 Drugs for your Dnd 5e Campaign

100 Drugs for your Dnd 5e Campaign


did you ever need a collection of drugs to spread throughout your campaign world? Have you ever had a collection that included details about, were there found, who uses them and where they are bought? Well, this book of 100 Dungeons and Dragons drugs is for you! It comes with all kinds of strange drugs that can be found on all planes of existence!...   [click here for more]
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100 Fey Pranks

100 Fey Pranks


A list of one hundred different pranks a creature from the Feywild might pull on an unsuspecting party member. ...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


The forest can be a mysterious and sometimes dangerous place in a Fantasy world. You never know what is going to happen at every bend in the path. Use these 100 different encounters to generate some interesting encounters for players who are traveling through the woods. ...   [click here for more]
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100 Goblinoid Trinkets and Treasures

100 Goblinoid Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and treasure curiosities that will make the pilfering...   [click here for more]
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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy!  ...   [click here for more]
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100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
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100 Magic Arrows

100 Magic Arrows


This list contains one hundred different ideas for magical arrows for your fantasy campaign. These could be sold at a magical weapons shop, or maybe an important NPC teaches the ranger in your party how to craft a few of these. Let these ideas jumpstart some creative homebrew items for when your ranged party members need some new exciting tools! ...   [click here for more]
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100 Magical Herbs and Plants

100 Magical Herbs and Plants


Your fantasy world is full of magical landscapes, so it only makes sense that some of the plants of your world possess magical abilities as well. Here is a list of one hundred different herbs, plants, mushrooms, vines, etc. that could be placed into your world. This is particularly useful for druids or the budding alchemist in your group.  ...   [click here for more]
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