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Adventures of Stormwreck Isle [BUNDLE]

Adventures of Stormwreck Isle [BUNDLE]


This special bundle product contains the following titles. SJ-DC-ASI-01 Secrets of Old Regular price: $4.99 Bundle price: $3.99 Format: PDF Continue your quest on Stormwreck Isle The Adventures of Stormwreck Isle series delves into some of the unexplored plot hooks of Dragons of Stormwreck Isle. This tier-2 trilogy will explore more lore of the island, Astalagan,...   [click here for more]
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Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
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AE01-02 Live Another Day by Dave Knighton

AE01-02 Live Another Day by Dave Knighton


Find yourselves in a life or death fight alongside some rather unusual allies. Can you defend the Shining Valley and its harpy inhabitants against Droaam forces? Follow the siren call into the second adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or...   [click here for more]
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AE01-03 Rime or Reason by David Morris & Anthony Turco

AE01-03 Rime or Reason by David Morris & Anthony Turco


Can you endure the frozen wasteland of Icewhite Island to find the fabled Hoarfrost Flower? Brave the cold in the third adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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AE01-07 The Silvered Edge of Twilight by Ed Chivers & Will Brolley

AE01-07 The Silvered Edge of Twilight by Ed Chivers & Will Brolley


When a simple job gets hairy, can you follow the trail to the edge of the world? Pursue a thief in this two-part adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen

AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen


Retrieve a lost artifact in the Mournland... if you have the heart for it. Battle through the eleventh adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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Aery's Resolve (WBW-DC-NJ-COU-02)

Aery's Resolve (WBW-DC-NJ-COU-02)


A powerless archfey seeks your aid to defeat an invading army of Hags. Will you put an end to a battle that could shake the foundations of the world? Find out in this dynamic conclusion to the story of WBW-DC-NJ-COU-01 Dear Aery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Possible phobia triggers, arachnophobia, Loss of loved...   [click here for more]
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Aery's Therapeutic Journey [BUNDLE]

Aery's Therapeutic Journey [BUNDLE]


This special bundle product contains the following titles. Aery's Resolve (WBW-DC-NJ-COU-02) Regular price: $4.99 Bundle price: $3.99 Format: PDF A powerless archfey seeks your aid to defeat an invading army of Hags. Will you put an end to a battle that could shake the foundations of the world? Find out in this dynamic conclusion to the story of WBW-DC-NJ-COU-01...   [click here for more]
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After Lost Mine Bundle

After Lost Mine Bundle


Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price.  Part I Orcs to Phandalin:  The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a...   [click here for more]
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After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
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After Lost Mine II:  Orcs Invade Phandalin

After Lost Mine II: Orcs Invade Phandalin


The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home.  The heroes, who raced to the town ahead of the orc tribe, spend the night...   [click here for more]
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After Lost Mine III: Journey to Beneath Wyvern Tor

After Lost Mine III: Journey to Beneath Wyvern Tor


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked, only to be defeated. Now the heroes will go beneath Wyvern Tor to discover the terror that chased out the orcs and perhaps find the source of the orc’ssardonyx. Journey to Beneath Wyvern Tor is the third of four parts in the After Lost Mine series....   [click here for more]
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After Lost Mine V: Giant Troubles

After Lost Mine V: Giant Troubles


The Ghost Tribe of Orcs marched to Phandalin and attacked the town only to be defeated by the heroes, who then journeyed to the orc’s former settlement beneath Wyvern Tor to find the terror from the Underdark that had caused all the excitement. Now, the PCs are asked to deal with giants that are troubling Phandalin in response to strange whispers from beyond. These giants are having issues with their...   [click here for more]
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After the Green Heart

After the Green Heart


This exploration adventure is planned to be played by 4 to 5 level 4 characters. The characters, led by old Maddie (who also hides a big secret), will go deep into the swamp and into the caves to retrieve the green heart. Content in English and in Spanish. Includes Battlemaps for use on any VTTs. Esta aventura de exploración está preparada para ser jugada por 4 a 5 personajes de nivel 4. Los...   [click here for more]
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Against the Giants 004: Fire Giant Hall

Against the Giants 004: Fire Giant Hall


Against the Giants 004: Fire Giant Hall is the fourth and final adventure in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast.  This adventure follows the section dealing with the fire giants and is modified to fit 10th and 11th level PCs and uses the Phandalin region of...   [click here for more]
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Against the Idol of the Sun

Against the Idol of the Sun


Do you want to run or play an adventure where characters start at level 13 instead of ending at level 13, and actually get to progress to 20 like the rules say they should? Do your players like to travel far and wide, exploring a huge unknown area? Do your players like to change their plans on a whim, and travel somewhere other than where they told you they planned to go last session? Do your players...   [click here for more]
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Against the Orcs

Against the Orcs


The fourth and final adventue in the Uprising Saga. The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord...   [click here for more]
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Aglarond and the Elven Stone

Aglarond and the Elven Stone


This adventure is an idea that a skilled DM can develop and redesign as he or she wishes. It includes background descriptions on several characters and locations. Most importantly, it contains large, beautiful maps of Aglarond and the surrounding areas. It also contains maps of places in Aglarond as well as my version of the small town of Mesring. This adventure contains 1 adventure or Adventure...   [click here for more]
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Agnis, from Cinder to Flames - Recurring Villains Vol.I

Agnis, from Cinder to Flames - Recurring Villains Vol.I


Agnis, from Cinder to Flames "Surrender to my flames! May your flesh and bones serve as fuel for my fire. May your will pave the road to my conquest in ashes. I, your new Queen, decree." Find and interact with Agnis and her voracious fire. Witness her growth from a lost girl to an elemental dragon, crowning herself as the Queen of Flames, in this series of four stat...   [click here for more]
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Ajs All Shook Up Artifacts

Ajs All Shook Up Artifacts


Do you got the burning love for adventuring inside you? Do you wanna kickstart your games with some musical inspired items? Then these items may just be what you need. Lord all mighty! You gotta check these out!. I made all of these items inspired by the musical All Shook Up, I do not claim to own anything from the musical or any of the songs within it thus I have done my best to avoid all breaking...   [click here for more]
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Alaam

Alaam


Alaam is a land at the center of the world, shaped by powerful elemental energies, ruled by four noble genies who have experienced apotheosis and are now gods. Color drawn from, and inspired by, SWANA, central and southern Asia, and Indonesia New rules for historical gunpowder weaponry Mephits as a playable species New archetypes for the Druid and Rogue GM advice and rules for hex-crawling your way...   [click here for more]
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Alator's Tomb

Alator's Tomb


A generic tomb usable anytime you need a quick distraction Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed. A 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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Alchana Campaign Guide

Alchana Campaign Guide


A sailing vessele has revealled a new land to the west of the Forgotten Realms. Past a dangerous storm an island is uncovered. an adavansed empire dwells here in a world cut off from the folk of the swod coast. This campaign guide is a great introduction to the mystirious world of Alchana, a magical realm of deep dungeons and dangerous foes. The dark history of the empire's birth returns as draconic...   [click here for more]
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Alchemist Rogue - Subclass

Alchemist Rogue - Subclass


Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ...   [click here for more]
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Alden Lascar's Guide to the Strange, Peculiar, and Irreverent

Alden Lascar's Guide to the Strange, Peculiar, and Irreverent


Alden Lascar’s Guide to the Strange, Peculiar, and Irreverent was the beloved creation of a group of broke and sleep-deprived college students from a wide variety fields of study who came together to create something new. So much love, patience, and torturous sleepless nights went into this quirky collection of creatures, traps, puzzles, objects, and other wondrous items, all designed...   [click here for more]
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Alexander's Hand (WBW-DC-ZION-02)

Alexander's Hand (WBW-DC-ZION-02)


Welcome to Mount Saulious! A Domain of Delight in the Feywild that is protected by three guardian spirits. This adventure is part of a trilogy series that is very personal to me. It is very important that you read the content warnings first before deciding if you want to purchase this product or not. If you do decide to run this adventure and you get the go signal...   [click here for more]
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All Hands on Deck

All Hands on Deck


This Title is No Longer Available Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago. It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone...   [click here for more]
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All My Products (Sebastian Baar)

All My Products (Sebastian Baar)


Get three products, including two adventures and one supplement! This bundle includes two adventures and one supplement: Beneath the Surface (an adventure for characters 1-4th level), Birds of Prey (an adventure for characters 5-10th level) and Crit & Miss (a supplement for critical hits and misses). The two adventures can be played consecutively, offering a vague enough...   [click here for more]
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All Roads Lead to Death - The Mirror of Echoes: Episode I

All Roads Lead to Death - The Mirror of Echoes: Episode I


After the TPK...what if there's more story to be told? With their souls claimed by the mysterious Arbiter, the party finds themselves awakening in unfamiliar bodies. Caught in a loop, they die repeatedly due to an explosion from an unknown source. Can they uncover clues to save themselves, or are they destined to perish for eternity? The first in our new series, The Mirror of Echoes, this...   [click here for more]
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All the King's Honey

All the King's Honey


Inspiration This product is the result of attending the Storytelling Collective's 'Write Your First Encounter' workshop. I chose a different direction than my usual tastes, and created a light-hearted encounter with a simple story in order to make this encounter a nice drag-and-drop hook. Synopsis Tomorrow is King Saryip’s birthday, and the pantry is out of honey! How will Elphira...   [click here for more]
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Allies of the New World - NPCs and Sidekicks

Allies of the New World - NPCs and Sidekicks


Allies of the New World! Aid your players with these small heroes! This book has 19 pages in which you will find 12 NPCs to utilize in your game of D&D, which have been enhanced through the usage of the sidekick rules in Tasha's Cauldron of Everything. These characters are designed to fit onto various tiers of play when they're introduced. Two of the available NPCs...   [click here for more]
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Allisar Beckham - NPC - Swashbuckler, Pirate, Sailor

Allisar Beckham - NPC - Swashbuckler, Pirate, Sailor


This is the character guide and information for Allisar Beckham, a custom homebrew NPC meant for aquatic and pirate campaigns! He's a swashbuckling, crew leading, honorable thieving human that all crews would do well to have aboard. Feel free to use him in any of your games, and I'd love to hear how he went in your game on my TikTok, RuneNRelic! ...   [click here for more]
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Almagore Mutation

Almagore Mutation


Almagore Mutation “It mostly comes at night. Mostly. Especially when it rains. And if there be lightning, you may want to think twice about being caught outside alone and unawares,” warned the old farm hand. 5e DnD System Boss Monster Creation CR 18 Large Bio Construct; Chaotic Mutation PDF Creature Sheet with Illustration, Lore, and Stats. 1st Creature Ever - Be Kind! ...   [click here for more]
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Almiraj Hunt & Rescue "Unicorn Bunny"

Almiraj Hunt & Rescue "Unicorn Bunny"


A Chult Adventure to hunt the "Unicorn Bunny." Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue mission in the jungle....   [click here for more]
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Along the Triboar - Additional Adventures in Phandalin

Along the Triboar - Additional Adventures in Phandalin


Greetings, traveler! Pull up a seat by the fire. This module & adventure setting provides in-depth content supporting the beginning adventuring party that has completed the Lost Mines of Phandelver introductory missions. This dual adventure setting includes an exploratory mission module of the ruined Lomewood Castle, paired with the recolonization and expansion of Neverwinter’s grasp in the Fort...   [click here for more]
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Along The Triboar Trail: Cragmaw Country

Along The Triboar Trail: Cragmaw Country


Designed for use with both Lost Mine of Phandelver and Phandalin and Below: The Shattered Obelisk, this supplement contains 12 encounters for daytime and nighttime travel along the western end of the Triboar Trail and finally gives the Cragmaw goblin tribe their due! ...   [click here for more]
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Altar of the Corrupted

Altar of the Corrupted


Three days ago the quiet village of Witchhazel was visited by a mysterious and deadly illness known only as Shrieking Fever. Medicine is ineffective and, if left unaided, the townsfolk will surely die within a matter of days. Local stories tell of a powerful artifact hidden deep within the nearby Keystone Priory that could save the villagers, but the priory has long been abandoned and is rumoured to...   [click here for more]
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Alternative Chases

Alternative Chases


The chase rules in the Dungeon Master’s Guide work best on a giant battle map of twisting paths, and even then they can easily overstay their welcome. The rules here are built for quick, abstract, player-focused chase scenes that can be customized with the flavor of the environment. You might also like Alternative Resting. ...   [click here for more]
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Alternative Chimera Heads

Alternative Chimera Heads


Ever wanted to put your characters against a Chimera with the heads of a Basilisk, a Unicorn, and a Giant Frog? Well, now you can! This product contains the attacks and abilities of 20 different possible Chimera heads! It's a monstrous mix-n'-match! ...   [click here for more]
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Alternative Crafting

Alternative Crafting


Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings. Want an adventure where players can collect some special materials? Try...   [click here for more]
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Alternative Dragonborn Races

Alternative Dragonborn Races


Not all dragons are true dragons, and not all Dragonborn are descended from true dragons. This race package focuses on the Dragonborn variants that are often forgotten. Get the package to play any of these awesome races: Dragon Tortle - Dragonborn with a dragon turtle ancestor. Drakeborn - Dragonborn that inherited some less common features. Hydraborn - Multiheaded humanoids, the cause of a failed...   [click here for more]
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Alternative Resting

Alternative Resting


Six encounters in an adventuring day is hard to fit in smoothly. It’s often just as easy to take a long rest as a short rest, leaving classes based around short rests in the dust. When long rests are infrequent, classes that depend on long rests can start feeling useless. The options presented here provide a smoother rest gradient to allow meaningful choices about resource management. You may also...   [click here for more]
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Amarune's Adventures: Terror in the Ice

Amarune's Adventures: Terror in the Ice


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. Terror in the Ice An unfortunate voyage adventure for 4-6 characters of 5th-10th level. The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the...   [click here for more]
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Amarune's Adventures: The Malediction of the Devil's Mushroom

Amarune's Adventures: The Malediction of the Devil's Mushroom


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Malediction of the Devil's Mushroom An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level. The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around every cavern wall and is home to some...   [click here for more]
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Amarune's Adventures: The Nightmare Web of Adhe Wood

Amarune's Adventures: The Nightmare Web of Adhe Wood


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. Content Warning: Spiders The Nightmare Web of Adhe Wood For 4-5 adventurers between 10th and 15th level, adaptable to lower tier play Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl...   [click here for more]
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Amarune's Adventures: The Shardcaster of Yuirwood

Amarune's Adventures: The Shardcaster of Yuirwood


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Shardcaster of Yuirwood For 4-5 adventurers around 8th-10th level Aglarond, on the southeastern edge of the Sea of Fallen Stars, is a nation of human merchants and ancient elves. The sprawling Yuirwood also houses the greatest population...   [click here for more]
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Amarune's Adventures: The Start & End of Uluu Thalongh

Amarune's Adventures: The Start & End of Uluu Thalongh


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Start & End of Uluu Thalongh For 4-6 adventurers between 12th and 14th level Welcome to The Start & End of Uluu Thalongh. This adventure promises to uncover the heart of an ancient mystery, one that has been tormenting the people...   [click here for more]
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Amarune's Adventures: The Vanishing of Arcanist Hildebane

Amarune's Adventures: The Vanishing of Arcanist Hildebane


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Vanishing of Arcanist Hildebane An exploratory wilderness adventure for 4-6 characters of 1st-5th level. On the fringes of the forest known as Tangled Trees, arcanists and scholars mount expeditions into the inhospitable overgrowth from their...   [click here for more]
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Amarune's Almanac - Volumes 1 - 4 [BUNDLE]

Amarune's Almanac - Volumes 1 - 4 [BUNDLE]


This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $9.95 Bundle price: $7.50 Format: PDF "Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath...   [click here for more]
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Amarune's Almanac - Volumes 5 - 8 [BUNDLE]

Amarune's Almanac - Volumes 5 - 8 [BUNDLE]


This special bundle product contains the following titles. Amarune's Almanac: Coasts of the Realms Regular price: $9.95 Bundle price: $7.45 Format: PDF "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous...   [click here for more]
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