Woodlands patient, woodlands wise
Beneath the valley’s obscured skies
Dangers foul and treasures fair
Lie in wait for those who dare
But should the prudent take note here
Deduce, observe, or lend an ear
All is not as it says or seems
The civilized are cutthroat for shiny dreams
- Haddiwe Vol, Witch of the Snakewood
Continue your duet campaign or add something new!
Wake up in a druid colony... [click here for more]
Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second Head... [click here for more]
Designed for use with both Lost Mine of Phandelver and Phandalin and Below: The Shattered Obelisk, this supplement contains 12 encounters for daytime and nighttime travel along the western end of the Triboar Trail and finally gives the Cragmaw goblin tribe their due! ... [click here for more]
This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more]
"Coming back to where you started is not the same as never leaving." - Terry Pratchett
Into Wonderland is a book detailing an adventure in the Feywild, a setting for Dungeons and Dragons 5th Edition. This book provides player options, encounters, variant rules, and a campaign of expeditions into the unknown centred around the city of Endercoast that has been spirited... [click here for more]
An original interactive story for level 3 solo players. Nominated for a 2019 ENnie Award!Summary
Soldra is a beautiful, ancient city, flanked by sea and mountain and lit by the sun as if blessed by the gods themselves. But its beauty comes with a price. After a tumultuous history fighting dragons that attacked and looted the city, the superstitious citizens of... [click here for more]
Enter the world of Dungeons & Dragons without spending a penny!
Following on from the best-selling A Most Potent Brew, this second-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!
Uncover ghoulish horrors... [click here for more]
An Ogre and His Cake is available in print here.A charitable adventure for young heroes ages 5+
"There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot the Room, an ENnie... [click here for more]
Puzzles for Players
a collection of templates to help you build puzzles into your game world
Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you.... [click here for more]
From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:20 unique randhonk effects, designed to deliver chaos... [click here for more]
A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through.
This is the first adventure in a miniseries with the following adventures being:
The Mystic Circle
An Urgent Rescue
A Dark Veil Falls
In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There... [click here for more]
Curse of Strahd is an adventure designed to be replayed but one issue you may find yourself in as a DM is experiencing the same random encounters over and over. This PDF contains 42 new random encounters for use in the adventure Curse of Strahd spanning the wilderness of Barovia and Castle Ravenloft itself. With the help of these random encounters your players will always be guessing what... [click here for more]
What is City and Wild?
This guide was created to give more options for roleplaying in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them.
This 129-page document is divided in 3 parts.
Part 1 - The City
You will find new equipment and magic items, stores, taverns, and guilds, plus a... [click here for more]
The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within... [click here for more]
Long ago when the world was young, magic was the domain of gods and shadows, utterly unknown to mortals.
In these forgotten times, a bargain was struck between mortals and these antediluvian entities. Thus, the first inklings of magic were imparted, and the survival of the mortal races ensured against the primordial forces that ravaged these ancient times.
You are a follower of this grand and ancient... [click here for more]
Now available in spanish! Thank you Andrés Gajardo!
Helpful and fun for beginners, this christmas themed adventure was created for new dms and new players.
With an easy to follow story and advice at the turn of every page this adventure meant for 2 to 5 level 1 characters provides what you need when you need it.
It can seem daunting to begin playing on the other side of the DM screen but this... [click here for more]
Nestled in the fantasy realm of Roost lies a thriving civilization, its prosperity owed to the relentless conquest and clearing of the ever-present forest, The Shatterbark. This looming expanse of darkness borders the kingdom, its obsidian trees with their razor-sharp branches conceal the dwindling Drow population. But as the threat of their extinction looms, one wonders: are caged animals truly the... [click here for more]
Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more]
A Fantasy Grounds VTT version of this module exists. If youare looking for that version - click here.
In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted,... [click here for more]
Rise of the Pumpkin King
A Halloween themed adventure for characters levels 3rd to 4th, meant for a single 3-6 hours session. The pumpkin-farmers of Goldgrain are in for terror, as in a rather ironic turn of events, their crops rise to harvest them instead.
What's causing the pumpkins to become alive and angry? Is it the curse of a long dead witch? Or is it something even more sinister?... [click here for more]
Bruno’s book of shrubbery delves into the enchanting realm of magical plants found in the Dungeons and Dragons universe. This comprehensive guide features 64 distinct plants, each meticulously detailed with descriptions, magical attributes, and guidelines for cultivation and harvesting.
The book also explores the versatile applications of these harvested materials in various fields such as magic... [click here for more]
Infernal Bounty — A Baldur's Gate: Descent into Avernus Encounter
Infernal Bounty is a short encounter suitable for a party of 7th- to 10th-Level adventurers that can be used in any Baldur's Gate: Descent into Avernus campaign.
While traveling the plains of Avernus the adventurers are stopped by a pair of bounty hunters who'll bargain, battle, and beg to get away with... [click here for more]
The Wendigo Horror is a one-shot adventure, meant to be played by a 5th-level party!
After a rich family attempt to investigate the rumors of a demon haunting a monastery goes terribly wrong, the party seems to be their only hope of finding out what happened there!
Besides the adventure, this PDF contains two new monsters (the Wendigo and the Wendigo Spawn) and a new Magic Item (the Burned Hand)!... [click here for more]
NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more]
Welcome to the RubbleBelt Race! In this one-shot adventure, you will take on the role of daring adventurers seeking fortune in the treacherous Rubblebelt Race. This is no ordinary race however; it is a chaotic and dangerous competition across a vast volcanic range that tests the skills, strength, and cunning of all who participate. Unbalanced but made for Players level 5 and above... [click here for more]
This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more.
The encounters include:
New Magic Items
The companion ZIP file contains
JPEG and Campaign... [click here for more]
The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle... [click here for more]
Olie’s Guide to Familiars
This 5e homebrew modifies the rules governing the find familiar spell. Familiars now possess a true form, complete with new abilities and stats. While they retain the ability to morph into other creatures, they also have a unique, true form. Each true form comes with a minimum of 4 abilities, including one base ability that is always present, and additional... [click here for more]
"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan.
This product is a FREE preview of the new harvest bestiaries that I have written. These products contain:
* Meat- how much, how to store it, and... [click here for more]
Looking for a new magical item to include in your Tomb of Annihilation campaign?
Looking for new magical items to include in your homebrew campaign?
Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA?
Well look no further
This document contains a variety of magical items including:
14 x New uncommon items
11 x New rare items... [click here for more]
A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within?
This book is intended for DM's wanting to run adventures within High Forest. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting.... [click here for more]
NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more]
With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ... [click here for more]
Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more]
Journey to Chult - a Tomb of Annihilation DM's Resource.
Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're... [click here for more]
Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,... [click here for more]
The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered.
This book is intended for DM's wanting to run adventures within Chult. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with... [click here for more]
Adventures in the Night is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 1st-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a prequel to the Hunter’s Full Moon trilogy. It can also be used in any campaign that features... [click here for more]
No two cats are alike. Anyone can tell you that.
It should be no surprise, then, that many tabaxi differ radically from each other, both in appearance and ability. Some may be large, powerful and strong, with a courageous heart and a lion’s roar, while others can be small, affable, yet remarkably furtive. Where a handful quest after magical secrets and crave forbidden knowledge, still others act... [click here for more]
The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,... [click here for more]
This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Magic Items
The companion... [click here for more]
A selection of maps designed for the first episode of the Hoard of the Dragon Queen campaign.
Maps included for Greenest Keep, the Temple of Chauntea and all optional encounters, plus a selection of generic maps for random encounters and a few bonus maps, for any DM who needs to go off-piste!
All full maps split into A4 printable sheets where needed.<o:p></o:p> ... [click here for more]
The Mystic Circle, sequel to A Chance Encounter, is a classic, low level, dungeon crawl adventure, which is designed for a group of 3 to 4 1st level players and should take about 2 to 3 hours to play through.
This is the second adventure in a miniseries, which can also easily be adapted into a standalone adventure. The next adventure in the miniseries is An Urgent Rescue.
In addition to the adventure,... [click here for more]
The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more]
"Let me tell you a thing or two about those mangy curs in Phandalin naming themselves 'The Redbrands.' You'd be hard pressed to find a more despicable collection of criminals, deserters, and pariahs anywhere on the Sword Coast. I was born and bred in Luskan, mind you, so that's saying something!"
Meant for use with Phandalin and Below: The Shattered Obelisk, this supplement contains... [click here for more]
Return to Phandalin is a collection of short modules centered around an updated Town of Phandalin. The first part provides an overview of the town several months after the events of the starter boxed adventure; Lost Mines of Phandelver. The town has grown with new business and NPCs which can be used for further adventures.
The second section of the adventure... [click here for more]
This is the seventh adventure in the R series, taking place after R6: House of Ooze. It can be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs are under the big top. Will they free the circus from its curse or end up as just another bunch of clowns under the big top?
During the fall of the Republic Merak and the collapse of the city of Karathyl,... [click here for more]