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Jungle Magic

Jungle Magic


Jungle Magic Spells & Magic Items of the Rain Forest Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon...   [click here for more]
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CCC-KKALGO-02-01 HONEYBEE MAYHEM

CCC-KKALGO-02-01 HONEYBEE MAYHEM


HONEYBEE MAYHEM Rumors say that a mysterious monster appeared in Honeybrew town. The monster wanders around the town and spreads terror, and finally, two young dwarves got hurt by the beast. Can adventurers protect the village from this monster? A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3. CCC contents form Goblin-Latte Con Seoul, Korea.  It includes both...   [click here for more]
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Complete Combat Pack: Low-Level Encounters

Complete Combat Pack: Low-Level Encounters


Twenty encounters ready to go on easy-to-use combat sheets! Never get caught off-guard running a random encounter again! This is a pack of twenty pre-filled versionf of my Complete Combat Sheet, already available on DMsGuild. These sheets provide an easy way to track monster statistics, initiative, and the battle-relevant stats of your player characters. In this pack, these sheets...   [click here for more]
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Completely Crushing Complex Traps Vol. I

Completely Crushing Complex Traps Vol. I


Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters! Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complext traps sure to challenge your gaming group.    With over 30 detailing each trap, including: Thin Ice:...   [click here for more]
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Mike's Free Encounters #21-30

Mike's Free Encounters #21-30


This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New...   [click here for more]
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Primitive - Fighter

Primitive - Fighter


Once a great warrior in a long forgotten and secluded tribal society, the Primitive has honed their skills using the tools and weapons created from limited resources or technology. Despite these short comings, simple weapons made and used by these fighters have become more lethal and versatile. These Primitives clearly show that prowess in battles stems from the fighter not from the weapon. ...   [click here for more]
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The Tomb of the Trickster God: Puzzles, Tricks, and Traps

The Tomb of the Trickster God: Puzzles, Tricks, and Traps


The name has been known for hundreds of years but only spoken by a small few. Over the years, stories of the Trickster God—his exploits, his interventions, his influence—spread through various kingdoms. Some versions contain veins of truth, some credit the Trickster God for the exploits (or failures) of others, and some are used as lessons about the corrupting powers of greed and vanity....   [click here for more]
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Oracle of War Battle Maps - Parliament of Gears

Oracle of War Battle Maps - Parliament of Gears


New maps now available same day as module release! Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 5 battle maps covering all combat areas in part 8 of Oracle of War, Parliament of Gears. All maps are high...   [click here for more]
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ZETH-02 Six Striking Swords (CCC-HAL-02)

ZETH-02 Six Striking Swords (CCC-HAL-02)


Unusual allies, unbridled chaos and an Underdark mystery await characters in this dark 4-hour adventure for 5th to 10th level characters. A mysterious resident has taken over an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and there is concern about the economic fallout. Adventurers are dispatched to make a deal with the paranoid and potentially...   [click here for more]
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100 Non-Combat Random Encounters (Jungle)

100 Non-Combat Random Encounters (Jungle)


Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original...   [click here for more]
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{WH} Teas and Tisanes, brewed beverage options for all settings and characters

{WH} Teas and Tisanes, brewed beverage options for all settings and characters


While the life of an adventurer often places them in peril, many enjoy the rare moments of calm they are afforded. They gather in taverns or around campfires, bound in companionship by struggle, song, story - and a warm, pleasant cup of tea. The art of tea-making spans multiple cultures and settings, and nearly every people have a tea to call their own. Whether recreational or medicinal, every tea...   [click here for more]
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Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)

Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)


Storm King's Thunder Map Pack 1 This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations: Amphail (40x40) - a trio of hill giants attack the town of Amphail...   [click here for more]
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Third Time's the Charm on Fantasy Grounds

Third Time's the Charm on Fantasy Grounds


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head Keeper...   [click here for more]
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City, Dungeon and Wilderness Encounters using the Monster Manual

City, Dungeon and Wilderness Encounters using the Monster Manual


Encounter tables uing the Monster Manual. All tables visible in Preview Encounter tables for Low (1-4), Mid (5-10) each including several non-combat encounters. Includes: In the City (low & mid city encounters, city beasts, city locations, street personalities) In the Dungeon (low & mid dungeon encounters, dungeon vermin, dungeon locations, dungeon doors)...   [click here for more]
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100 Non-Combat Random Encounters (The North)

100 Non-Combat Random Encounters (The North)


The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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Tier 1 Monster Hunts

Tier 1 Monster Hunts


Tier 1 Monster hunts features a collection of brand new creatures from CR 1 - 5, complete with harvesting tables, magical items, and of course - monster hunts! Whether you're a new DM just learning the ropes, or a grizzled veteran looking to start afresh with a new campaign, Tier 1 Monster Hunts aims to provide you with quick and easy bounties to throw into your taverns, inns, ports and cities quickly...   [click here for more]
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The Jade Abyss

The Jade Abyss


The Jade Abyss An adventure by Elven Tower This is a tier 2 (level 5-6) adventure about an underground tomb/prison from an earlier civilization. The place crawls with undead reanimated inmates that just recently found a way out of their resting place. A group of unfortunate city watch soldiers lost their lives when they stumbled upon the escaped armored undead. They come from a place where evil has...   [click here for more]
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Player Primer: Tethyr

Player Primer: Tethyr


Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains...   [click here for more]
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Into Kryptgarden Forest - A 5E Solo Adventure

Into Kryptgarden Forest - A 5E Solo Adventure


Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You...   [click here for more]
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Compendium of Blades: Magical Swords

Compendium of Blades: Magical Swords


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical swords drawn from the east and the west. Magic swords are a staple of any fantasy setting, and any good Dungeon Master could always use more....   [click here for more]
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56 Miscellaneous Maps

56 Miscellaneous Maps


5e Solo Gamebooks Presents: 56 Miscellaneous Maps. Here you will find a collection of 56 maps. Contained within this are dungeon maps, wilderness maps, urban maps, large area maps and more. There is a mixture of battlemaps and larger maps. Many of these maps have been used in our solo adventure products, with great feedback from users. The maps are a mix of old-school black and white style...   [click here for more]
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Encounters in the Savage Arctic

Encounters in the Savage Arctic


Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.   Survive a frozen ambush Battle winter gnolls Speak with Sloosh the Awakened Walrus Meet...   [click here for more]
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Groceries for Beldok

Groceries for Beldok


In Groceries for Beldok, your players will travel to a nearby village in order to purchase groceries and medicine at the request of Beldok, an elderly goblin woman who lives in a cozy cottage in the nearby forest. Along the way, they face a variety of social and interaciton-based challenges, from navigating the forest, facing down a brown bear, and contending with...   [click here for more]
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Rime of the Frostmaiden: Icewind Dale Battlemap Bundle

Rime of the Frostmaiden: Icewind Dale Battlemap Bundle


This bundle contains battle maps designed to use in an arctic adventure setting, particularly in Icewind Dale. It contains maps that have both grids and maps without grids. I'm in the process of developing new battle maps that will be added to this bundle (which will raise the price), thus if you buy this bundle at its current price you'll essentially get all the newer battle maps for free once I...   [click here for more]
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CCC-STORM-01 The Barrows of Solina

CCC-STORM-01 The Barrows of Solina


Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters. Please see our other AL adventures: ...   [click here for more]
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DDEX1-1 Defiance in Phlan VTT Maps Reimagined

DDEX1-1 Defiance in Phlan VTT Maps Reimagined


Here are VTT-friendly maps for DDEX1-1, including maps for ALL 5 sub-adventures.        ...   [click here for more]
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Iymrith's Lair Battle Maps

Iymrith's Lair Battle Maps


This product contains large, encounter-scale battle map renditions of the finale clash in the 5E module Storm King's Thunder. Carefully and faithfully recreated from the original reference maps found in the module itself, these versions are at a high enough resolution and level of detail necessary for use as battle maps. Both the sprawling aboveground colosseum and equally dangerous underground...   [click here for more]
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Hoard of the Dragon Queen Maps: Episode 1 Greenest in Flames

Hoard of the Dragon Queen Maps: Episode 1 Greenest in Flames


A selection of maps designed for the first episode of the Hoard of the Dragon Queen campaign. Maps included for Greenest Keep, the Temple of Chauntea and all optional encounters, plus a selection of generic maps for random encounters and a few bonus maps, for any DM who needs to go off-piste! All full maps split into A4 printable sheets where needed.<o:p></o:p> ...   [click here for more]
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Haven Cross: The Adventurers Guild

Haven Cross: The Adventurers Guild


This is the PDF version. If you are looking for the Fantasy Grounds VTT version - click here. The Village of Haven Cross is a great set-up to start a new campaign or to introduce Dungeons and Dragons to new players. It provides a fun environment both to players and DMs offering great flexibility and freedom, with the possibility of an immersive experience in between quests. Besides the Adventurer's...   [click here for more]
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Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
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CCC-GSP01-03 Tainted Love

CCC-GSP01-03 Tainted Love


Rizgrim, the Great Doomguide of Kelemvor discovered that the land within the Quivering Forest near the burial site of her friend is slowly being consumed by dark magic. The adventurers are asked to find the source and eliminate it as soon as possible. Failing on this task could turn her dead friend into a dracolich. Nobody wants that! Right?! Part 3 of the Clover Group Series. A Two to Four-Hour...   [click here for more]
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The Beast of Bastion Bay

The Beast of Bastion Bay


Praise for The Beast of Bastion Bay "The adventure itself is compelling, interesting, twisty, and above all, fun! The art and cartography are amazing. At the price point, The Beast of Bastion Bay is one of the best buys on the Guild today! HIGHLY RECOMMENDED!" - Travis L., 5 stars Bastion Bay has become a bustling trade hub under the guidance of the cunning Capa...   [click here for more]
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Oracle of War Battle Maps - Rolling Thunder

Oracle of War Battle Maps - Rolling Thunder


New maps now available same day as module release! Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 5 battle maps covering all combat areas in Epic 2 of Oracle of War, Rolling Thunder. All maps are perfectly...   [click here for more]
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35 Magical Items for Tomb of Annihilation

35 Magical Items for Tomb of Annihilation


Looking for a new magical item to include in your Tomb of Annihilation campaign? Looking for new magical items to include in your homebrew campaign? Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA? Well look no further This document contains a variety of magical items including: 14 x New uncommon items 11 x New...   [click here for more]
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Adventure Sidekicks: Tyranny of Dragons

Adventure Sidekicks: Tyranny of Dragons


From the creative team that brought you Animal Sidekicks: Do you want to play Tyranny of Dragons, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement, you'll find...   [click here for more]
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CCC-PFF02-01 Mystery of the White Worm

CCC-PFF02-01 Mystery of the White Worm


CCC-PFF02-01 Mystery of the White Worm by Chris Valentine This adventure takes the party on an expedition to the Glacier of the White Worm to investigate reports of increased activity around the supposed location of the fabled Barroch's Hold near the center of the frozen ice. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8 This glacial adventure...   [click here for more]
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The Wizard of Zo

The Wizard of Zo


The Wizard of Zo What Lies Behind the Mask of Ubtao? As the characters travel through the dinosaur-infested jungles of Chult, they come across a rundown encampment named Camp Resistance. They quickly discover that those who created the camp left after a strange being began demanding tribute. Now the Chultans who remain are convinced that the being is a manifestation of their lost...   [click here for more]
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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
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Random Roads: Building Better Bandits

Random Roads: Building Better Bandits


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the...   [click here for more]
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CCC-SDREAM-01-01 From Every Winter, Spring

CCC-SDREAM-01-01 From Every Winter, Spring


Adventure Description: An elderly gentleman asks a group of green adventurers to escort him to a fountain of youth. What they discover will leave them rethinking their own lives. A Two- to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Free Preview: Besides a full preview of the adventure, you can also enjoy a playthrough of it and creator's critique,...   [click here for more]
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Humble Beginnings: Classes for Commoners

Humble Beginnings: Classes for Commoners


Humble Beginnings: Classes for Commoners (5e) This material contains 3 classes, with a total of 9 subclasses, related to common life. The goal of these classes is to provide more flavorful PC and NPC class options for your more.. simple folk.  Classes and Subclasses: Commoner - Guard, Politician, and Urchin Farmer - Fieldhand, Reaper, and Shepherd...   [click here for more]
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Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
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Tundra Magic

Tundra Magic


Tundra Magic Spells & Magic Items of Frost & Snow Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine...   [click here for more]
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S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)


White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
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CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep


As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
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The Lost Adventurer

The Lost Adventurer


A festival in a friendly town is interrupted by the disappearance of the guest of honor. Where could they be, and who is the culprit? Is it the shady necromancer that stopped by town the other day? The fire bandits that have been tormenting the town? Or something far more mysterious and sinister? That's up for you to discover. The Lost Adventurer is a quest for beginner D&D 5e players and DMs....   [click here for more]
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Codex of the Infinite Planes Vol 16 Beastlands

Codex of the Infinite Planes Vol 16 Beastlands


Codex of the Infinite Planes Volume 16: Wilderness of the Beastlands Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack...   [click here for more]
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Hoard of the Dragon Queen Maps: Episode 4 On the Road

Hoard of the Dragon Queen Maps: Episode 4 On the Road


A selection of maps designed for the fourthepisode of the Hoard of the Dragon Queen campaign. Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign! All full maps split into A4 printable sheets where needed. The Dragon Hatchery has overlapping sheets for easier construction. ...   [click here for more]
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