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Trouble on the Stone Trail

Trouble on the Stone Trail


Defeat a rising evil in this adventure for the world's greatest role-playing game! This 4-hour adventure for 1st- to 4th-level characters takes heroes into the savage frontier to put a stop to attacks on an important trade route. Along the way, characters will realize that these attacks are motivated by something more sinister than mere greed. This is the inaugural module...   [click here for more]
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Deluxe Digital Map Pack: DDAL05-05 A Dish Best Served Cold

Deluxe Digital Map Pack: DDAL05-05 A Dish Best Served Cold


This Season’s Theme is FULL COLOR! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 2 maps in both .jpg (reasonably-sized for online play) and .pdf (both scaled for printing 1" scale battlemaps) formats. NOW WITH...   [click here for more]
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Classic Modules Today: U2 Danger at Dunwater (5e)

Classic Modules Today: U2 Danger at Dunwater (5e)


In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a...   [click here for more]
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Miniature Monsters

Miniature Monsters


Have you ever wanted to know what a tiny tarrasque would be like? Or wanted to hold a kraken in the palm of your hand? No? Whoops! Well, I already made this, so you might as well take a look. Inside, you’ll find miniaturized versions of several classic D&D monsters: a bulette, angel, mimc, tarrasque, hell hound, kraken, and scarecrow. Some of these monsters make great familiars for NPC mages,...   [click here for more]
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Flying fear - Eberron adventure - 13th moon shared campaign

Flying fear - Eberron adventure - 13th moon shared campaign


Welcome to Flying Fear, a D&D Eberron adventure, part 1 of 4 of the “Shadows of the fiend” story. This adventure takes places on the flying ship Oceanus, an elemental flying vessel of the Lyrandar family which is offering traveling services to 25 normal passengers, the player’s characters… and someone else. A journey on a ship like this one seems safe: what could...   [click here for more]
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Storm King's Thunder Adventurer's League DM Kit

Storm King's Thunder Adventurer's League DM Kit


Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been...   [click here for more]
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three modules for one price!

three modules for one price!


This is the first three modules in the Demons series. It includes: The Demon Slayer, Song of Eyrindor, and the Hammer of Shuldek. ...   [click here for more]
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The Fruit of Evil - Adventure

The Fruit of Evil - Adventure


A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit? A four to six-hour adventure...   [click here for more]
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Drop-in Dungeons Tier 1

Drop-in Dungeons Tier 1


This module features 5 locations ready to be put in any D&D 5e game. Buying this module also grants a Royalty Free license to use the maps and/or descriptions in your own Dungeon Master's guild products. Drop-in dungeons Tier 1 features these 5 locations: - An old warehouse (lvl 1) An old building occupied by a gang of Kenkus that are trying to build a mechanical...   [click here for more]
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The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)

The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)


The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e) Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king. The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and...   [click here for more]
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Fee, Fly, Foe, Fund: A Storm King's Thunder Adventure

Fee, Fly, Foe, Fund: A Storm King's Thunder Adventure


This adventure was written by former Wizards of the Coast Dungeons & Dragons staff member Greg Bilsland, producer on the fifth edition core rulebooks. The adventure was designed for use in D&D's 24-hour 2016 Extra Life game. The adventure is for characters levels 6 - 8 and integrates with the story of Storm King's Thunder. Charity Adventure: 50% of the sales of...   [click here for more]
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Klauth's Curio - A 5e Solo Gamebook

Klauth's Curio - A 5e Solo Gamebook


Klauth's Curio is a DM-less adventure that takes place and ties into the Storm King's Thunder published adventure. In the vein of the Choose Your Own Adventure books of the 1980's, Klauth's Curio is an adventure designed to be ran by one person, acting as DM and PC. Distance or bad weather prevent you from playing D&D? No longer! Pick this up and get your D&D fix today! B. Wraven Wright has...   [click here for more]
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Winter Options (5e)

Winter Options (5e)


A set of content for snow-lovers and children of the cold. Includes: 1 New Race (the Vorsti, a hard but proud race of snow-dwellers) 4 New Subraces (Peak Dwarves, Snow Elves, Ice Genasi, and Frost Gnomes) 3 New Subclasses (the Barbarian's "Path of the Numb", the Cleric's "Frost Domain", and the Sorcerer's "Winter Sorcery") VERSION HISTORY 1.1: Filled in the table of contents, which was...   [click here for more]
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Ghost of the Mere

Ghost of the Mere


Enter the heart of darkness in this adventure for the world's greatest role-playing game! This 8- to 12-hour adventure for 11th- to 13th-level characters takes heroes to the Mere of Dead Men to put an end to a growing menace. Along the way, they will discover an ancient evil vying at a most terrifying return. This product is written in the D&D Adventurers League style...   [click here for more]
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Unstuck Encounters 2

Unstuck Encounters 2


“The best-laid plans of dice and DMs oft go awry” Every Dungeon Master has been in this situation: your players can’t figure out what to do next, where to go next or who to look for next. It’s your job as the DM to get them unstuck, and this collection of encounters can help. Each of these encounters allow your players to gain the needed...   [click here for more]
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Gauntlet of Flame

Gauntlet of Flame


Gauntlet of Flame The Blistering Forge Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants. Are you capable of infiltrating the Gauntlet of Flame? A 6-10 hour Dungeons &...   [click here for more]
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Upsetting the Balance - A Tome of Foes Adventure

Upsetting the Balance - A Tome of Foes Adventure


A Finger on the Scale… When the adventurers are tasked with destroying a symbol of Demogorgon, they end up falling foul of the great mage Mordenkainen himself – or at least a simulacrum of him. Will they agree to help maintain the great Balance of the Blood War, even if means sacrificing innocent lives in the process? This short adventure can either be run as a...   [click here for more]
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A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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Barbarian Path - Totem of the Pigeon

Barbarian Path - Totem of the Pigeon


What started as a joke has now become an actual subclass! You, a barbarian of mighty strength and fortitude, have come to respect nature's most fearless being: the pigeon. With unparalleled bravery, pigeons bravely peck at any unfortunate crumb to cross their path, heroically refrain from escape until the last possible moment, and courageously... deposit... on their enemies. Now you have trained...   [click here for more]
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No Gods Nor Patrons, but Oaths

No Gods Nor Patrons, but Oaths


Herein is a compendium of options for Paladins who find themselves of a more individualist bent. The Oaths contained within cover options many and varied that the official material does not address. Oaths such as the following: - Civilization, a warden against the wild things. - Discovery, an uprooter of secret things, a warrior with keen mind. - Dragons, a dragon rider pledged to a mighty dragon...   [click here for more]
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Top of the Food Chain

Top of the Food Chain


Greetings! This is an easy to DM adventure made for around 11-15th level characters! The party will be on a quest to hunt a newly arrived black dragon in the region. This adventure will take the party on a treck through a truly vast jungle as they hunt this legendary monster and fight to navigate and survive the deadly wilderness! I designed it to fit in easily in a pre existing adventure and...   [click here for more]
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Chalk Hill - Honeymoon at the Eight Maidens

Chalk Hill - Honeymoon at the Eight Maidens


Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The undead Eorl saw the new-wife in...   [click here for more]
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The Perpetual Winter

The Perpetual Winter


This is a one-shot designed for three 5th level characters, but with tweaks to the Monsters you could have lower/higher characters easily. Our adventurers were on their way to the Spine of the World, an icy moutainrange in North Faerun when they stumbled upon the sleepy town of Nevasca. This small village has always been known for cold winters, but not blizzards for 6 months straight! What is possibly...   [click here for more]
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Better Legends Illustrated Equipment Packs

Better Legends Illustrated Equipment Packs


The Better Legends Equipment Pack is an illustrated bundle of the adventuring gear packs as listed in the Player's Handbook. Use them to give visually minded players a better idea of the gear that comes in their packs. All packs were drawn by Sam Mameli. ...   [click here for more]
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The Fey Spring

The Fey Spring


The Fey Spring is a Non-Combat Wilderness Encounter designed to give you a little breathing room when the PCs roll through your content faster than you expected. The Encounter should take from 1 to 2 hours and introduces a magical spring who's waters can take the place of a long rest but at a price. ...   [click here for more]
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The House in the Wood - Dollar Menu Dungeons

The House in the Wood - Dollar Menu Dungeons


An old abandoned house deep in the woods promises to provide shelter from a coming storm and begs for exploration. But this house hides a nefarious secret that would prefer to stay undiscovered. Dollar Menu Dungeons is a project aimed at providing very affordable drop-in content for a busy DM at a moment’s notice. They're designed to be flexible, fitting in to your game where and...   [click here for more]
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Genies Great and Small: 21 New Genies of Zakhara

Genies Great and Small: 21 New Genies of Zakhara


I Hear, and Hearing Obey! The world of the elements unfolds for you, effendi! For a pittance, these marvelous creatures and elemental powers of the Land of Fate shall be revealed to you: Behold 4 elemental gen, minor genies that are servants to their betters! The secrets of a bottled genie template and an exemplar to show its worth! Three true genies...   [click here for more]
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Adventure: Ravenhome's Plight

Adventure: Ravenhome's Plight


Ravenhome's Plight - The First Entry to the Greenfields Adventure Series "The rats are everywhere! In me shoes, kettle, chamber pot, you name it! And I'm sick and tired of rat stew!" - Wilhelm, fed up adventurer in spe Chapter 1 - Rodents of Unusual Size:The village of Ravenhome is plagued by a verocious rat army which feasts on the village's supplies and threatens...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs...   [click here for more]
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Awakened Animal

Awakened Animal


This is a guide for playing as an animal that has had the awaken spell cast on it. ...   [click here for more]
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A Treatise on the Practical Application of Fringe Arcane Theories and Practices

A Treatise on the Practical Application of Fringe Arcane Theories and Practices


A collection of more mathematically intense options for the thoughtful and focused wizard. Inside you will find; - Arcane Researcher, a meta-magical scientist who studies the arcane. - Monster Researcher, a field specialist copying, cataloguing and codifying monster abilities. - Summoner, a host and channel for a powerful magical creature. - Technologist, a practitioner of the unstable art of technomancy,...   [click here for more]
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Giant Tales

Giant Tales


Giant Tales Two giant themed adventures to challenge your party. These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign. In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons. This...   [click here for more]
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(Un)usual Campsites

(Un)usual Campsites


A set of ten campsites that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks, everything in this document is just...   [click here for more]
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Nature's Cache

Nature's Cache


This is a collection of 22 magical items and 3 druid spells that were designed around the theme of nature, forests and the Feywild. It includes: 14 Wondrous Items ranging from Common to Very Rare. 2 Ranged Weapon (A longbow and a blowgun). 4 Melee Weapons (Brass Knuckles, Sword, Whip and Staff) 2 Wooden Shields. 1 Druid Cantrip 1 1st-level Abjuration Druid Spell 1 7th-level Conjuration...   [click here for more]
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March of the Colossus

March of the Colossus


The Dragon Above presents… March of the Colossus An ancient power stirs beneath the jungles of Xen’drik. Will our heroes rise to the challenge? Or will they be crushed beneath the weight of a 400 ft. construct? March of the Colossus is a one-shot expedition designed to showcase the daring stunts and extraordinary magical talents expected from 14th-level...   [click here for more]
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The Scroll of Paths Less Travelled

The Scroll of Paths Less Travelled


A collection of options for the more specialised minded monks. Inside you wil find; - Brawler, a more passionate and pompus fist fighter. - Geisha, a master of social grace and wise counsel. - Mystic, a meditative healer and team supporter. - Ninja, an unparalelled infiltrator and assassin. - Wayfarer, a wandering martial arts master seeking new lands. ...   [click here for more]
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Oddities & Odysseys: The Night Fiend of Ravenloft

Oddities & Odysseys: The Night Fiend of Ravenloft


A 2 hour Dungeons & Dragons adventure for 3rd-4th level characters! Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend? This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards...   [click here for more]
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The Bastard Son - an Adventure for New Players

The Bastard Son - an Adventure for New Players


This adventure was created with a group of 4-5 2nd level adventurers in mind, specifically for new players & DMs. This is my first post to the DMs Guild (or anywhere else). After travelling as guards for a merchant caravan for some time, your party was let go as the merchants decided that the roads were a little too safe. After resting a night in the tavern of the town you were left in you...   [click here for more]
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Ghosts of Dragonspear Castle (D&D Next)

Ghosts of Dragonspear Castle (D&D Next)


Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,...   [click here for more]
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Winter Yonderland

Winter Yonderland


Winter Yonderland Beasts in the Blizzard After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps it’s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not. A 2-6 hour adventure for 5th-8th level characters New Monster...   [click here for more]
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Storm King's Thunder Harpers Faction Kit

Storm King's Thunder Harpers Faction Kit


Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been...   [click here for more]
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DMJAM #1 Arrival of Empty Ships

DMJAM #1 Arrival of Empty Ships


During the first 2 weeks of March contestants from all over the world joined the first Dungeon Master Jam. An adventure design contest, the theme of the contest was 'Arrival of an empty ship'. This bundle is the result of that competition. 60 pages of wonder and adventure for you to enjoy. ...   [click here for more]
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CCC-GARY-04: The Darkness of the Mountains

CCC-GARY-04: The Darkness of the Mountains


In the shadow of the Galena Mountains, outside the Glumpen forest, the scars of the ancient war with the kingdom of the Witch King still lay fresh and exposed to the night air. A trade route between the regions of Vaasa and Damara have, through the years, created a crossroads at Aetherglen. The people who live there have an abiding honor for their dead, and the graveyards are shrines to their forebears....   [click here for more]
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Epic Encounters

Epic Encounters


Ten campaign and setting neutral encounters suitable for epic tier parties (17+ level). Comes with 10 encounters, 30 adventure hooks, and a new monster. Assassins, Balor, Centaur, Clay Golem, Combat, Construct, Dragon, Epic Encounters, Fiend, Gethrixx The Ancient Green Dragon Zombie, Ghosts, Giants, Gladiators, Levels 17-20, Monstrosities, Purple Worm, Role Play, Skill Challenge, Storm Giant,...   [click here for more]
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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
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Phandalin: The Missing Miners

Phandalin: The Missing Miners


Phandalin: The Missing Miners is a new campaign that builds off of information in the module Phandalin: Return to Phandalin, which details the town several months after the events found in the boxed set Lost Mines of Phandelvar by Wizards of the Coast. This new adventure series takes place in and around the town building on information and NPCs...   [click here for more]
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Those Who Wander

Those Who Wander


A new variant ruleset for Dungeons and Dragons 5th Edition! Written by up-and-coming Scriptarium author G. F. Duthie, Those Who Wander is a fantasy-epic inspired set of travel rules meant to be easily slotted into any existing game by building seamlessly ontop of the existent hour-by-hour travel system. Focused on useability, interesting encounters and compatability, Those Who Wander...   [click here for more]
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Classic Monster Conversions (5e)

Classic Monster Conversions (5e)


Need some new monsters to add depth to your game, or just to keep your players on their toes? Classic Monster Conversions contains 118 monsters converted from older edition sources - modules and rulebooks - ready to use in your game. The monsters included are: Deepspawn, Dharculus, Gingwatzim (6 types), Greater Gibbering Mouther, Living Wall, Neg-thalggu, Vampire Mist, Xag-ya, Xeg-yi, Wyste Aspis...   [click here for more]
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The Aranea Campaign

The Aranea Campaign


The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level. All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be...   [click here for more]
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