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Bard Subclass - College of Zoology

Bard Subclass - College of Zoology


"Good work today, my friend! We made it to town in record time. I think you've earned yourself an apple, don't you?"                                                          - Flora Ann Guthrie-Biggins, bard of the College of Zoology, to her horse, Naluchi The College of Zoology is a new bard subclass focusing on bards that turn their gifts towards...   [click here for more]
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Character Background: Hereditary Druid

Character Background: Hereditary Druid


At home in the wilderness, you were raised in a society reverent of nature and led by druids. You may not be a druid yourself, but are likely descended from one. Your familiarity with druidic customs and dialects allows you to easily interact in druidic communities and gain valuable insight about their realms. Try this complete character background for free today!...   [click here for more]
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Gnomish Pointed Cap Writing

Gnomish Pointed Cap Writing


History tells us that the ancestors of the gnomes were fashioned from gems embedded in the living rock which formed the body of the primordial world itself.  As they sprang to life in those nascent days, the ancestors were vastly different than the gnomes of the realms of today.  The earliest ancestors were known by many names: Nisse, Tomte, Tomtenisse, Tonttu, or Kabouter.  They were far smaller...   [click here for more]
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Griffin Fredette Mega Bundle [BUNDLE]

Griffin Fredette Mega Bundle [BUNDLE]


This special bundle product contains the following titles. Adventures in Scouting Regular price: $0.00 Bundle price: $0.00 Format: PDF For many youngsters, the scouts are a formative part of their youth, teaching them to love the outdoors, and instilling values in them that last a lifetime. In this supplement is everything you need to introduce a scouting orginisation...   [click here for more]
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Iridium Bladestinger

Iridium Bladestinger


Introducing the Iridium Bladestinger, the fierce protector of the Fey Court! With its shimmering iridescent insectoid body, this creature is not only a sight to behold but also a force to be reckoned with. Tasked with guarding sacred locations in the Feywild, the Iridium Bladestinger takes its duty seriously. In battle, this creature wields a blade for its left arm that delivers a corrosive acid,...   [click here for more]
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Kobold Cliffhanger

Kobold Cliffhanger


From the creator of platinum best seller Journey Through the Center of the Underdark comes Kobold Cliffhanger! - A high octane, edge of your seat, seat of your pants, cliffhanging free preview of the best selling adventure, Killer Kobolds! Life was peaceful in the pleasant village of Thornyfoot… until the Kobolds of nearby Crag...   [click here for more]
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Three Orcs and a Baby

Three Orcs and a Baby


From award-winning screenwriter Dale Zawada Three Orcs and a Baby is a 4-5 hour one-shot adventure for five 5th-7th level characters. It begins with a classic premise (wagon ambush) that spirals out of control. There are interesting enemies, encounters, and potential companions.  Adventure Summary The adventurers are hired to ambush a black market...   [click here for more]
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Daily Adventure Map 029

Daily Adventure Map 029


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS A BONUS...   [click here for more]
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Cindh Insectoids and Natives Species Pack

Cindh Insectoids and Natives Species Pack


This title includes a diverse selection of insectoid, and as a bonus, a couple of non-standard fantasy species for use in your existing game, native to Cindh, a continent on a far off moon. While they come with their own lore and inherent drama, you may feel free to adapt them into any world or setting as they are quite at home in nearly any adventure. The bee-like apari make paragon examples of druids...   [click here for more]
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Deck of Monkey Things

Deck of Monkey Things


**DAILY DEAL FOR KIWIRPG WEEK!** **Normally $3.99, now 50 cents!** Shake up your game with a deck full of monkeys! The Deck of Monkey Things is a legendary item where every card draw adds merriment and mischief! (Even the bad ones!) The deck was created by the fabled Lonely Monkey to provoke laughter and action among those tempted to draw...   [click here for more]
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Deep Sea Tritons

Deep Sea Tritons


Triton Subrace - Deep Sea Triton  Not all Triton live in warm shallows or open reefs. Some descend deeper, and call the twilight zones of the ocean their home. These are the Deep Sea Triton. Pick up this bioluminescent subrace for your next game today!  Created by Kat Caddel (@Katosene on Twitter)  All Images from Unsplash ...   [click here for more]
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Ice Wraith – A CR 5 Winter Undead - Rime of the Frostmaiden

Ice Wraith – A CR 5 Winter Undead - Rime of the Frostmaiden


So I wanted an ice wraith random encounter for my game of Rime of the Frostmaiden and made one today! Ice Wraiths are spectral entities infused with the essence of bitter cold and icy death. These chilling undead creatures embody the frigid grip of winter and haunt the darkest corners of frozen realms. A presence to be feared, the Ice Wraith is a relentless harbinger of frost and despair, its icy...   [click here for more]
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Names Of The Far North: 101 Names and Thier Meanings For The Icewind Dale Region

Names Of The Far North: 101 Names and Thier Meanings For The Icewind Dale Region


The Spine Of The World is a whole different world in and of itself. It is said that the name that a child of the north can be prophetic and can serve as a roadmap for its destiny. Pick up this name list and roll your Icewind Dale native character today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a Slot 0 (beta tester)...   [click here for more]
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Names Of The Feywild: 101 Names and Thier Meanings For The Feywild

Names Of The Feywild: 101 Names and Thier Meanings For The Feywild


The Feywild is a whole different world in and of itself. It is said that the name that a child of the Fey Realm can be prophetic and can serve as a roadmap for its destiny. Pick up this name list and roll your Feywild native character today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a Slot 0 (beta tester) on over...   [click here for more]
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Random Encounter Activities

Random Encounter Activities


This is a PDF of Random Encounter Activities. If you are looking for the Fantasy Grounds VTT module – click here. Random Encounter Activities DM’s random encounter: “You see a displacer beast.” Players: “We kill it!” DM: “Roll initiative”. DM’s random encounter: “You see a displacer beast up in a tree, resting, the remnants of a recent kill at the trunk.” Players:...   [click here for more]
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Barbarian Subclass: Fungal Warrior

Barbarian Subclass: Fungal Warrior


The Fungal Warrior is a unique type of barbarian who has learned to harness the power of mushrooms and other fungi. These warriors have spent years studying the different types of mushrooms, their properties, and their potential uses in combat. They have learned to consume specific types of mushrooms to gain various benefits, including temporary hit points and resistance to certain types of damage....   [click here for more]
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The silver knife

The silver knife


A group of moderately known adventurers, still young in adventure but old in their deeds, come across a crying woman and her five children. She is to be wed today, but her dowry (an ancient hand-made silver knife) was recently stolen by a group of cultists. It is the adventurer's job to find and retrieve the knife before the moon is at its peak, otherwise the woman will be left alone to take care of...   [click here for more]
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20 Woodland Encounters

20 Woodland Encounters


This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20. This amazing product has been reviewed by what I consider to be the most important people I know “Wow! These 20 random encounters will really...   [click here for more]
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Arrogo's Tomb

Arrogo's Tomb


The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic....   [click here for more]
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Phenomancy Spells

Phenomancy Spells


Phenomancy is the magical study of mushrooms and fungi. Subclasses like the Druid's Circle of Spores, or the Barbarian's Fungal Warrior, or the Wizard's School of Phenomancy all provide great ways to incorporate fungi into your games. This document expands them even further by adding 12 new spells. Most of these spells are made for Druids and Rangers, but there are several spells listed for most of...   [click here for more]
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The Prophecy of Maloch

The Prophecy of Maloch


The Prophecy of Maloch is a 5th edition fantasy adventure for a party of 3-5 characters of 3rd level. The adventure is designed to lean equally on the pillars of roleplay, exploration, and combat. It awards experience points for exploring fantastic sites, acquiring wonderous items, and defeating evil, and about half of the 22 encounters include the likelihood of combat with monsters. A dark prophecy...   [click here for more]
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The Thunder Below (3.5)

The Thunder Below (3.5)


The idyllic mountain village of Sarwin has long been one of the most relaxing and secluded locations in the nation. Situated on the edge of civilization in the shadow of remote forested mountains, this tiny town is an ideal place to retire after a long life of adventuring. Watched over by the benevolent Sarwin family in their nearby castle, it is a place strangely untouched by the barbaric orc tribes...   [click here for more]
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The Warden of the Wilds

The Warden of the Wilds


Looking to protect the natural world from those who seek to do it harm? Look no further than the Warden of the Wild Ranger subclass! With its powerful abilities and innate connection to nature, this subclass is the perfect choice for any adventurer who wants to become a true protector of the wild. With features like Nature's Fury, you'll be able to imbue your attacks with the power of nature itself,...   [click here for more]
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Circle of the Night Druid Reborn

Circle of the Night Druid Reborn


Most druids spend their waking hours tending to the wild. Using healing magic to maintain balance and harmony among nature.  Some, however, make their home where this balance has been shifted. Where urban sprawl dumps pollutants into their rivers, where greedy industrialists needlessly chop down the trees of the forest, and where animals are needlessly slaughtered for sport. This is where druids...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory...   [click here for more]
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Classic Modules Today: B8 Journey to the Rock (5e)

Classic Modules Today: B8 Journey to the Rock (5e)


In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson.  It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters....   [click here for more]
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Classic Modules Today: UK1 Beyond the Crystal Cave (5e)

Classic Modules Today: UK1 Beyond the Crystal Cave (5e)


In 1983, TSR published the module named “Beyond the Crystal Cave” with the module code “UK1”. It was written by Dave J. Browne, Tom Kirby, and Graeme Morris, and illustrated by Dave De Leuw and Timothy Truman. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
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Classic Modules Today: UK5 Eye of the Serpent (5e)

Classic Modules Today: UK5 Eye of the Serpent (5e)


In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4-5 characters of level 1, or...   [click here for more]
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NPC Generator - DM Screen (for 5th edition)

NPC Generator - DM Screen (for 5th edition)


NPC generator - DM screen for D&D 5e If you're a frequent DM like myself, you've definitely run into the problem of needing to create NPCs on the fly. Yes, there are certainly different methods for solving this problem. However, I've always wanted to have a handy NPC generator close at hand. Today I'd like to share with you the second version (updated, as a result of testing)...   [click here for more]
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Unlikely Heroes - Part I

Unlikely Heroes - Part I


If you like my product please consider a small donation to support my work :) What started as a passion project has now proudly made its way to publication on DmsGuild! Have you ever wanted a creature of your race that your GM simply did not feel comfortable with, were they overpowered or seen as conflicting to the interests of the party? Well, today is your day. Introducing 4...   [click here for more]
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Exploring Archaeology in D&D

Exploring Archaeology in D&D


Archaeology is largely ignored in Dungeons and Dragons, which is a huge shame, as many of the archaeological discoveries of the past 50 or so years have no doubt inspired much of what Dungeons and Dragons is today. With this suppliment, bring a taste of archaeology to your D&D world! Get your players invested in the history of the campaigns we play in, and replace that generic library trip with...   [click here for more]
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Fifty Shades of Fey

Fifty Shades of Fey


From award-winning screenwriter Dale Zawada Fifty Shades of Fey is a 4-5 hour adventure for 2nd-4th level characters. It is designed to be completed in one session. There are role-playing scenarios for players to grow and develop in the first half while the second half includes a unique dungeon that is humorous as well as dangerous. This is a fun adventure to run between...   [click here for more]
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A New Home

A New Home


A New Home This adventure takes place in a world that has seen much tragedy. The towns and cities have been recovering from the past decades of strife and slowly the world starts to show signs of prosperity again. The characters taking the spotlight of this adventure have seen some of this tragedy in one way or another and seek the happiness and acceptance of a new home to help process...   [click here for more]
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Classic Modules Today: B12 Queen's Harvest (5e)

Classic Modules Today: B12 Queen's Harvest (5e)


In 1989, TSR published the module named “Queen’s Harvest” with the module code “B12” as a sequel to B11 King’s Festival which is also availiable at DMsGuild. It was written by Carl Sargent and illustrated by John and Laura Lakey (Cover) and Karl Waler (Interior Design). This 36-page booklet had an outer folder containing maps. In addition to a two leveled dungeon and the map of the queen’s...   [click here for more]
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D&D 5E Pirate Class

D&D 5E Pirate Class


PREPARE TO BE BOARDED! Are you ready for a class that truly represents the pirate? HERE IT IS! This 5E class option is packed with useful abilities, tons of creativity and potential and just plain fun! Get your copy today or ye'll be walkin the plank and we will see ye in Davie Jones' Locker! ...   [click here for more]
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Nymph Bloodline: A Sorcerous Origin

Nymph Bloodline: A Sorcerous Origin


This supplement presents a new sorcerer subclass with strong ties to the world presented in Mythic Odysseys of Theros but playable in any campaign setting. Nymph Bloodline sorcerers have been transformed by a nymph heritage mingled with their own or with that of an ancestor. Such sorcerers gain mythic powers from this link—powers that are distinctive based on the particular type...   [click here for more]
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The Swanmay: A Ranger Conclave

The Swanmay: A Ranger Conclave


The classic shapeshifting Swanmay of earlier editions returns as a secret order of rangers devoted to warding nature against evil! This supplement contains everything you need to play a Swanmay character, for use with the 5th Edition of Dungeons & Dragons. Within you'll find: Complete Swanmay subclass features, tables, and lore Details about the Swanmay magic talisman 2 NPC stat blocks...   [click here for more]
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Barbarian: Path of the Enforcer

Barbarian: Path of the Enforcer


Need a new villain for your next 5e gaming session? Want to play something a little grittier? This new barbarian path may be the answer. Discover all new game mechanics and gear that let you play a barbarian in a whole new way. In most barbarian cultures, dying in battle is considered honorable. Robbing one of a battle well fought and subjugating them is the worst punishment. This is the enforcer’s...   [click here for more]
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Classic Modules Today: B7 Rahasia (5e)

Classic Modules Today: B7 Rahasia (5e)


In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available...   [click here for more]
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Classic Modules Today: C4 To Find a King (5e)

Classic Modules Today: C4 To Find a King (5e)


Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering -- and the political situation is turning ugly. It was then that the Brothers of Brie, an obscure monastic order, discovered a long-forgotten prophecy....   [click here for more]
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Classic Modules Today: C5 The Bane of Llywelyn (5e)

Classic Modules Today: C5 The Bane of Llywelyn (5e)


Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to restore...   [click here for more]
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Classic Modules Today: CM2 Death's Ride (5e)

Classic Modules Today: CM2 Death's Ride (5e)


A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped? To use this conversion guide...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;...   [click here for more]
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Classic Modules Today: I4 Oasis of the White Palm (5e)

Classic Modules Today: I4 Oasis of the White Palm (5e)


In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3 Pharaoh, and...   [click here for more]
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Classic Modules Today: I5 Lost Tomb of Martek (5e)

Classic Modules Today: I5 Lost Tomb of Martek (5e)


In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm....   [click here for more]
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Classic Modules Today: I7 Baltron's Beacon (5e)

Classic Modules Today: I7 Baltron's Beacon (5e)


In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof.  It consisted of one 32 page booklet and a tri-fold cover with dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. To use this conversion...   [click here for more]
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Classic Modules Today: I9 Day of Al´Akbar (5e)

Classic Modules Today: I9 Day of Al´Akbar (5e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
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Classic Modules Today: N5 Under Illefarn (5e)

Classic Modules Today: N5 Under Illefarn (5e)


In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was...   [click here for more]
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Classic Modules Today: Night of the Shark (5e)

Classic Modules Today: Night of the Shark (5e)


In 1997, TSR published the adventure named “Night of the Shark” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Todd Lockwood. It consisted of a 32 page book with maps. "Night of the Shark" was the second adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded...   [click here for more]
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