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This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more.
The encounters include:
History/Background
Encounter guide.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion ZIP file contains
JPEG and Campaign... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the fourteenth adventure in the R series, taking place after R13: Rukel Mansion. It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs face the unexpected consequences of destroying the lich Valyssa-Teth. Her presence had kept the black dragon Garmesh in hiding, plotting his revenge for the destruction of his mother by Jalesha... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 31 to 40 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can get dusty in the fallen desert outpost, clean up in the Bath of Pelthonus and get chopped up by the Gladiomortuus.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 5th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and PDFs... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the seventh adventure in the R series, taking place after R6: House of Ooze. It can be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs are under the big top. Will they free the circus from its curse or end up as just another bunch of clowns under the big top?
During the fall of the Republic Merak and the collapse of the city of Karathyl,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the sixth adventure in the R series, taking place after R5: Grim Forest. It can be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs face a sticky situation involving the servants of Juiblex and the spawn of Zuggtmoy. They will face an epic fungal fight in the Garden of Zuggtmoy followed by an oozetacular, but short, dungeon crawl in the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 6th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the fifth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R4: Reddle Creek. As war looms, profits await: the Town of Rel is the only town near the old iron tree and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the third in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R2: Town of Rel. The PCs will be sent by their patrons to clear the ruins of the Rukel Manor. Tales say... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Written as a starting adventure for a party of 1st to 3rd level characters, this adventure puts the brave PCs on the road to Rel.
Recently, the aristocrat Telrus learned that his family had once owned land near the town of Rel. During the terrible civil war that consumed the Republic of Merak, Trelus’ ancestor was forced to flee. Newly married to the charming and ambitious Ishia, Telrus has the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 7th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the fourth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R3: Rukel Manor. Just as the PCs are settling in, undead threaten the town. While the initial outbreaks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand.
Hope arrived in town with a new magistrate... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Written for a party of 1st level characters “Trip to Town” is a starter adventure to get the party together. It avoids the usual tavern meet-up and throws the disparate party members together on the road and then brings them together with an unnatural storm and…murder.
This adventure provides encounters suitable for diverse play styles. For those who enjoy role-playing, there are opportunities... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
“Within the cave waits an ancient obelisk that can give voice to the dead.”
-Olchelga, former Walker of Bones
Written for a party of 3rd to 5th level characters “Where the Dead Speak” is a follow up to K1 “A Trip to Town.” This adventure is focused primarily on combat, but there are opportunities for role-playing and storytelling.
A Walker of Bones who has chosen the traditions of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“Peace is such…a fragile thing.”
-Sapora
Written for a party of 3rd to 5th level characters “Lelathon Village” follows K1 “A Trip to Town” and K1.5 “Where the Dead Speak.”
At last, the PCs arrive in Lelathon Village. Though they are most likely seeking conventional adventures in dank dungeons, they will inadvertently become embroiled in a conspiracy by the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 113th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters.
The PCs encounter the red triangle, a terrifying monstrosity created by Jah-Aims. Jah-Aims crossed a boundary even the maddest mages usual respect, combining a hat with a creature.
It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 102nd in an ongoing series aimed at providing the overworked DM with ready-torun encounters.
The PCs can be the salvation of a cursed unicorn. Will they restore this divided creature or be trampled under its hooves?
This encounter is an excellent way for a PC to get a sparkling twilight unicorn friend.
While suitable as a standalone encounter, it can also be run during or after... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 105th in an ongoing series aimed at providing the overworked DM with ready-to run encounters.
Mike’s Free Encounters was briefly taken over by hedge fund managers and the result is this gritty reboot sequel for modern audiences. Baron Von Chop returns to menace the woods. Will the PCs chop him down or will they fall like the box office receipts of certain film franchises?
This is a... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 106th in an ongoing series aimed at providing the overworked DM with ready-to run encounters.
The PCs come face to glow with an ancient will-o-the-wisp. Will they extinguish its light, or will they be its next meal?
This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and MFE #102 Twilight Unicorn.
It includes a history/background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 107th in an ongoing series aimed at providing the overworked DM with ready-to run encounters.
The PCs encounter the Nyakajarus, a vengeful fey creature that protects the woods by slaying intruders and transforming them into undead guardians of the forest.
This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and MFE #102 Twilight... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 108th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters.
The PCs encounter the blue runner, an insect that is both blue and adept at running. Will the PCs defeat this aerobically inclined insect or find themselves out of breath and victims of death?
This encounter can be set in the Grim Forest of the R series of adventures or run as a standalone encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the tenth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a deceitful Bog Witch who serves Zuggtmoy. A CR 7+ encounter.
The encounter includes:
History/Background for the Bog Witch.
Encounter guide.
New Monsters: Bog Witch, Bog Ogre, Bog Giant and Bog Zombie
Two Color Maps.
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 115th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters.
The PCs find the long-lost tower of Ebrenal, a wizard infamous for magical weaponized swarms. Will the PCs be swarmed to death or triumph and emerge with a swarm eater as a pet?
It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the eleventh in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a pack of Shadow Fang gnolls.
The encounter includes:
History/Background for the Shadow Fang Tribe
Encounter guide.
New Monsters: Shadow Fang Gnoll, Shadow Guard Gnoll, and Shadow Fang Lord
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 13th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against river pirates. CR 1+
The encounter includes:
History/Background for the encounter.
Encounter guide.
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with and without grid).
Hero Lab file for the encounter.
Word file... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 14th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against bad mercenaries threatening peaceful farmers.
The encounter includes:
History/Background for the encounter.
New Monsters
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with and without grid).
Hero Lab... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 15th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have the chance to receive aid from friendly dwarves or, if they prefer, murder them.
The encounter includes:
History/Background for the encounter.
New Monsters
Encounter guide.
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the first in an ongoing series aimed to provide the overworked DM with free ready-to run encounters.
It includes a history/background for the encounter, a map, monster stats and two new magic items. This encounter is for level 1-4 characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 26th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the cult of the bat.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 27th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against burning beasts, elemental infused animals from an arcane disaster.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 28th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the sting of Drenlak.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 29h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desiccated badness of the sand Gnark Horse.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the second in an ongoing series aimed to provide the overworked DM with free ready-to run encounters.
It includes a history/background for the encounter, a map, NPC stats, a new monster and a new magic item. This encounter is for level 1-4 characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 30 in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desert ghul caravan.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 31st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the ghuls of a fallen desert outpost.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 32nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs find an ancient aqueduct guarded by constructs and haunted by cursed water elementals.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 34th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs stumble across the ruins of a cursed bathhouse and must clean up the undead haunting the pools.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 35th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The intrepid adventures enter the woods to hunt, or be hunted by, the wind chime—an undead abomination crafted by vengeful druids.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 36th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The bold adventures encounter the lizardfolk of the desert, the molodus.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 38h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The adventurers travel to an exotic island to face the fangs of the sea tigers. Will they emerge as kings of battle or perish?
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the third in an ongoing series aimed to provide the overworked DM with ready-to run encounters. This encounter features the Haunted Stones, a weak point between the material plane and the Ashenfey.
The encounter provides details of the Verdanfey and the Ashenfey as well as several new monsters of the Ashenfey ranging from the Asheneant to the Shuffling Husk. The companion ZIP file includes... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 40h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Wandering across an ancient battlefield, the PCs awaken a galdiomortuus: a tormented undead created from the remains of a defeated army.
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid),... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 41st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Travelling down a forest road the PCs encounter an overdone stereotype: a princess menaced by bandits! But is all as it appears to be?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid),... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 43rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Will the heroes end the tormented existence of the Necrokyrie or will she harvest their souls?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 44th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Will the bold heroes be impaled by the Cornu Umbra or slay the corrupted unicorn?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, an... [click here for more] |
Dungeon Masters Guild |
FREE
|