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Xen'drik Expeditions to Tomb of Annihilation

Xen'drik Expeditions to Tomb of Annihilation


Xen'drik Expedition to Tomb of Annihilation provides Game Masters with a series of encounters they can run as part of the expedition portion of the Tomb of Annihilation adventure in the Eberron Campaign Setting. Included in this PDF are the following: Recommendations on how to incorporate famous sites on the continent of Xen'drik into your campaign. Three new mini-adventures...   [click here for more]
Dungeon Masters Guild  $4.99

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Rise of the Genie Lords - Part Four

Rise of the Genie Lords - Part Four


Deep beneath the waves of the Shining Sea lies the ancient city of Ajhuutal. It is here that the ancient water genie lord, Ajhuu, remains bound by Calim’s magic. In this adventure, you will need to venture into the depths of the Shining Sea to prevent Ozhan and his followers from freeing the ancient water genie lord by collecting the talismans Calim used to bind him. This is the fourth in a series...   [click here for more]
Dungeon Masters Guild  $7.99

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Rise of the Genie Lords - Part Two

Rise of the Genie Lords - Part Two


A pair of tomes are all that's needed to bring the genie lords Calim and Memnon back from their prisons in the Elemental Planes. It's up to you to destroy them so they don't fall into the wrong hands. Your journey will take you to the City of Memnon, on the northern borders of Calimshan, through the ruins of Memnonnar, to the City of Brass on the Elemental Plane of Fire and finally to the Great Conflagration,...   [click here for more]
Dungeon Masters Guild  $7.99

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Rise of the Genie Lords - Part Five

Rise of the Genie Lords - Part Five


The armies of Calimport and Memnon gather in the Calim Desert for a final attempt to raise one of the genie lords of old. In this adventure, you will journey to the Wealdath in the lands of Tethyr to recruit the aid of an ancient elf, the only one capable of reforging the Calimemnon Crystal.      This is the fifth and final adventure in a series that takes you...   [click here for more]
Dungeon Masters Guild  $7.99

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Rise of the Genie Lords - Part Three

Rise of the Genie Lords - Part Three


Delve into the World of the Dao For nearly a thousand years, the earth genies have been enslaved to the Forgotten God and his people. Now they have an opportunity to remove that curse and take control of the lands of Calimshan. To stop them, you will need to venture beneath the streets of Calimshan in order to reach the town of Kzelter, a small town long controlled by the Church...   [click here for more]
Dungeon Masters Guild  $7.99

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Jungle Fever

Jungle Fever


Jungle Fever is a short adventure or one-shot for a party of 4 characters of 5th level. It will take about 6 to 8 hours to complete the entire adventure. If you wish to extended or shorten the adventure, there are some ideas for that in the appendix. Also within the appendix are monsters unique to the adventure and maps for the main locations. This adventure concerns a remote jungle town, Mossgate....   [click here for more]
Dungeon Masters Guild  $2.95

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Enemies and Allies

Enemies and Allies


This supplement is perfect for any Dungeon Master who wishes to pit players against virtually any civilization or organization. With over 70 new humanoids contained herein, your players will be able to find adventure, full of intrigue and danger, at any tier of play. ...   [click here for more]
Dungeon Masters Guild  $5.99

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The Trolls of Winter Yule

The Trolls of Winter Yule


Many have heard the tales of Father Christmas delivering toys to the good boys and girls of the world on Christmas Eve. However, very few know the tales of the Yule Lads, mischievous trolls from Iceland, their mother Gryla, or their fiendish pet, the Yule Cat. In this adventure, designed for 7th level characters, your players will travel to the Myvatn region of Iceland to do battle with these impish...   [click here for more]
Dungeon Masters Guild  $4.99

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The Dreaming Tree

The Dreaming Tree


In a place of nightmarish whimsy, dreams are inescapable and entrapment in slumber is afflicting mortal reality. As your party sleeps, they enter into a surreal shared dream. An unrecognized power is invading minds across the countryside and nightmares abound. Your adventurers must identify the mysterious source and free the trapped souls from the terrors that plague them. ...   [click here for more]
Dungeon Masters Guild  $4.95

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Kick the Baby

Kick the Baby


An earthquake shakes a tranquil village. A messenger dies before the party's eyes. Defeat the menace behind it all. From the Distracted Minds of the Guild of Mellonia a One-Page Adventure for 17th level players and a prepared DM. This adventure will rock their worlds upside down. Purchase Includes the Cover Page, the Meat, and the Map! ...   [click here for more]
Dungeon Masters Guild  $0.50

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The Greenscale Adventurer's Academy: Chapter 1

The Greenscale Adventurer's Academy: Chapter 1


Set out on Faerun’s premier mail-order quest service! No need to join a guild or sign up with unscrupulous journeymen who care only for the gold in your pocket. Be your own boss! Make your fortune in your spare time! Learn from the greatest heroes in the realm! Join the Greenscale Adventurer’s Academy today!! Welcome to the Party... Working under the somewhat-dubious long-distance tutelage...   [click here for more]
Dungeon Masters Guild  $6.82

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