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Welcome to Rashemen!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended... [click here for more] |
Dungeon Masters Guild |
$19.95
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Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quest
Description
Auril's Sinew
A goblin death... [click here for more] |
Dungeon Masters Guild |
$9.95
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Strange encounters for wilderness travel in the North.
This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh-eating hares—or enjoy light conversation with ancient land whales or sentient... [click here for more] |
Dungeon Masters Guild |
$4.95
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Get Ready for Adventures in and around Phandalin!
The quest seeds you find in this collection are intended for villages or small towns in the hinterlands, where strange monsters roam and the wilds are still untamed. The noticeboards numbered one and two are intended for characters of level 1 or 2; the noticeboards numbered three through six for characters of level 3 or 4. One noticeboard covers... [click here for more] |
Dungeon Masters Guild |
$5.95
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A Star-Crossed Tragedy
When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years.
Will they be able to free the ghosts haunting Arevon Castle, or will they find themselves just another footnote in its long history of misery?
A new 5E adventure for parties from levels 4-5, from the creators... [click here for more] |
Dungeon Masters Guild |
$2.50
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Make a Wish on a Falling Star...
Evil is stirring in the tiny village of Akeley - an evil that reaches out to minds that drift through the inky void between the stars.
However, not all that comes from the skies comes with malice. A band of rather unusual warriors have are resolved to deal with the infestation before it can spread, though they cannot conquer it alone.
Perhaps... [click here for more] |
Dungeon Masters Guild |
$2.00
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NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Mad Journey on the Blackwater River
Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind; in the heart of darkness Blackwater Redux is an Eberron... [click here for more] |
Dungeon Masters Guild |
$14.95
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NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more] |
Dungeon Masters Guild |
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The party must race against a Demon Lord to recover the three fragments of a friend's soul, on a journey that takes them to the far reaches of the Turnback Mountains and beyond.
Designed for characters of 7th to 12th level, Soul Survivor can be played as a standalone one shot adventure, or as the second in a four part series of connected one shots that see the party fight their way to hell and back.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Enter the world of Dungeons & Dragons without spending a penny!
This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!
Will You Right a Wrong?
When a powerful magic item is stolen from a wealthy farming... [click here for more] |
Dungeon Masters Guild |
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Character Focused Random Events for Towns is the sequel to the bestselling title Character Focused Random Events for the City. This bookmarked PDF holds 420 Random Events for players in any Dungeons & Dragons Fifth Edition campaign.
As characters explore the world, random events can happen in towns they pass through or stay in for a time. These events are... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Myrkara's Hoard – An adventure for 4 or 5 characters of level 8!
Myrkara’s Hoard is a 4-6 hour Tier Two Forgotten Realms adventure, suitable for 4-5 characters at 8th level. It takes place around the eastern edge of the Forest of Wyrms, where the players hear legends of the long-dead green dragon Myrkara. Nearly all believe her hoard was plundered ages ago, yet a half-elf acolyte says... [click here for more] |
Dungeon Masters Guild |
$4.99
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Who is the Mother of Life?
She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life.
The... [click here for more] |
Dungeon Masters Guild |
$1.99
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A Finger on the Scale…
When the adventurers are tasked with destroying a symbol of Demogorgon, they end up falling foul of the great mage Mordenkainen himself – or at least a simulacrum of him.
Will they agree to help maintain the great Balance of the Blood War, even if means sacrificing innocent lives in the process?
This short adventure can either be run as a one-shot or neatly... [click here for more] |
Dungeon Masters Guild |
$2.00
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Atmospheric adventures for stormy nights in the North
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quests
Auril's Sinew: A... [click here for more] |
Dungeon Masters Guild |
$13.99
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A Tower of Secrets...
Something strange lurks within the stony confines of an abandoned wizard’s tower.
The sole surviving member of a forlorn adventuring party is desperate to find out what happened to his friends and is willing to provide a generous reward to anybody willing to launch a second expedition.
Will the heroes uncover the secrets of the tower, or will they also... [click here for more] |
Dungeon Masters Guild |
$2.00
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A collection of 25 new magical items suitable for characters and DMs looking to add a little elven flavor to their campaigns. Balanced, illustrated and suitable for PC and NPC alike, Elven Treasures - Magical Items of the Elves is sure to be a great addition to any table looking to add that fey feeling to their magical item roster. This supplement includes:
25 Elven... [click here for more] |
Dungeon Masters Guild |
$0.85
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Evil broods in the cold north...
To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk.
All the while an elemental evil rises within the mountains...
Adventure in the Frozen North
Blacktoe... [click here for more] |
Dungeon Masters Guild |
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Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light.
From Foreign Land to Foreign Plane
To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures.... [click here for more] |
Dungeon Masters Guild |
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UNLOCK THE SECRETS OF NECROMANTIC BOTANY!
Fajour's Field Guide to Plants of the Necromantic Arts offers optional rules to incorporate unique dangers and aids to your campaign adventures. A blend between previously published material, real-world historical uses and newly designed options, the Field Guide is a collection of deadly, dangerous... [click here for more] |
Dungeon Masters Guild |
$0.79
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Missing in the Olde Marsh – An adventure for 4 or 5 characters of level 3 or 4!
Need a quick adventure to hook your players into the region? Are the PCs about to travel by boat? In this adventure, the characters find themselves washed up on a desolate shoreline after their ship sank in a magical storm. Will they find their way back to civilization? What dark forces are creating these undead monstrosities?... [click here for more] |
Dungeon Masters Guild |
$4.99
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A picture book adventure for the misty lands of Barovia and the Svalich Woods.
Duskwalker is a short adventure I created to tie up loose ends in Curse of Strahd. The characters visit the wereravens' secret hideout and finally destroy the druids—unless they become the enemy and die by their friends' swords. This is a dark tale about loss, corruption, misguided... [click here for more] |
Dungeon Masters Guild |
$3.95
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English Version
This is the Polish translation of Phandelver's Noticeboards, which is also available in English here on the DMsGuild! Przygotuj się na jeszcze więcej przygód w Phandalin i okolicach!
Pomysły na przygody zawarte w tym dodatku przydadzą się w kampaniach, które toczą się w położonych z dala od cywilizacji miastach i wioskach, tam, gdzie spotkać można dziwne stwory,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side.
After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
Dungeon Masters Guild |
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"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$6.99
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A new world has been discovered far beyond the bounds of the Siren Sea where mortals fear to journey and salty tales claim the waters of the oceans plunge into the eternal cosmos. There, through the haze of ancient time and oppressive mist awaits an island continent previously unknown, bound by a new sea! It is a place at once mysterious and wonderful to behold, with curious new races, strange customs,... [click here for more] |
Dungeon Masters Guild |
$14.99
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Skarbiec Myrkary – przygoda dla 4-5 postaci na 8. poziomie doświadczenia!
Skarbiec Myrkary to osadzona w Zapomnianych Krainach przygoda dla 4-5 postaci na 8. poziomie doświadczenia. Rozegranie jej zajmuje ok. 4-6 godzin. Historia toczy się w okolicach wschodniego skraju Wężowej Puszczy (Forest of Wyrms), gdzie drużyna natyka się na legendę o dawno zmarłej zielonej smoczycy Myrkarze. Choć... [click here for more] |
Dungeon Masters Guild |
$4.99
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Outline:
The sleepy village of Rowan-by-the-Oak has been blessed by wondrous stones that can duplicate any non-living thing. Is it a gift from their goddess or a hoax – or perhaps something more sinister? And can the party members solve the mystery before it is too late?
Designed as a side campaign or a getting-to-know-you campaign starter, the module easily is adapted for... [click here for more] |
Dungeon Masters Guild |
$1.50
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UPDATE: Updated to Version 2.0** as of 4/19/2019
You can see the changelog at the end of the class PDF.
This is a DnD 5th edition Player Character class I made, specifically designed for those who want to become a Werewolf (From level 1 onward). This class is not particular for multiclassing, or obtaining your Lycanthrope later in your travels as a player, but intented for those who want their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Travel Rules Revised - THE UPDATED VERSION
This supplement goes through some new roles and rules for travel. It does not cancel the existing rules for travel in a DnD 5e game, but enhances travel with some new roles and rules to make it more interesting. By any means, this is not a complicated full-on travel mechanics manual since that would be out of the purpose... [click here for more] |
Dungeon Masters Guild |
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Thanks for downloading In Accordance with the Chord! We hope you enjoy playing it, or using it as inspiration for your own adventures! The idea for this project was born when Shawn of RFDHobby suffered a heart attack in July 2021. In response, many content creators have come together to make this adventure a reality and raise awareness for cardiovascular health! Absolutely 100% of the funds... [click here for more] |
Dungeon Masters Guild |
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The village of Thornfield is intended to be inserted into your world. This can serve as a complete setting for a one-shot or even a kick-off point for a larger campaign. The surrounding biome is fertile and forested and so can be placed in most areas of a larger world and provide mercantile links to other locations. In this collection, I will detail the village, the locations within and the people... [click here for more] |
Dungeon Masters Guild |
$3.74
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Salutations to my fellow Dungeoneers, I have brought you today the power of the Vampires! As PC races fortunately thanks to inspiration from various sources of both game and mythological lore. From the power of extraplanar beings you have achieved immortality, but at what cost and what will you do with it.
Update 1/29/2018: Thanks to feedback from my playtest group, I've decided to change the weakness... [click here for more] |
Dungeon Masters Guild |
$2.99
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If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!!
Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 8 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For three to four 8th-9th level characters
The Sword Coast is the home... [click here for more] |
Dungeon Masters Guild |
$2.99
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An adult wilderness/horror based 5E adventure, adaptable to suit any level. Your heroes find themselves upon a winding forest road, a storm brewing overhead. A sinister feeling fills the air, filling them with an indescribable dread!
Happening upon an isolated village, they find a measure of solace, but at what cost? Villagers tell of a curse, of creatures prowling the woodland beyond their walls.... [click here for more] |
Dungeon Masters Guild |
$2.00
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The village of Sandhold is intended to be inserted into your world. This can serve as a complete setting for a one-shot or even a kick-off point for a larger campaign. The surrounding biome is deep desert and so can be placed in most areas of a larger world and provide mercantile links to other locations. In this collection, I will detail the village, the locations within and the people who make up... [click here for more] |
Dungeon Masters Guild |
$3.74
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Dozens of adventurers have been abducted by packs of wode daubed gnolls. Any one of you could be next, thus a call has gone up to rid the region of this menace. Can you thwart what vile plans the children of Yeenoghu have for their captives!
An adaptable 5e adventure for all levels, including battle maps, magic items and bespoke creature stat boxes. ... [click here for more] |
Dungeon Masters Guild |
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Sagas To Inspire...
Skalds of Legend details the formidable tribal warrior poets found in the harsh isolation of the wilds.
Forged by becoming the living embodiment of their ancestral lore, their gift for oration and song guides their tribes to victory.
But what happens when a Skald is separated from their tribe? Do they become something else? Do they gather a new tribe from the people... [click here for more] |
Dungeon Masters Guild |
$7.99
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Welcome to the first Wizards Council adventure. In our podcast we shared what we’ve learned while playing and running D&D, and other RPGs, for three collective decades.
Here, we’ve put those lessons into practice and bring you this adventure as the start of many yet to come. In this desert spanning adventure you’ll find nods to classic pulp themes, movies, and tropes... [click here for more] |
Dungeon Masters Guild |
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Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more... [click here for more] |
Dungeon Masters Guild |
$1.00
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Every year I try to create a special holiday adventure to capture the hearts and minds of my players. This adventure is one such tale. It is purposely designed to be suitable for all but the very youngest players.
While hiking the mountain pass, the adventurers spot a broken sleigh at the bottom of a ravine. Through a quick search and rescue operation, the party manages to save an old elf,... [click here for more] |
Dungeon Masters Guild |
$4.99
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A short scenario best suited to four 3rd level adventurers
The region surrounding Kelvin's Cairn has always been considered dangerous by the inhabitants of Icewind Dale, but people traveling there and never returning seems to be a common occurrence these days, raising concern among the people of Ten Towns about a new strand of evil inhabiting the mountain.
A dwarf ranger who used... [click here for more] |
Dungeon Masters Guild |
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Inspired by the story of the pied piper, take your adventuring party through the town of Ratte, a town where the children have gone missing one by one at the sound of a shawm. Uncover the truth and save the children before it is too late.
This is a setting agnostic adventure for 3-5 characters of level 3 or 4 that can be run as a 4-8 hour one-shot or added into a larger storyline within most settings.... [click here for more] |
Dungeon Masters Guild |
$2.99
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Welcome to Tauralyne
On a tiny planet setting in the space ways of magic two opposing civilizations exist. With only two continents, adventurers will find themselves living lives of excitement or danger as they go from leisure to deadly peril working for the corporate run city states of Kalibrant. They could also find themselves trying to be the first successful explorers of the Dusk Lands. Even... [click here for more] |
Dungeon Masters Guild |
$1.49
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In the Forgotten Realms, a sinister plot has begun to plunge the world of Toril into eternal darkness! The perpetrator of this plot has prepared everything except for five very unusual ingredients. Those ingredients are five hearts, but not just any hearts, they are from five very special individuals. With the five hearts, the ritual can be completed and once finished, the result will... [click here for more] |
Dungeon Masters Guild |
$9.99
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On the distant plains of Anchorome a herd of magical horses appears once every forty-four years in order to find a mate, socialize and please the great spirit Epona. That phenomenon, where equine creatures of all types and from all over the multiverse appear is about to happen once again. It might be a difficult thing to accomplish, but could your characters come home with one of these fabled mounts?... [click here for more] |
Dungeon Masters Guild |
FREE
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