Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















ThemeArtist
Wilderness   Remove Search Term
Michael LaBossiere   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Wilderness
 
 Hottest Community Wilderness
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Truly Madly Deeply: Level Zero to Hero

Truly Madly Deeply: Level Zero to Hero


Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
The Road Through Kryptgarden

The Road Through Kryptgarden


Phandalin And Wave Echo Cave are both growing in strength. Gundren Rockseeker and his allies are looking to establish another trade route for their goods. They need you to survey the route through the Sword Mountains and Kryptgarden Forest to Westbridge, and to deal with any challenges along the way. Travel beyond the Sword Mountains, through Kryptgarden Forest, and learn the secrets of the domain...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Mike's Free Encounters #11-20

Mike's Free Encounters #11-20


This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color Maps. The companion...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mike's Free Encounters #21-30

Mike's Free Encounters #21-30


This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
R7: Cirque Du Necro

R7: Cirque Du Necro


This is the seventh adventure in the R series, taking place after R6: House of Ooze. It can be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs are under the big top. Will they free the circus from its curse or end up as just another bunch of clowns under the big top? During the fall of the Republic Merak and the collapse of the city of Karathyl,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
R6: House of Ooze

R6: House of Ooze


This is the sixth adventure in the R series, taking place after R5: Grim Forest. It can be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs face a sticky situation involving the servants of Juiblex and the spawn of Zuggtmoy. They will face an epic fungal fight in the Garden of Zuggtmoy followed by an oozetacular, but short, dungeon crawl in the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
R5: Grim Forest

R5: Grim Forest


  This is the fifth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R4: Reddle Creek. As war looms, profits await: the Town of Rel is the only town near the old iron tree and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
R4 Reddle Creek

R4 Reddle Creek


This is the fourth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R3: Rukel Manor. Just as the PCs are settling in, undead threaten the town. While the initial outbreaks...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
R1 Road to Rel

R1 Road to Rel


Written as a starting adventure for a party of 1st to 3rd level characters, this adventure puts the brave PCs on the road to Rel. Recently, the aristocrat Telrus learned that his family had once owned land near the town of Rel. During the terrible civil war that consumed the Republic of Merak, Trelus’ ancestor was forced to flee. Newly married to the charming and ambitious Ishia, Telrus has the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
R3: Rukel Manor

R3: Rukel Manor


  This is the third in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R2: Town of Rel. The PCs will be sent by their patrons to clear the ruins of the Rukel Manor. Tales say...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Dragon Hunt

Dragon Hunt


The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay  tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand. Hope arrived in town with a new magistrate...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Trip to Town

Trip to Town


Written for a party of 1st level characters “Trip to Town” is a starter adventure to get the party together. It avoids the usual tavern meet-up and throws the disparate party members together on the road and then brings them together with an unnatural storm and…murder. This adventure provides encounters suitable for diverse play styles. For those who enjoy role-playing, there are opportunities...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arrogo's Tomb

Arrogo's Tomb


The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic....   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Dreadful Ruins of Eastbarrow

Dreadful Ruins of Eastbarrow


A nearly-penniless merchant wants heroes to secure and return priceless heirlooms. But can they do it with goblins all around, raiding and pillaging? Can the heroes reach a peaceful settlement with the raiders, or will they wreak mayhem and slaughter? Find out in Eastbarrow! This package (adventure, maps, and handouts within) forms a complete module for use with DUNGEONS & DRAGONS® 5TH EDITION...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Belmey

Belmey


War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Unsettled Ground

Unsettled Ground


Deep Gnome Proverb: “Unsettled ground brings trouble.” Unsettled Ground is a 4 to 6-hour adventure for 4th level characters. Content warning: Spiders. The ruins of Castle Hermitage are shrouded in mystery after the disappearance of Lord Soulis Hermitage some 50 years ago. In the time since, the thriving village...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Truly, Madly, Deeply-Module 3

Truly, Madly, Deeply-Module 3


Heaven is a Place on Faerûn Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one) After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in....   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Mike's Free Encounter #102: Twilight Unicorn

Mike's Free Encounter #102: Twilight Unicorn


This is the 102nd in an ongoing series aimed at providing the overworked DM with ready-torun encounters. The PCs can be the salvation of a cursed unicorn. Will they restore this divided creature or be trampled under its hooves? This encounter is an excellent way for a PC to get a sparkling twilight unicorn friend.    While suitable as a standalone encounter, it can also be run during or after...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #105: The Return of Baron Von Chop

Mike's Free Encounter #105: The Return of Baron Von Chop


This is the 105th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. Mike’s Free Encounters was briefly taken over by hedge fund managers and the result is this gritty reboot sequel for modern audiences. Baron Von Chop returns to menace the woods. Will the PCs chop him down or will they fall like the box office receipts of certain film franchises? This is a...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #106: Ancient Will-o-the-Wisp

Mike's Free Encounter #106: Ancient Will-o-the-Wisp


This is the 106th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs come face to glow with an ancient will-o-the-wisp. Will they extinguish its light, or will they be its next meal? This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and  MFE #102 Twilight Unicorn. It includes a history/background...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #107: Nyakajarus

Mike's Free Encounter #107: Nyakajarus


This is the 107th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs encounter the Nyakajarus, a vengeful fey creature that protects the woods by slaying intruders and transforming them into undead guardians of the forest. This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and  MFE #102 Twilight...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #108: Blue Runners

Mike's Free Encounter #108: Blue Runners


This is the 108th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the blue runner, an insect that is both blue and adept at running. Will the PCs defeat this aerobically inclined insect or find themselves out of breath and victims of death? This encounter can be set in the Grim Forest of the R series of adventures or run as a standalone encounter...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #10:The Bog WItch

Mike's Free Encounter #10:The Bog WItch


This is the tenth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a deceitful Bog Witch who serves Zuggtmoy.  A CR 7+ encounter. The encounter includes: History/Background for the Bog Witch. Encounter guide. New Monsters: Bog Witch, Bog Ogre, Bog Giant and Bog Zombie Two Color Maps. The companion ZIP file contains: JPEG and Campaign Cartographer...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #11: Shadow Fang Gnolls

Mike's Free Encounter #11: Shadow Fang Gnolls


This is the eleventh in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a pack of Shadow Fang gnolls. The encounter includes: History/Background for the Shadow Fang Tribe Encounter guide. New Monsters: Shadow Fang Gnoll, Shadow Guard Gnoll, and Shadow Fang Lord Color Maps The companion ZIP file contains: JPEG and Campaign Cartographer versions...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #13: River Pirates

Mike's Free Encounter #13: River Pirates


This is the 13th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against river pirates. CR 1+   The encounter includes: History/Background for the encounter. Encounter guide. Color Maps   The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with and without grid). Hero Lab file for the encounter. Word file...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #14: Bad Mercenaries

Mike's Free Encounter #14: Bad Mercenaries


This is the 14th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against bad mercenaries threatening peaceful farmers.   The encounter includes: History/Background for the encounter. New Monsters Encounter guide. Color Map The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with and without grid). Hero Lab...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #15: Dwarven Guard Post

Mike's Free Encounter #15: Dwarven Guard Post


This is the 15th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have the chance to receive aid from friendly dwarves or, if they prefer, murder them.   The encounter includes: History/Background for the encounter. New Monsters Encounter guide. Color Maps   The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #1: Necromancer's Stash

Mike's Free Encounter #1: Necromancer's Stash


This is the first in an ongoing series aimed to provide the overworked DM with free ready-to run encounters. It includes a history/background for the encounter, a map, monster stats and two new magic items. This encounter is for level 1-4 characters. ...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #26: Cult of the Bat

Mike's Free Encounter #26: Cult of the Bat


This is the 26th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the cult of the bat. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter includes: History/Background for the encounter. New...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #27: Burning Beasts

Mike's Free Encounter #27: Burning Beasts


This is the 27th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against burning beasts, elemental infused animals from an arcane disaster. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #28: Sting of Drenlak

Mike's Free Encounter #28: Sting of Drenlak


This is the 28th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the sting of Drenlak. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter includes: History/Background for the encounter. New...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #29: Sand Gnark Horse

Mike's Free Encounter #29: Sand Gnark Horse


This is the 29h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desiccated badness of the sand Gnark Horse. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter includes: History/Background...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #2: Worg Riders

Mike's Free Encounter #2: Worg Riders


This is the second in an ongoing series aimed to provide the overworked DM with free ready-to run encounters. It includes a history/background for the encounter, a map, NPC stats, a new monster and a new magic item. This encounter is for level 1-4 characters. ...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #30: Ghul Caravan

Mike's Free Encounter #30: Ghul Caravan


This is the 30 in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desert ghul caravan. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter includes: History/Background for the encounter. New...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #31: Fallen Desert Outpost

Mike's Free Encounter #31: Fallen Desert Outpost


This is the 31st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the ghuls of a fallen desert outpost. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter includes: History/Background...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #32: Ancient Aqueduct

Mike's Free Encounter #32: Ancient Aqueduct


This is the 32nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs find an ancient aqueduct guarded by constructs and haunted by cursed water elementals. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #34: The Bath of Pelthonus

Mike's Free Encounter #34: The Bath of Pelthonus


This is the 34th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs stumble across the ruins of a cursed bathhouse and must clean up the undead haunting the pools. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #35: Wind Chime

Mike's Free Encounter #35: Wind Chime


This is the 35th in an ongoing series aimed to provide the overworked DM with ready-to run encounters.  The intrepid adventures enter the woods to hunt, or be hunted by, the wind chime—an undead abomination crafted by vengeful druids. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #36: Molodus

Mike's Free Encounter #36: Molodus


This is the 36th in an ongoing series aimed to provide the overworked DM with ready-to run encounters.  The bold adventures encounter the lizardfolk of the desert, the molodus. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter includes: History/Background...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #38: Sea Tiger Island

Mike's Free Encounter #38: Sea Tiger Island


This is the 38h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The adventurers travel to an exotic island to face the fangs of the sea tigers. Will they emerge as kings of battle or perish? The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #3: Haunted Stones

Mike's Free Encounter #3: Haunted Stones


This is the third in an ongoing series aimed to provide the overworked DM with ready-to run encounters.  This encounter features the Haunted Stones, a weak point between the material plane and the Ashenfey. The encounter provides details of the Verdanfey and the Ashenfey as well as several new monsters of the Ashenfey ranging from the Asheneant to the Shuffling Husk. The companion ZIP file includes...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #40: Gladiomortuus

Mike's Free Encounter #40: Gladiomortuus


This is the 40h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Wandering across an ancient battlefield, the PCs awaken a galdiomortuus: a tormented undead created from the remains of a defeated army.  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid),...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #41: A Princess met on the Road

Mike's Free Encounter #41: A Princess met on the Road


This is the 41st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Travelling down a forest road the PCs encounter an overdone stereotype: a princess menaced by bandits! But is all as it appears to be?  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid),...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #43: Necrokyrie

Mike's Free Encounter #43: Necrokyrie


This is the 43rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Will the heroes end the tormented existence of the Necrokyrie or will she harvest their souls?  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #44: Cornu Umbra

Mike's Free Encounter #44: Cornu Umbra


This is the 44th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Will the bold heroes be impaled by the Cornu Umbra or slay the corrupted unicorn?  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, an...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #46: Tiger Canon

Mike's Free Encounter #46: Tiger Canon


This is the 46th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Will the bold heroes be shot to pieces by the tiger canon?  It includes a history/background for the encounter, a map, and monster stats.  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #47: The Deluded Djinni

Mike's Free Encounter #47: The Deluded Djinni


This is the 47th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The heroes are asked by the scholar Imanla Kan to free her and her fellow slaves from their owner—a deluded djinni who sees himself as good.  It includes a history/background for the encounter, a map, and monster stats.  It includes a history/background for the encounter, a map, and monster...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #48: Druid of the Moonlit Web

Mike's Free Encounter #48: Druid of the Moonlit Web


This is the 48th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The heroes investigate the death of a hunter—was she murdered or justly executed by a druid of the Moonlit Web?  It includes a history/background for the encounter, a map, and monster stats.  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #4: Kobold Emissary

Mike's Free Encounter #4: Kobold Emissary


This is the fourth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. A tribe of kobolds is seeking to forge alliances with other tribes, to combine their resources and increase their chances of survival under the threat of stronger creatures. A blue priest of the Blue Lightning tribe is serving as the emissary and is undertaking the dangerous task of travelling...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Mike's Free Encounter #52: Osfranger

Mike's Free Encounter #52: Osfranger


This is the 52nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs interrupt a pack of osfrangers mid feast at a murder scene. Will they be the next course, or will they add new murders to the scene?  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Displaying 1 to 50 (of 88 items) Result Pages:  1  2  [Next >>] 
Select Page Number