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A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all.
"Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign.
In this adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
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Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session.
In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly... [click here for more] |
Dungeon Masters Guild |
$0.50
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One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.
Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
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A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting.
Click here to see Kobold Chaos, a classic style adventure for first level characters.
Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters.
Click here to see Umbero's Compendium of Ancient Archetypes.
Click here... [click here for more] |
Dungeon Masters Guild |
$0.50
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Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition.
In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,... [click here for more] |
Dungeon Masters Guild |
$0.50
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In the tattered trading village of Badhollow, there’s only one way to make a quick coin: strike a bargain with the peculiar Archmage Vorrow to help add more monsters to his collection. The only problem? Few people make it out of the bargain unscathed.
Serving as a continuation from Welcome to Badhollow, a free one-shot scenario introducing Vorrow and the town, this collection provides... [click here for more] |
Dungeon Masters Guild |
$0.50
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NOW A COPPER BEST SELLER!
The Adventure Itself
"A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids... [click here for more] |
Dungeon Masters Guild |
$0.74
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This encounter was written as part of Storytelling Collective's Write Your First Encounter Fall 2021 course. This encounter is designed for four 1st level characters. All references are available in the Basic Rules. ... [click here for more] |
Dungeon Masters Guild |
$0.75
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La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ... [click here for more] |
Dungeon Masters Guild |
$0.78
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This 50 page adventure is for new Dungeon Masters, else new players. Dungeon Master only needs to create the monster for encounters when the story doesn't explicitly state. Game runtime between 2 to 3 hours.
Synopsis: Crops have failed, conscription has begun, armies are preparing to march: confronting Skullack Rackskull the dragon is underway. You and your companions, with the possible help... [click here for more] |
Dungeon Masters Guild |
$0.88
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Included for FREE in the 18w Trap Pack bundle
The Flight Down Vecna’s Tendril is an ‘out-of-the-frying-pan and into-the-fire’ adventure. Your plucky bunch of PCs will leap onto a fishing boat and ride the rapids downstream to escape a huge herd of carnivorous dinosaurs. But then the river plunges into a heavy jungle, all light disappearing as the canopy of leaves join overhead. The river quickly... [click here for more] |
Dungeon Masters Guild |
$0.90
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The dead or alive bounty on Harla Adqen’s head just went up to 500 pieces of gold. A wanted thief, pirate, and murderer, she foolishly added kidnapping rich nobles to her many crimes.
DMs, send your (foolhardy) players after that bounty of gold and for whatever pirate booty they may find. It’s not like they are blundering into a trap. More like, lots of traps, monsters, and, quite frankly,... [click here for more] |
Dungeon Masters Guild |
$0.99
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When a fledgling mine in the middle of nowhere is attacked by what can only be described as a massive snail, a golden opportunity appears for your players’ party!
Written and playtested by the Lair brothers, Outcast Mine is a 5th-Edition Dungeons & Dragons mini-adventure for a 4th-level party that can be played as a standalone adventure or as a side quest in a much larger campaign.
Originally... [click here for more] |
Dungeon Masters Guild |
$0.99
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You approach Avarill, a rest stop set in the edge of the Woods of Elendain. Your mission is simple — rid the outpost and nearby farmers of a large wolf that has been poaching their livestock. But is anything ever that simple?
A 4-to-6 hour adventure for 1st-2nd level characters.
Featuring the town of Avarill (a small outpost that can be used as a base for future adventures), 12 pages of adventure... [click here for more] |
Dungeon Masters Guild |
$0.99
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Holy Toledo The Secret Inquisition Is Here!
Grand Inquisitor Toledo is on the move! He’s burned and ransacked Captain Lasalle’s village. Toledo decimated the guards and burnt the town to the ground. The residents have fled, and now Toledo has captured LaSalle and is now a prisoner in the catacombs. Find LaSalle and stop the Inquisitor from feeding on the souls of the dead. Bring me the head of... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Prophecy of Maloch is a 5th edition fantasy adventure for a party of 3-5 characters of 3rd level. The adventure is designed to lean equally on the pillars of roleplay, exploration, and combat. It awards experience points for exploring fantastic sites, acquiring wonderous items, and defeating evil, and about half of the 22 encounters include the likelihood of combat with monsters.
A dark prophecy... [click here for more] |
Dungeon Masters Guild |
$0.99
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Ten adventure hooks for use in school and library D&D clubs.
Each printable page includes everything a fledgling DM needs to create and run their own one-shot. Each page includes an adventure hook, some questions to help the DM generate their own creative scenario, and pre-selected monsters to suit the scenario. Great for giving to young players wanting to take the next step into... [click here for more] |
Dungeon Masters Guild |
$1.00
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**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE
If you do not have the original module, it can be found here.
Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”... [click here for more] |
Dungeon Masters Guild |
$1.00
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Drop-In Dungeons: Halloween Edition is a 1-2 hour scenario for 1st-4th level characters that can be dropped-in to a larger campaign as a quick way to add a spooky side-quest to your game. Or it can be run as a of fun Halloween one-shot.
In this year's adventure, A Haunting at the Dead Man's Cove Tavern, a retired swashbuckler is in need... [click here for more] |
Dungeon Masters Guild |
$1.00
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This encounter is in a cave setting and can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4.
The farmers from a nearby village have reported ogres have been coming around and stealing livestock and destroying crops. 3 of the farmers have... [click here for more] |
Dungeon Masters Guild |
$1.00
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Tomb of Gameros
Sigurd's Sensational Side Quests - Fun & Easy to Run Adventures
Halloween Edition
Designed for 3rd to 4th level characters.
Things are getting desperate in the gnomish village of Pebbleton. Just days before the annual costumed festivities of Liar’s Night, a terrible... [click here for more] |
Dungeon Masters Guild |
$1.00
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Need a quick adventure for your Dungeons & Dragons game? Try a Single Sheet Scenario by dTAYLOR!
Single Sheet Scenarios are one-page adventures designed to provide a fulfilling game session for players and DMs alike.
Single Sheet Scenario #2: Lair of the White Widow
High amid a perilous ridge within the Devil's... [click here for more] |
Dungeon Masters Guild |
$1.00
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This encounter is a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4.
Amber Dankil runs a local brewery (Amber Ales) known for its ale. She has recently been requested to make a large batch of Cavahol Ale. Cavahol is... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Caverns of Glass is a short, old school style adventure for 4 4-6th level characters set in mysterious caverns, deep in the heart of a mountain once used by a powerful wizard for dark, magical experiments. The adventure is brief and intended for experienced DMs to use within their existing campaigns as a side trek or specific, short adventure so has been written in an open style to allow for easy... [click here for more] |
Dungeon Masters Guild |
$1.00
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Deep below an unnamed mausoleum in a nondescript graveyard lies an elaborate underground lair. Unbeknownst to the locals a shadowy figure is capturing prominent figures and passing adventurers and replacing them with shells of their former selves set to do his evil bidding. Your adventurers awaken in a small prison cell in a mental fog... will they share the same fate?
I post all my maps on Instagram,... [click here for more] |
Dungeon Masters Guild |
$1.00
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A seemingly mundane excursion to the local weapon shop turns into an unexpected adventure involving a long-forgotten menace, foul sorcery and ancient power. Can the party solve the mystery of the weapon on the wall? A low-level adventure that can be used in nearly any campaign. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Goblin Lair is the second of my Wild Locations products.... [click here for more] |
Dungeon Masters Guild |
$1.00
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Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb.
This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle... [click here for more] |
Dungeon Masters Guild |
$1.20
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Of Slavers and Sahuagin is a standalone adventure set in a hidden pirate city that can easily be slipped into existing settings. It involves the search for a missing person who is suspected of being kidnapped by the slavers that haunt the streets of the city. The truth, however, is far more sinister and far fishy.
A 12 hour adventure designed to be run over three to four sessions taking the characters... [click here for more] |
Dungeon Masters Guild |
$1.26
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The Jade Abyss
An Adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about an underground tomb/prison from an earlier civilization. The place crawls with undead reanimated inmates that just recently found a way out of their resting place. A group of unfortunate city watch soldiers lost their lives when they stumbled upon the escaped armored undead. They come from a place where... [click here for more] |
Dungeon Masters Guild |
$1.45
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Welcome to the first installment in the "Detailed Encounters" series!
Each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!
About "Ambushers of the Splitrock pass":... [click here for more] |
Dungeon Masters Guild |
$1.49
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As you slowly open your eyes the world seems out of focus. The room dips and sways sharply as you raise yourself up off the ground, your arms shaking under the weight of your own body. As the blur twists and bends in reaction to your ear-splitting headache, you sense the taste of dried blood and dirt on your lips.
The chamber comes in to better focus as you stagger to your feet, and you... [click here for more] |
Dungeon Masters Guild |
$1.49
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A complete set of digital maps (72 DPI) of the ten dungeon levels of the iconic adventure B4 - The Lost City.
Ideal for use with virtual tabletops
Both with and without-grid versions included
Moving map features included in separate files so that sliding walls and rotating halls can be moved about on the maps
Examples of the 10 maps included:
... [click here for more] |
Dungeon Masters Guild |
$1.49
|
This once great city has left an indelible ghostly mark up the surrounding area. Strange and corrupt automatons roam the ruined streets while ghostly moans emanate from an ancient temple. Rumors of gold and magic have enticed many to search through the rubble of this undying necropolis, but no one has ever claimed to have been there personally. Can this truly be a payday waiting for the right group... [click here for more] |
Dungeon Masters Guild |
$1.49
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One of the best D&D adventures ever written, The Forge of Fury by Richard Baker can become the heart of an entire campaign, especially one focused on the first two tiers of play. This supplement provides additional material for a Dungeon Master eager to build her game on the story and the setting of the adventure. The sourcebook is divided in two main parts: the first deals with the town... [click here for more] |
Dungeon Masters Guild |
$1.50
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A secret Order guards a dark portal in the Vanishing Hills. What happens when they can no longer hold back the demons that threaten this world? The Guardians look to outsiders to help them contain the horrors that are bleeding into their land. Contain the unspeakable horrors before they take hold!
Can be used as a prequal to "The Suits of the Mists" or on it's own. The party has been recruited to... [click here for more] |
Dungeon Masters Guild |
$1.50
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4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.62
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In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
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An adventure site for three to five characters of levels 1-4.
Featuring three new monsters from the forthcoming guide, The Hag's Hexes!
Seven fully developed encounter areas, plus summary stat blocks so you don't have to reference any monster books!
Celebrate National Gumdrop Day on February 15th, and ring in every candy-coated holiday with this adventure site featuring seven encounter areas... [click here for more] |
Dungeon Masters Guild |
$1.95
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A dark fate has befallen the Town of Thol. You will discover what happened to the Town, or who is responsible,and notify the King in 5 days. Your life depends on it.
This 5e module for second level adventurers was designed with both new players and new DM's in mind. The included highly detailed maps are compatible with most online virtual tabletop systems.
This one shot module is designed to be... [click here for more] |
Dungeon Masters Guild |
$1.95
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Dare the Utter Darkness of the Crypt in order to find an amazing treasure. But it is what you do not see that may kill you.
A short adventure for characters of 3rd level, with customization options for higher or lower level PCs. In addition to an interactive DM's map, there's a player's map of the Crypt and five new monsters, including the eponymous Bloodbats.... [click here for more] |
Dungeon Masters Guild |
$1.95
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et in the action with this critically acclaimed dungeon crawl!
The temple known as the Necromanteion is under attack by demons and fate has brought you in as its saviors!
People from all over the world travel to the oracle of the dead, the Necromanteion, to commune with the spirits of the dead. Following a ritualistic preparation of the body and the mind, a "Seeker", as they are... [click here for more] |
Dungeon Masters Guild |
$1.95
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A mysterious tower beckons. Recently a strange tower hidden in the forest was rediscovered, but only one scout returned to tell the tale, but a strange tale of cults, bandits and ghosts it was. Dare our heroes explore this forgotten place?
An adventure for 2nd-4th level adventurers.
Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here... [click here for more] |
Dungeon Masters Guild |
$1.95
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*Full Preview option shows grayscale/printer-friendly version.
You wake up in a pitch-dark cavern...
The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see.
We Eat in the Dark is a deadly adventure for 3rd... [click here for more] |
Dungeon Masters Guild |
$1.95
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Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
A Grimlock Ambush
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, you character will face a small band of grimlocks, sightless creatures that... [click here for more] |
Dungeon Masters Guild |
$1.99
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A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find... [click here for more] |
Dungeon Masters Guild |
$1.99
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Bruin’s Maw is a self-contained adventure that scales cleanly for parties from 1st through 5th level. You will explore the infamous cave known as Bruin's Maw in search of a missing deputy. What starts as a hunt for a wild bear ends in a meeting with a mad mind flayer from beyond the stars!
This adventure runs great as a one-shot. It is designed to be an excellent... [click here for more] |
Dungeon Masters Guild |
$1.99
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When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a hole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse?
(Spoiler: they are probably going to get worse).
A one-shot... [click here for more] |
Dungeon Masters Guild |
$1.99
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Esta es una aventura para 4 personajes de Nivel 1.
Un mago ha secuestrado a un joven leñador…
¿Qué macabro ritual llevará a cabo con su sangre? ¿Qué demonio conjurará para ocupar su cuerpo? ¿En qué aberración convertirá al joven?
Una doncella quiere recuperar a su prometido, un padre quiere recuperar a su hijo, un pueblo quiere recuperar... [click here for more] |
Dungeon Masters Guild |
$1.99
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This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin.
Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?... [click here for more] |
Dungeon Masters Guild |
$1.99
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