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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight...   [click here for more]
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Order of the Deep Hunt -- Blood Hunter Class Option

Order of the Deep Hunt -- Blood Hunter Class Option


"While other blood hunters concern themselves with the pursuit of fey, fiends, and undead, members of the Order of the Deep Hunt specialize in tracking and eliminating threats completely alien to the common folk of the world..." This blood hunter class option specializes in taking down the truly dreadful entities of the D&D world: aberrations. Over the course of your training in this...   [click here for more]
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Curse of the Forgotten

Curse of the Forgotten


It sleeps in the darkest void, banished there eons ago until one day, some hopeless soul decided to enchant a rapier they had. The Forgotten One found itself bound to serve the wielder of this weapon, to be woken up at their whim to serve their fancy. Together they became unstoppable, until one day The Forgotten One has had enough, it has learned the ins and outs of the chains that bind it to...   [click here for more]
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Cursed Crypt - Stock Art

Cursed Crypt - Stock Art


Elven Tower presents stock maps of the Forgotten Realms. This is a hand drawn map of a gnome outpost. It can easily be repurposed as a different thing, there are unlabeled versions. It's perfect for personal and/or commercial use. (Read below about the license) The Illustration has a resolution of 3540×3034, 300 dpi....   [click here for more]
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El Escondite del Goblin

El Escondite del Goblin


Esta es una aventura para 4 o 5 personajes de Nivel 1, 3 o 6. Revisitamos un clasico de caravana del 2017 -Nueva portada -Nuevo layout -Más niveles -nivel 1 -nivel 3 -nivel 6 Una caravana se divisa en el horizonte Traducciones ...   [click here for more]
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Gallery of Eons - Stock Art

Gallery of Eons - Stock Art


Make your module or product look better with good quality maps, this is a Stock art pack with 4 versions of the Gallery of Eons map. Use them commercially or in your own home games. All ilustrations can be previewed in the PDF preview, but all files come in jpg high resolution format, (individual files). The four illustrations are compatible with Roll20 and other VTT environments....   [click here for more]
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Gnome Outpost - Stock Art

Gnome Outpost - Stock Art


Elven Tower presents stock maps of the Forgotten Realms. This is a hand drawn map of a gnome outpost. It can easily be repurposed as a different thing, there are unlabeled versions. It's perfect for personal and/or commercial use. (Read below about the license) The Illustration has a resolution of 3560×3054, 300 dpi....   [click here for more]
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The Draigesgyrn Caves

The Draigesgyrn Caves


The gnome village of Clefton spans the sides of a deep gorge, their homes built safely into the gorge walls. But for the past two nights Clefton has suffered the attacks of sightless creatures that crawl down the walls and steal away the gnomes’ loved ones. It’s up to the PCs to follow the creatures’ trail back to The Draigesgyrn Caves and put an end to their threat....   [click here for more]
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{OAP} The Oculus Race

{OAP} The Oculus Race


Outlandish Adventure Productions presents: The Oculus, a race of eye-opening, long-lived, subterranean, and intelligent creatures. Oculi are humanoid eyes that speak telepathically, generating a kind of hive mind when they're in groups, called watches. They use this extreme coordination to carve out complex and awe-inspiring structures in caves. Oculi don't reproduce in a standard...   [click here for more]
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99 Cent Adventures - Aarakocra Alchemy - Addon Adventure

99 Cent Adventures - Aarakocra Alchemy - Addon Adventure


Introduction: An airship has arrived in Northport with a certain aarakocra alchemist aboard, Hirak Rokwaw, looking to hire adventurers to procure some reagents for him. Specifically, he wants a certain type of mushroom that grows only in the tombs of the Ancient Barrows, a necropolis carved into a mountainside not too far distant. The mission is perilous, as undead will no doubt be stirred up...   [click here for more]
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99 Cent Adventures - Perilous Place - The Ancient Barrows

99 Cent Adventures - Perilous Place - The Ancient Barrows


Introduction: The Ancient Barrows have long been a destination for adventurers looking to prove themselves against undead creatures. The tombs never seem to be emptied of their denizens, no matter how many times some brave party has destroyed all of them. It has been many long years since any treasure has lain within their walls, but the dead still haunt the place, and groups of adventurers...   [click here for more]
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Arcane Spells Vol. IV

Arcane Spells Vol. IV


Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol. II Arcane Spells Vol. I Changelog: - 4/28/19: Fixed typo for Grim Harvest. Grim Harvest...   [click here for more]
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Barbarian: Path of the Chieftain

Barbarian: Path of the Chieftain


Tired of your barbarian being a mindless rage machine? Here is a barbarian path that highlights leadership ability, battlefield tactics, and leading your teammates to victory! ...   [click here for more]
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D&D Denizens: Drow & Driders

D&D Denizens: Drow & Driders


The drow elf entry in the Monster Manual lists four types of drow: the standard drow (CR 1/4), the elite warrior (CR 5), the mage (CR 7), and the priestess of Lolth (CR 8). This document provides a range of other drow to populate any Underdark encounter, adventure, or campaign. The creatures here range from CR 1/2 to CR 7. Drow Acolyte of Lolth (CR 1/2) Drow Blademaster (CR 6) Drow Cultist...   [click here for more]
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Drezhyggdeld the Cthonic Memory - Villainous Villains - 99 Cent Adventures

Drezhyggdeld the Cthonic Memory - Villainous Villains - 99 Cent Adventures


This is an in-depth and highly detailed look at the Villainous Villain the Aboleth, Drezhyggdeld, as mentioned in our upcoming campaign adventurer: The Wrath Drum. ...   [click here for more]
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Drow Ambush!

Drow Ambush!


What happens when Ilvara finally catches up to the runaway slaves (aka the adventurers)? Use this resource to make it a memorable fight for your party. Includes a battlemap and stat-blocks for all the bad guys giving your tactically minded players a challenge. ...   [click here for more]
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Portal Cavern Playset

Portal Cavern Playset


In a cavern just off the Moonsea lies a portal that leads to distant lands. Will your adventurers be able to destroy this portal to wealth and treasure, or will they be crushed by the creatures that come through from the other side? Barefoot Tour Guide Games’s latest mapset gives you the tools to run these encounters in lovely detail. The map set includes: A full sized pdf of the map set...   [click here for more]
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Sorcerous Origin: Voidtouched

Sorcerous Origin: Voidtouched


The Voidtouched Sorcerers are bound to the legendary Spheres of Annihilation. Some believe all such Spheres in the multiverse are tiny windows into the same ineffeble nothingness and that their own sorcerous powers spawn from the accretion of existence being gradually drawn into it. Level 1 is about making use of the Void Shard for utility and extra damage. Level 6 presents a powerful control/utility...   [click here for more]
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The Bright Forge of Faldnir

The Bright Forge of Faldnir


Can you prevent the return of the Bright Company? In The Bright Forge of Faldnir, players are tasked with stopping a mad wizard from attuning to a powerful magical item before he can bring to life his ancestor’s company of indomitable constructs. From the moment the adventure starts, there is no time to delay, for if the Bright Company comes to ground they will see to it that the mountain...   [click here for more]
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The Locks of Avarill

The Locks of Avarill


You approach Avarill, a rest stop set in the edge of the Woods of Elendain. Your mission is simple — rid the outpost and nearby farmers of a large wolf that has been poaching their livestock. But is anything ever that simple? A 4-to-6 hour adventure for 1st-2nd level characters. Featuring the town of Avarill (a small outpost that can be used as a base for future adventures), 12 pages of adventure...   [click here for more]
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The Passage of Fomoria

The Passage of Fomoria


It was supposed to be a simple escort and delivery job; take a wealthy patrons priceless paintings around a dangerous mountain. Things go seriously wrong when your party decides to take an overgrown shortcut through the mountains. Everything goes fine until a dangerous storm forces your party to seek shelter in a large unknown cave. Before long one of your party members has gone missing and you...   [click here for more]
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Treasure Trove 3 - Challenge 3 Treasures

Treasure Trove 3 - Challenge 3 Treasures


Better treasures, faster, with less time needed to create them. This book is specifically devoted to fixing and addressing one of the clunkier and slower aspects of Fifth Edition. Players want their characters to grow more powerful, and to be rewarded for quality play. Rewards come through experience points and magic items, and those rewards come from treasure hoards...   [click here for more]
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Underdark Table Rolls

Underdark Table Rolls


Simple Encounter tables for the Underdark for Low (1-4), Mid (5-10) and High (11+) levels with support for Volo´s Guide to Monsters and Mordenkainen´s Tome of Foes. Extra tables for Underdark Locations, beasts, humanoids, undead, fungi & oozes and Underdark slaves. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10....   [click here for more]
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Wizard Tradition: The Spellsmith

Wizard Tradition: The Spellsmith


A Spellsmith casts off magical theory and forges ahead blindly, experimenting with different magical components to twist their known spells into new forms. At the earliest levels the Spellsmith learns to significantly alter the parameters of their spells through subtle alterations of their components. As they progress they craft a powerful implement that holds a versatile reserve of arcane power....   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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100 Goblinoid Trinkets and Treasures

100 Goblinoid Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and treasure curiosities that will make the pilfering...   [click here for more]
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20 Quick Dragonborn NPCs

20 Quick Dragonborn NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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20 Quick Elf NPCs

20 Quick Elf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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20 Quick Goblin NPCs

20 Quick Goblin NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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20 Quick Halfling NPCs

20 Quick Halfling NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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20 Quick Tiefling NPCs

20 Quick Tiefling NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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A Dozen Deranged Derro

A Dozen Deranged Derro


Out of the Abyss gives you two derro stat blocks. That’s nice, but you know they can be deadly, unpredictably insane and follow different paths within their clan. What’s inside “A Dozen Deranged Derro”? Twelve new derro stat blocks, not just swapping out equipment but reflecting their skills, training and special abilities so you can populate an entire clan! The alchemist,...   [click here for more]
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Additional Dungeon Hazards

Additional Dungeon Hazards


Additional slimes and molds with which to populate your dungeons and harrass your PCs! Included within are: Bliss Mold, which cause intense euphoria when inhaled Elfin Mold, which increases both spell power and resistance to spells The Living Wall, formed of trapped essences damned to an eternity of maddening inaction and fueled by intense hatred...   [click here for more]
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Adventure: The Caves of Kraznycorun

Adventure: The Caves of Kraznycorun


A 4-8 hour adventure for 4-5 characters levels 1-4. The town of Regenbogenstadt is dependent on its mines as a draw for patrons of local businesses but recent disappearances of miners has most too scared to enter. Your players will work for one of the noble families in town to discover the reason for the disappearances. Along the way they might help some local business owners, stop a peasant revolt,...   [click here for more]
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Battle & Adventure Map #01 - Evil Worshippers Cave/Lair (Printable Version)

Battle & Adventure Map #01 - Evil Worshippers Cave/Lair (Printable Version)


As a DM and a graphic designer I love the maps that are presented in the Official D&D modules but I wanted ones that I can use anywhere in my home brew so I have started this collection of Maps that i created myself and I will be putting more out approximately 2 times a week. These maps can be printed at 150 DPI as full size with one square as 1" • I have included a PDF of the map that...   [click here for more]
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Beholderkin

Beholderkin


The only thing more dangerous than a beholder...is an entire hive of them. It's time to question everything you thought you knew about beholders. They work alone? They hate each other? They emerge from dreams? Not these beholders. In the presence of a Hive Mother, beholders come together in great cities to build world-crossing ships, and now you will know their secrets!...   [click here for more]
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Cave Corridor

Cave Corridor


A new entry in my series of high detail, high resolution, printable battle maps that I've designed for my players. All maps will feature the standard 1" grid, making them compatible with all official miniatures. Perfect for the real, or virtual tabletop. Have your players wandered into the deep dark underground? Perhaps they are about to battle all manner of subterranian nasties. There's plenty of...   [click here for more]
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Cavern of the Violator

Cavern of the Violator


When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a whole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse? (Spoiler: they are probably going to get worse). A one-shot...   [click here for more]
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Class Archetypes From the World Below (Part 1)

Class Archetypes From the World Below (Part 1)


Despite all the dangers of the land above, there exists a place even more dangerous still. There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel. The terrible realm of the Underdark. A subterreanen world of darkness that plots to seize the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics,...   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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Dark Redemption

Dark Redemption


An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign. A 2-hour side trek for 5th-6th level characters ...   [click here for more]
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Dungeon Module TH1: In the Eye of the Goddess

Dungeon Module TH1: In the Eye of the Goddess


The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved. In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel. This module...   [click here for more]
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Dungeon Module TH4 Tower of Xandlexa

Dungeon Module TH4 Tower of Xandlexa


Small Disclaimer: Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separate or together with the other adventures in the series. The Adventure: You have been hired to loot the treasure within the ever-changing tower of Xandlexa, a powerful Illithid...   [click here for more]
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Fighter Archetype: The Juggernaut

Fighter Archetype: The Juggernaut


The Juggernaut archetype makes your heavy armor wearing Fighter an unstoppable force on the battlefield. Use your superior mass to bowl over foes with ease, recognize your shield as the poweful weapon and versatile tool it truly is, and ultimately, grind whole platoons beneath your heavily armored feet. This Fighter tradition originated among the dwarves but can be learned by a member of any race...   [click here for more]
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Foulspawn

Foulspawn


No mere cultists, the foulspawn are corrupted mortals who have embraced the Far Realm into their very fabric, and who seek to call upon their alien lords to re-create the world as a place dominated by aberrations. Meet 13 new monsters for your campaign, ranging from the Challenge 1/2 Wretch, who teleports in help when they die, to the Challenge 7 Oracle, who forsees a world where aberrations...   [click here for more]
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Hidden Races:  Gissht

Hidden Races: Gissht


An enigmatic new playable race suitable for any campaign setting. Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively...   [click here for more]
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Holy Avengers:  Unique Paladin Blades

Holy Avengers: Unique Paladin Blades


The Holy Avenger is the iconic weapon that every paladin aspires to wield. In this short booklet you will discover everything you need to create a unique holy avenger weapon for your paladins. - Prophecy generators which can be used to generate epic, and cryptic, quests to prove a paladin's worth to the gods. - Unique name generators to make ever holy avenger special. - Stacking power sets...   [click here for more]
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Quick Dungeons 3: Cavern of Lost Souls

Quick Dungeons 3: Cavern of Lost Souls


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Reflections: 3 Class Archetypes

Reflections: 3 Class Archetypes


This PDF features three character options for the Sorcerer, Rogue, and Warlock. Each one is a reflection, either of someone else's thoughts, someone else's style, or one's own patron. The Sorcerer option has a focus on conjuration and illusion magic, the Rogue option has a focus on doing as others do, and the Warlock option has a focus on taking a fearsome melee-capable form. Sorcerous...   [click here for more]
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Roleplaying Maps Enhanced: DDAL05-11 Forgotten Traditions

Roleplaying Maps Enhanced: DDAL05-11 Forgotten Traditions


Quality Roleplaying Maps! Useful for online virtual tabletop (VTT) or printed by crafty individuals, these RPG battlemaps are manually created using custom textures, lighting, objects, doodads, and more. Maps are presented in their native 11" x 17" tile format, at high resolution with multiple tiles comprising the entire layout. Included are 2 files - a .zip that includes everything, and a low...   [click here for more]
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