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Daily Adventure Map 027a

Daily Adventure Map 027a


THIS IS THE SAME MAP AS 027 - FOR SOME REASON I CAN'T GET 027 TO APPEAR IN THE MARKETPLACE SO THIS IS A REPLACEMENT ENTRY The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as...   [click here for more]
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Daily Adventure Map 028

Daily Adventure Map 028


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS MAP...   [click here for more]
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Daily Adventure Map 030

Daily Adventure Map 030


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS MAP...   [click here for more]
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Daily Adventure Map 034

Daily Adventure Map 034


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS MAP...   [click here for more]
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Daily Adventure Map 035

Daily Adventure Map 035


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this location. It also says why he was there in the first place and whether he achieved his goal. THIS IS SERIES...   [click here for more]
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Daily Adventure Map 036

Daily Adventure Map 036


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this location. It also says why he was there in the first place and typically whether he achieved his goal. THIS...   [click here for more]
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Daily Adventure Map 039

Daily Adventure Map 039


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. A unique to provide some quick inspiration for the hard-pressed Dungeon Master – need a map for tonight’s dungeon? You’ve got it! Would it help to have that map gridded out and the rooms numbered? You...   [click here for more]
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Daily Adventure Map 041

Daily Adventure Map 041


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. A unique to provide some quick inspiration for the hard-pressed Dungeon Master – need a map for tonight’s dungeon? You’ve got it! Would it help to have that map gridded out and the rooms numbered? You...   [click here for more]
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These Helmets Are Both Magical And Cursed

These Helmets Are Both Magical And Cursed


THESE HELMETS ARE BOTH MAGICAL AND CURSED Magic Items can give any adventurer a leg up, but they might lose their heads over these mysterious items. Don't let your game go on with bland magic items. Throw some fun into the game with these imaginative headpieces. ...   [click here for more]
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Adventures by FishPirate - Supplement III:  The Undervoid

Adventures by FishPirate - Supplement III: The Undervoid


Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ...   [click here for more]
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Adventures by FishPirate: Gemstones I

Adventures by FishPirate: Gemstones I


All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ...   [click here for more]
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Bugfolk Race

Bugfolk Race


Being a race little known by the other civilizations that walk in the Prime Material Plane (maybe the dwarves and deep gnomes being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien cultures that make them a different and refreshing option for roleplay. But they also have interesting skills that can be exploited very well...   [click here for more]
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Cave Battle Map

Cave Battle Map


This item is a 10-inch x 16-inch vertical map that is supposed to represent some sort of cave or cavern. This file is in PDF format and comes with no grid, black grid lines, and white grid lines. If you print this on an 11-inch x 17-inch sized paper the grid lines should stay at 1 inch. I hope you like it! Thanks! Here is a link to all my other maps: /browse.php?author=Casting%20Cantrips Stone...   [click here for more]
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Champions of the Underdark Sacred Oath Oath of the Kinslayer

Champions of the Underdark Sacred Oath Oath of the Kinslayer


Bring the Underdark to your table with this new Sacred Oath. In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth. In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with...   [click here for more]
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Five Fierce Firenewts

Five Fierce Firenewts


Volo’s Guide and Tomb of Annihilation gives you two firenewts, a warrior and a Warlock of Imix. That’s nice, but their clans need a bit more diversity to challenge characters in new ways. What’s inside “Five Fantastic Firenewts”? Five new firenewt stat blocks, not just swapping out equipment but reflecting their skills, training and special abilities so you can...   [click here for more]
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Kobold Chaos- Marky P's modern classics

Kobold Chaos- Marky P's modern classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session. In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly...   [click here for more]
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Stock Map: Beneath Blackthorn Keep

Stock Map: Beneath Blackthorn Keep


Stock Map: Beneath Blackthorn Keep is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 16 rooms with a circular stairwell going into the dungeon and a set of stairs going to another level. The dungeon is designed with four wings and a central hub, giving players plenty of choices on how they wish to explore the area. About the author:...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Fifth Level

Stock Map: Beneath Blackthorn Keep Fifth Level


Stock Map: Beneath Blackthorn Keep, Fifth Level is a map that DM's Guild creators can use in their products. It depicts an undergroun cavern with 12 numbered locations including a plateau, stagmites and a pool fed by a waterfall. It has a natural cavern entrance and exit. About the author: Troy E. Taylor has been writing and editing for roleplaying games since...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Fourth Level

Stock Map: Beneath Blackthorn Keep Fourth Level


Stock Map: Beneath Blackthorn Keep, Fourth Level is a map that DM's Guild creators can use in their products. It depicts a cavern level 11 encounter areas with a natural hallway entrance and exit with a stone bridge spanning an underground stream. About the author: Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Second Level

Stock Map: Beneath Blackthorn Keep Second Level


Stock Map: Beneath Blackthorn Keep, Second Level is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 17 rooms with a descending staircase going into the dungeon and a set of circular stairs going to another level. The dungeon is designed with two wings with rooms connected by corridors. About the author: Troy E. Taylor...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Seventh Level

Stock Map: Beneath Blackthorn Keep Seventh Level


Stock Map: Beneath Blackthorn Keep, Seventh Level is a map that DM's Guild creators can use in their products. It depicts the deepest level of the dungeon with an assortment of rooms designed around a T intersection. One wing has dungeon cells, a pit and an antechamber. An ornate hall with a large pool serves as the adventurers' final destination. It has 23 numbered locations. About...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Sixth Level

Stock Map: Beneath Blackthorn Keep Sixth Level


Stock Map: Beneath Blackthorn Keep, Sixth Level is a map that DM's Guild creators can use in their products. It depicts three undergroun caverns leading from other levels within the dungeon into a section with masonry walls. It has 18 numbered locations with floors of polished marble and a stairwell leading down. About the author: Troy E. Taylor has been writing...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Third Level

Stock Map: Beneath Blackthorn Keep Third Level


Stock Map: Beneath Blackthorn Keep, Third Level is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 20 encounter areas with a descending circular staircase entrance from the previous level. After exploring hallways that branch off the main hall and hub, the paths converge on a wide staircase that leads to a temple, antechambers and three natural...   [click here for more]
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Stock Map: Beneath Blackthorn Keep, Surface Ruins Level

Stock Map: Beneath Blackthorn Keep, Surface Ruins Level


Stock Map: Beneath Blackthorn Keep, Surface Ruins Level is a map that DM's Guild creators can use in their products. It depicts the surface ruin of Blackthorn Keep, including stairs leading down to the first level. It has 24 numbered locations. About the author: Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits...   [click here for more]
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Temple of Oblivion

Temple of Oblivion


A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting. Click here to see Kobold Chaos, a classic style adventure for first level characters. Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters. Click here to see Umbero's Compendium of Ancient Archetypes. Click here...   [click here for more]
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The Elitar Race - 5th Edition

The Elitar Race - 5th Edition


The Elitar is a race that is compatible with 5th edition Dungeons and Dragons. They are a selfish, xenophobic race of arcane masters that once held a tight grip over the Material Plane. Their history of dictators has lead to the now purely evil race. ...   [click here for more]
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The Goblins and the Liars- Marky P's Modern Classics

The Goblins and the Liars- Marky P's Modern Classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition. In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,...   [click here for more]
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Under Helle Lake

Under Helle Lake


For 5th through 8th level characters. The third installment of adventures that take place in the world of Alberia. I have 5 adventures in a series designed to get my group from level 1 to level 20. This one is a hybrid underwater/dungeon module. ...   [click here for more]
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5 Generic Cave Maps

5 Generic Cave Maps


Five generic cave maps. This is perfect for DMs that need some simple cave maps that fit a lot of themes. Use the maps as seperate encounters or use them for a single large cave complex, mix and match as you wish. Usefull on roll20 or at a home game. All maps come with and without grid ...   [click here for more]
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5e Warlock Pact of the Chain Expanded Options

5e Warlock Pact of the Chain Expanded Options


This supplement serves to round out the options for pact of the chain for other patrons. In the initial release, I've included both baby beholders and ithilid tadpoles as new pact of the chain familiar options. This allows great old one patron warlock's to have a familiar that is thematically appropriate. I'm planning on including more options for the other unrepresented pacts. All the material...   [click here for more]
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A Second Pile of Items

A Second Pile of Items


This is a small compendium of an additional 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it consider leaving a review and if you dont leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;) This supplement...   [click here for more]
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Airships and mayhem!

Airships and mayhem!


A supplement with rules and, most importantly, tips on a possible to portray flying ships in a setting where techno-arcana has evolved to the point of taking entire castles to the sky! ...   [click here for more]
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Ankheg Expansion Pack + extras

Ankheg Expansion Pack + extras


In this utterly helpful resource you will come across a variety of well thought out additions to what we call ankhegs today, not only have I provided; -Extensive descriptions of the inner workings of ankheg society -Creative constructions of all manner of tools made from ankhegs -In-depth explanations of their means of resource gathering and storage -Unique practices that help protect and serve...   [click here for more]
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Ape Totem Barbarian

Ape Totem Barbarian


A new totem for the barbarian. ...   [click here for more]
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Apparel that is Both Magical and Cursed

Apparel that is Both Magical and Cursed


When it comes to adventuring, armor and weapons are all the rage, but what about clothing? It's important to look good while you loot that dungeon. But clothing can also be magical. Check out other Magical & Cursed new items: Helmets Boots ...   [click here for more]
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Armory of Evil

Armory of Evil


This supplement is a bit of a weird thing that popped out in my head almost ready-made, taking inspiration from a few of the customization tables presented in the last few official publications. If you need a quick way to tell your minions apart so they do not feel like a faceless tide of flesh in dire need of being hacked to pieces, just roll a d100 on this table! Also, if you need special enemies,...   [click here for more]
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Armory of Evil Volume II

Armory of Evil Volume II


As with the first volume, this is a second d100 table to visually (and mechanically, if you so wish) customize your minions and mooks so they do not all look like "goblins", "bandits", "orcs" and the like! Have fun and tell me in the comments if you want to see more! ...   [click here for more]
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Arquetipo Marcial: Herrero Rúnico (Runesmith)

Arquetipo Marcial: Herrero Rúnico (Runesmith)


https://twitter.com/MarioJPC on twitter. / Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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Balancing D&D Encounters I

Balancing D&D Encounters I


In the Dungeons & Dragons (D&D) fantasy role-playing game, it is useful for the DM to know what kind of challenge the players' characters face in combat. With this in mind, this supplement presents a simple, easy-to-use system to identify the correct and appropriate combat encounter difficulty level for a PC party of any number of characters and of any level. Modifying monsters is explained...   [click here for more]
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Balancing D&D Encounters II: Monster Tables

Balancing D&D Encounters II: Monster Tables


Introduction: Based upon a new Power Level (PL) system for determining the challenge of monsters, which can be found in Balancing Encounters (I), this supplement contains the complete list of all monsters suitable for parties of levels 1 - 4 alphabetically listed by PL. The Dungeon Master (DM) can now easily challenge players with a myriad of monster choices without having to calculate...   [click here for more]
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Basic Combat Maps

Basic Combat Maps


A series of maps built in black and white, with some featuring simple colours. None are of exceptional quality but may be beneficial to people seeking quick maps for their fights. Contained within are 21 maps of varying size. - 80x80 The Epicurist Palace - 80x80 Caves (Feywild) - 80x80 Caves (Material Plane) - 75x65 Temple - 60x60 Fey Arena - 60x20 River Gate Fortress - 40x40...   [click here for more]
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Beast Kin (Beithíoch) Race

Beast Kin (Beithíoch) Race


Another new race to be used with Dungeons and Dragons 5th Edition. The Beithíoch, also known as the Beast Kin, are a race of humaniods with the innate ability to take the form of their inner beast. They are a strong but jovial people with a knack for getting in and out of trouble using their fists or their beast form. Will you play the warlock who changes into a black cat to move around the...   [click here for more]
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Beastmen Race - 5e

Beastmen Race - 5e


In the scorched sands, few races survive as well as the beastmen, who with their long claws, thick skin, and quick feet, they dominate the open dunes. They range in size and shape regardless of parentage, and while most believe their ancestors were afflicted with a fey curse, some think it is their ability to adapt that leads to this constant change. ...   [click here for more]
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Bedrolls and Blankets

Bedrolls and Blankets


Bedrolls and Blankets gives you a "well-rested" boost to your character's morning by making a rest mechanic as the opposite of exhaustion. Included as well are 9 bedrolls and blankets to help your character get their beauty sleep.... or curse them with endless nightmares. Examples: Bedroll of the Heavy Sleeper Rare This bedroll is designed for those...   [click here for more]
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Big Trouble with Little Goblins

Big Trouble with Little Goblins


Big Trouble with Little Goblins is a short campaign that is meant for 5 players at level 3. It is designed to be completed in one or two sessions, giving the players a little taste of both role playing and battle mechanics. The campaign is set in a custom universe but can be modified to fit into any existing campaign setting. The story begins with the party finding out about a stronghold that was...   [click here for more]
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Boots that are Both Magical and Cursed

Boots that are Both Magical and Cursed


Magic Items can give any adventurer the buff they need to get ahead in the treasure hunting game. However cursed items are always something to watch out for because they can easily be the demise of many an unwary soul. These boots are made for walking, and that’s just what they’ll do, but with a twist. ...   [click here for more]
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Circle of the Night Druid

Circle of the Night Druid


Most druids spend their waking hours tending to the wild. Using healing magic to maintain balance and harmony among nature. Some, however, make their home where this balance has been shifted. Where urban sprawl dumps pollutants into their rivers, where greedy industrialists needlessly chop down the trees of the forest, and where animals are needlessly slaughtered for sport this is where druids of...   [click here for more]
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Class Option: The Mimic

Class Option: The Mimic


If you liked Enemy Skill Materia, Master Mime GoGo, the Mime job in Squaresoft games, then this is the class for you. At the start of your career you can readily borrow the skills of allies, speak any language, or use any tool. As you advance you learn to duplicate fighting styles and the deadly attacks of creatures you encounter. Soon enough you can duplicate spells you've seen cast. By the end...   [click here for more]
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Decors for Dungeons

Decors for Dungeons


A quick, funny and PWYW contribution for all the Dungeon Masters out there on the Guild, Decors for Dungeons offers a list of pieces of furniture and the like to use in order to make dungeon rooms less anonymous, to make the players feel them like a reals place, a place with strange and intriguing clutter left there by the subterranean’s denizens – who themselves will then...   [click here for more]
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Dirt Cave (with tree entrance)

Dirt Cave (with tree entrance)


A map of some sort of underground cave with an entrance marked by a large tree. It gets deeper as you go further in (hence the darker dirt). Wasn't sure what to fill the rooms with so there's one version with no furniture and one with two rooms decorated. Grid, No-grid, and DM (no grid) versions 38x25, exported as 70px squares Made with the native tilesets in Dungeon Painter Studio Practicing...   [click here for more]
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