Title |
Publisher |
Price |
Once celebrated as heroes, the adventuring band known as the Claw has resurfaced from retirement with a dangerous new enterprise. Hidden deep in the Jotens, they’ve built a secret behir-breeding operation, attracting ambitious alchemists and greedy wizards eager for rare components from these fearsome creatures. When troubling whispers reach the city of Loftwick, the esteemed druid and naturalist... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module D3 Vault of the Drow. The original module is required to use this conversion guide. The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters.
I have also released the following related 5e... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Underdark Warren - Dungeon Master's Guide Appendix
Battlemap
A set of fully detailed battlemaps
Full colour detailed battlemap of the Underdark Warren map in Appendix B of the 2024 Dungeon Master's Guide
50x50 battlemap.
Also includes modified version suitable for the sample adventure 'The Fouled Stream', with closed off areas and corruption.
... [click here for more] |
Dungeon Masters Guild |
$9.50
|
First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the... [click here for more] |
Wizards of the Coast |
$6.99
|
In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.95
|
5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth. The conversion guide is 44 pages. In addition to the PDF conversion guide, the same information is included in an alternate excel format, which the author used in his own campaigns. Finally, 11 maps at 70 DPI are included, ready for online use. Grid and no-grid... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Barrow Crypt - Dungeon Master's Guide Appendix
Battlemap
A set of fully detailed battlemaps
Full colour detailed battlemap of the Barrow Crypt map in Appendix B of the 2024 Dungeon Master's Guide
Includes Surface Map (30x40), Level 1 (30x40), Level 2 (20x30)
PLUS:
A pdf with 300dpi images ready for A4... [click here for more] |
Dungeon Masters Guild |
$7.50
|
 The great wizard Typhonidius spent decades collecting knowledge and after all that hard work, he built his lair (as any self-respecting archmage would). However, Typhonidius had enemies, and he felt it would be prudent to be cautious. So, to confuse any would-be assassins, he cast a spell over his lair to make all the inhabitants look like him. Then one day Typhonidius left and never returned. Some... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis form more than a millennium.
Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually... [click here for more] |
Wizards of the Coast |
$4.99
|
Mine - Dungeon Master's Guide Appendix
Battlemap
A set of fully detailed battlemaps
Full colour detailed battlemap of the Mine map in Appendix B of the 2024 Dungeon Master's Guide
Includes Surface Map (50x30), Level 1 (50x30), Level 2 (30x20), Level 3 (40x30), Level 3 with Underdark Caves (40x30)
Includes modified Level 3 Map with... [click here for more] |
Dungeon Masters Guild |
$9.50
|
 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts.
Fourteen maps have been prepared at 70 DPI of key locations. Grid and no grid (or... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Trapped in the dungeons of the Slave Lords!
The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon?
This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules.... [click here for more] |
Wizards of the Coast |
$4.99
|
In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Have your characters ever asked "What did Acererak drink while making the Tomb of Horrors?" Well, now you will have an answer. Hidden in these pages from the Dark Side are the cocktails of classic dark visionaries or just plain evil beings. Enjoy a taste of evil. Some are surprisingly sweet! ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Derro swarm in the Abbor-Alz. The Doomgrinder windmill's blades approach their zenith. Strange sightings in Hardby and rumors of a bandit empire in the mountains have commoners and nobles concerned. The Circle of Eight hopes that the key to averting this disaster can be found in the mysteries of a group of five ancient crypts, the Star Cairns. But first someone has to find the fifth cairn . . . .
Five... [click here for more] |
Wizards of the Coast |
$4.99
|
Assaults on the city of Greyhawk by a vengeful cleric of Iuz have terrified citizens and caused an exodus of residents. If this cleric is allowed to continue her evil plans, Greyhawk will become little more than a ghost town, ripe for picking by the evil cleric's followers.
Volunteers are needed to hunt down the cleric and her cult before she unleashes her undead minions into the streets of Greyhawk... [click here for more] |
Wizards of the Coast |
$4.99
|
![GDQ Bundle [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/505866-thumb140.jpg) This special bundle product contains the following titles. D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps Regular price: $2.95 Bundle price: $2.25 Format: PDF 5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth. The conversion guide is 44 pages. In addition... [click here for more] |
Dungeon Masters Guild |
$14.80 $11.75
|