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Random Dungeon Room Generator

Random Dungeon Room Generator


Every dungeon locale concept you ever need is in this book. The DUNGEON CRUCIBLE BOOK TWO: RANDOM DUNGEON ROOM GENERATOR is a creative dungeon inspiration tool, created specifically for the most recent edition of the world’s first and foremost Fantasy Role-Playing Game (FRPG). This book is designed to perform three tasks: [1] To give you enough ideas to...   [click here for more]
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Classic Modules Today: Evil Tide (5e)

Classic Modules Today: Evil Tide (5e)


In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed...   [click here for more]
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Zelligar's Evil - Fantasy Grounds

Zelligar's Evil - Fantasy Grounds


JUST UPDATED! All maps fully pinned with links to encounters and items. Fantasy Grounds version 3.2.3 campatible! Thirty two years ago, Zelligar the Unknown and Rogahn the Fearless led a mercenary army into the Maerthwatch Mountains to crush their hated enemies - the barbaric Orgahn Tribes - never to be heard from again. It is said that a great treasure is hidden...   [click here for more]
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Escape from the Forge of Dumathoin

Escape from the Forge of Dumathoin


Action and Intrigue Under Mt. Hotenow in the Forgotten Realms! Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how? Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and...   [click here for more]
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Expedition to Undermountain (3.5)

Expedition to Undermountain (3.5)


Expedition to Undermountainis a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many new surprises....   [click here for more]
Wizards of the Coast  $14.99

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The House of the Midnight Violet - Fantasy Grounds

The House of the Midnight Violet - Fantasy Grounds


*This version requires the use of the Fantasy Grounds VTT. Click HERE for the PDF version.* The party is recruited by an innkeeper to recover a flower from a nearby mansion. He is an alchemist and he is running short on his supply of the Midnight Violet. Town rumors warn the party to stay away. But, that's unlikely given that your heros are mighty and brave. While...   [click here for more]
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Guts, Gods & Glory

Guts, Gods & Glory


Guts, Gods & Glory is a Dungeons & Dragons module using the 5e rules. It is designed to be played by three to six players of sixth to eighth level. It takes place in the Sword Coast setting of the Forgotten Realms, specifically the Elturgard region. Changes can be made to make it playable in a nondescript setting. The player characters embark on a perilous journey that will test their...   [click here for more]
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Siege of Deepingdown

Siege of Deepingdown


Zooryn stumbled along the pitch black passage. Even with eyes so accustomed to the dark, he could barely discern anything through his good eye, his other having been swollen shut for some time. He tripped over unseen terrain, barely able to right himself. His stomach lurched, hunger pangs almost making him retch. He was battered, starved, and oh so tired. “Gods below, let me find them,”...   [click here for more]
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Classic Modules Today: I7 Baltron's Beacon (5e)

Classic Modules Today: I7 Baltron's Beacon (5e)


In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof. It consisted of one 32 page booklet and a tri-fold cover with dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters....   [click here for more]
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Gauntlgrym - Forgotten Realms Stock Maps

Gauntlgrym - Forgotten Realms Stock Maps


Elven Tower presents stock maps of the Forgotten Realms. This is a hand drawn map of the City of Gauntlgrym. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. This map in particular pays no attention to scale and accuracy, it portrays the different areas of the city in a conceptual style. The Illustration has a resolution...   [click here for more]
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Dark Redemption

Dark Redemption


An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign. A 2-hour side trek for 5th-6th level characters ...   [click here for more]
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A Hardbuckler Story: The Gates of Madness

A Hardbuckler Story: The Gates of Madness


Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.] Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to be...   [click here for more]
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Dungeon Module TH3: The Temple of Purification

Dungeon Module TH3: The Temple of Purification


Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons. Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair...   [click here for more]
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Kobold Chaos- Marky P's modern classics

Kobold Chaos- Marky P's modern classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session. In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly...   [click here for more]
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REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)


The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
Wizards of the Coast  $4.99

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Gods of the Deep - Adventure Module

Gods of the Deep - Adventure Module


No good deed goes unpunished in Gods of the Deep. Weird fish people think you're their god, and they might just be right. Can you find the cure before you lose your mind? Download Gods of the Deep for a thrilling 6-hour one shot adventure. Giant spiders, evil Drow, and fishy gods await you. Balanced for characters between 3rd – 7th level. In This...   [click here for more]
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Exodus of the Underdark

Exodus of the Underdark


In the isolated reaches of the Silver Marches, local communities have been beset by an increasing number of Underdark denizens. Drow and deep gnome raiding parties steal food and skirmish with local forces. Deep underground the reason for the sudden Underdark incursion becomes clear: the drow have lost the great city of Menzoberranzan. Beset by an outside force, they have retreated to caverns nearer...   [click here for more]
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Classic Modules Today: Sea of Blood (5e)

Classic Modules Today: Sea of Blood (5e)


In 1997, TSR published the adventure named “Sea of Blood” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 64 page book with maps. "Sea of Blood" was the third adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded by...   [click here for more]
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Dungeon Module TH2: A Dangerous Game

Dungeon Module TH2: A Dangerous Game


Disclaimer: Dungeon Module TH2 is one of the three side routes of Dungeon Module TH1. You do not need to play Dungeon Module TH1 to play this but it would make more sense overall. This module ends with the players going back to a location from Dungeon Module TH1. A strange jungle lies deep within the earth. This jungle is the property of one named Duke Zaroff. Zaroff loves hunting all kinds of...   [click here for more]
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Bone Collector's Hoard

Bone Collector's Hoard


Now only 99 cents! Bone Collector’s Hoard Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within. An adventure for...   [click here for more]
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Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure

Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the best "silver" selling adventure, Hand of the Wychlaran. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen...   [click here for more]
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Testing for Initiative - A Level 3 Adventure

Testing for Initiative - A Level 3 Adventure


Testing For Initiative is a 3rd level adventure one-shot designed for 4 or more players. Essentially kidnapped by a mysterious wizard the party has a number of tasks to complete in order to return to their normal lives. This can be quite an unforgiving module, players will have to work together and think hard to make it right through to the end. Hard work is often greatly rewarded however!! Feedback...   [click here for more]
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Map Pack: The Iron Bastion - SI1

Map Pack: The Iron Bastion - SI1


High-Res custom maps for your adventure campaign! This is a collection of high resolution maps for use with The Iron Bastion: Rise of the Blood Watch, but may also be used for your own homebrew games. Included is a nine-page preview book of the maps available and a zip file containing all of the maps in aprroximately 3000x4000 resolution jpg format. There is a Player...   [click here for more]
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Trade of Night

Trade of Night


The idyllic town of Mosstone is a pastoral trading post for merchants to peddle their wares as their caravans make the stop along the trade road. Other than the daily activities of the townsfolk, nothing ever really happens in Mosstone.... until a bandit army suddenly assaults the village one evening, resulting in a mysterious murder and the theft of a holy relic. The brave adventurers are asked to...   [click here for more]
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No Rest for the Dead

No Rest for the Dead


Unlock The Mystery of the Locked Tomb! Hired by the dwarves of Clan Stoneshaft to follow the plans of an assassinated cousin, the party must visit Waterdeep, the City of Splendors, and follow the few clues that a mysterious enemy has failed to destroy. They will find themselves going into the sewers of the city and encounter a gnomish workshop run amok, a hive of spider beasts...   [click here for more]
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Drow of House Kent'tar

Drow of House Kent'tar


Drow of House Kent'tar "Lil Alurl Velve Zhah Lil Velkyn Uss" The cutthroat world of the Dark Elves is described with fear amongst the few surface dwellers that have laid eyes upon it and survived to tell the tale. House Kent'tar is a middle tier house in the hierarchy of the great Drow city, striving to gain power and start rising up in...   [click here for more]
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A Danger at Deepforge

A Danger at Deepforge


Samnall Mac Rand, a dwarven noble, tasks the adventurers with recovering a priceless heat pump. It was taken as a spoil of war by a drow army some years ago. Can the party reach the mine, retrieve the heat pump, and smuggle it through the wilds and back to civilization? A two hour adventure for 3-7 first or second level adventurers, optimized for 5 first level characters. An in-depth review of...   [click here for more]
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The Laughing Horde of Ruin Map Pack

The Laughing Horde of Ruin Map Pack


14 custom, full-size 1"x1" grid battle maps for use with the Laughing Horde of Ruin, Pt.1 campaign book. This pack contains battle maps drawn specifically for both of the dungeons and many of the encounters found throughout the 104 page campaign book. - 2 Taverns - 1 small 2-level Warehouse - 1 small Mountain Pass - 1 Trail Campsite - 1 small Cave - 1 small Ruins Chamber -...   [click here for more]
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The Goblins and the Liars- Marky P's Modern Classics

The Goblins and the Liars- Marky P's Modern Classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition. In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,...   [click here for more]
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The Inheritor's (5e)

The Inheritor's (5e)


A mysterious cavern appears after some strange weather, what lies inside? The Inheritors is a 3-5 hour adventure through a cavern and into some forgotten ruins. Designed for level 4 parties, this adventure provides unique enemies, new magical items, and additional adventure hooks. Accompanying the PDF adventure is a 22mb 11000x4000 pixel HD Map for use in all your online D&D programs....   [click here for more]
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The Covenant of the Convent

The Covenant of the Convent


The Covenant of the Convent is the second in a trilogy of adventures designed for a party of Tier 1 characters. For this module, the party is expected to be comprised of 3rd- or 4th-level characters. If higher level characters are permitted, they will find some of the encounters less challenging and will likely ascend to Tier 2 before playing through the complete trilogy. In this installment of the...   [click here for more]
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Queen of The Drowned Ones: Scaly Wings Above Stormy waves

Queen of The Drowned Ones: Scaly Wings Above Stormy waves


QUEEN OF THE DROWNED ONES: Scaly Wings Above Stormy Waves Introduction: A new peril hangs over the northern seaways. Formations sent by a figure known as The Broken King plunder one sailing ship after another, eliciting the ire of every Waterdhavian merchant in the process. From whence these audacious winged kobolds, scourge of fishermen and traders’ vessels...   [click here for more]
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Grey Mist Peak

Grey Mist Peak


Three powerful magical items have been stolen from the vaults of their wealthy owners: Bloodrazor, the deadly sword; Gildenvaul, the golden shield; and Vandomyr, the mighty longbow. A call has gone out for adventurers to recover the missing items. The only information on the whereabouts of the lost relics comes in the form of a cryptic poem. Will you be the heroes who recover the missing items? This...   [click here for more]
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Battle at the Garden of Horror

Battle at the Garden of Horror


A battlemap setup for the Yestabrod fight for Out of the Abyss. ...   [click here for more]
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Conflict

Conflict


Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient...   [click here for more]
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Gold Rushed

Gold Rushed


The mayor of Middle Yaxley is far more familiar with goblins than anyone in a sleepy farming village should be. There is an ancient dwarf stronghold somewhere up the valley and while the gold that made them rich is now gone, the flow of freebooters looking for it has not. The mayor however knows that there is only one sure way of making gold out of a gold rush… A single-session...   [click here for more]
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Adventures by FishPirate: Gemstones I

Adventures by FishPirate: Gemstones I


All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ...   [click here for more]
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Adventure: The Caves of Kraznycorun

Adventure: The Caves of Kraznycorun


A 4-8 hour adventure for 4-5 characters levels 1-4. The town of Regenbogenstadt is dependent on its mines as a draw for patrons of local businesses but recent disappearances of miners has most too scared to enter. Your players will work for one of the noble families in town to discover the reason for the disappearances. Along the way they might help some local business owners, stop a peasant revolt,...   [click here for more]
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Monstrous Compendium - Forgotten Realm (from A-F)

Monstrous Compendium - Forgotten Realm (from A-F)


This is a 5th edition conversion of the “Monstrous Compendium TSR 2104 MC3 Forgotten Realms Appendix II” from letter A to F. I have left out the monsters already present in the official D&D literature to bring to you many pages of new monsters. These and other lurk within this PDF, waiting for you to unleash them into your own campaign! MONSTERS LIST - Alaghis o Alaghi o Alaghi...   [click here for more]
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Adventures by FishPirate - Supplement III:  The Undervoid

Adventures by FishPirate - Supplement III: The Undervoid


Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ...   [click here for more]
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Into the Darkness

Into the Darkness


It's time to explore the Underdark with these 19 tokens featuring low level (or challenge rating) monsters and NPC you and your group might encounter there. ...   [click here for more]
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Firenewts - A 5e Player Race and Class Archetypes

Firenewts - A 5e Player Race and Class Archetypes


Firenewts are not regarded very well by anyone. Not their neighbors, not adventurers, not the targets of their firery pogroms, not even other firenewts. They are all but multi-universally despised as depraved, vile creatures interested only in perpetuating atrocities on other living things. It is a reputation that is not unearned by any means. Yet it is not the whole story. Isolated due to their...   [click here for more]
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Ingredients Of A Ritual

Ingredients Of A Ritual


A ten day ago a theft took place at the Gatehouse located in the Dawn Pass. The thief was chased into a mine a half day ride from the Gatehouse, along the Eastern side of the Grey Peak Mountains. Adventurers pursued the thief into the mine and found themselves in the middle of a battle that had been fought every day for the last 100 years. An evil entity feasted on the fear and pain. The adventurers...   [click here for more]
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Temple of Pazai

Temple of Pazai


Your help is needed in recovering a Crystal Ball from a fallen High Priestess. A labyrinth and the High Priestess’s minions will do what they can to keep you from reaching the inner temple. A dungeon designed for 4-5 party members of 4th level. ...   [click here for more]
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Trobriand's Scalandicals

Trobriand's Scalandicals


This PDF details a 5th Edition version of the Scalander, as well as variants of it that I've designed such as the Scalentipede, Scalider, Scalawasp and the Scaloctopus. These creatures were designed to be used within Undermountain, but work great in areas like Mechanus or anywhere else magical construct can be found. I've also produced an PDF of a custom encounter table and rumors specific for Undermountain,...   [click here for more]
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The Enemy That I Despise

The Enemy That I Despise


Two ten days ago a theft took place at the Gatehouse located in the Dawn Pass. The Gatehouse is a Zhentarium stronghold that collects a toll from anyone passing through the pass. A Phaerimm named Ursealatrall used his unique powers to start a battle between the Zhentarium guards and the Lord's Alliance knights who were escorting a wagon of ancient books and scrolls to SEER. The Phaerimm used the distraction...   [click here for more]
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ART910 Male Orc Warrior Stock Art

ART910 Male Orc Warrior Stock Art


NEW! INCLUDES BONUS FRONT AND BACK FLAT PERSPECTIVE IMAGES - PERFECT FOR PAPER MINI CREATION! The DM's ART PACK ART910 Male Orc Warrior Stock Art pack provides 8 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. Here's a preview of the images included; These images are...   [click here for more]
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ART256 Female Human Paladin of Torm (Tethyr)

ART256 Female Human Paladin of Torm (Tethyr)


The DM's ART PACK ART256 Female Human Paladin of Torm (Tethyr) Stock Art pack provides 4 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. Here's a preview of the images included; These images are yours to modify and use in your publications. Please do not distribute...   [click here for more]
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ART950 Male Orc Ranger Stock Art

ART950 Male Orc Ranger Stock Art


NEW! INCLUDES BONUS FRONT AND BACK FLAT PERPSPECTIVE IMAGES - PERFECT FOR PAPER MINI CREATION! The DM's ART PACK ART950 Male Orc Ranger Stock Art pack provides 7 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. Here's a preview of the images included; These images are...   [click here for more]
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