Title |
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Price |
An Epic Adventure
They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge?
Taking D&D to the Limit
Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that most... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This product is Adventurers League legal! Code: DDHC-TOA-4
Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"We laughed, we cried... people died... it was great."
"An excellent adventure that focuses on the pillars of exploration and social interaction."
"At this price I consider this a steal."
Scarab of Death is a mystery adventure for a party of 10th level characters. It takes place in the Raging Bull District in Waterdeep (Forgotten Realms) but you can easily adapt... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module.
Compatible with D&D Beyond Maps!
This guide has been very well received by the DMs community. I have gotten great response during the creation of this content.
The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I want to loot Halaster Blackcloak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
|

Three Moons Vault (Vecna Eve of Ruin Chapter 6)
Battlemaps
Includes battlemaps for: Three Moons Vault (60x60, all levels, towers, moon bridge), Cellar (20x20), Dungeon (40x50), Secret Entrance (20x30)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of... [click here for more] |
Dungeon Masters Guild |
$11.50
|
In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
33 maps for Phandelver and Below: The Shattered Obelisk available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire.
This is the gamebook/pdf. For the Fantasy Grounds version, click here.
This is... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction upon the Underdark and the world.
In this supplement to Out of the Abyss, your party will... [click here for more] |
Dungeon Masters Guild |
$3.95
|
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This be safe haven to all traders and customers. Keep your weapons... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Lost Mine of Phandelver - Chapter 4: Wave Echo Cave
GM Resources Pack
Includes battlemaps for: Wave Echo Cave
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.
... [click here for more] |
Dungeon Masters Guild |
$7.99
|
You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE
If you’re running a campaign or string of sessions in the underdark, this supplement is probably a “must have”. - @RealmwarpM
This epic supplement contains 40 new magical trinkets from everyone’s favourite drow-infested... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Advice, maps, cheatsheets, and more for Descent into Avernus: Chapter 3
Chapter 3: Avernus is where the characters are finally plunged into the campaign's namesake, as the training wheels are taken off and they're sent into the desolate steppes of Avernus to save Elturel (and themselves)! Chapter 3 is an infernal hotbed of savage demons and scheming devils, greedy warlords, and unscrupulous... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written.
Changes to existing content:
Enhances the role of the Deepking of Gracklstugh.
Enhances the role of the derro Council of Savants and the Cult of Demogorgon.
Revises and clarifies the roles of the Gray... [click here for more] |
Dungeon Masters Guild |
$9.99
|
5e Solo Gamebooks presents Adventurer's Wanted: Labyrinth of Lies.
This 42-page pdf is a short, deadly solo (DM-less) quest for a single Level 5 PC, or two Level 3 PCs. The emphasis here is replayability. There are several routes through this quest, and if you survive this dungeon on the first attempt, it will be nothing short of miraculous.
The mayor of Ilinvur hires you to explore the caverns... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Underdark Tables (2014 & 2024) for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image (showing 2014 version). Supports Monsters of the Multiverse. Versions using both D&D 2014 and 2024.
Encounters for adventures and campaigns in terrain of the Underdark, underground caverns, dark elf cities, mind flayers, kuo-toa, aboleths... [click here for more] |
Dungeon Masters Guild |
$4.00
|
SOMETHING happened in Hisari. But no one knows what. Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. Explore the underground temple and be the first to unbury its secrets... if you survive to tell the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
„Ein exzellentes Abenteuer… habe es absolut geliebt. Fünf Sterne.“ (Christopher L.)
„Sehr gut gemacht. Fünf Sterne.“ (Bryce K.)
„Ganz ehrlich, das ist ein Juwel…“ (Merric B.)
Ein Stamm Goblins überfällt Reisende auf der Langen Straße und unsere Helden entscheiden sich zu helfen. Nach einer gefährlichen Überlandreise betreten sie einen mysteriösen, verlassenen Tempel, in dem... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating new magic items, and interact with some wickedly fun NPCs. Though designed with Tomb of Annihilation... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 A simple one-page document featuring an updated version of the 2014 Kobold playable species, redesigned to better align with the 2024 Dungeons & Dragons ruleset. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters
Content Warnings: horror (isolation, body)... [click here for more] |
Dungeon Masters Guild |
$5.99
|
"One hell of an adventure!"
"A very fun adventure... very satisfying... Well done!"
"The group had a great time!"
"...very versatile for longer play as well as a fun one-shot"
"We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign."
Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit Annarei's Garden
Encounter... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Gracklstugh Battle Maps Pack
Update: This product has been upgraded from 2K resolution to 4K resolution and now includes a MOD file so you can easily load these battle maps into Fantasy Grounds with preset grids.
Rage of Demons Out of the Abyss supplementary battles maps for Underdark landmarks found in the Darklake District of the City of Blades (Gracklstugh).... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a collection of 26 battle maps that I designed for the Out of the Abyss Module. They can be used for Random Encounters throughout the adventure but can also be used for any other adventure set in the Underdark or a similar subterranean environment.
Features
Underdark Random Encounters
The Darklake Random Encounters
The Silken Paths Random Encounters
Technical Features
Traditional... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Elturel – The Infernal Night is a short adventure (playable in one or two sessions) designed for a party of four 5th-level characters. The module includes guidance on adjusting encounters for parties of three or five characters.
The story takes place primarily in the city of Elturel, in the Forgotten Realms, during the Year of the Valley 1494. It is set just before the events of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Out of the Abyss Terrain Encounters Battle Maps
Are you running Rage of Demons Out of the Abyss or another Underdark adventure? This supplemental set of terrain encounter maps lets your adventurers visualize the strange geography and ecology of the Underdark.
This set includes 4k resolution maps for the terrain encounters found on page 25 from... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Web's Edge (Vecna Eve of Ruin Chapter 2)
Battlemap
Includes battlemaps for: Web's Edge (40x50)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs
Roll20 Ready images of the original maps - drag & drop... [click here for more] |
Dungeon Masters Guild |
$5.50
|
When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain. Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters. Optimized for APL 5. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Gracklstugh Battle Maps Volume 2
Update: This product now includes a Fantasy Grounds Module file with grids Rage of Demons Out of the Abyss supplementary battles maps for Underdark landmarks found in the City of Blades (Gracklstugh).
Locations include:
The Whorlstone Tunnels (series of 5 battle maps with overall reference map)
Great Gates of West Cleft
Themberchaud's... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Blingdenstone Battle Maps for Out of the Abyss (OotA)
Are you running Rage of Demons Out of the Abyss or another Underdark adventure? Bring Blingdenstone to life with this set of 4K resolution battle maps.
Give your adventurers the chance to explore and battle in Blingdenstone, the Underdark svirfneblin city. This battle map set includes 4 locations from Blingdenstone... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 No matter if you play pre-written modules or make your own exciting homebrew worlds, loot is always important! Use the Loot Goblin's Guide to the Monster Manual to give your players exciting new items to craft from the corpses of their enemies.
This booklet includes individual loot tables for the final 1/3 of the Monster Manual, 84 monsters including:
Nagas
Bone Naga
Spirit Naga
Guardian Naga
Nightmare
Nothic
Ogres
Ogre
Half-Ogre... [click here for more] |
Dungeon Masters Guild |
$3.99
|
DARE TO UNEARTH THE SECRETS OF A LEGENDARY CURSE
A group of adventurers is tasked to uncover the truth behind a mystery that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic.
Failure may crush all hope for one of their allies, while success may also bring upon the wrath of an ancient order of zealots. Can the party solve... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Wreck of the Lambent Zenith (Vecna Eve of Ruin Chapter 3)
Battlemap
Includes battlemaps for: All levels of Wreck of the Lambent Zenith (30x50)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs
Roll20 Ready... [click here for more] |
Dungeon Masters Guild |
$9.50
|
 Agrettanui! The titanic dragon turtle with a town built on its back has made the transit from the Sword Coast to the Shining Sea and back for longer than any now remember. Aboard it travel all manner of passengers, from haughty aristocrats to the humblest of stowaways.
On this journey, the Calim Casino, gambling den extraordinaire, is in full swing, with fortunes won and lost. But when a daring heist... [click here for more] |
Dungeon Masters Guild |
$3.99
|
NEW YEAR'S Update
We just released the biggest Jarlaxle's Bag of Everything update to date. The New Year's Update brings welcome balance to an already fan-favorite book. Player options are scaled perfectly with those listed in Tasha's Cauldron of Everything and adds new features. It also streamlines several rules, clarifies optional features, and ties into other... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat.
A Small Problem... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool, the strange... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Bring your Darklake random encounters to life with this battle map pack
Update: This product now includes a Fantasy Grounds Module file with grids plus JPG and PDF versions of each map (grid & no grid) Are your adventurers delving through the Underdark and crossing the Darklake in Rage of Demons Out of the Abyss (or any other Dungeons & Dragons adventure)?... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Out of the Abyss, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Underdark campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|

Death House (Vecna Eve of Ruin Chapter 5)
Battlemaps
Includes battlemaps for: All house levels (20x20), Dungeon levels (30x30), Haunted Rooms (20x20, 20x10, 10x10)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 &... [click here for more] |
Dungeon Masters Guild |
$9.50
|