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The Crypt of the Red Eagle

The Crypt of the Red Eagle


Members of the Lords' Alliance ride daringly into the town of Redwater, bypassing all social and economic distractions and charging directly toward Grendar Mansion. All of them are part of a special force that has been sent to apprehend the infamous warlock, Mordai, at his home and lair on the outskirts of town. The estate sits on a hill just ahead of them, a nicely renovated structure that gives...   [click here for more]
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Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)


"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread upon the...   [click here for more]
Wizards of the Coast  $9.99

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N5 Under Illefarn (1e)

N5 Under Illefarn (1e)


A Curse Is on the Land Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle. Except...   [click here for more]
Wizards of the Coast  $5.00

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REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)


The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
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FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)


Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
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A4 In the Dungeons of the Slave Lords (1e)

A4 In the Dungeons of the Slave Lords (1e)


Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules....   [click here for more]
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The Jade Hare (Basic)

The Jade Hare (Basic)


Long ago the wisdom of the Prophet, Al-Kalim, came to the village of Dar el-Tamyya, and taught the folk to disregard their idols of old. But they kept one, to remember their ancient past and the wisdom of their ancestors. They also kept it because they believed it to be magical, blessed to protect the village form harm. Now the idol has been taken. Yesterday a small band of goblins raided Dar el-Tamyya,...   [click here for more]
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Axe of the Dwarvish Lords (2e)

Axe of the Dwarvish Lords (2e)


The rediscovery of an artifact forged at the dawn of time signals an age of strife and opportunity! The dwarven clans are in chaos, and a powerful host of goblins stands poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords?one of the most powerful weapons ever created by the dwarven race?holds the key to ultimate victory against the massing humanoids. Can...   [click here for more]
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Reverse Dungeon (2e)

Reverse Dungeon (2e)


See how the other half lives! Herpulh the goblin heard a knock-knock-knocking in the upper corridor?those nosy explorers have found the secret entrance to the goblin den! Herpulh must hurry to warn the tribe. If the invaders cut him off at the pass, there will be no means of stopping their mad advance into the lair! Welcome to Reverse Dungeon, the adventure where everything is...   [click here for more]
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DLQ2 Flint's Axe (2e)

DLQ2 Flint's Axe (2e)


Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces. Or was it? Now, rumors are circulating that Flint's axe has been seen around Hillhome. It is up...   [click here for more]
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The Star Cairns (2e)

The Star Cairns (2e)


Derro swarm in the Abbor-Alz. The Doomgrinder windmill's blades approach their zenith. Strange sightings in Hardby and rumors of a bandit empire in the mountains have commoners and nobles concerned. The Circle of Eight hopes that the key to averting this disaster can be found in the mysteries of a group of five ancient crypts, the Star Cairns. But first someone has to find the fifth cairn . . . . Five...   [click here for more]
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In the Wake of Rage

In the Wake of Rage


ALSO AVAILABLE for Fantasy Grounds from the talented Rob Twohy here After the Rage of Demons ends and the threat of the demon lords is addressed, how have the Forgotten Realms changed? During their time in the Underdark, the demon lords and their servants unleashed great chaos and horrific destruction. Villages fell, alliances shattered and numerous societies...   [click here for more]
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ART101 Beholder Stock Art

ART101 Beholder Stock Art


The "Eye-conic" Villian now available to use in your next DM's Guild project! The DM's ART PACK ART101 Beholder Stock Art pack provides 6 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. These images are yours to modify and use in your publications. Please do not distribute the images...   [click here for more]
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Classic Modules Today: X4 Master of the Desert Nomads (5e)

Classic Modules Today: X4 Master of the Desert Nomads (5e)


In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The Isle of Dread,...   [click here for more]
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The Witchfire Curse

The Witchfire Curse


The Witchfire Curse Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft.  Now as the first harvest approaches there are signs that something is amiss.  The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul.  The town’s folk suspect that the accursed blight is the work...   [click here for more]
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Journey to The Crystal Keep

Journey to The Crystal Keep


Journey to the Crystal Keep is an adventure module made for 3-5 1st level characters. It is designed to last a few sessions, roughly 6-8 hours of play. This module is designed with Old-School gaming in mind, plenty of dungeon crawling, dangerous hazards and enemies, as well as puzzles and social encounters that new players and veterans alike will appreciate. This module contains the three...   [click here for more]
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M2/MSOLO2 Maze of the Riddling Minotaur (Basic)

M2/MSOLO2 Maze of the Riddling Minotaur (Basic)


An expert set solitaire adventure. For a long time you have heard legends about the Island of Vacros; when you were only a child, the stories about evil minotaurs were used to scare you into behaving. Now you are grown, and you no longer believe children's stories. But King Trueon of Cathos is worried: his daughter Princess Lydora has been kidnapped, and he has found clues that she has been taken...   [click here for more]
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No Peace with Kobolds - The Duergar Slave Pits

No Peace with Kobolds - The Duergar Slave Pits


Survivors of the attacks on Greenest attempted to establish a new village far from the clutches of the Dragon Cult.  Little did they know that their new home was located next to a new entrance into the Underdark.  An uneasy truce is then threatened when the kobold leader Kignos, along with the entire town council of Greyrun, is taken prisoner by Duergar slavers.  The soon to be signed peace treaty...   [click here for more]
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The Parched Moss

The Parched Moss


Tired after a long journey, you are about to sit down for your well-deserved dinner, when a familiar face shows up at your table. You know why she asks you to do her a favor, but you wonder if you are ready for the task. “Since when does the prey chase the predator?” ***** Thanks to all who have downloaded the 1st adventure that I wrote (The Withered Rose). This...   [click here for more]
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The Blood Moon and What lays beneath

The Blood Moon and What lays beneath


The extremely late next Blood Moon adventure as always made for 3 PCs,  ...   [click here for more]
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A Dozen Cavern Maps

A Dozen Cavern Maps


Do you need a cavern map for your next game, or do you need one for your next publication on the DM Guild? This map set has you covered! These maps are free to use in your own DM Guild products, as long as you credit the artist, B Simon Smith. This set has 12 different cavern maps, each one has three versions: - A publication version, complete with bleed for print-on-demand titles. - A...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D.  Check out episode 286 (August 28, 2017), beginning at 43:20.  Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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Adventure Bundle 2017

Adventure Bundle 2017


Does your party need a revamp? Are your adventures getting old and worn out? If so then this is for you!! This bundle includes 2 party adventures, NPC descriptions, one chaotically delightful one shot (with character descriptions included) and loot options to hand out as you wish! Keep your party adventuring and happy for the next year with this bundle! This bundle would also make an excellent Wintertide...   [click here for more]
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Phandalin 023 Return of the Redbrands

Phandalin 023 Return of the Redbrands


   Phandalin- Return of the Redbrands is the 3rd adventure in the new series that started with the module The missing Miners.  The adventure builds upon the updated town described in the adventure Return to Phandlain, which details an updated town several months after the starter set Lost Mines of Phandelver.  Neither adventure is necessary to...   [click here for more]
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Os Koross - The City of Immortals

Os Koross - The City of Immortals


This is a bundle for the city of Os Koross, the City of Immortals. Inside you will find two custom created maps, one with and one without location descriptions. Next, you will find two pages of information about the city, the first being a general description, imporant people and their purpose inside the city, and general lore/info. On the second page you will find a total of 10 quests with descriptions,...   [click here for more]
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The Demiplane of Doors

The Demiplane of Doors


The Demiplane of Doors is a 100+ room dungeon crawl set in a unique demiplane where each dungeon room randomly connects to the next, resulting in an unpredictable adventure. I've also created another detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous underground temple, the more insanity they face (complete with color dungeon maps and original illustrations)...   [click here for more]
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A Small Problem

A Small Problem


A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat. A Small Problem...   [click here for more]
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LHoR - Kiss of the Viper: Chapter 4

LHoR - Kiss of the Viper: Chapter 4


The continuation of the Laughing Horde of Ruin: Kiss of the Viper adventure campaign. Kiss of the Viper: Chapter 4 picks up where chapter 3 leaves off and takes a group of level 4 characters through the next part of the story. Chapter 4 - The party will have to traverse the ruins of the dwarven city, avoiding hazards and battling the horrors that lurk there, to uncover...   [click here for more]
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D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven


5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This is...   [click here for more]
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Eberron Solo Adventure: The Saviour of Sharn

Eberron Solo Adventure: The Saviour of Sharn


Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics during...   [click here for more]
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Leilon: The Kobold Necromancer

Leilon: The Kobold Necromancer


Leilon: The Kobold Necromancer is the 16th Leilon adventure following up on the last adventure, Leilon: The Noble Reception.  This module sends the PCs back to the hills outside the town to deal with the threat of the kobolds from the old mines.  The PCs discover what is behind the kobold's ability to control undead.  They also get the first look at the next adventure Leilon: The Demon Mines, which...   [click here for more]
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One by One, They Vanish

One by One, They Vanish


One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.  Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst...   [click here for more]
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Mad Mages of Undermountain

Mad Mages of Undermountain


MAD MAGES OF UNDERMOUNTAIN Are you a DM planning your adventurers' next delve into Undermountain? Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map. It also includes: Descriptions of...   [click here for more]
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Kraul Playable Race

Kraul Playable Race


A playable race for Guildmasters’ Guide to Ravnica Despite their past as lowly laborers, the kraul are on the rise in the Golgari swarm. Feedback is strongly encouraged as we intend to include this race in the forthcoming adventure The Felicity Triskelion, which picks up after the events of The Palace of Pain's Pleasures. I have set this to pay what you want...   [click here for more]
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The Felicity Triskelion

The Felicity Triskelion


This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Felicity Triskelion click here Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira. To...   [click here for more]
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Ravenloft: Dreams of Dust

Ravenloft: Dreams of Dust


Obsessive love turned toxic, love that covers everything, love that stick to you forever, love that forgets everything else. This is a tale of such a love affair. You are the next ones to be embroiled in this one-sided love affair that could only take place beyond the Mists. This 9-15 hours adventure set in Ravenloft is best played with a group of 4-6 characters of level 4-6 (optimized for level 5s)....   [click here for more]
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Minions of Vulkoor

Minions of Vulkoor


In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron. Minions of Vulkoor...   [click here for more]
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The Way of the Unshackled Mind

The Way of the Unshackled Mind


Psionics are well known throughout the world as one of the most powerful and rare skills one can possess. One only has to look at the devastating psionic prowess of the Githzerai monks or the mind-altering powers of the Illithid Mystics to know that one can use psionics to build entire empires out of nothing. For the rare individuals who wish to push their psionics to the next level, there...   [click here for more]
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The Drider's Revenge - Menzoberranzan Excursion Act 1

The Drider's Revenge - Menzoberranzan Excursion Act 1


Delve into internal drow politics and uncover the dark history between House Freth and House Auvryndar in this 8-hour tier 3 adventure connected to Waterdeep: Dungeon of the Mad Mage.   The Drider’s Revenge is the first segment of a trilogy that weaves intrigue into the conflict between the drow houses Freth and Auvryndar in Waterdeep: Dungeon of the Mad Mage. It...   [click here for more]
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Backgrounds & Origins: Book Two

Backgrounds & Origins: Book Two


Back for another round of potential origins stories for your characters! Now that you rolled up your character… What’s their backstory going to be? Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds...   [click here for more]
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Clegg's Cadaver Emporium: A Fully-Stocked and Creepy Shop

Clegg's Cadaver Emporium: A Fully-Stocked and Creepy Shop


Clegg’s Cadaver Emporium is a stocked and ready shop to send your players while on their next spending spree. Clegg specializes in creating unique items and surgical implants out of monster cadavers. He’s a one-of-a-kind creep who your party will remember for the rest of your campaign. Step right in to discover: 10 gut-churning magic items 7 surgical implants A...   [click here for more]
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Paladin: Oath of Defense

Paladin: Oath of Defense


Respect those who stand next to you, shield and protect those who stand behind you, and smite those who stand against you. These are the ideals of the brave Paladins who swear the Oath of Defense. ...   [click here for more]
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The Half-Dead

The Half-Dead


Ever wanted to play a skeleton, ghost, or zombie character, but your DM/GM was like "No. There aren't any balanced undead races"? Introducing the Half-Dead, a race of pseudo-undead that are the result of horrible magical diseases or magical accidents (diseaes included in the pdf). The subclasses are The Fleshless (skeletons), The Boneless (ghosts), and The Brainless (Zombies). So whether you are prepping...   [click here for more]
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The Beshma Brother's Foraging Guide

The Beshma Brother's Foraging Guide


Hello and welcome to the wonderful world of The Beshma Brother's Foraging Guide, where magic can be found at its very literal roots. Eat, collect and grow over fifty magical crops and ores from every environment you can think of. Add new feats to your character's skillset, with three discovered by the Beshma Brothers to help aide them with their discoveries around the globe! This is our...   [click here for more]
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Monster Loot – Waterdeep: Dungeon of the Mad Mage

Monster Loot – Waterdeep: Dungeon of the Mad Mage


I want to loot Halaster Blackcloak! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these...   [click here for more]
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Feyforged Art Pack

Feyforged Art Pack


Within this art pack you will be getting eight full-color PNGs of the character pieces artist Marcel Budde procuded for our book WARFORGED!: The Feyforged - A Warforged Variant. It contains the frost, wave, fire, earth, stone, air, shadow, and starforged character pieces. Want to add some kickass elemental heroes to your next DMs Guild product - then we got you covered!  ___________________________________________________________________________...   [click here for more]
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Delivered Unto Evil

Delivered Unto Evil


A parcel delivery takes a dark turn and the recipients are left desperate trying to rescue the parcel. To alleviate this complication, the characters will look for the package and the first adventurers hired to deliver it. A likely quest for a group of heroes, but something feels strange. Why is this parcel so valuable? Why did these recipients insist that the parcel be delivered to them intact and...   [click here for more]
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The Lost Hammer of Brew PDF

The Lost Hammer of Brew PDF


This adventure is designed for 1st level players and taking them to level 4 by the end. It should last for two 4 hour sessions. A good start to a campaign! I feel like there might be a sequel coming within the next few months as well. Fantasy Ground Mod can be found at https://www.dmsguild.com/product/320635/The-Lost-Hammer-of-Brew Great Stagg Trading Post was a once well-known stop on the Manticore...   [click here for more]
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The Succession of Queens

The Succession of Queens


The Succession of Queens Challenge your tier one team to complete a simple job which just might turn into the fight of their lives!  This module features: Compelling storyline Comprehensive Maps New Magic Items Imaginative takes on several classic monsters Play as part of a series of modules set on the fabled island of Kairdomak (see my other listings), or easily plug-and-play...   [click here for more]
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Short Solo Adventure Bundle 1 [BUNDLE]

Short Solo Adventure Bundle 1 [BUNDLE]


This special bundle product contains the following titles. D&D Solo Adventure: Labyrinth of Lies Regular price: $3.99 Bundle price: $2.88 Format: PDF 5e Solo Gamebooks presents Adventurer's Wanted: Labyrinth of Lies. This 42-page pdf is a short, deadly solo (DM-less) quest for a single Level 5 PC, or two Level 3 PCs. The emphasis here is replayability....   [click here for more]
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