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Dungeon 1

Dungeon 1


A map of a random Dungeon drawn on various textures. Created using GIMP 2.8 Size: 5475x3675 pixels Resolution: 300 ppi Formats included: PDF, PNG, JPEG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Dungeon 2

Dungeon 2


A map of a random Dungeon drawn on various textures. Created using GIMP 2.8 Size: 3675x5475 pixels Resolution: 300 ppi Formats included: PDF, PNG, JPEG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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The South Gate

The South Gate


A map of the South Gate to a Dwarf Kingdom. Created using GIMP 2.8 Size: 3675x5475 pixels Resolution: 300 ppi Formats included: PDF, PNG, JPEG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Bear Cave

Bear Cave


A map of a cave 3 hours march north east of the Traveller's Rest Inn. Created using GIMP 2.8 Size: 3675x5475 pixels Resolution: 300 ppi Formats included: PDF, PNG, JPEG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Dungeon 3

Dungeon 3


A map of a random Dungeon drawn on various textures. Created using GIMP 2.8 Size: 3675x5475 pixels Resolution: 300 ppi Formats included: PDF, PNG, JPEG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Dungeon 4

Dungeon 4


A map of a random Dungeon drawn on various textures. Created using GIMP 2.8 Size: 3675x5475 pixels Resolution: 300 ppi Formats included: PDF, PNG, JPEG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Dungeon 5

Dungeon 5


A map of a random Dungeon drawn on various textures. Created using GIMP 2.8 Size: 3675x5475 pixels Resolution: 300 ppi Formats included: PDF, PNG, JPEG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Out of The Abyss: Underdark Path Map Pack vol.01

Out of The Abyss: Underdark Path Map Pack vol.01


Out of The Abyss: Underdark Path Map Pack vol.01 contain 5 types of paths based on underdark endless caves. An option without grid an with grid. All maps were made for 5ft resolution, as recomended for Roll20 and has it resolution printed with the art. This map pack is include 14 JPG images, compacted in a .rar file. To extract the images from the file you should use WinRar...   [click here for more]
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The Sepulchre

The Sepulchre


A map of a Sepulchre. Variants showing two hidden rooms included. Created using GIMP 2.8 Size: 3675x5475 pixels Resolution: 300 ppi Formats included: PDF, PNG, JPEG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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The Outpost Map Package

The Outpost Map Package


The Outpost Map Package This product is a full-color recreation map pack of The Outpost. This Dungeon is featured in the Adventures League adventure The Riddle of the Raven Queen. It is located in the Cormathyr Forest. The Phorkyryl drow from Menzoberranzan uses this outpost to make raids on the elf village of Dripping Leaves. If you plan on running this adventure this is a must-have...   [click here for more]
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Iconic Encounters X8 - Drums on Fire Mountain

Iconic Encounters X8 - Drums on Fire Mountain


A complete set of digital maps (72 DPI) of the encounters of the iconic adventure X8 - Drums on Fire Mountain. Ideal for use with virtual tabletops Both with and without-grid versions included Examples of the 10 maps included: ...   [click here for more]
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Beholder Paper Miniature

Beholder Paper Miniature


This beautiful Beholder (including a ‘Xanathar’ skin from Wizards of the Coast’s Waterdeep: Dragon Heist) is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures) FILE DETAILS Scale: 25mm-32mm Format: Print-ready...   [click here for more]
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Cloaker Paper Miniature

Cloaker Paper Miniature


This smothering Cloaker is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures) FILE DETAILS Scale: 25mm-32mm Format: Print-ready interactive PDF* Suggested: For best results, use Glossy Photo paper (65lbs.) *If you have any issues...   [click here for more]
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Trobriand's Scalandicals

Trobriand's Scalandicals


This PDF details a 5th Edition version of the Scalander, as well as variants of it that I've designed such as the Scalentipede, Scalider, Scalawasp and the Scaloctopus. These creatures were designed to be used within Undermountain, but work great in areas like Mechanus or anywhere else magical construct can be found. I've also produced an PDF of a custom encounter table and rumors specific for Undermountain,...   [click here for more]
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Gold Rushed

Gold Rushed


The mayor of Middle Yaxley is far more familiar with goblins than anyone in a sleepy farming village should be. There is an ancient dwarf stronghold somewhere up the valley and while the gold that made them rich is now gone, the flow of freebooters looking for it has not. The mayor however knows that there is only one sure way of making gold out of a gold rush… A single-session...   [click here for more]
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Dungeon Module TH1: In the Eye of the Goddess

Dungeon Module TH1: In the Eye of the Goddess


The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved. In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel. This module...   [click here for more]
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Dungeon Module TH2: A Dangerous Game

Dungeon Module TH2: A Dangerous Game


Disclaimer: Dungeon Module TH2 is one of the three side routes of Dungeon Module TH1. You do not need to play Dungeon Module TH1 to play this but it would make more sense overall. This module ends with the players going back to a location from Dungeon Module TH1. A strange jungle lies deep within the earth. This jungle is the property of one named Duke Zaroff. Zaroff loves hunting all kinds of...   [click here for more]
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The Accursed Tower - Conversion Notes to 5th Edition

The Accursed Tower - Conversion Notes to 5th Edition


This document contains conversion notes to convert monsters, magic items and traps from The Accursed Tower (2nd Edition) module to the D&D 5th Edition rules. Note that you must have the original hard copy or digital version of the module (digital version available on DMs Guild) to make use of these conversion notes. Any suggestions for improvements gratefully received; please note in comments...   [click here for more]
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Dungeon Module TH3: The Temple of Purification

Dungeon Module TH3: The Temple of Purification


Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons. Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair...   [click here for more]
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Classic Modules Today: L3 Deep Dwarven Delve (5e)

Classic Modules Today: L3 Deep Dwarven Delve (5e)


In 1999, Wizards of the Coast published the module named “Deep Dwarven Delve” with the module code “L3”. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Lakofka found the manuscript and brought it...   [click here for more]
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Hidden Races:  Gissht

Hidden Races: Gissht


An enigmatic new playable race suitable for any campaign setting. Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively...   [click here for more]
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White Women

White Women


The White Women, also known as the handmaidens of Death serve to bring the Dying into Death’s Domain. They appear in numbers of 1d6 or less when a creature is struggling to hold life in its grasp, they also seem to congregate on battlefields or near places of execution. The white women have successfully taken thousands, and hundreds more of those who were not dying, however tried to prevent...   [click here for more]
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Holy Avengers:  Unique Paladin Blades

Holy Avengers: Unique Paladin Blades


The Holy Avenger is the iconic weapon that every paladin aspires to wield. In this short booklet you will discover everything you need to create a unique holy avenger weapon for your paladins. - Prophecy generators which can be used to generate epic, and cryptic, quests to prove a paladin's worth to the gods. - Unique name generators to make ever holy avenger special. - Stacking power sets...   [click here for more]
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Classic Modules Today: B7 Rahasia (5e)

Classic Modules Today: B7 Rahasia (5e)


In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1...   [click here for more]
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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility...   [click here for more]
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The Visionary class

The Visionary class


"Visionaries are seekers of the truth, looking out into the cosmos in the hope of finding glimpses of the future. They devote their lives to the pursuit of hidden knowledge, to finding that which has been lost, and to uncovering the truths hidden by the passage of the ages. Through the magic of visions, dreams and the stars, the visionary seeks to perceive what is to come, and even to manipulate...   [click here for more]
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Dungeon Module TH4 Tower of Xandlexa

Dungeon Module TH4 Tower of Xandlexa


Small Disclaimer: Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separate or together with the other adventures in the series. The Adventure: You have been hired to loot the treasure within the ever-changing tower of Xandlexa, a powerful...   [click here for more]
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Primal Path: The Path of the Shaman

Primal Path: The Path of the Shaman


A part-time religious specialist with special skills for dealing with the spirit world… [Shamans help their] community by healing, by divination, and by directing supernatural powers against enemies. -John H. Bodley, Cultural Anthropologist Not every tribesman is best suited to serve their people through might alone. The Shaman is a prime example of this, enriching...   [click here for more]
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Lands of Blackspire - Monsters - Volume Two

Lands of Blackspire - Monsters - Volume Two


Looking for some new monsters to play/use in your games? Six new monsters Kamara, Wendigo, The Corrupted, Tainted Bear, Spriggan, Ancient Spriggan. Please enjoy, review and give feedback on how I can improve. ...   [click here for more]
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Underdark Races

Underdark Races


Optional player character races inspired by the Rage of Demons Campaign Setting. There are opportunities for out of the ordinary player race options because of the unorthodox companions, and eclectic series of allies encountered along the way in this campaign setting. The player character races contained within include: Derro, Kuo-Toa, Myconid, and Quaggoth. There are additional feats included for...   [click here for more]
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Adventures by FishPirate - Supplement III:  The Undervoid

Adventures by FishPirate - Supplement III: The Undervoid


Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ...   [click here for more]
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Trade of Night

Trade of Night


The idyllic town of Mosstone is a pastoral trading post for merchants to peddle their wares as their caravans make the stop along the trade road. Other than the daily activities of the townsfolk, nothing ever really happens in Mosstone.... until a bandit army suddenly assaults the village one evening, resulting in a mysterious murder and the theft of a holy relic. The brave adventurers are asked to...   [click here for more]
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The Lost Places: Iron Keep

The Lost Places: Iron Keep


First the bandits attacked then the Roc carried away the guide. Since then you have blindly followed the camels hoping that their instincts would lead you to water or help of some kind. You and your friends are lost in a sea of sand. Plodding along in the shadow of the camels and doing your best to stay alert. Ahead the heat shimmers take shape. This time it is a castle. Blinking away the dryness...   [click here for more]
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The Thing in the Glen

The Thing in the Glen


Our heroes are sent to find a missing band of rangers. After discovering the source of the attack on the rangers' camp our heroes brave a climb into the mountains, battling foes and nature alike, and find the lair of the Thing in the Glen. Can the adventurers overcome these obstacles and avenge the rangers? A 3-hour adventure for characters of second or third level. This adventure includes: -...   [click here for more]
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Troll Freaks

Troll Freaks


The Monster Manual entry for trolls indicates that a troll which lives an unusual life may become an unusual troll. This document includes nine templates that can be added to any troll (or, really, any living creature that regenerates) to make them unusual. ...   [click here for more]
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El Trotamundos (clase)/ The Wanderer (class)

El Trotamundos (clase)/ The Wanderer (class)


Nueva Clase: El Trotamundos Estos buscavidas ingeniosos y versátiles personifican al espíritu de la aventura. Aunque no son tan físicamente poderosos como el Luchador ni están tan específicamente entrenados como el Pícaro, esta nueva clase confía en el poder de la inteligencia y de la suerte para superar todos los obstáculos. La clase intenta...   [click here for more]
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The Dwelling of Dortho

The Dwelling of Dortho


A stirge themed dungeon for characters from level 3 to 5. Easily add it to any underdark adventure. ...   [click here for more]
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Barbarians Path - Path of The Witchdancer

Barbarians Path - Path of The Witchdancer


In this booklet i have added a warhammer fantasy inspired class. The oreginal witch elves of dark elves faction. Warhammer’s tone and setting being what it is does, does not fit in most settings expeciali in Dungeons & Dragons world. It was my wish to introduce the concept of battle crased barbarian woman that does not focus on animalistic side of barabarian. Being more simmular to frienzied...   [click here for more]
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Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure

Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the best "silver" selling adventure, Hand of the Wychlaran. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen...   [click here for more]
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The Hoarfrost Journeys: A Fantasy Grounds Adventure Bundle

The Hoarfrost Journeys: A Fantasy Grounds Adventure Bundle


*This product is the Fantasy Grounds version of the best "silver" selling adventure bundle, The Hoarfrost Journeys. Have you always wanted to try your hand at being a Dungeon Master with Fantasy Grounds? If so, this bundle is for you. Each of the included adventures plays in about two hours, making the Hoarfrost Journeys a great place to start your Fantasy Grounds DMing...   [click here for more]
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The Caverns of Glass

The Caverns of Glass


The Caverns of Glass is a short, old school style adventure for 4 4-6th level characters set in mysterious caverns, deep in the heart of a mountain once used by a powerful wizard for dark, magical experiments. The adventure is brief and intended for experienced DMs to use within their existing campaigns as a side trek or specific, short adventure so has been written in an open style to allow for easy...   [click here for more]
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Darkness Domain Cleric

Darkness Domain Cleric


In the darkness of the night, the fear of all creatures is brought forth. The gods of night and darkness have heard your call, and wish to grant you their blessing...perhaps you will accept? Join the ranks of the Darkness Domain Clerics, and hunt down those who would trespass in the realm of shadows! The cleric of darkness is a counterpart to the cleric of light, echoing and opposing many...   [click here for more]
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Gaunts : A New Monster

Gaunts : A New Monster


Gaunts: A new breed of Monster. Victims of a terrible curse and disease, Gaunts have been corrupted into something wholey evil. There are many different types of Gaunt but they all come from the same source. This file includes rules for the Gaunt curse and 4 different monster stat blocks with original art. EXPANSION I intend to add extra Gaunt types, art and...   [click here for more]
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Temple of Pazai

Temple of Pazai


Your help is needed in recovering a Crystal Ball from a fallen High Priestess. A labyrinth and the High Priestess’s minions will do what they can to keep you from reaching the inner temple. A dungeon designed for 4-5 party members of 4th level. ...   [click here for more]
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Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)

Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)


Storm King's Thunder Map Pack 1 This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations: Amphail (40x40) - a trio of hill giants attack the town of Amphail...   [click here for more]
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Tricks Without Treats, A Faerun All Hallows Eve

Tricks Without Treats, A Faerun All Hallows Eve


Follow us at @perilous_prints and like us on facebook! The sequal to the Happy Easter Sourcebook, this twisted book of ghoulish creatures and fiendish spooks is the perfect Halloween rescource for a night full of wicked tricks. This short book includes everything you need to run a tense, rewarding, and devious dungeon full of character and steeped in lore. This book includes: 8 Halloween Creatures,...   [click here for more]
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Cavern of the Damned (5E)

Cavern of the Damned (5E)


As you slowly open your eyes the world seems out of focus. The room dips and sways sharply as you raise yourself up off the ground, your arms shaking under the weight of your own body. As the blur twists and bends in reaction to your ear-splitting headache, you sense the taste of dried blood and dirt on your lips. The chamber comes in to better focus as you stagger to your feet, and...   [click here for more]
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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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The Society of Brilliance's Guide to the Underdark: The Umber Hulk

The Society of Brilliance's Guide to the Underdark: The Umber Hulk


The Society of Brilliance are a sect of highly intelligent monsters based in the Underdark, who've made it their goal to try and solve the problems the Underdark faces. One such problem is a lack of information. Many visitors from the surface have been descending into the depths as of late, but don't seem to know much about the Underdark, and as such get themselves into quite a bit of danger. As the...   [click here for more]
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Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2. Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular...   [click here for more]
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