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THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 04
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Adventure through dark caverns with these new Ooze stat blocks and an Oozling playable race! Whether you're looking for a cute Ooze to join your party or a terrifying new monster for an underground combat, this is the supplement for you. Monsters range from CR 0 to CR 5. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread upon the... [click here for more] |
Wizards of the Coast |
$9.99
|
Cult of The Glutton Laogzed Ascendant
A temple once devoted to Solonor Thelandira deep in the elvish lands has been taken over by troglodytes during troubled times. Whilst the heroes of the realm were fighting elsewhere, a dark, abyssal evil was summoned into being. Can the characters purge the evil from the once sacred shrine? Will they be devoured by The Glutton?
A 3-5 hour Dungeons... [click here for more] |
Dungeon Masters Guild |
$4.95
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Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Travel to the eternity!
Inside this adventure, you will find eight underworld encounters with story and strategy, which heroes may face on way to great artifact of Erebos - Mastix Whip.
Also you will see new mechanic of "disturbance", which you can use in any adventure, where characters investigating some secret place with habitants, who don't like intruders.
It's fifth adventure from series about... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Paladins charge in vanguard, Rogues sneak around in the shadows, and mages of all types sling spells of incredible power. But what about those who have a different perspective on life?
Meet the Shaman, a class dedicated to mastering the primal powers of the multiverse! A fully developed and unique class that will allow you to create a truly one of a kind character!
With three subclasses... [click here for more] |
Dungeon Masters Guild |
$2.00
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Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape.
Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
Are you ready to turn the tables and enact a devious ambush against drow slavers? Do you want to visit a tavern run by an illithid? Have a run in with a dwarf battlerager? This is your chance!
The simmering conflict... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death?... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Graveyard of Col Fen is an abandoned cemetery located in a deserted precinct of Ravnica's Undercity, a gloomy and terrifying place distorted by necromantic energies...
But it is also the place in which the Magewright's Stone, lost artifact of forgotten eras, can be found! And your Guild craves it above all...
The Stone in the Graveyard is a fast, combat-oriented adventure for four... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is the follow-on adventure to the module Phandalin: Return to Phandalin, which provides an updated town several months after the events of the starter boxed adventure Lost Mines of Phandelver. In this module, the PCs are once again asked to help Gungren the dwarf in defending the mines.
Kuo-toa have come from the underground lake and attacked... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An adventure for four to seven 3rd-level characters
All of the silver in Daggerford has gone missing. The characters are directed to the Silver Flood Inn—whose owners might just know where to find the precious element. The adventure leads them first to the legendary Sword Hills and then deep into a lost mine.
In additon to a classic crawl through the Underdark, this module contains an optional... [click here for more] |
Dungeon Masters Guild |
$1.99
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Need a Room descripotion? Need a Door? Need dozens and dozens of them? Then this module has you covered.
This Fantasy Grounds module can be used to create more than 44 Trillion unique descriptions that combine room and doors. To be exact - 44,285,477,827,500 combinations.
Absolutely crazy I know! I figured when I started I could come up with 1... [click here for more] |
Dungeon Masters Guild |
$2.95
|
faded and tattered journal recovered from the tomb of the Tempest Mage alluded to The Donum Vitae, a tome containing a ritual capable of reversing the curse of undeath. A powerful and influential family in Mulmaster has a strong interest in magic of this type. This adventure follows the events of CCC-CIC-04 Best Friends Forever. This is an Adventurers League Approved adventure provided through the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An endless labyrinth of possibilities.
The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet. And there, to their ultimate bafflement, they discover … what?
This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor. This resource will always help you, and energize your own ideas, whenever... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Travel to the fire!
Inside this adventure, you will find eight volcano encounters with story and strategy, which heroes may face on way to great artifact of Purphoros - Akmon Hammer.
Also you will see new mechanic of "disturbance", which you can use in any adventure, where characters investigating some secret place with habitants, who don't like intruders.
It's second adventure from series about... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level.
All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 6 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Included is B&W and full-color versions!... [click here for more] |
Dungeon Masters Guild |
$1.75
|
Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
Content Warning: This adventure deals with the worshippers of a god of death. Some of these personages revere death, dying, and becoming undead. While these beliefs are fictional and are portrayed as evil, they... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A Curse Is on the Land Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle. Except... [click here for more] |
Wizards of the Coast |
$5.00
|
Welcome, travellers, to a Masquerade.
Your party has been invited to the Spider Queen's castle deep in Menzoberranzan. An evening full of eerie music, scintillating masks, and morbid tributes to die for.
Levels 13+ shall enjoy a 2-3 session exploration through her castle as they search for the truth behind rumors of abominations crying from the depths below.
Please leave your faint-of-heart... [click here for more] |
Dungeon Masters Guild |
$5.00
|
What do I get?
Playable Lineage Rules For Player Character Spiderkin
3 Flaws and 27 new Lineage Feats, thematically relevant for spiderkin, in a structured feat selection tree
2 creature encounter statblocks
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A bundle of content for the spider enthusiasts, drow fanatics and children of Lolth out there desperately craving spider-themed content. Includes:
2 Races (the humanoid Arachni, and the horrifying Drider)
3 Subclasses (Druid: Circle of Insects, Rogue: Venomous, and Warlock: Queen of Spiders patron)
9 Eldritch Invocations
3 New Monsters (Boulder Spiders, the Drachonid, and the Dreamweaver spider)... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This entire adventure is available through preview! Check it out before buying!
Welcome to the first adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure is designed to serve both as a stand-alone journey, as well as an introduction to a greater storyline.
It all starts with a mysterious coin that accompanies... [click here for more] |
Dungeon Masters Guild |
$4.99
|
What do I get?
Playable Lineage Rules For Full Oozes and Ooze Symbiotes
26 Ooze themed Feats and Flaws in a structured feat selection tree
2 Symbiotic Ooze Creature Statblocks: Symbiotic Blight and Symbiotic Basilisk
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Hey! Did you like my spiderbound mummies? Are you one of the people who asked for a BBEG based on it? You wanna make a spider and undead themed warlock? Want a Tarrasque Level threat? Well then this is the book for you, this homebrew contains the following!
Optimal for players Level 15+
- 1 Massive CR 30 Monster Statblock
- 1 New Warlock Patron
- 20 New Eldritch Evocations
- LORE
- Free Trauma... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Duskblade
A dark library of ancient dwarven knowledge, filled with dusty tomes and guarded by mysterious constructs. You seek to gather and perserve this ancient knowledge, prepare future generations for a life after the coming twilight. But first, the automoton. You whisper a word and your sword alights with crackling lightning. Running forth you engage your foe, a slash... [click here for more] |
Dungeon Masters Guild |
$4.95
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"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land on such an enormous scale could simply be devoid of anything interesting, so it had to be a matter of no one else... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Descend into the secret laboratory beneath the Abbey of St. Markovia, and discover the horrors hidden within! In this addition for Curse of Strahd, you'll find all you need to draw your players into a dungeon of profane experiments, bizzare creatures, and a mad scientist in priest's clothes bent on creating an army of flesh golems.
Contains 7 full pages of dungeon-delving horror, including... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A powerful new narcotic is making its way through the Spine of the World. Behind it is a secret that could change everything! Explore a lost city and discover the secrets hidden by the gods themselves.
(TW: some drug use and the possibility for player characters to use drugs)
Purchase includes:
A Tier 2 (levels 5-10) adventure designed as a one-shot dungeon crawl
A new monster and complete stat... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Campaign Map Pack is a collection of stimulating and engaging maps designed for you to plug into any game at any table. With a variety of battle maps, city maps, regional maps, and even a continent map, this Map Pack can be used in unique situations to fit your specific enounters, or it can be a great supplement to build an entire campaign around!
I have created these maps over the years to... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Bored of regular Mummies? Want to include something simmilar but don't want to be stuck to the tropes associated with it.
Want something unique to put in your caves?
Well this might just be what you need! Binding Spiders have the strange abillity to reanimate the corpses of their prey, creating horrible undead monsters to drag new victims to their subterrainian lair. These creatures can serve... [click here for more] |
Dungeon Masters Guild |
$1.25
|
This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click here.
Whims of the Heart:
A Beholder Love Story
A dwarven mineshaft has become the new home of the heartbroken beholder Sindryl. Discover who could be wicked enough to separate Sindryl from his love Prix'am, put a stop to their plot, and restore Prix'am's missing heart.
A... [click here for more] |
Dungeon Masters Guild |
$2.95
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Divine Foes: Lolth
Divine Foes is a multi-part guide to fighting the most infamous gods of Forgotten Realms. This instalment is dedicated to Lolth, Queen of Spiders and goddess of the Underdark. It includes:
—A CR 26 stat block for Lolth, including legendary and mythic actions —A description of Lolth's lair, the Demonweb Pits, including lair... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Introducing the Beholder Compendium: In the Eye of the Beholder for use in 5th Edition Dungeons and Dragons!
Discover the enigmatic realm of beholders effortlessly with this all-inclusive guide designed for both players and Dungeon Masters. Packed with 33 extraordinary beholders that have yet to grace the current edition, each boasting intricate stat blocks, lore,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bringing all of our DM's Guild content from Limitless Adventures' year one, this bundle contains 50 encounters to expand your WotC official campaigns.
50 fully detailed encounters OGL stat blocks for all monsters Creative, CR appropriate treasure 150 Further Adventure writing prompts
Included Modules:
Epic Level encounters Ravenloft encounters Storm King's Thunder encounters Sword Coast encounters... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Dark and creepy new creatures are ready to be set free from these pages and into the Underdark of your campaigns!
This sourcebook contains over 180 statblocks for new creatures with balanced stats, art, and lore ready to infiltrate your dark adventures and campaigns. Additionally, for the first time in this series, over 60 new magic items have... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ravenhome's Plight - The First Entry to the Greenfields Adventure Series
"The rats are everywhere! In me shoes, kettle, chamber pot, you name it! And I'm sick and tired of rat stew!" - Wilhelm, fed up adventurer in spe Chapter 1 - Rodents of Unusual Size:The village of Ravenhome is plagued by a verocious rat army which feasts on the village's supplies and threatens... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds!
This module now works in Fantasy Grounds Unity, with Line of Sight
Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Chase a choldrith trying to incite a war!
Detour through an abandoned dwarven mine when your path is blocked by a cave in!
Fight through dangerous beasts to get back on the choldrith's tail.
In this 6-8 hour adventure for 4-5 characters of 3rd level, explore an old dwarven mine and fight through a hive of dangerous beasts to get back on the trail of the choldrith your group has been pursing.
Includes:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a Fantasy Grounds VTT Module! It makes extensive use of Fantasy Grounds's random table features, and comes complete with encounters, items, NPCs, and custom tokens. For the PDF version instead, click here.
5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant... [click here for more] |
Dungeon Masters Guild |
$12.95
|
From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth.
Now, dark shadows caress the circle after the sun sets. Creatures... [click here for more] |
Wizards of the Coast |
$4.99
|
In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron.
Minions of Vulkoor... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The nephew of a once famous adventurer decides to make a name for himself and bites off more than he can chew. Expecting to scare off a few goblins, the lad quickly finds himself in way over his head. Short on options, and worried for his nephew’s life, he needs your help.
Travel to the ruins of Dhonin's Lookout atop Standiac Hill to find and rescue the young adventurer.
Uncover a plot that... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Heroes of Baldur's Gate Map Pack is a collection of maps for use with the Heroes of Baldur's Gate starter adventure.
This product is a supplement for the Heroes of Baldur's Gate adventure book. Within are maps for several key locations that don't include combat maps already. Each map contains a full color grid and non grid version as well as higher resolution black... [click here for more] |
Dungeon Masters Guild |
$4.00
|