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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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The Society of Brilliance's Guide to the Underdark: The Umber Hulk

The Society of Brilliance's Guide to the Underdark: The Umber Hulk


The Society of Brilliance are a sect of highly intelligent monsters based in the Underdark, who've made it their goal to try and solve the problems the Underdark faces. One such problem is a lack of information. Many visitors from the surface have been descending into the depths as of late, but don't seem to know much about the Underdark, and as such get themselves into quite a bit of danger. As the...   [click here for more]
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Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2. Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular...   [click here for more]
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DR1 - Old School Dragons - Molting Wyrmlings

DR1 - Old School Dragons - Molting Wyrmlings


Dragons: Fearsome. Legendary. Unforgettable. Predictable … Have you ever become disillusioned with the lack of dragon options in 5E when compared to the earlier editions of the game? These epic creatures are so important that the game is named after them, and yet half of their detail and stat templates have been excised from the Monster Manual. The options that...   [click here for more]
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The Many Mini-Dungeons of Dungeon Land Handbook

The Many Mini-Dungeons of Dungeon Land Handbook


Copper Best Seller! If you like this product be sure to download The Dungeon Land Complete! The Dungeon Land and the Many Mini Dungeons are together, for the first time, released in its full, intended glory! Complete with all new art, maps, and much much more! Also, you can enter to win original maps, and other cool stuff from The Dungeon Land! Follow us at @perilous_prints...   [click here for more]
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War Boar

War Boar


The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
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Ushemoi: Foulspawn of the Far Realm

Ushemoi: Foulspawn of the Far Realm


Not every monster from yesteryear made it into the Monster Manual. Newly updated for Fifth Edition, we proudly present the creatures variously known as Foulspawn, Ushemoi and Qullan across various editions. There's a little bit of lore for the Foulspawn as a whole, and then each Foulspawn gets a short description. This supplement includes: Arkamoi (Foulspawn Seer) - CR 4 Hadrimoi (Foulspawn Mangler)...   [click here for more]
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Firenewts - A 5e Player Race and Class Archetypes

Firenewts - A 5e Player Race and Class Archetypes


Firenewts are not regarded very well by anyone. Not their neighbors, not adventurers, not the targets of their firery pogroms, not even other firenewts. They are all but multi-universally despised as depraved, vile creatures interested only in perpetuating atrocities on other living things. It is a reputation that is not unearned by any means. Yet it is not the whole story. Isolated due to their...   [click here for more]
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Bedrolls and Blankets

Bedrolls and Blankets


Bedrolls and Blankets gives you a "well-rested" boost to your character's morning by making a rest mechanic as the opposite of exhaustion. Included as well are 9 bedrolls and blankets to help your character get their beauty sleep.... or curse them with endless nightmares. Examples: Bedroll of the Heavy Sleeper Rare This bedroll is designed for those...   [click here for more]
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Gods Organized by Suggested Domain and Alignment

Gods Organized by Suggested Domain and Alignment


The gods in the D&D 5e Player's Handbook are organized by where they are from (Forgotten Realms, Greyhawk, etc) and it can be difficult to find the type of god that you want for your character or for the city you are designing. The first PDF reorganizes the gods based on their suggested domains so you can skip straight to the gods of nature or the gods of trickery and find exactly what you...   [click here for more]
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Talismans of Shendu

Talismans of Shendu


The Talismans of Shendu are a collection of twelve powerful magical artifacts named after the twelve animals of the Chinese zodiac. Each talisman contains an aspect of Shendu's power (stolen from the original Noble Animals) in the form of a unique power. Now the Talismans of Shendu are yours to find and use for your own purposes. All 12 talismans have been adapted to DnD 5e. ...   [click here for more]
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Out of the Abyss - Prisoners Ledger

Out of the Abyss - Prisoners Ledger


Simple page to help in the management of prisoners in the beginning of the campaign. Suggest using the notes to mark whet they would know and have done prior to the first play session. ...   [click here for more]
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No Peace with Kobolds - The Duergar Slave Pits

No Peace with Kobolds - The Duergar Slave Pits


Survivors of the attacks on Greenest attempted to establish a new village far from the clutches of the Dragon Cult. Little did they know that their new home was located next to a new entrance into the Underdark. An uneasy truce is then threatened when the kobold leader Kignos, along with the entire town council of Greyrun, is taken prisoner by Duergar slavers. The soon to be signed peace treaty...   [click here for more]
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Ants Around Ansberg

Ants Around Ansberg


The party arrives in the quiet frontier town of Ansberg to find it under siege by giant ants. With the guards fully occupied depending the town, it is up to the party to follow the ants back to their nest and put an end to the threat. This adventure has a focus on combat, with some skill checks and traps, and can be used with any setting. Includes overview maps for the DM sized for easy printing,...   [click here for more]
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Battle at the Garden of Horror

Battle at the Garden of Horror


A battlemap setup for the Yestabrod fight for Out of the Abyss. ...   [click here for more]
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Infinite Modular Dungeons

Infinite Modular Dungeons


INFINITE MODULAR DUNGEONS This is a set of 4 thematic modular dungeons to be printed and used in any Sword and Sorcery RPG system. It includes 24 boards of hight quality art, desgined to build countless customized dungeons. How it works? Each dungeon theme features 6 boards. Each one of the 4 board...   [click here for more]
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DMs Guild Creator Resource - Free Dungeon Maps / Map Pack 1

DMs Guild Creator Resource - Free Dungeon Maps / Map Pack 1


Assorted Dungeon Maps you can use in your Dungeon Masters Guild projects. You may also enjoy: The Gates of Madness: A Hardbuckler Story Aged paper Texture Aged Paper Colour Pack Dungeon Maps (PWYW) Dungeon Maps 2 (PWYW) Dungeon Maps 3 (PWYW) River Bank Maps...   [click here for more]
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DMs Guild Creator Resource - Free Dungeon Maps / Map Pack 2

DMs Guild Creator Resource - Free Dungeon Maps / Map Pack 2


Assorted Dungeon Maps you can use in your Dungeon Masters Guild projects. You may also enjoy: The Gates of Madness: A Hardbuckler Story Aged paper Texture Aged Paper Colour Pack Dungeon Maps (PWYW) Dungeon Maps 2 (PWYW) Dungeon Maps 3 (PWYW) River Bank Maps...   [click here for more]
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DMs Guild Creator Resource - Free Dungeon Maps / Map Pack 3

DMs Guild Creator Resource - Free Dungeon Maps / Map Pack 3


Assorted Dungeon Maps you can use in your Dungeon Masters Guild projects. You may also enjoy: The Gates of Madness: A Hardbuckler Story Aged paper Texture Aged Paper Colour Pack Dungeon Maps (PWYW) Dungeon Maps 2 (PWYW) Dungeon Maps 3 (PWYW) River Bank Maps...   [click here for more]
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Blood Pudding

Blood Pudding


The hallway is covered in dried blood. The four of you push forward. Stout Waylan leading the way. His shield braced tightly in front of him. To everone's horror the dark brown substance engulfs his legs. The warrior cries out as the creature begins leeching the blood right though his skin. It's color turning into a deep red as it does. ...   [click here for more]
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Relics of Shulsharthilarkar

Relics of Shulsharthilarkar


A short delve into the dungeon/temple of a long forgotten aboleth, PCs of 3rd-4th level face off against dangerous foes. Enjoy this high risk, high reward side trek meant to be used with the Out of the Abyss adventure. I will eventually merge the map file into the PDF but cannot do so at this time, so for now there are two files for this. Version History: 2-16-2017...   [click here for more]
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Kobold Chaos- Marky P's modern classics

Kobold Chaos- Marky P's modern classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session. In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly...   [click here for more]
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Gray Fetchlings

Gray Fetchlings


The Judge was preparing to go to bed early. Tommorrow five men where going on trial. They stood accused of being part of some demonic cult. One where they feed innocent people to oozes. News had spread. There would be a large crowd gathered to see the trial. And the executions that followed. As the Judge undressed and prepared to don his night shirt, he failed to notice the strange gray liquid...   [click here for more]
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Testing for Initiative - A Level 3 Adventure

Testing for Initiative - A Level 3 Adventure


Testing For Initiative is a 3rd level adventure one-shot designed for 4 or more players. Essentially kidnapped by a mysterious wizard the party has a number of tasks to complete in order to return to their normal lives. This can be quite an unforgiving module, players will have to work together and think hard to make it right through to the end. Hard work is often greatly rewarded however!! Feedback...   [click here for more]
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The Lost Places: Fortunes Well

The Lost Places: Fortunes Well


Missing relics and a mysterious well. These are the things that have drawn your party to this idyllic region of the land. Why would someone take sacred objects, what do they have to do with each other…and why does the trail lead to a well in the middle of a lake? An adventure for 5th-8th level characters ...   [click here for more]
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50 Quick Human NPCs

50 Quick Human NPCs


BRAND NEW FORMAT! Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will...   [click here for more]
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The Death Knell

The Death Knell


The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ...   [click here for more]
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15 Sprites and Pixies

15 Sprites and Pixies


Sprites and pixies are perfectly lovely creatures to include in your campaign... until your party is no longer in the forest. Or if they get sick of running into goodie-two-shoes fey. Or until they cross the wrong elf and find their fey minions chasing after them. There's a lot of situations where it's fun to include the smallest fey types, but they just don't quite fit. So here we've created 15 variants...   [click here for more]
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A Hardbuckler Story: The Gates of Madness

A Hardbuckler Story: The Gates of Madness


Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.] Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to be...   [click here for more]
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Classic Modules Today: I7 Baltron's Beacon (5e)

Classic Modules Today: I7 Baltron's Beacon (5e)


In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof. It consisted of one 32 page booklet and a tri-fold cover with dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters....   [click here for more]
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The Dungeon is Ours: New Underground Class Options

The Dungeon is Ours: New Underground Class Options


The Dungeon is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Master Thrower: A fighter specialising in strength based ranged attacks. One thing I usually find missing from a role playing system, is a a good system for thrown weapons. Dwarves...   [click here for more]
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The Goblins and the Liars- Marky P's Modern Classics

The Goblins and the Liars- Marky P's Modern Classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition. In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,...   [click here for more]
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The Blood Moon and What lays beneath

The Blood Moon and What lays beneath


The extremely late next Blood Moon adventure as always made for 3 PCs, ...   [click here for more]
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Drow Ambush!

Drow Ambush!


What happens when Ilvara finally catches up to the runaway slaves (aka the adventurers)? Use this resource to make it a memorable fight for your party. Includes a battlemap and stat-blocks for all the bad guys giving your tactically minded players a challenge. ...   [click here for more]
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Classic Modules Today: WG5 Mordenkainen's Fantastic Adventure (5e)

Classic Modules Today: WG5 Mordenkainen's Fantastic Adventure (5e)


In 1984, TSR published the module named “Mordenkainen's Fantastic Adventure” with the module code “WG5”. It was written by Robert J. Kuntz and Gary Gygax, and illustrated by Clyde Caldwell and Jeff Easley. It consisted of one 32 page booklet and a tri-fold cover with wilderness and dungeon maps. "The module you are about to read contains the basis for one of the most difficult...   [click here for more]
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Classic Monster Conversions (5e)

Classic Monster Conversions (5e)


Need some new monsters to add depth to your game, or just to keep your players on their toes? Classic Monster Conversions contains 85 monsters converted from older edition sources - modules and rulebooks - and ready to use in your game. The monsters included are: Deepspawn, Dharculus, Gingwatzim (6 types), Greater Gibbering Mouther, Living Wall, Neg-thalggu, Vampire Mist, Xag-ya, Xeg-yi, Wyste Aspis...   [click here for more]
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The Inheritor's (5e)

The Inheritor's (5e)


A mysterious cavern appears after some strange weather, what lies inside? The Inheritors is a 3-5 hour adventure through a cavern and into some forgotten ruins. Designed for level 4 parties, this adventure provides unique enemies, new magical items, and additional adventure hooks. Accompanying the PDF adventure is a 22mb 11000x4000 pixel HD Map for use in all your online D&D programs....   [click here for more]
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The Nexus Spore

The Nexus Spore


The Nexus spore is an intriguing Underdark adventure that can be sewn into any subterranean setting. This one-shot production was designed with long campaigns in mind, for when you want to break up the narrative to keep things fresh and interesting. This short adventure is ideal for players of level 5-7, although, much like the length of the adventure, it is easy to adjust. The adventure fits well...   [click here for more]
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Deluxe Digital Map Pack: DDAL05-17 Hartkiller's Horn

Deluxe Digital Map Pack: DDAL05-17 Hartkiller's Horn


Full Color! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 2 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come! Travis Woodall...   [click here for more]
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Draconomicon: Gem Dragons

Draconomicon: Gem Dragons


Discover the gem dragons, psionic true dragons that hail from the inner planes! "The gem dragons are a subspecies of true dragon that are rarely encountered on the material plane, preferring as they do to dwell on the inner planes. Enough of their kind have been encountered, however, to definitively establish that they are a subcategory of dragon, like the chromatics and metallics. Like...   [click here for more]
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Digital Maps: Season 4 (Curse of Strahd)

Digital Maps: Season 4 (Curse of Strahd)


Finally! I’ve gone back and done some additional editing on these maps. Hopefully, it will rectify some of the problems that they had. I will be individually going back and updating the individual map packs with the new files as well. If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give...   [click here for more]
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Daily Adventure Map 001

Daily Adventure Map 001


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. What...   [click here for more]
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20 Quick Elf NPCs

20 Quick Elf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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Daily Adventure Map 002

Daily Adventure Map 002


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. What...   [click here for more]
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Daily Adventure Map 003

Daily Adventure Map 003


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.<o:p></o:p> The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved...   [click here for more]
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The Civilized Adventurer's Guide to the Inhabitants of a Duergar Fortress

The Civilized Adventurer's Guide to the Inhabitants of a Duergar Fortress


The premiere guide for adventurer's looking to survive an underground encounter with the duergar or deep dwarf. Simply invaluable. . . so don't tell your players. Dungeon Masters rejoice for you have found all the stat blocks you need to have your players barter, flee and fight the duergar of the underdark. No need to spend hours modifying the one lone duergar provided in the Monster Manual. We've...   [click here for more]
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Daily Adventure Map 004

Daily Adventure Map 004


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.<o:p></o:p> The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved...   [click here for more]
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The Disappearance of Lord Turm

The Disappearance of Lord Turm


This is a very quick adventure for players from levels 3 to 5. What it contains is a small amount of backstory, a dungeon map, and dungeon location description. I believe that someone could easily pick this up, quickly read through it, and be ready to DM it in less than 30 minutes. This is the first campaign that I'm submitting here so please, feel free to leave constructive criticism. ...   [click here for more]
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Daily Adventure Map 005

Daily Adventure Map 005


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.<o:p></o:p> The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved...   [click here for more]
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20 Quick Tiefling NPCs

20 Quick Tiefling NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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