Title |
Publisher |
Price |
The place has many names: the Underdark, Deepearth, the Realms Below, the Night Below, the Lightless Lands. This vast world beneath the surface is home to fabled races such as beholders, cloakers, drow, illithids, and ixzan. Menzoberranzan, the dreaded City of Spiders, is only one of the hidden cities of the Underdark. This 128-page book, compiled by the Underdark's most famous son, Drizzt Do'Urden,... [click here for more] |
Wizards of the Coast |
$9.99
|
Royalties go to charity!
Fabulous Compendium - Vol 1
This compendium module gives dungeon masters ready-made material to help run new encounters on a bunch of beautiful and colorful maps involving dragons in a whole new way, with very little preparation! However, maps and encounters are not the only glittering thing of this loot: new subclasses,... [click here for more] |
Dungeon Masters Guild |
$1.80
|
This product is perfect for your Underdark exploration, containing maps that will fit the underground theme of such games.
Alternatively, you can use this as underground maps in any setting.
License
You may use these maps for both personal and commercial use. They can be altered, modified, cropped, or combined, but must maintain their original resolution. If you use these... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Theme
The theme of this supplement is nature and the darkness and decay found inside it. Some of the spells are more traditional nature spells, manipulating plants to make weapons or defensive hedges, or spells that allow the summoning of beasts. The other spells focus on the darker aspects of nature, such as rot, disease, or curses, and would be more associated with hags, witches, or spore druids.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Warden Is Waiting
For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again.
Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
JUNE 2021 UPDATE:
This book was first published around a year ago on Dungeon Master’s Guild as my first semi-serious attempt at designing and writing D&D content. Now, with my current love project of Valas Hune’s Underdark Bestiary coming out soon, I wanted to go back and fix some of the mistakes this book had. It had some errors in the statblocks and some lack of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Mine of Mischief is a D&D 5th Edition adventure built for a party of Level 1 Heroes.
Included in this bundle is the PDF and battlemaps.
Synopsis: Unearth the secrets hidden within the radiant depths of Stonehaven Mine in "Mine of Mischief," a Dungeons & Dragons 5th Edition module for Level 1 characters.
Delve into the foothills of towering mountains,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Goblins Below
A short adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.
Below the streets of Waterdeep a new gang of goblins have moved in and have started stealing anything and everything. It now has become incumbent on the characters to go into their lair and deal with this rogue band of goblins.
The... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Shrine of the Eternalith
The High Priest of the Temple of Solaris has unwittingly awakened an ancient power. The eldritch evil has compromised the divine protection on the local burial grounds, and the heroes find themselves in a life-and-death struggle against an undead force that threatens the town of Highpass. As they investigate the Temple and the necrotic-tainted catacombs... [click here for more] |
Dungeon Masters Guild |
$2.99
|
5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts.
Fourteen maps have been prepared at 70 DPI of key locations. Grid and no grid (or... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Hatred Surfacing - a Zhentarim Faction Mission
It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bleeding Gate: Lineage
Part 3 of 3
A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed?
A 4-hour adventure for 5th-10th level characters
Purchase includes Adventurers League magic item certificates. Every Bleeding... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the Library of Deneir, there is a door behind a bookshelf that is guarded by the Knowledge Clerics of Deneir, the god of writing. The door leads to a wondrous library which touches every bookshelf in the multiverse. Within the everchanging and expanding library exists every book which has ever been written as well as those which have yet to be written. Many seekers of knowledge venture into the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda.
A 4-hour D&D Adventurers League adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a PDF of Random Encounter Activities. If you are looking for the Fantasy Grounds VTT module – click here.
Random Encounter Activities
DM’s random encounter: “You see a displacer beast.” Players: “We kill it!” DM: “Roll initiative”.
DM’s random encounter: “You see a displacer beast up in a tree, resting, the remnants of a recent kill at the trunk.” Players:... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid.
The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Expedition to Undermountainis a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom.
Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many new surprises. It also... [click here for more] |
Wizards of the Coast |
$14.99
|
"But it seemed very likely indeed that her birthright was nothing more than ash and rubble at the floor of Ched Nasad's great chasm. Even if some part of her household had escaped, would she want to seek them out and join them in a miserable, squalid, and dangerous exile in the Underdark?" - Condemnation - War of the Spider Queen
"Many of my kin died screaming in the dungeons... [click here for more] |
Dungeon Masters Guild |
$4.99
|
---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A 4-Hour Adventure set in Fidestia. the Feywild Domain of Happiness and Belief, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
You have been asked to go to the City of Hillsfar to look for missing people. Strangely enough, you find an enormous list of people that have been missing since the rage of demons. As renown adventures you have been tasked... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An adventure for four to seven 5th-level characters
A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Trapped in the dungeons of the Slave Lords!
The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon?
This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules.... [click here for more] |
Wizards of the Coast |
$4.99
|
The Monster Manual provides only one duergar (a CR 1 creature). Out of the Abyss supplies a few more variations, but any Rage of Demons campaign could use more options. The variations herein can provide you with a larger variety of duergar characters and enemies, ranging from CR 1 to CR 5.
Note that full stat blocks for the incomplete duergar from the appendices... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Need a Room descripotion? Need a Door? Need dozens and dozens of them? Then this product has you covered.
This contains both a PDF and Excel spreadsheet that can be used to create more than 44 Trillion unique descriptions that combine room and doors. To be exact - 44,285,477,827,500 combinations.
Absolutely crazy I know! I figured when I started I could come... [click here for more] |
Dungeon Masters Guild |
$2.95
|
An illustrated and annotated guide to the fungi of the underdark. From the towering Zurkhwood to the miniscule Nilhogg's Nose, the bland Bluecap to the spicy Firelichen, all are hand-illustrated and annotated with notes and information in this simple handout perfect for GM's and players alike. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In Santa Squad - An Underdark Christmas One Shot, Santa Claus has tasked your players with delivering the one and only gift headed to the Underdark this year. Manage to succeed, and your edgy antihero player characters will be released early from prison. If they don't succeed, it's probably because something in the deep, dark, uh, Underdark (is that too many darks?) has done them in. There are lots... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld.
The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure?
Hand of the Wychlaran is a 6-hour Forgotten Realms™ adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Planning to guide an adventure down into Skullport? Have fun with the Skulls of Skullport, the Flameskulls who enforce law and order in this lawless location. In addition to squashing any violence on the streets, the Flameskulls may decide to send your party on some unusual quest or they may accuse the party of breaking some law of Skullport, real or imagined. This document... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Elven Guild
A short adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.
An all elven guild has taken on a large job for an unknown character. They are doing everything they can to fulfil the contract regardless of who gets hurt in the process.
On this short adventure the characters will run into and a foul of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An adventure for four to seven 5th-level characters
After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka's Warren, lair of the savage Urshani hobgoblin tribe... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all.
"Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign.
In this adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Skullport: Shadow of Waterdeep
Now for Fantasy Grounds!
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This... [click here for more] |
Dungeon Masters Guild |
$11.95
|
A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself.
A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters... [click here for more] |
Dungeon Masters Guild |
$1.95
|
THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 02
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Drop-In Dungeons is a collection of five 1-2 hour scenarios for 1st-4th level characters that can be dropped-in to a larger campaign as a quick way to add depth and variety to your game. Or they can be run as a collection of fun one-shots.
Each Drop-In Dungeon includes:
A story hook designed to help set the mood and get the adventure going.
Maps - A dungeon master map... [click here for more] |
Dungeon Masters Guild |
$3.00
|
"By golly! You look like real adventurers!" - Torbin Jove, a peasant boy who bought an enchanted conk An enchanted potato—property of the Baldur’s Gate mages’ guild—was stolen by Lord Fiddlestick. Severely disappointed, he fenced it to a hapless village boy. The rube planted the potato in the garden, hoping the yield would feed his famished family. To the village boy’s... [click here for more] |
Dungeon Masters Guild |
$2.95
|
THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 03
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In this volume, we go deep within the Underdark! Learn the secrets of the drow, mindflayers and other Underdark denizens as you are granted access to thier ancient libraries of knowledge! Who knows.. there may be a magic item or two lurking within the pages! Learn of the darkest secrets that are found only deep within Faerun by picking this supplement today!
B. Wraven Wright has ghostwritten over... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Paladins charge in vanguard, Rogues sneak around in the shadows, and mages of all types sling spells of incredible power. But what about those who have a different perspective on life?
Meet the Shaman, a class dedicated to mastering the primal powers of the multiverse! A fully developed and unique class that will allow you to create a truly one of a kind character!
With three subclasses... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Trinkets of the Dwarven Kingdom
This supplement introduces 100 New Dwarven Inspired Trinkets that you may find in or around a Dwarven hold or city
The trinkets presented in this supplement are inspirited by the wonders and grandeur of the dwarven civilization. They will bring an additional layer of depth to any Dwarven based campaign or those running an Underdark or Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Jade Abyss
An Adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about an underground tomb/prison from an earlier civilization. The place crawls with undead reanimated inmates that just recently found a way out of their resting place. A group of unfortunate city watch soldiers lost their lives when they stumbled upon the escaped armored undead. They come from a place where... [click here for more] |
Dungeon Masters Guild |
$1.45
|
BLACKTIDE COVE
THE CULT OF THE FISH-MEN
From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle."
A century ago, during the Spellplague, pirates hid a treasure... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Deep within the caverns under your very feet lives an entire race of insectfolk who had disappeared for centuries, until now. A wall of their grand, secluded kingdom has just been knocked down by unknown forces, revealing them to the world above. Few scholars have found any remnants from the insectfolk's past, only small bits and pieces of folklore that were passed down and twisted by the generations... [click here for more] |
Dungeon Masters Guild |
$0.50
|
THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 05
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail.
A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Blade Bazaar Merchants & Vendors
Supplement for the Largest Bazaar in the Underdark
Add Interesting Items & NPC Merchants to Any Market or Shopping District
Including: Local Underdark Food & Drink, Weapons, Armor, Gear, and Much More!
Perfect for Rage of Demons Out of the Abyss (or any Underdark campaign or one-shot)
Are you a DM who wants to add fun NPC vendors (with... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The call of fame and fortune has led the adventurers into the deep dark beneath the ruins near the city of Thentia. Facing off against unknown horrors, they have found both enemies and allies. Now, something from the beginning of the world stirs in the black...and it hungers.
A 4-hour adventure for 1st-4th level characters.
The Dreaming Relic premiered at Conclave of Gamers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Adventure through dark caverns with these new Ooze stat blocks and an Oozling playable race! Whether you're looking for a cute Ooze to join your party or a terrifying new monster for an underground combat, this is the supplement for you. Monsters range from CR 0 to CR 5. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|