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In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof. It consisted of one 32 page booklet and a tri-fold cover with dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.
To use this conversion... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1999, Wizards of the Coast published the module named “Deep Dwarven Delve” with the module code “L3”. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Lakofka found the manuscript and brought it to Wizards... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1991, TSR published the boxed-set named "The Ruins of Undermountain," with the product code "TSR 1060." It was written by Ed Greenwood, the mastermind behind the Forgotten Realms campaign setting. "Ruins" consisted of a 128 page campaign guide, with 32 pages of adventures and adventure hooks set in Undermountain. In addition to an extensive sandbox-style dungeon complex, the module provided guidance... [click here for more] |
Dungeon Masters Guild |
$3.00
|
In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1984, TSR published the module named “Mordenkainen's Fantastic Adventure” with the module code “WG5”. It was written by Robert J. Kuntz and Gary Gygax, and illustrated by Clyde Caldwell and Jeff Easley. It consisted of one 32 page booklet and a tri-fold cover with wilderness and dungeon maps.
"The module you are about to read contains the basis for one of the most difficult... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The Isle of Dread,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Need some new monsters to add depth to your game, or just to keep your players on their toes?
Classic Monster Conversions contains 118 monsters converted from older edition sources - modules and rulebooks - ready to use in your game.
The monsters included are:
Deepspawn, Dharculus, Gingwatzim (6 types), Greater Gibbering Mouther, Living Wall, Neg-thalggu, Vampire Mist, Xag-ya, Xeg-yi, Wyste
Aspis... [click here for more] |
Dungeon Masters Guild |
$2.95
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Clegg’s Cadaver Emporium is a stocked and ready shop to send your players while on their next spending spree. Clegg specializes in creating unique items and surgical implants out of monster cadavers. He’s a one-of-a-kind creep who your party will remember for the rest of your campaign.
Step right in to discover:
10 gut-churning magic items
7 surgical implants
A... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A new cleric domain for followers of the drow goddess Eilistraee in Dungeons & Dragons 5th Edition!
Eilistraee is a goddess of moonlight, song, and swordwork, and one of the divine domains her worshippers have access to is the Sword Domain. For many, swords symbolize strength and honor, and legends abound of mighty swords wielded in defense of a people or kingdom. Clerics of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The latest in my ongoing Monster Manual Encounters series, the cloaker encounter is the first I've listed on the DM's Guild. Anticipate the other entries arriving on the site in the coming weeks, but for now, enjoy this encounter with one of the Underdark's more unusual monsters. In it, the party encounters a wounded dwarf who has been separated from his companions, and asks for their help finding... [click here for more] |
Dungeon Masters Guild |
FREE
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CLOCKWORK PLANET MAP PACK
The seam of the planet is broken open to revel something unexpected. A clockwork core…. or a glowing mystery? An abyss of darkness or simple lava? Let your players explore, and hopefully not fall in!
Of course I have done all the setup in Fantasy Grounds with beautiful FX.
What's Included:
Four .jpg... [click here for more] |
Dungeon Masters Guild |
$4.99
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Forgetful wizards and dangerous lasers. A young drow separated from her family, caught between worlds. An owlbear just trying to find mom. A wizarding student and her sabotaged experiment, and a dragon learning to cope with being born different. These stories await you and your young heroes in Clonker’s Guide to Being a Hero.
What Is This Book? This... [click here for more] |
Dungeon Masters Guild |
$14.95
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This special bundle product contains the following titles. Spider Brood Regular price: $0.50 Bundle price: $0.10 Format: PDF Bored of the spider options in the Monster Manual? These three new spider stat blocks have been designed to present interesting tactical options and work well when fighting together to challenge your party.
The three stat blocks are:... [click here for more] |
Dungeon Masters Guild |
$7.25 $3.15
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Codex of the Infinite Planes
Volume 3: Plane of Earth
The secrets of the Plane of Earth... unearthed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
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The citizens of Shandybriar are in a titter. Their digging creatures – giant mole crickets – have turned on their handlers and fled into the dirt mounds, building a twisted hive in the raw earth. Delving into these tunnels, Players will encounter the buried history of this land; uncovering the never-before revealed source of the monster’s madness. Now, the clock ticks down - will the moldy-minded... [click here for more] |
Dungeon Masters Guild |
$1.99
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Ranger Archetype: Communer
Be ready for any place:
- Change different powers with each terrain;
- Scale your power with your favored terrains;
- Augment your primeval awarness.
As she and her employers delve deep into the underground passage, the elf bows in respect to the entrance of the Underdark. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This special bundle product contains the following titles. Lost Tales of Phandelver I - The Drow Necromancer Regular price: $0.99 Bundle price: $0.62 Format: PDF This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure... [click here for more] |
Dungeon Masters Guild |
$15.93 $9.99
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Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient... [click here for more] |
Dungeon Masters Guild |
$0.99
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This pack provides full-color, VTT-ready maps for the first adventure in The Convergence Manifesto. Set in Eberron, The Convergence Manifesto is a campaign that serves as a whirlwind tour of the continent of Khorvaire (and beyond) and takes players from level 1 to level 7.
The first adventure, Fired and Forgotten, takes new adventurer’s guild prospects... [click here for more] |
Dungeon Masters Guild |
$1.99
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Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents.
This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level.
This chapter explores four locations on... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Deep into the Underdark an ancient shard from the Far Realm has found a new host...
Will your party have the resolve to navigate the depths below the abandoned mine, endure the corrupting whispers, and uncover the source?
A Dungeons & Dragons adventure for 5th level characters.
This 3 - 5 hours adventure features:
• 14 pages full with dungeon crawling, corruption,... [click here for more] |
Dungeon Masters Guild |
$2.95
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This conversion guide contains information on running the D&D Encounters adventure Council of Spiders using the 5th Edition rules. In addition to the direct conversion, Council of Spiders Revisited provides notes and tools for running the adventure in a higher tier of play. In these pages you will also find notes for adapting the story to fit with... [click here for more] |
Dungeon Masters Guild |
$2.95
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After witnessing an innocent lord burned alive at the stake, the PCs find themselves on the trail of a coven of hags. To uncover the witches’ twisted plot, the PCs must undertake a perilous journey across swamplands, through warrens, and into the realm of the fey. Will their trek across the Eldeen Reaches-Droaam border rid the land of the Green Coven’s meddlesome influence once and for all?
Coven... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Greetings and Salutations. In this instalment of the Creature Crucible I have gone deep into second eddtion Dungeons and dragons and recovered several golems, as well as some of the Viking Dragons (Linnorms), and a couple of Illithid relatives and statted them up to 5e. Please enjoy.
This document includes:
Bone golem
Brass Minotaur
Fungus Golem
Illithidae, Cessrid
Illithidae, Saltor
Linnorm,... [click here for more] |
Dungeon Masters Guild |
$0.50
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This special bundle product contains the following titles. Creature Crucible 10: Hunter's and Guardians Regular price: $0.75 Bundle price: $0.50 Format: PDF This is the 10th edition of my Creature Crucible series in which I have updated and evolved some creatures from older editions. This time I have delved into the scorched earth of Athas and Mystara to bring... [click here for more] |
Dungeon Masters Guild |
$35.69 $23.00
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CREATURES OF SALVORA is a slavic-folklore-inspired bestiary of 29 dark and mystical creatures from the world of Salvora, setting of the Awaken RPG and its expansion, The Liborian Saga.
The creatures herein are for every adventuring tier, CRs 1/4 to 30, and you also get a new playable race, The Tunnelborn. Illustrated in color, and a printer-friendly... [click here for more] |
Dungeon Masters Guild |
$5.99
|
As the darkness falls, red eyes light up in the shadows. Fanged creatures drop from the ceilings and fall gracefully to their feet. Along a dimly lit street a hooded figure walks with uneering grace and power belying their diminutive stature. Shouts of fear and surprise echo from a group of brigands as they attempt to waylay an innocent passerby only to have an ethereal face emerge from the walls,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Haunting new creatures have been unearthed in this tome of nightmares!
This sourcebook contains over 150 pages of new creatures with balanced statblocks and art, ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities then those presented in the Monster Manual. It... [click here for more] |
Dungeon Masters Guild |
$14.95
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This special bundle product contains the following titles. Creatures of the Tomb Regular price: $14.95 Bundle price: $10.69 Format: PDF
Haunting new creatures have been unearthed in this tome of nightmares!
This sourcebook contains over 150 pages of new creatures with balanced statblocks and art, ready to invade your haunting campaigns and oneshot adventures. The... [click here for more] |
Dungeon Masters Guild |
$34.90 $24.95
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Dark and creepy new creatures are ready to be set free from these pages and into the Underdark of your campaigns!
This sourcebook contains over 180 statblocks for new creatures with balanced stats, art, and lore ready to infiltrate your dark adventures and campaigns. Additionally, for the first time in this series, over 60 new magic items have been included to add increased value! The main aim... [click here for more] |
Dungeon Masters Guild |
$24.95
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Dark and creepy new creatures are ready to be set free from these pages and into the Underdark of your campaigns!
This sourcebook contains over 180 statblocks for new creatures with balanced stats, art, and lore ready to infiltrate your dark adventures and campaigns. Additionally, for the first time in this series, over 60 new magic items have... [click here for more] |
Dungeon Masters Guild |
$29.95
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Caverns and caves filled with webs the likes of which would take tousand spiders a thousand years. These are the homes of the Arachnoliths. Colossal, nightmarish hybrids. These monstrous arachnid giants possess the head and might of stone giants but bear eight grotesque spider legs and a chitinous exoskeleton. Their multifaceted eyes grant them incredible vision, including darkvision, tremorsense,... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Aurumvorax, a truly astounding creature, possesses a formidable and unusual physique. Towering at a height of up to eight feet, its sturdy frame showcases a combination of reptilian and mammalian features, with overlapping scales that shimmer with a golden hue. Its head is adorned with two sets of curved, razor-sharp horns, a distinctive trait that sets it apart. A set of massive, crystalline claws,... [click here for more] |
Dungeon Masters Guild |
$1.50
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The mighty Banderhobb only has a single stat block! What about the younglings? What about the elders?! surely there have been some mutations and variations in the multiverse. Well lucky for you I made them. Here you will find Banderhobbs from the CR 1/2 Banderhobb Hatchling to the deadly and legendary CR 12 Behemoth Sovereign. Your players will find challanges from these creatures at every level... [click here for more] |
Dungeon Masters Guild |
$1.50
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The Triskelion is a nightmarish aberration born of the twisted experiments of Dyrrn the Corruptor, fusing the forms of three Carrion crawlers into a single grotesque entity. Towering above most creatures, a Triskelion exhibits a trio of tentacle-ridden maws, each capable of paralyzing its prey. They navigate their dark, subterranean realms with spectral distortion, passing through solid objects with... [click here for more] |
Dungeon Masters Guild |
$1.00
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Introducing a diverse collection of ten meticulously crafted stat blocks, ranging from the lowest at CR 1/4 Chuul Child to the highest at CR 12, the formidable Chuul Overlord. This versatile assortment enables Dungeon Masters to weave thrilling adventures across all levels of play, from novice adventurers to seasoned heroes, offering a wealth of creative challenges to enhance your Dungeons &... [click here for more] |
Dungeon Masters Guild |
$1.50
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The Darkmantles are a mysterious fusion of form and function. Resembling octopuses or squids, their limestone-colored skin is adorned with a thick membrane connecting their tentacles, extending two-thirds of the way towards the tips. While at rest, they cunningly mimic stalactites, stalagmites, or other rocky outgrowths, making them formidable masters of disguise.
Here you will find ten variants from... [click here for more] |
Dungeon Masters Guild |
$1.50
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The Gibberingmimic is a bizarre aberration species known for its uncanny ability to mimic objects and its eerie gibbering whispers. These creatures typically begin as small and unassuming spawnlings, which can perfectly imitate objects of their size. As they mature, they grow in size and power, gaining the ability to emit a mesmerizing gibbering whisper that confuses nearby creatures.
Here you will... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Gorgonwolves are formidable creatures, the offspring of twisted experiments by Dyrrn the Corruptor, blending elements of wolves and metallic Gorgons. They possess metallic hides that grant them immunity to petrification, and their predatory nature is accentuated by their powerful bites and petrifying breath.
Here you will find seven variants from the CR 1/4 Gorgonwolf Pup to the CR 10 Feral Gorgonwolf Your... [click here for more] |
Dungeon Masters Guild |
$1.00
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Aberrations of dreadful origin, this pack present a strikingly unsettling visage. These creatures, medium in stature, possess bodies adorned with iridescent, overlapping scales, giving them an otherworldly, spectral glow. Their canine form is warped and angular, with limbs ending in wickedly sharp claws. Shimmering with an eerie aura, they appear as if forged from nightmarish geometry.
Five members... [click here for more] |
Dungeon Masters Guild |
$1.50
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Myconids are criminally underutilised in Dungeons and Dragons with only three official stat blocks, so here are seventeen new Myconids for your Fifth Edition games. From the CR1 Myconid Sporebearer to the mighty CR12 Myconid Sporewing Dragon the Myconids enclosed can keep your party on thier toes with varied adventure across many levels of play.
Thank you so much for your purchase, I really hope... [click here for more] |
Dungeon Masters Guild |
$1.50
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