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VeX's Expanded Dungeon of the Mad Mage, Level 20 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 20 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 20 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there...   [click here for more]
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Undertoad

Undertoad


Spring has come to Ravnica, and in the undercity, it has brought a sudden abnormally high giant toad population. Simic scientists in Zonot seven lost an experiment in the autumn, and the Izzet League have just started picking up a distress beacon from someone in their guild, in the deep undercity. Could these three phenomena be connected? Undertoad...   [click here for more]
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Descent to Ascension: A 20th-Level Adventure

Descent to Ascension: A 20th-Level Adventure


You have served an evil deity for years. Doing so has allowed you to achieve abilities that make you seem god-like amongst the common folk. Attaining the level of power you now hold has not been easy. You have sacrificed much: lives, morals, contentment, and more. It has all been worth it. The time has come for you to leave this world and take your place among the pantheon of Faerûn. No longer...   [click here for more]
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A Glow in the Galenas

A Glow in the Galenas


CCC-ALMOG-24 DAGON02-02 A visit to a dwarven forge village built into a volcano happens at the worst possible time. Can you save the dwarves and themselves? An adventure for 1st through 4th level characters, optimized for 3rd level characters. ...   [click here for more]
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Terror Beneath The Frozen Gate

Terror Beneath The Frozen Gate


Terror Beneath the Frozen Gate Welcome to the village of Joarl: an unassuming motte-and-bailey farming community where a mysterious enchantment has entrapped its inhabitants beneath a layer of ice. The story begins as the adventurers arrive at Joarl’s icy gates. Investigating the frozen community uncovers strange creatures and dangerous secrets hidden within. This is a Tier 1...   [click here for more]
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Out of the Abyss  Map (DM and Player ver.)

Out of the Abyss Map (DM and Player ver.)


A great little “hand drawn” High Res. Map of the Northwestern Underdark of Faerun. Suitable for online table tops or printing DM and Player version. ...   [click here for more]
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CCC-SCAR03-02 Secrets Underneath Glister

CCC-SCAR03-02 Secrets Underneath Glister


With the discovery of Min Thelbur, a lost dwarven city, dwarven explorers descended to locate the royal warhammer of King Filburt Mithrilshield. However, the vermin had already moved in and the dwarves were unable to make their way into the palace, where ancient records indicate the warhammer was stored. They are hiring adventurers for an expedition to retrieve King Mithrilshield's warhammer. A Two...   [click here for more]
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CCC-HATMS02-03 A Vile Wake

CCC-HATMS02-03 A Vile Wake


Klondras Imdree’s necromancer master has been stopped, but the undead illithid is still at large, and is one step closer to claiming the Book of Vile Darkness as his own. Heroes are called on to go after the mad mindflayer and to stop him at all costs. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14. A Vile Wake premiered at Holiday Around...   [click here for more]
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Shadowfell: The Despair Deck

Shadowfell: The Despair Deck


Add a touch of doom and a dash of gloom to your campaign with the Despair Deck, updated for 5th Edition. For use in campaigns that will spend time in the Shadowfell, or for DMs that want to amplify a sense of dread among their players. Contains: 30 2"x2.75" cards with backs that can be printed double-sided and cut out. ...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 18 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 18 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 18 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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Myconid Race

Myconid Race


A myconid race option for player who wants to try to be a living fungi.  I hope you enjoy it! ...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 19 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 19 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 19 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there...   [click here for more]
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Dungeon Room Descriptions (FG)

Dungeon Room Descriptions (FG)


Need a Room descripotion? Need a Door? Need dozens and dozens of them? Then this module has you covered. This Fantasy Grounds module can be used to create more than 44 Trillion unique descriptions that combine room and doors. To be exact - 44,285,477,827,500 combinations. Absolutely crazy I know! I figured when I started I could come up with...   [click here for more]
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A4 In the Dungeons of the Slave Lords (1e)

A4 In the Dungeons of the Slave Lords (1e)


Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules....   [click here for more]
Wizards of the Coast  $4.99

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D&D Denizens: Duergar

D&D Denizens: Duergar


The Monster Manual provides only one duergar (a CR 1 creature). Out of the Abyss supplies a few more variations, but any Rage of Demons campaign could use more options. The variations herein can provide you with a larger variety of duergar characters and enemies, ranging from CR 1 to CR 5. Note that full stat blocks for the incomplete duergar from the appendices...   [click here for more]
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Masquerade de Lolth

Masquerade de Lolth


Welcome, travellers, to a Masquerade. Your party has been invited to the Spider Queen's castle deep in Menzoberranzan. An evening full of eerie music, scintillating masks, and morbid tributes to die for. Levels 13+ shall enjoy a 2-3 session exploration through her castle as they search for the truth behind rumors of abominations crying from the depths below. Please leave your faint-of-heart...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 17 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 17 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 17 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there...   [click here for more]
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CCC-ODFC01-02 Black Blades, Black Wings

CCC-ODFC01-02 Black Blades, Black Wings


As the Zhentarim slowly reoccupy the Citadel of the Raven, they continue to explore the tunnels under the mountain one level at a time. Three tendays ago, a new section of the tunnels broke open, and the first group exploring did not come out. Neither did the second. Nor the third. Unwilling to risk their necks any further, the Zhentarim turn to the other factions for aid in figuring out what threat...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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Trinkets of the Dwarven Realms

Trinkets of the Dwarven Realms


Trinkets of the Dwarven Kingdom This supplement introduces 100 New Dwarven Inspired Trinkets that you may find in or around a Dwarven hold or city The trinkets presented in this supplement are inspirited by the wonders and grandeur of the dwarven civilization. They will bring an additional layer of depth to any Dwarven based campaign or those running an Underdark or Dungeon...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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Dinos of Darkness (Chult) - Dino-Wars vol 2

Dinos of Darkness (Chult) - Dino-Wars vol 2


Dinos of Darkness A Dino-Wars adventure - vol 2 Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing) Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster! A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters...   [click here for more]
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CCC-SCAR03-01 Devotees of the Dagger

CCC-SCAR03-01 Devotees of the Dagger


The orcs of the Burning Daggers clan have been pacified with the return of their religious artifact. But just as Glister begins to breathe again, an old "friend" returns with troubling news: a shaman has stirred up the clan to want war again. Can the adventurers stop this new leader and bring about peace again? A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Dungeon Room Descriptions (PDF/XLSX)

Dungeon Room Descriptions (PDF/XLSX)


Need a Room descripotion? Need a Door? Need dozens and dozens of them? Then this product has you covered. This contains both a PDF and Excel spreadsheet that can be used to create more than 44 Trillion unique descriptions that combine room and doors. To be exact - 44,285,477,827,500 combinations. Absolutely crazy I know! I figured when I started I could come up...   [click here for more]
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Phandalin: Wave Echo Lake

Phandalin: Wave Echo Lake


This is the follow-on adventure to the module Phandalin: Return to Phandalin, which provides an updated town several months after the events of the starter boxed adventure Lost Mines of Phandelver. In this module, the PCs are once again asked to help Gungren the dwarf in defending the mines. Kuo-toa have come from the underground lake and attacked the mines....   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight...   [click here for more]
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Gulgar Halor's Weapon

Gulgar Halor's Weapon


This a one on one adventure. It was designed to be played by one character and a DM. It can be scaled for multiple players. In this adventure, the character goes to investigate the disappearance of a famed blacksmith and his most powerful weapon. Soon they get caught up in an underdark nightmare. Please see all the titles by Ed Shatto here on DMsguild. This adventure is best suited for a tier 3 or...   [click here for more]
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Classic Modules Today: U2 Danger at Dunwater (5e)

Classic Modules Today: U2 Danger at Dunwater (5e)


In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a...   [click here for more]
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Against the Cult of the Reptile God Battle Maps Redrawn (JPG)

Against the Cult of the Reptile God Battle Maps Redrawn (JPG)


All the battle maps from Against the Cult of the Reptile God redrawn with Dungeon Painter Studio. Gridded or gridless maps and dungeon painter studio files included. Easy to use with Roll20. Includes: Golden Grain Inn: 1F, 2F, B Slumbering Serpent Inn: 1F, 2F, B Temple of Merikka: 1F, 2F, B Dungeon of the Reptile God: B1,B2 ...   [click here for more]
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Knowledge is Power!

Knowledge is Power!


--Author's Note: this title was previously released as 'Unstuck Encounters 2'-- “You on a quest for a magic sword?  Good for you.  You know where to find it?  Who else wants it?  What’s guarding it and how many teeth that thing has?  No?  Well, then…I know a goblin hermit you might want to talk to.  He knows everything happening around this forest.  But you might have to bring him...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 15 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 15 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, For the PDF, CLICK HERE! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 15 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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The Skulls of Skullport: Random Encounters Tables

The Skulls of Skullport: Random Encounters Tables


Planning to guide an adventure down into Skullport? Have fun with the Skulls of Skullport, the Flameskulls who enforce law and order in this lawless location. In addition to squashing any violence on the streets, the Flameskulls may decide to send your party on some unusual quest or they may accuse the party of breaking some law of Skullport, real or imagined. This document...   [click here for more]
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Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)


First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
Wizards of the Coast  $4.99

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VeX's Expanded Dungeon of the Mad Mage, Level 16 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 16 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, CLICK HERE! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 16 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Deluxe Digital Map Pack: DDAL05-08/09 Durlag's Tower/Tomb

Deluxe Digital Map Pack: DDAL05-08/09 Durlag's Tower/Tomb


New Season; Let’s do This! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 6 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Included is B&W and...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 14 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 14 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 14 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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The Aranea Campaign

The Aranea Campaign


The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level. All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be...   [click here for more]
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Warlock Patron: The Mean Green Mother From Outer Space

Warlock Patron: The Mean Green Mother From Outer Space


Welcome the Flower that Devours, the Virus shaped like an Iris, the Mean Green Mother From Outer Space! This deadly bloom plants one of its spawn directly in your fleshy body and it's BAD.  It seduces with offers of professional excellence and hidden knowledge its other blooms has over heard, but you need to feeeeed it.  Not just anything either... Must be fresh. Must be bloooood. Not to worry,...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 12 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Hand of the Wychlaran

Hand of the Wychlaran


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 6-hour Forgotten Realms™ adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern...   [click here for more]
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Trouble on Silver Moon Pass

Trouble on Silver Moon Pass


A fun and challenging D&D adventure with all the trimmings: Dangerous caves, classic monsters, a fearsome undead villain, an inquisitve dragon, a twist and more!  For years, Silverymoon Pass was home to Drazhan Ugarth, one of the most feared and terrible bandits in the North. During the past decade, his ruthless tactics and loyal following were the cause of...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 13 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 13 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 13 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Amarune's Adventures: The Ghosts of the Glimmersea

Amarune's Adventures: The Ghosts of the Glimmersea


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Ghosts of the Glimmersea For 4 adventurers between 5th and 10th level An expedition was lost in the Glimmersea. The famous explorers, the Loxers, abruptly stopped communicating, sparking concern in those familiar with them. Maer, the merchant...   [click here for more]
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Chalice of the Mountain God

Chalice of the Mountain God


When a temple high priestess falls ill, a young noble decides it is time to discreetly confirm his missing father was secretly sacrificed for questioning her, proving she is using faith in her god for her own dark purposes. Recruited by an odd halfling bard who knows more than he lets on, the adventurers must infiltrate the caverns beneath the temple and return with proof of the lord’s murder. Little...   [click here for more]
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Classic Modules Today: The Gates of Firestorm Peak (5e)

Classic Modules Today: The Gates of Firestorm Peak (5e)


In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical...   [click here for more]
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Stress and trauma as an alternative to Madness

Stress and trauma as an alternative to Madness


As I'm planning to run a module heavily reliant on the use of Madness tables for a group soon, and some of my players have expressed discomfort with the canon Madness tables and features but still wanted a similarly 'punishing' experience, I made some alternative tables—Minor Trauma, Major Trauma, and Persistent Trauma—to replace the canon ones. Since the traumatic experiences of some modules...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 11 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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1,000 Rooms of Madness

1,000 Rooms of Madness


An endless labyrinth of possibilities. The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet. And there, to their ultimate bafflement, they discover … what? This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor. This resource will always help you, and energize your own ideas,...   [click here for more]
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Better Legends Illustrated Equipment Packs

Better Legends Illustrated Equipment Packs


The Better Legends Equipment Pack is an illustrated bundle of the adventuring gear packs as listed in the Player's Handbook. Use them to give visually minded players a better idea of the gear that comes in their packs. All packs were drawn by Sam Mameli. ...   [click here for more]
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