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CCCTHENT01-01 Beneath the Surface

CCCTHENT01-01 Beneath the Surface


Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there? A 2-hour adventure for 1st-4th level characters. Beneath the Surface premiered at Conclave of Gamers 2017 and Tri-State Gamers...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action...   [click here for more]
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Sandbox: The Beggar Prince - A Waterdeep Adventure

Sandbox: The Beggar Prince - A Waterdeep Adventure


The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning....   [click here for more]
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The Sunless Citadel CRD

The Sunless Citadel CRD


The Sunless Citadel Combat Reference Document was created for DMs planning to run The Sunless Citadel from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the reinforcement movements of creatures within...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Volo's Lost Encounters

Volo's Lost Encounters


“I was instantly charmed by the first adventure, Roll for Inspiration… These are strong adventures. They are well-written and formatted, and the maps are very good.  Overall, I highly recommend this product. --Merric B.  (creator of influential D&D blog 'Merric's Musings') A collection of mini-adventures to be easily used in your campaigns,...   [click here for more]
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Compendium of Blades Vol.3 Blades of East and West

Compendium of Blades Vol.3 Blades of East and West


The Compendium of Blades Vol.3 Blades of East and West   The Compendium of Blades is an ongoing series that covers magical bladed weapons. This volume covers 25 magical bladed weapons drawn from the east and the west. Magic weapons are a staple of any fantasy setting, and a good Dungeon Master could always use more. The magical blades in the supplement...   [click here for more]
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Digital Maps: Season 4 (Curse of Strahd)

Digital Maps: Season 4 (Curse of Strahd)


Finally! I’ve gone back and done some additional editing on these maps. Hopefully, it will rectify some of the problems that they had. I will be individually going back and updating the individual map packs with the new files as well. If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give...   [click here for more]
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Mad Mages of Undermountain

Mad Mages of Undermountain


MAD MAGES OF UNDERMOUNTAIN Are you a DM planning your adventurers' next delve into Undermountain? Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map. It also includes: Descriptions...   [click here for more]
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CCC-SALT-01-03 Broken Halls of Goldahroud

CCC-SALT-01-03 Broken Halls of Goldahroud


Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken...   [click here for more]
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CCC-BLD 1-2 Bleeding Gate: Amalgamation

CCC-BLD 1-2 Bleeding Gate: Amalgamation


Bleeding Gate: Amalgamation Part 2 of 3 When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit. A...   [click here for more]
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C1 Hunting the Xanathar

C1 Hunting the Xanathar


People say beauty is in the eye of the beholder... It's not! It's evil! Cawood Publishing presents a high-level adventure! A powerful party of adventurers is being sent to assassinate the Xanathar! The legendary beholder is the crime lord at the head of the Xanathar Thieves' Guild. A series of deadly attacks in a number of cities have convinced the Lords' Alliance...   [click here for more]
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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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CCC-HATMS02-02 Something Vile This Way Comes

CCC-HATMS02-02 Something Vile This Way Comes


A hunt for a mad illithid has brought startling and dire news to the Emerald Enclave and the Harpers. The call has gone out for heroes to follow on the trail of Klondros Imdree as he seeks a book of terrible power, and to stop him once and for all. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14. Something Vile This Way Comes premiered at Holiday Around the...   [click here for more]
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CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus

CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus


Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with...   [click here for more]
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O Guia Completo de Armadilhas de Meus Pergaminhos

O Guia Completo de Armadilhas de Meus Pergaminhos


Este pequeno suplemento traz uma série de informações e regras que tratam de armadilhas, além de exemplos de armadilhas. Sua base são as regras presentes no Livro do Mestre de D&D da 5ª Edição, as regras presentes no Guia para Todas as Coisas do Xanathar (livre tradução), além de diversos suplementos sobre o tema de outras edições de D&D e de colunas da página...   [click here for more]
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House of Webs (CCC-MTL-03)

House of Webs (CCC-MTL-03)


Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone. Are you ready to turn the tables and enact a devious ambush against drow slavers? Do you want to visit a tavern run by an illithid? Have a run in with a dwarf battlerager? This is your chance! The simmering conflict...   [click here for more]
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House of Revenance (CCC-MTL-02)

House of Revenance (CCC-MTL-02)


Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.  Content Warning: This adventure deals with the worshippers of a god of death. Some of these personages revere death, dying, and becoming undead. While these beliefs are fictional and are portrayed as evil, they...   [click here for more]
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The Library of Biblius

The Library of Biblius


Long before the rise of Waterdeep... Biblius, the Scholar-King, ruled the sword coast with an open hand full of knowledge and love, but even the purest of men can fall prey to an unhealthy obsession. Explore over 20 rooms, each with a unquie backstory and experience. There is much to gain and discover in Biblius’ forgotten library. It is said that before he died, Biblius...   [click here for more]
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CCC-ODFC01-01 Hammer and Anvil

CCC-ODFC01-01 Hammer and Anvil


Once an ennead, the Earthspur Mines are home to a competition between many dwarves. Each clan sends its best and brightest crafter to compete in a test of endurance and skill. While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others. Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable...   [click here for more]
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Children of the Hills

Children of the Hills


A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all. "Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign. In this adventure...   [click here for more]
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CCC-DDSC-02 A Fool and His Gold

CCC-DDSC-02 A Fool and His Gold


Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge? This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ...   [click here for more]
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House of Moonlight (CCC-UNITE-05 )

House of Moonlight (CCC-UNITE-05 )


This entire adventure is available through preview! Check it out before buying! Welcome to the first adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure is designed to serve both as a stand-alone journey, as well as an introduction to a greater storyline. It all starts with a mysterious coin that accompanies...   [click here for more]
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Torzael's Guide to the Insectfolk

Torzael's Guide to the Insectfolk


Deep within the caverns under your very feet lives an entire race of insectfolk who had disappeared for centuries, until now. A wall of their grand, secluded kingdom has just been knocked down by unknown forces, revealing them to the world above. Few scholars have found any remnants from the insectfolk's past, only small bits and pieces of folklore that were passed down and twisted by the generations...   [click here for more]
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Deep Dweller Warlock Patron (5e)

Deep Dweller Warlock Patron (5e)


The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller...   [click here for more]
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CCC-MIND01-02 Mind Trip

CCC-MIND01-02 Mind Trip


Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards...   [click here for more]
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Tentacles. Why Did It Have to Be Tentacles?

Tentacles. Why Did It Have to Be Tentacles?


TENTACLES. WHY DID IT HAVE TO BE TENTACLES? Silver Metal Bestseller! Adventure in the Underdark, Part One A colony of deep gnomes have had their main water source taken over by a group of kuo-toa, but are the fishy folk really the ones to blame for leaving the gem-loving svirfneblin thirsty?… This adventure was originally...   [click here for more]
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Additional Encounters for Out of the Abyss

Additional Encounters for Out of the Abyss


Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign....   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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The Fall of Cyrog (Fantasy Grounds)

The Fall of Cyrog (Fantasy Grounds)


Now for Fantasy Grounds! This module now works in Fantasy Grounds Unity, with Line of Sight Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 20 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 20 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 20 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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Revamped: Shadow Magic (5e)

Revamped: Shadow Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Tome of Magic", and in particular "Shadow Magic"--a spell-like ability that uses "mysteries" in place of spells to create shadow-themed effects. Rediscover these mysteries as 36 new spells for your 5th edition games! ...   [click here for more]
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CCC-BLD 01-03 Bleeding Gate: Lineage

CCC-BLD 01-03 Bleeding Gate: Lineage


Bleeding Gate: Lineage Part 3 of 3 A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed? A 4-hour adventure for 5th-10th level characters    Purchase includes Adventurers League magic item certificates. Every...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 17 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 17 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 17 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 18 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 18 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 18 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 19 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 19 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 19 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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Attack on Coppercoil

Attack on Coppercoil


This is the PDF version of the adventure. If you're looking for the Fantasy Grounds VTT version, please click here. A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 23 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 23 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 23 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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Undermountain: The Caverns of the Many-Legged

Undermountain: The Caverns of the Many-Legged


"Cavern of the Many-Legged is very well written and thought out. I especially like the Keril NPC and the Talash NPC, as well as the intricate political intrigue between the various factions and how they connect with the outside world of the dungeon of the mad mage. Definitely worth a pick-up, especially if you want a supplement to the mad mage." - Cra S. "The...   [click here for more]
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Dramatic Chases

Dramatic Chases


From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting! The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to...   [click here for more]
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Mask of the God-Emperor

Mask of the God-Emperor


A break-in at the mausoleum of the ancient God-Emperor Shummanla-shamash brings the party face-to-face with undead Yuan-ti raised to rob the tomb. The burial mask that held a spark of the god-emperor’s divine essence has been stolen, and the ghost of the god-emperor himself asks the party to return it to the tomb before the thief can steal its divine power for themselves. The party’s investigation...   [click here for more]
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Classic Modules Today: UK6 All That Glitters...(5e)

Classic Modules Today: UK6 All That Glitters...(5e)


In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended...   [click here for more]
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CCC-SRCC01-03 Altar of the Smoldering Eye

CCC-SRCC01-03 Altar of the Smoldering Eye


A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 16 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 16 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 16 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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One by One, They Vanish

One by One, They Vanish


One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.  Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 22 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 22 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 22 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge

CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge


The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda. A 4-hour D&D Adventurers League adventure for characters...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 14 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 14 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 14 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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Fungi of the Underdark: An illustrated guide

Fungi of the Underdark: An illustrated guide


An illustrated and annotated guide to the fungi of the underdark. From the towering Zurkhwood to the miniscule Nilhogg's Nose, the bland Bluecap to the spicy Firelichen, all are hand-illustrated and annotated with notes and information in this simple handout perfect for GM's and players alike. ...   [click here for more]
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Endless Shores: Class Archetypes for the Seaborne

Endless Shores: Class Archetypes for the Seaborne


Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores. Book Features: New archetypes for every class!...   [click here for more]
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