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Eldrich Delver: The Chaos Druid

Eldrich Delver: The Chaos Druid


Before there was existence, there was chaos, and chaos still lingers, a power beyond the marvels of civilization. Furtive yet undeniable, these primal magics are guarded over by servants of dark balance known as chaos druids. Allies to monsters and manipulators of magic, these often-misunderstood protectors of chaos strive to shield their lands from all who would impose order upon them and prove the...   [click here for more]
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Elemental Nodes Maps

Elemental Nodes Maps


The document contains 16 maps (with and without grid) with dimensions of 30x30 squares, divided into Elemental Nodes of Fire, Water, Air and Earth. While they can be used as separate maps, 4 per each Node, they may also be connected in order to create bigger maps with dimensions of 60x60 squares. The maps can be used in any setting which includes visiting the Elemental Nodes or with environment which...   [click here for more]
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Elemental Pact Warlocks

Elemental Pact Warlocks


For players who want more choice when it comes to their warlock characters. This document comes with two separate warlock patrons, each with a fair variety. Genie Pact Warlocks are the more martial of the two subclasses. Players must choose from the four main varieties of genies which sets them down a path of development. Genies grant their warlocks abilities that aid them in close quarters combat...   [click here for more]
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Enchiridion of Soranath Artifice

Enchiridion of Soranath Artifice


The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design.  The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ...   [click here for more]
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Encounter Maps Volume 1

Encounter Maps Volume 1


This product contains 15 hand-drawn maps for TTPRG gaming. Perfect for use with random encounters, side quests, or one-shot adventures. ...   [click here for more]
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Encounters in the Deep

Encounters in the Deep


These encounters were written to bring elements of different genres into your game. They were written with the idea that the party would be traveling in a huge subterranean cave structure like the Underdark, but they may of course be re-purposed however is most useful or fun to you! In that case, simply ignore all the parts where they talk about your party going through a large system of caves, and...   [click here for more]
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Exploration Maps - FREE

Exploration Maps - FREE


With Exploration Maps you receive the below maps in various form. The maps are free to use in your Dungeon Masters Guild projects, or for personal use.    Don't forget to download my FREE Encounter! Download one of my other products! Savage Encounters Series:     ...   [click here for more]
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Eye of the All-Father - Box Text Companion - Storm King's Thunder

Eye of the All-Father - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg,  and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed  different locations and encounters, designed for the purpose of streamlining  the conveying of information relating to the given areas. Additionally,...   [click here for more]
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Feaster Class (5e)

Feaster Class (5e)


The Feaster Class You are what you eat... A dwarven warrior smiles as he examines the magic sword, nodding appreciatively. Then he takes a bite out of the blade. A goliath huntress pulls her arrow from the dragon's corpse, licking the blood from the tip. She can taste the magic within, the fire waiting to roar free from her lips... Embrace your potential...   [click here for more]
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Fell Blots

Fell Blots


"They floated before me like a half-remembered thing, an unreal dream of impossible tentacles, a fell blot on the landscape." -- Halvar Marth, Topaz Guardian Fell blots are the living, hungry smoke that issues from the fire of the Far Realm. If a breach has occured somewhere in your world, fell blots are emerging from it, weakening the barriers between worlds, foretelling of greater madness and wickedness...   [click here for more]
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Fighter Archetype: The Juggernaut

Fighter Archetype: The Juggernaut


The Juggernaut archetype makes your heavy armor wearing Fighter an unstoppable force on the battlefield. Use your superior mass to bowl over foes with ease, recognize your shield as the poweful weapon and versatile tool it truly is, and ultimately, grind whole platoons beneath your heavily armored feet. This Fighter tradition originated among the dwarves but can be learned by a member of any race...   [click here for more]
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Fighter Subclass- Aberrant Knight

Fighter Subclass- Aberrant Knight


A fighter subclass to be used in DND 5e. This subclass takes the idea of having an aberration in your mind, possessing you, or aiding you, by giving access to magic, while assisting you in other ways. This one is for the ones who want to have a conflict running through your mind, and one where the eldritch knight is not the only spell casting fighter ...   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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Fleshfeast Barbarian

Fleshfeast Barbarian


RIP AND TEAR     The Fleshfeast Barbarian is a Primal Path which seeks to bring a little bit of the combat rhythm of the newer Doom games into D&D 5th edition. This has resulted in a subclass which ramps as they kill more enemies. This combined with enhanced unarmed strikes allows you to literally rip and tear through your foes. Newly updated for 2021! Provides...   [click here for more]
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Flitwing - Bestiary Single

Flitwing - Bestiary Single


Flitwing -- Bestiary Single Add a new monster to your campaign, the Flitwing. Small enough to be a nuisance, a deadly swarm or even a familiar for a player. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda https://www.artstation.com/terrymaranda ...   [click here for more]
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Fungi of the Underdark: An illustrated guide

Fungi of the Underdark: An illustrated guide


An illustrated and annotated guide to the fungi of the underdark. From the towering Zurkhwood to the miniscule Nilhogg's Nose, the bland Bluecap to the spicy Firelichen, all are hand-illustrated and annotated with notes and information in this simple handout perfect for GM's and players alike. ...   [click here for more]
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Gaunts : A New Monster

Gaunts : A New Monster


Gaunts: A new breed of Monster. Victims of a terrible curse and disease, Gaunts have been corrupted into something wholey evil. There are many different types of Gaunt but they all come from the same source. This file includes rules for the Gaunt curse and 4 different monster stat blocks with original art. EXPANSION I intend to add extra Gaunt types, art and...   [click here for more]
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Giant Spider and Phase Spider Paper Miniatures

Giant Spider and Phase Spider Paper Miniatures


Giant Spider and Phase Spider Miniatures Printable papercraft Each spider is assembled in two halves, then carefully glued together to create a 3D miniature. Optional bases also included. All original artwork by EcoFantasyCreations ...   [click here for more]
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Goblin Bandit Camp

Goblin Bandit Camp


A simple entry level mini adventure with the straight forward goal of eliminating a local goblin threat. Only the monster manual page numbers are given for the monster stats to keep the file size small. (for 1st tier party levels) ...   [click here for more]
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Goblinkin

Goblinkin


The first goblinkin, or half-goblinoids, were born when goblinoids mated with humanoids. Over the generations goblinkin have become a species unto themselves, able to proliferate by mating with each other. There are goblinkin that are true born, the result of one goblinkin mating with another, and those that are of mixed blood, having one parent of humanoid stock and the other of goblinoid heritage....   [click here for more]
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Gourmand Class 1.0

Gourmand Class 1.0


This is a homebrew class made for 5th edition Dungeons and Dragons. The Gourmand class was inspired by the Monster Hunter World video game, an article about eating monsters from Wizards of the Coast, and several conversations had by me and my players. The Gourmand class is a support type class that revolves around food and magical dishes. This class has not been playtested so any feedback or suggestions...   [click here for more]
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Gray Fetchlings

Gray Fetchlings


The Judge was preparing to go to bed early. Tommorrow five men where going on trial. They stood accused of being part of some demonic cult. One where they feed innocent people to oozes. News had spread. There would be a large crowd gathered to see the trial. And the executions that followed. As the Judge undressed and prepared to don his night shirt, he failed to notice the strange gray liquid...   [click here for more]
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Grimbound Wizard

Grimbound Wizard


"BOOOOOOOOK" - Winnifred Sanderson      The Grimbound Wizard is an attempt to make a subclass with a summoner/necromancer flavor, but which doesn't rely on traditional summoning. To do this, the wizard's spellbook is made into a more active "grimoire", allowing it to be used as a means of communication or an arcane grenade trap. This grimoire can then summon spirits as passive...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.  Feel free to check out my other work on the Dungeon Masters Guild. For DM's: Mythic Demon Princes Additional Random Encounters for Curse...   [click here for more]
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Hidden Races:  Gissht

Hidden Races: Gissht


An enigmatic new playable race suitable for any campaign setting. Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively...   [click here for more]
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Holy Avengers:  Unique Paladin Blades

Holy Avengers: Unique Paladin Blades


The Holy Avenger is the iconic weapon that every paladin aspires to wield. In this short booklet you will discover everything you need to create a unique holy avenger weapon for your paladins. - Prophecy generators which can be used to generate epic, and cryptic, quests to prove a paladin's worth to the gods. - Unique name generators to make ever holy avenger special. - Stacking power sets...   [click here for more]
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Improved Enemies - Week 1 - Quaggoth

Improved Enemies - Week 1 - Quaggoth


Improved Enemies - True Psionics Week 1 Quaggoth I was inspired by a homebrew version of the classic mid-level villain, the mind flayer, which was modified by including the use of psionics based on the UA Mystic playtest material. As cool as this creative interpretation of a classic MM creature was, I don't agree with the execution, and want to try my hand. I intend...   [click here for more]
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Improved Enemies - Week 2 - Intellect Devourer

Improved Enemies - Week 2 - Intellect Devourer


Here is the second of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The intellect devourer is too low CR for its placement in or near illithid lairs, and its melee only attack profile doesn't make a ton of sense seeing as how its so squishy. I took inspiration from previous editions and gave ranged damage and improved mobility psionic abilites,...   [click here for more]
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Improved Enemies - Week 3 - Urophion

Improved Enemies - Week 3 - Urophion


This weekly monster upgrade is still in the illithid family. The Urophion is what results from a roper that undergoes ceromorphosis. The older edition lore has anything "illithidae" gaining a mind blast and the eat brain ability. I have tried to give the creatures I'm adding psionics to talents and disciplines that are thematically appropriate and that have utility that is appropriate for their play...   [click here for more]
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Improved Enemies - Week 4 - Mind Flayer

Improved Enemies - Week 4 - Mind Flayer


Improved Enemies - True Psionics Week 4 Mind Flayer I was inspired by a homebrew version of the classic mid-level villain, the mind flayer, which was modified by including the use of psionics based on the UA Mystic playtest material. As cool as this creative interpretation of a classic MM creature was, I don't agree with the execution, and want to try my hand. I...   [click here for more]
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Improved Enemies - Week 5 - Mind Flayer (Deux)

Improved Enemies - Week 5 - Mind Flayer (Deux)


Here is the fifth of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The mind flayers posted week 4 are more akin the upgraded (Volo's) CR 8 versions; this weeks mind flayer is more a base CR 7 model. I took inspiration from previous editions and gave ranged damage and left out the crown or mantle psionic abilites. I also added some fun new...   [click here for more]
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Iron Clad Artificer Subclass (5e)

Iron Clad Artificer Subclass (5e)


Wielding the power of a magically-powered exoskeleton, the Iron Clad blurs the line between spellcaster and front-line warrior, using their artificers gifts to boost their own physical attributes and wield a variety of devices. The Iron Clad is a subclass designed to expand on the Artificer class released in Unearthed Arcana. Expect frequent updates on this class as I add new content and devices,...   [click here for more]
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Is That Thunder?

Is That Thunder?


Castle Tracoaraon, a small remote keep on a hill in the nearby woods, sits mostly undisturbed. The local legends of mysterious disappearances are usually enough to keep people away from the site. When a local noble discovers that the castle may be the final resting place of his missing son, he puts out a call for adventurers to help retrieve a family heirloom and the answers he and his wife need. ...   [click here for more]
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Kobold Cave Conumdrum

Kobold Cave Conumdrum


Kobolds, caves, and a unique dragon boss! Have your players crawl around in the tiny tunnels of kobolds or the great chambers of their dragon pateron in this prison break style adventure module. Meant for 8th level players, the characters started imprisoned by a kobold clan, only to realize soon enough that there are bigger lizards to fry in these caves.  Designed to be highly adaptable, this module...   [click here for more]
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Kobold Stack

Kobold Stack


Consider the Kobold Small, light, largely weak, but when they work together they can be a mighty force – or at least a moderate force. The humble kobold on their own can be powerful of course, as kobold adventurers have proven time and time again, but they are the exceptions. Many Kobolds have to rely even more on teamwork than they already do, and when these kobolds go out into...   [click here for more]
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Kobold Trebuchet

Kobold Trebuchet


It's just a device that is used to launch kobolds at high speeds. There are also stats for kobolds who are experts at getting launched at high speeds. ...   [click here for more]
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Kraul Playable Race

Kraul Playable Race


A playable race for Guildmasters’ Guide to Ravnica Despite their past as lowly laborers, the kraul are on the rise in the Golgari swarm. Feedback is strongly encouraged as we intend to include this race in the forthcoming adventure The Felicity Triskelion, which picks up after the events of The Palace of Pain's Pleasures. I have set this to pay what you want...   [click here for more]
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Lairs: Chitine

Lairs: Chitine


Running a monster and looking for some inspiration? The LAIRS series is the place for you! Each PDF offers an in depth look at an individual monster and acts as a perfect supplement to you what you will find in the official WotC material.  LAIRS: Chitine explores the obscenities surrounding these drow manifestations that have been commandeered by the Lust Mother herself....   [click here for more]
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Last Order at The Yawning Portal - The Growling Groghouse Map (Adventurers League Epic DDEP-08-03)

Last Order at The Yawning Portal - The Growling Groghouse Map (Adventurers League Epic DDEP-08-03)


This is the Map of the spooky Growling Groghouse, the undermountain tavern in which is played the DDEP-08-03 Last Order at the Yawning Portal, the third Season 8 epic. It was entirely composed by me, to be used in my Adeventurers League event. It contains a numbered Point of Interest legenda with the title of the related area. Created in A3 size to be used as play map. Enjoy the inn! "Deep below...   [click here for more]
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Love is in the Lair

Love is in the Lair


This treasury of pick-up lines won't give you a Charisma bonus, but it might just get you a d8. Roll for seduction! Thank you for your interest! If you have any suggestions for new lines to add in version 2, please leave them in the comments. I am currently working on some homebrew items, classes and 2 small modules that I plan to release on here as soon as I complete them! ...   [click here for more]
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Masters of the Mind: Brain Golem

Masters of the Mind: Brain Golem


Masters of the Mind: The Book of Illithid is now released!!! Feel free to check it out: Here Deep in the Underdark you hear it. The steady sound of something wet thumping and slapping against the stone floor as it steadily progresses towards you. Just as you see it your mind feels like it's set on fire. We at Black Crown Games are pleased to present you a sample of our product Masters...   [click here for more]
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Minotaur with 4 subraces v1.0

Minotaur with 4 subraces v1.0


This is my adaptation of the classic minotaur with an addition of 4 subraces to give it more flavor. I welcome feedback and constructive critisism to make this as good as it can be. I'm sure it needs to be playtested and vetted some more, but I think it's a create starting point. ...   [click here for more]
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Monastic Tradition: The Juiblexian

Monastic Tradition: The Juiblexian


This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses. The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique...   [click here for more]
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Monster Hunter Class

Monster Hunter Class


Monster hunter is an additional character class option for D&D 5th Edition. The monster hunter is based loosely on Onmyōji from Japanese yokai folklore. Onmyōji were trained exorcists and monster hunters. They were also able to summon defeated creatures to do their bidding. The monster hunter class focuses on binding defeated monsters and then summoning them to the battlefield in future combats....   [click here for more]
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Monstrous Uprising: A Sidequest

Monstrous Uprising: A Sidequest


Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast. This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against...   [click here for more]
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More Goblin Bandit Camp

More Goblin Bandit Camp


An entry level mini adventure that can be used with the Goblin Bandit Camp mini adventure or by itself. Only the monster manual page numbers are given for their stats to keep the file size to a minimum. (for 1st tier party levels) ...   [click here for more]
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Mortimer’s Monster Museum

Mortimer’s Monster Museum


This is a short 2-hour adventure for 9th to 11th level characters. You’ve been approached by a wizard named Mortimer who says he is creating an interactive monster museum. He has asked your party to help “test” the museum for him. He asks that you complete a tour of the goblin exhibit, let him know how enjoyable it is, and make him aware of any problems that arise. Hopefully...   [click here for more]
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Mushroom Spiral

Mushroom Spiral


If you are in need of a quick map to use for your campaign or adventure or one-shot - look no further! Use this blank (although filled with details) of a fungi and mushroom infested spiral cave filled with tricks, pits, traps, and treasure. Perhaps one of your PCs has been naughty and needs to go find a missing puppy and save it from some miconids? I'll let you decide the use. I'll provide the map....   [click here for more]
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Myconid Race

Myconid Race


A myconid race option for player who wants to try to be a living fungi.  I hope you enjoy it! ...   [click here for more]
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Myrr: A Journey to the Unknown

Myrr: A Journey to the Unknown


 A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of...   [click here for more]
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