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CCC-SFBAY-04-02 Under Earth & Stone

CCC-SFBAY-04-02 Under Earth & Stone


A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora. A D&D Adventurers League two-hour adventure for 5th-10th level characters. Una refugiada de Mulmaster llamada Ani Kuleimatt descubrió...   [click here for more]
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CCC-SHINY-04 Elusion of Grand Yore

CCC-SHINY-04 Elusion of Grand Yore


A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark. A Four‐Hour Adventure for 5th‐10th Level Characters. This adventure does make use of some supplementary game features from Xanathar's...   [click here for more]
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CCC-SLMH01-01 Codex Venator - The Last Hunter

CCC-SLMH01-01 Codex Venator - The Last Hunter


In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance. A 4-hour adventure for 5th-10th level characters Codex Venator - The Last Hunter...   [click here for more]
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CCC-SQC 03-03 Toxicity

CCC-SQC 03-03 Toxicity


Humans and nonhumans are dying of poison across Hillsfar. As old tensions flare up in the Senate, can you bring the mysterious mastermind to justice before civil war erupts in the streets? A Two Hour mystery, guaranteed to end in the Trial of the Century! This adventure is designed to be highly customizable for your group's preferences, giving unique roleplay challenges or going more combat heavy....   [click here for more]
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CCC-SRCC01-03 Altar of the Smoldering Eye

CCC-SRCC01-03 Altar of the Smoldering Eye


A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the...   [click here for more]
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CCC-STORM-01 The Barrows of Solina

CCC-STORM-01 The Barrows of Solina


Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters. Please see our other AL adventures: ...   [click here for more]
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CCC-UBCON01-03 Grime and Gears

CCC-UBCON01-03 Grime and Gears


Grime and Gears On the road between Melvaunt and Thentia, your party are dared to investigate the strange sounds and lights deeper in the forest, the cause of which isn't something you bargained for! A two hour adventure for characters of 1st-4th level. More UBCon 2020 adventures! Back Home agains by Scott Moore Realm of the Brand by Garrett...   [click here for more]
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CCC-UCON02-02 Rescue Down Under

CCC-UCON02-02 Rescue Down Under


While in the peculiar village of Basht, a town full of strange customs and superstitions, an elderly woman asks you to check in on her grandson, a Gondite tinkerer testing out his latest invention in a nearby cavern. Sounds easy enough, right? A Two-Four Hour Adventure for 5th-10th Level Characters This adventure originally debuted as custom content for the 2019 U-Con convention...   [click here for more]
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CCC-WWC-03 Tyrant of the Forgotten Forge

CCC-WWC-03 Tyrant of the Forgotten Forge


THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters   Each adventure...   [click here for more]
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CCC-YLRA01-01 Her Dying Wish

CCC-YLRA01-01 Her Dying Wish


You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders? A 4-hour adventure...   [click here for more]
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CCCTHENT01-01 Beneath the Surface

CCCTHENT01-01 Beneath the Surface


Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there? A 2-hour adventure for 1st-4th level characters. Beneath the Surface premiered at Conclave of Gamers 2017 and Tri-State Gamers...   [click here for more]
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CCCTHENT01-02 Those That Dwell Beneath

CCCTHENT01-02 Those That Dwell Beneath


In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death?...   [click here for more]
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CCCTHENT01-03 The Dreaming Relic

CCCTHENT01-03 The Dreaming Relic


The call of fame and fortune has led the adventurers into the deep dark beneath the ruins near the city of Thentia. Facing off against unknown horrors, they have found both enemies and allies. Now, something from the beginning of the world stirs in the black...and it hungers. A 4-hour adventure for 1st-4th level characters. The Dreaming Relic premiered at Conclave of Gamers...   [click here for more]
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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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Cellar of Death

Cellar of Death


This product is Adventurers League legal! Code: DDHC-TOA-4 Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance...   [click here for more]
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Ceremorphosis

Ceremorphosis


Do you have a little itch at the back of your mind you just can't scratch? Feeling not quite like yourself? Are you hearing voices that aren't really there? Is there an urge to crack open your party barbarian's skull and tickle what little bit of gray matter it may contain? Then you may be suffering from early symptoms of Ceremorphosis, an affliction of the mind from a brain-eating parasite...   [click here for more]
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Chalice of the Mountain God

Chalice of the Mountain God


When a temple high priestess falls ill, a young noble decides it is time to discreetly confirm his missing father was secretly sacrificed for questioning her, proving she is using faith in her god for her own dark purposes. Recruited by an odd halfling bard who knows more than he lets on, the adventurers must infiltrate the caverns beneath the temple and return with proof of the lord’s murder. Little...   [click here for more]
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Chalk Hill - Honeymoon at the Eight Maidens

Chalk Hill - Honeymoon at the Eight Maidens


Now available for Fantasy Grounds! Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The...   [click here for more]
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Champions of Eilistraee - A Codex of Playable Options for Followers of the Dark Maiden

Champions of Eilistraee - A Codex of Playable Options for Followers of the Dark Maiden


"Rare is the individual—dark elf or not—who appreciates that Eilistraee is forging her own path, one that welcomes beings of all races who revel in life and the free form of expression of all that entails." ~Excerpt from the Book of Demihuman Deities. Eilistraee the Dark Maiden is a goddess of moonlight, song, and swordwork and the daughter of Corellon Larethian and Lolth....   [click here for more]
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Champions of the Underdark Sacred Oath Oath of the Kinslayer

Champions of the Underdark Sacred Oath Oath of the Kinslayer


Bring the Underdark to your table with this new Sacred Oath. In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth. In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all...   [click here for more]
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Characters Art Pack

Characters Art Pack


Hobgoblin berserker. Sea elf bard. Astral warrior. This stock art pack contains ten unusual, heroic characters of exotic races including a ghost, aarakocra, aquatic elf, duergar, hobgoblin, and the tiny, owl-like ikwiikwii. Full-page illustrations that can be used to fill an extra page or scaled down to add some flair to a dull corner. ...   [click here for more]
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Chest Traps

Chest Traps


Treasure chests are everywhere in an adventure.  Most chests are just what they seem, but others can be traps or hide other secrets.  Here are the descriptions and details of forty chest designs to keep players on their toes.  They can be added to any adventure or used to spice up random encounters.  The chests are tailored to the environment and include: Primitive chests Underwater chests Chests...   [click here for more]
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Children of Okumande

Children of Okumande


The Children of Okumande is a collection of centipedes for any 5E campaign. Pit your adventurers against new centipede swarms, centipedes of all sizes, even a demonic centipede and the detailed stats of the demon mother of centipedes herself, Okumande. ...   [click here for more]
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Children of the Hills

Children of the Hills


A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all. "Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign. In this adventure...   [click here for more]
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Chromatic Dragon Lair Map Pack 1

Chromatic Dragon Lair Map Pack 1


This map pack for TTRPGs features 6 maps all unique to a dragon's personality. There are maps for red, black, blue, green, white, and deep (purple) dragons and they come with and without a grid.  The red dragon's lair is set inside an active volcano! It features two lava streams the characters will have to avoid, two cliffs, and several mountains of gold and valuables; one cache being surrounded...   [click here for more]
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Cindh Insectoids and Natives Species Pack

Cindh Insectoids and Natives Species Pack


This title includes a diverse selection of insectoid, and as a bonus, a couple of non-standard fantasy species for use in your existing game, native to Cindh, a continent on a far off moon. While they come with their own lore and inherent drama, you may feel free to adapt them into any world or setting as they are quite at home in nearly any adventure. The bee-like apari make paragon examples of druids...   [click here for more]
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Circle of Lands - 8 Druid Archetypes

Circle of Lands - 8 Druid Archetypes


8 new Druid subclasses for each of the standard terrains in 5th edition, including: Circle of the Aurora (Artic) Circle of the Tide (Coast) Circle of Sand (Desert) Circle of the Arbor (Forest) Circle of the Zephyr (Grassland) Circle of the Summit (Mountain) Circle of Bones (Swamp) Circle of the Loom (Underdark) ...   [click here for more]
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Circle of the Darkened Depths Druid

Circle of the Darkened Depths Druid


Life is everywhere. Even in those places you least suspect Life thrives. From the darkest caverns to the deepest forests. From the depths of the lowest mines to long abandoned dungeons. Druids of the Darkened Depths draw upon the power of the unique forms of life that can be found in these places: fungai, mosses, algae, roots from the trees above, eyeless fish, translucent bugs, blind amphibians, bats...   [click here for more]
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Circle of the Earth: A Druid Circle for Druids

Circle of the Earth: A Druid Circle for Druids


Circle of the Earth A Druid Circle for Druids July's Subclasses #24/31 Join the Circle of the Earth and become a battlefield controller, manipulating and shaping the terrain to your party's advantage, and the twenty-fourth of thirty-one subclasses being released in July! Also available as part of the July's Subclasses...   [click here for more]
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Circle of the Night Druid

Circle of the Night Druid


NOW DEFUNCT! CHECK AUTHOR'S PAGE FOR NEWEST VERSION I have released a complete rework of this druid circle and its features. I will keep this version up for those who prefer it but will no longer support or update this version. Thank you to everyone who has downloaded and enjoyed it thus far! I hope you like the new version! Most druids spend their waking hours tending to the wild. Using healing...   [click here for more]
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Circle of the Night Druid Reborn

Circle of the Night Druid Reborn


Most druids spend their waking hours tending to the wild. Using healing magic to maintain balance and harmony among nature.  Some, however, make their home where this balance has been shifted. Where urban sprawl dumps pollutants into their rivers, where greedy industrialists needlessly chop down the trees of the forest, and where animals are needlessly slaughtered for sport. This is where druids...   [click here for more]
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Circle of the Nocturnal - Druid Subclass

Circle of the Nocturnal - Druid Subclass


Drawn to the shapeshifting abilities of the druid? Looking for a subclass packed with flavor backed by a foundation of powerful class abilities? Circle of the Nocturnal is a druid subclass focused on combat Wildshape for the shadow predators and hunters in the night. ...   [click here for more]
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Circle of the Swarm, a Druid Circle

Circle of the Swarm, a Druid Circle


At midnight a man in a coat walks through the streets, nobody knows anything about him except that he always has flies buzzing around him. Caught in the webs, the bandit begins to panic, you tell him he has come at just the right time your spiders were getting hungry. You sit high in your tree, far from the city where the lights shine. You have your own lights, and with your fireflies the forest too...   [click here for more]
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Class Archetypes From the World Below (Part 1)

Class Archetypes From the World Below (Part 1)


There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel: The terrible realm of the Underdark. A subterreanen world of darkness filled with otherworldly monsters, cruel and insane races, and terrible powers that plot to seize control of the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics,...   [click here for more]
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Class Archetypes from the World Below (Part 2)

Class Archetypes from the World Below (Part 2)


There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel.  A subterreanen world of darkness that plots to seize the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics, and powers unknown to the world above. Such individuals are naturally feared by those who dwell in the light. For surely those...   [click here for more]
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Class Archetypes from the World Below (Part 3)

Class Archetypes from the World Below (Part 3)


There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel.  A subterreanen world of darkness that plots to seize the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics, and powers unknown to the world above. Such individuals are naturally feared by those who dwell in the light. For surely those...   [click here for more]
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Class Archetypes From the World Below (Parts 1-3)

Class Archetypes From the World Below (Parts 1-3)


There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel: The terrible realm of the Underdark. A subterreanen world of darkness filled with otherworldly monsters, cruel and insane races, and terrible powers that plot to seize control of the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics,...   [click here for more]
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Class Option: The Companion

Class Option: The Companion


Overlord Class included in purchase! Additional Art and Magic Items will be added if The Companion reaches Copper in sales! Inspired by the Iolus, the many companions of Doctor Who, and Watson, this class allows a character to follow a hero of their own choosing. The Companion begins their career with an affinity for Beasts but learns they have an Unnatural Rapport with some manner of strange...   [click here for more]
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Class Option: The Mimic

Class Option: The Mimic


If you liked Enemy Skill Materia, Master Mime GoGo, the Mime job in Squaresoft games, then this is the class for you. At the start of your career you can readily borrow the skills of allies, speak any language, or use any tool.  As you advance you learn to duplicate fighting styles and the deadly attacks of creatures you encounter.  Soon enough you can duplicate spells you've seen cast.  By the...   [click here for more]
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Class: The Caevrnbrood

Class: The Caevrnbrood


A goblin's eyes become pitch-dark pools as he slinks through shadows, his steel claws ready to rend. As the blood sprays from his target, he fades back into the self-same shadows. A human with unnaturally pale skin stands still as stone, then suddenly surges into motion. His milk-white eyes give lie to his enhanced senses. An orc, covered in strange fur-like scales, lashes out...   [click here for more]
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Class: The Chaos Mage

Class: The Chaos Mage


"Welcome To The Realm Of Chaos..." This document contains everything you need to play as a Chaos Mage, a special Bard/Warlock fusion class, in the fifth edition of the world's greatest roleplaying game. [Some of the features within this document can also be used in a standard Warlock build.] Version 1.0 of this document contains: - Standard class features for the Chaos Mage...   [click here for more]
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Classes Unbound: Warlock

Classes Unbound: Warlock


There are countless paths to power, some more dangerous than others... Classes Unbound: Warlock introduces five new Warlock Patrons: The Ancient Dragon; granting the power of the great wyrms. The Arcane Ascendant; from ancient liches to the godlike Sorcerer-Kings, mighty weilders of the arcane are willing to grant power in exchange for servitude. The Dread Mist; the mists of Ravenloft hold...   [click here for more]
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Classic Modules Today - Night Below 5e Conversion

Classic Modules Today - Night Below 5e Conversion


Night Below: An Underdark Campaign In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,...   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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Classic Modules Today: B11 King's Festival (5e)

Classic Modules Today: B11 King's Festival (5e)


In 1989, TSR published the module named “King’s Harvest” with the module code “B11”. It was written by Carl Sargent and illustrated by Clyde Caldwell (Cover) and Valerie Valusek (Interior Design). This 36-page booklet had an outer folder containing maps. In addition to a two leveled dungeon, the module provided guidance for new Dungeon Masters. As an excellent introductory...   [click here for more]
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Classic Modules Today: B12 Queen's Harvest (5e)

Classic Modules Today: B12 Queen's Harvest (5e)


In 1989, TSR published the module named “Queen’s Harvest” with the module code “B12” as a sequel to B11 King’s Festival which is also availiable at DMsGuild. It was written by Carl Sargent and illustrated by John and Laura Lakey (Cover) and Karl Waler (Interior Design). This 36-page booklet had an outer folder containing maps. In addition to a two leveled dungeon and the map of the queen’s...   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to...   [click here for more]
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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th Edition rules...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;...   [click here for more]
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Classic Modules Today: I7 Baltron's Beacon (5e)

Classic Modules Today: I7 Baltron's Beacon (5e)


In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof.  It consisted of one 32 page booklet and a tri-fold cover with dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. To use this conversion...   [click here for more]
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