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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th...   [click here for more]
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CCC-SCAR02-01 Glister By Dark

CCC-SCAR02-01 Glister By Dark


The mining town of Glister is under siege. Unprepared and short of supplies, the siege threatens to starve out the town. The mine has provided the only path that may provide some help; a collapsed tunnel has revealed an unknown cave that runs deep into the mountain. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of Kossuth's Kiss Find part 1 here:...   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide...   [click here for more]
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CCC-MIND01-02 Mind Trip

CCC-MIND01-02 Mind Trip


Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards...   [click here for more]
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CCC-BLD 1-1 Bleeding Gate: Pandemonium

CCC-BLD 1-1 Bleeding Gate: Pandemonium


Bleeding Gate: Pandemonium Part 1 of 3 Genre: Fantasy, Adventure, Mystery, Things are Not What They Seem Gameplay Duration: 2 hours Optimized: APL 3 Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and...   [click here for more]
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CCC-ALMOG-03 TALES03-01 Claws of Fury

CCC-ALMOG-03 TALES03-01 Claws of Fury


The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up? About Mount Ogden Gaming Company MOGC is a group of gamers...   [click here for more]
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Adventure Compendium Vol I

Adventure Compendium Vol I


Adventure Compendium Vol I JVC Parry This bundle of adventures contains all of my one-shot adventures from 2016! You'll receive 7 adventures at a 40% discount, many of which are best sellers! They contain hand drawn maps, incredible artwork, new monsters and magic items, plus hours of gaming inspiration! Facebook Twitter The Compendium:...   [click here for more]
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20 Disturbing Dungeon Encounters

20 Disturbing Dungeon Encounters


20 Disturbing Dungeon Encounters What lurks in the deep and dark dungeons? What horrors wait for you in the ancient temple? Will you ever get out from under the mountain again? As you walk through the tunnels deep in the earth you hear a low rumble. The whole place around you shakes. Nothing comes down from the ceiling, only some dust. You do see cracks appearing...   [click here for more]
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CCC-HAL-01 Fate of the Nightworms

CCC-HAL-01 Fate of the Nightworms


Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly! A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters. In addition the spectacular spelunking strangeness,...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic...   [click here for more]
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The Lost City of Nudeg Kell - Level One

The Lost City of Nudeg Kell - Level One


In centuries past, Nudeg Kell was a duergar stronghold of great importance and wealth. Slaves passed through its gates like a flowing river, fueling the industry below. Many things have changed since thos days of glory. The gates lie broken, and the undead have claimed them. The people of Nudeg Kell are dead, or living in destitution and fear, while the king and his family exist eternally...   [click here for more]
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CCCTHENT01-01 Beneath the Surface

CCCTHENT01-01 Beneath the Surface


Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there? A 2-hour adventure for 1st-4th level characters. Beneath the Surface premiered at Conclave of Gamers 2017 and Tri-State Gamers...   [click here for more]
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Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)

Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)


In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and...   [click here for more]
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Minions of Vulkoor

Minions of Vulkoor


In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron. Minions...   [click here for more]
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Fey Creatures: Nymphs, Pixies, and the Jabberwocky

Fey Creatures: Nymphs, Pixies, and the Jabberwocky


Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this. A stat block for the Jabberwocky as an epic level...   [click here for more]
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CCC-BLD 01-03 Bleeding Gate: Lineage

CCC-BLD 01-03 Bleeding Gate: Lineage


Bleeding Gate: Lineage Part 3 of 3 A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed? A 4-hour adventure for 5th-10th level characters    Purchase includes Adventurers League magic item certificates. Every...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the...   [click here for more]
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Underdark Table Rolls

Underdark Table Rolls


Simple Encounter tables for the Underdark for Low (1-4), Mid (5-10) and High (11+) levels with support for Volo´s Guide to Monsters and Mordenkainen´s Tome of Foes. Extra tables for Underdark Locations, beasts, humanoids, undead, fungi & oozes and Underdark slaves. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10....   [click here for more]
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CCC-SHINY-04 Elusion of Grand Yore

CCC-SHINY-04 Elusion of Grand Yore


A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark. A Four‐Hour Adventure for 5th‐10th Level Characters. This adventure does make use of some supplementary game features from Xanathar's...   [click here for more]
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CCC-CIC-02 The Clockwork Laboratory

CCC-CIC-02 The Clockwork Laboratory


Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ...   [click here for more]
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The Vault of Eternity (5e)

The Vault of Eternity (5e)


The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark...   [click here for more]
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Moepsiie´s Map Pack 1: 111 various maps!

Moepsiie´s Map Pack 1: 111 various maps!


Various tactical battlemaps without a grid. The quality varies from map to map. Grid is either .5 inch or 1 inch per 5ft. All of the maps were designed by myself and created in photoshop. ...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate...   [click here for more]
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CCC-BLD 1-2 Bleeding Gate: Amalgamation

CCC-BLD 1-2 Bleeding Gate: Amalgamation


Bleeding Gate: Amalgamation Part 2 of 3 When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit. A...   [click here for more]
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Doorway to Darkness - Adventure

Doorway to Darkness - Adventure


As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting.   Shrouded in damp blankets and shivering, they stare at you...   [click here for more]
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CCC-ODFC01-01 Hammer and Anvil

CCC-ODFC01-01 Hammer and Anvil


Once an ennead, the Earthspur Mines are home to a competition between many dwarves. Each clan sends its best and brightest crafter to compete in a test of endurance and skill. While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others. Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable...   [click here for more]
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Places to Rest

Places to Rest


Undermountain is a dangerous place! Once intrepid explorers run out of magic and stamina, they face two choices: risk a rest in the dungeon or a long, perilous trek back to the surface. And even if they find a place that might be suitable for camping, other denizens of the level might be hunting them – most of the creatures have been there longer than the PCs and they know all the nooks and crannies…...   [click here for more]
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CCC-SALT-01-03 Broken Halls of Goldahroud

CCC-SALT-01-03 Broken Halls of Goldahroud


Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken...   [click here for more]
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Lost Journal of the Sea King

Lost Journal of the Sea King


"It was a hell lot of fun!" "One of the best adventures I've ever seen." "Nice opening, good layout, nice maps!" --- After your ship crashed onto a small island you and a few other survivors quickly discover you're not entirely alone. There are creatures slithering in a nearby cave, taking everything they can from the wreckage as they hunt for something. With no...   [click here for more]
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Children of the Hills

Children of the Hills


A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all. "Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign. In this adventure...   [click here for more]
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CCC-SRCC01-03 Altar of the Smoldering Eye

CCC-SRCC01-03 Altar of the Smoldering Eye


A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the...   [click here for more]
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CCC-CIC-05 Donum Vitae

CCC-CIC-05 Donum Vitae


faded and tattered journal recovered from the tomb of the Tempest Mage alluded to The Donum Vitae, a tome containing a ritual capable of reversing the curse of undeath. A powerful and influential family in Mulmaster has a strong interest in magic of this type. This adventure follows the events of CCC-CIC-04 Best Friends Forever. This is an Adventurers League Approved adventure provided through the...   [click here for more]
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The Goblet of Fireflies - adventure

The Goblet of Fireflies - adventure


The Goblet of Fireflies is a 4-6 hours long dungeon-crawl adventure for a party of 6th level characters. It includes information on how to adjust difficulty for parties level 5 to 9. It takes place in the wild, a rumor or hook brings the characters to the appointed location. This is easily adaptable for any currently running adventure. The door to the ancient vault opens only once every summer solstice....   [click here for more]
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Dramatic Chases

Dramatic Chases


From the creator of the Platinum Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting! The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to...   [click here for more]
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CCCTHENT01-03 The Dreaming Relic

CCCTHENT01-03 The Dreaming Relic


The call of fame and fortune has led the adventurers into the deep dark beneath the ruins near the city of Thentia. Facing off against unknown horrors, they have found both enemies and allies. Now, something from the beginning of the world stirs in the black...and it hungers. A 4-hour adventure for 1st-4th level characters. The Dreaming Relic premiered at Conclave of Gamers...   [click here for more]
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{B5} Scroll of Strange Races - Volume 2

{B5} Scroll of Strange Races - Volume 2


The Scroll of Strange races is back for a second volume, and this time it's bigger and stranger than ever. B5 Homebrews has collaborated with the team at the Homebrew Review podcast of the Adventuring Guild network to bring you the following content: 6 x Odd and unusual new playable races. 16 x NPC statblocks made from the races within this document. 1 x Artifact level magic item (The...   [click here for more]
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A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss

A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss


A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool,...   [click here for more]
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CCC-PP-TDD01-01 Trouble Under Winton

CCC-PP-TDD01-01 Trouble Under Winton


An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton? A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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The Lost Portal

The Lost Portal


The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold...   [click here for more]
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Tentacles. Why Did It Have to Be Tentacles?

Tentacles. Why Did It Have to Be Tentacles?


TENTACLES. WHY DID IT HAVE TO BE TENTACLES? Silver Metal Bestseller! Adventure in the Underdark, Part One A colony of deep gnomes have had their main water source taken over by a group of kuo-toa, but are the fishy folk really the ones to blame for leaving the gem-loving svirfneblin thirsty?… This adventure was originally...   [click here for more]
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Curse of Strahd: Wizard of Wines Labels Wine Labels for Ravenloft

Curse of Strahd: Wizard of Wines Labels Wine Labels for Ravenloft


If you find this useful for your campaign, please consider tipping a small amount for my efforts. I sincerely appreciate it, along with your comments and 4-5 star reviews! And check out my other Curse of Strahd products! Welcome to Barovia! The Wizard of Wines offers the finest distractions from the horror. Wine fermented to suit any amount of coin!...   [click here for more]
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Out of The Abyss: Underdark Path Map Pack vol.01

Out of The Abyss: Underdark Path Map Pack vol.01


Out of The Abyss: Underdark Path Map Pack vol.01 contain 5 types of paths based on Underdark endless caves. An option without grid a with a grid. All maps were made for 5ft resolution, as recommended for Roll20 and have it resolution printed with the art. This map pack includes 14 JPG images, compacted in a .rar file. To extract the images from the file you should use WinRar...   [click here for more]
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CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge

CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge


The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda. A 4-hour D&D Adventurers League adventure for characters...   [click here for more]
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CCC-DDSC-02 A Fool and His Gold

CCC-DDSC-02 A Fool and His Gold


Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge? This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ...   [click here for more]
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CCCTHENT01-02 Those That Dwell Beneath

CCCTHENT01-02 Those That Dwell Beneath


In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death?...   [click here for more]
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Tomb of Horrors - Realistic Maps

Tomb of Horrors - Realistic Maps


A virtual tabletop dungeon map of the classic module "S1 Tomb of Horrors". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes the .JPEG file with the resolution of 10,500 by 13,200 pixels. The maps are designed with a 5 ft. grid, which corresponds to one inch at 150dpi. You can divide the pixels by 150 to get the number of squares...   [click here for more]
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Melenite Race - A Contrasted Race with High Values

Melenite Race - A Contrasted Race with High Values


Presented here is the Melenite race! A race of order and chaos, based on one the toughest and unyielding of animals: the badgers! With their 2 subraces and 2 exclusives feats, the sweet melenites (based on the honey badger), and the woodland melenites (based on the european badger) would be great additions to any campaign! Peace, order, and efficiency are the cornerstones...   [click here for more]
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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter...   [click here for more]
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Dinos of Darkness (Chult) - Dino-Wars vol 2

Dinos of Darkness (Chult) - Dino-Wars vol 2


Dinos of Darkness A Dino-Wars adventure - vol 2 Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing) Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster! A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters...   [click here for more]
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Arachnid Options (5e)

Arachnid Options (5e)


A bundle of content for the spider enthusiasts, drow fanatics and children of Lolth out there desperately craving spider-themed content. Includes: 2 Races (the humanoid Arachni, and the horrifying Drider) 3 Subclasses (Druid: Circle of Insects, Rogue: Venomous, and Warlock: Queen of Spiders patron) 9 Eldritch Invocations 3 New Monsters (Boulder Spiders, the Drachonid, and the Dreamweaver spider)...   [click here for more]
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