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Storm King's Barrows: Tombs and Crypts of the North

Storm King's Barrows: Tombs and Crypts of the North


Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's...   [click here for more]
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Amarune's Adventures: The Ghosts of the Glimmersea

Amarune's Adventures: The Ghosts of the Glimmersea


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Ghosts of the Glimmersea For 4 adventurers between 5th and 10th level An expedition was lost in the Glimmersea. The famous explorers, the Loxers, abruptly stopped communicating, sparking concern in those familiar with them. Maer, the merchant...   [click here for more]
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Vecna's Vault of Vile Things

Vecna's Vault of Vile Things


Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the...   [click here for more]
Dungeon Masters Guild  $3.69 $2.95

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Dragons! Volume 2 - Metallic Dragons

Dragons! Volume 2 - Metallic Dragons


"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B https://merricb.com/2016/04/26/5e-supplement-review-dragons/ Welcome again dragon lovers! Are you playing in the Forgotten Realms? Running Storm King's Thunder?...   [click here for more]
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Dance Dance Resurrection

Dance Dance Resurrection


BREAKDOWN YOUR ENEMIES UNDERDANCE FOR YOUR LIFE In the bowels of the Underdark, the 24/7 night club "Tomb of Bad Decisions" raves eternally to mad songs from alien worlds. Complete with a breakneck spotify playlist for this utterly stupid, frog-chasing, high speed adventure for 3-6 tier 2 characters (between levels 5-10) SET YOUR PLAYERS AGAINST THE MIGHT OF THE L.S.DEMON THE BROHOLDER AND...   [click here for more]
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Compendium of Blades Vol.3 Blades of East and West

Compendium of Blades Vol.3 Blades of East and West


The Compendium of Blades Vol.3 Blades of East and West   The Compendium of Blades is an ongoing series that covers magical bladed weapons. This volume covers 25 magical bladed weapons drawn from the east and the west. Magic weapons are a staple of any fantasy setting, and a good Dungeon Master could always use more. The magical blades in the supplement...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to...   [click here for more]
Dungeon Masters Guild  $1.00

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Into the Undercity: A guide to the world beneath the streets of Ravnica

Into the Undercity: A guide to the world beneath the streets of Ravnica


INTO THE UNDERCITY A GUIDE TO THE WORLD BENEATH THE STREETS OF RAVNICA The surface streets of Ravnica are all that many will see in their lifetime, but beneath them lies a world-spanning network of tunnels, caverns and ruins, lit by the glow of bioluminescent mushrooms. This is the undercity, home to the Golgari and a myriad of strange creatures...   [click here for more]
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D&D Denizens: Drow & Driders

D&D Denizens: Drow & Driders


The drow elf entry in the Monster Manual lists four types of drow: the standard drow (CR 1/4), the elite warrior (CR 5), the mage (CR 7), and the priestess of Lolth (CR 8). This document provides a range of other drow to populate any Underdark encounter, adventure, or campaign. The creatures here range from CR 1/2 to CR 7. Drow Acolyte of Lolth (CR 1/2) Drow Blademaster (CR 6) Drow Cultist...   [click here for more]
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ZETH-02 Six Striking Swords (CCC-HAL-02)

ZETH-02 Six Striking Swords (CCC-HAL-02)


Unusual allies, unbridled chaos and an Underdark mystery await characters in this dark 4-hour adventure for 5th to 10th level characters. A mysterious resident has taken over an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and there is concern about the economic fallout. Adventurers are dispatched to make a deal with the paranoid and potentially...   [click here for more]
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The Prophecy of Maloch

The Prophecy of Maloch


The Prophecy of Maloch is a 5th edition fantasy adventure for a party of 3-5 characters of 3rd level. The adventure is designed to lean equally on the pillars of roleplay, exploration, and combat. It awards experience points for exploring fantastic sites, acquiring wonderous items, and defeating evil, and about half of the 22 encounters include the likelihood of combat with monsters. A dark prophecy...   [click here for more]
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5e Puzzle - The Tesselating Tomb

5e Puzzle - The Tesselating Tomb


The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys! The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice. Rules are provided to balance...   [click here for more]
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More Flumphs (5e)

More Flumphs (5e)


Are your Underdark games a little too hostile? Do you need a friendly aberration to ease the tension? Are you passionate about flumphs, and feel they are underrepresented? "More Flumphs" is a collection of 13 new flumph stat blocks, from archivists and knights to mind flayer experiments to genetic giants. ...   [click here for more]
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ZETH-03 Six Swords Unbound (CCC-HAL-03)

ZETH-03 Six Swords Unbound (CCC-HAL-03)


An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters. In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to...   [click here for more]
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Astonishing Adventures!

Astonishing Adventures!


Introducing Astonishing Adventures! A compilation of six critically acclaimed 5th Edition D&D best sellers for one low price. When you purchase Astonishing Adventures you get each of the following books: Killer Kobolds! - THE action packed adventure for 8th-12th level characters. Hunted! Who's hunting who? Find out in this exciting adventure...   [click here for more]
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CCC-STORM-01 The Barrows of Solina

CCC-STORM-01 The Barrows of Solina


Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters. Please see our other AL adventures: ...   [click here for more]
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A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss

A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss


A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool, the strange...   [click here for more]
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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
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Trinkets of Menzoberranzan

Trinkets of Menzoberranzan


Trinkets of the Menzoberranzan This supplement introduces 100 Drow inspired trinkets for the city of Menzoberranzan that you may find in or around the drow city of Menzoberranzan The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow city of Menzoberranzan. They will bring an additional layer of depth to any Underdark based...   [click here for more]
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Trinkets of the Underdark

Trinkets of the Underdark


Trinkets of the Underdark This supplement introduces Sixty-three new trinkets that you may find exploring the Underdark The trinkets presented in this supplement are inspirited by the wonders and terrors of the Underdark. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities...   [click here for more]
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Trinkets of the Drow

Trinkets of the Drow


Trinkets of the Drow This supplement introduces 100 New Drow Inspired Trinkets that you may find in or around a Drow city The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow civilization. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities are...   [click here for more]
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Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)

Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)


Storm King's Thunder Map Pack 1 This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations: Amphail (40x40) - a trio of hill giants attack the town of Amphail...   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide...   [click here for more]
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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original...   [click here for more]
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Whispering Shadows

Whispering Shadows


Darkness forces stir in Deepwhisper Cavern, an isolated cave system in the mountains between Breland and Darguun. Will a group of heroes delve into the dark to confront the forces gathering there? Will they explore deeper to uncover the mysteries lurking below the Kingdom's border? This adventure is Part One of the Shadows of Breland campaign, for a party of 1st-3rd level characters....   [click here for more]
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The Tomb of the Trickster God: Puzzles, Tricks, and Traps

The Tomb of the Trickster God: Puzzles, Tricks, and Traps


The name has been known for hundreds of years but only spoken by a small few. Over the years, stories of the Trickster God—his exploits, his interventions, his influence—spread through various kingdoms. Some versions contain veins of truth, some credit the Trickster God for the exploits (or failures) of others, and some are used as lessons about the corrupting powers of greed and vanity....   [click here for more]
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Fey Creatures: Nymphs, Pixies, and the Jabberwocky

Fey Creatures: Nymphs, Pixies, and the Jabberwocky


Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this. A stat block for the Jabberwocky as an epic level...   [click here for more]
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CCC-WWC-05 Tyrant of Orcs

CCC-WWC-05 Tyrant of Orcs


THE FIFTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs called the Tenets of Bane has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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Tomb of Horrors - Realistic Maps

Tomb of Horrors - Realistic Maps


A virtual tabletop dungeon map of the classic module "S1 Tomb of Horrors". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes the .JPEG file with the resolution of 10,500 by 13,200 pixels. The maps are designed with a 5 ft. grid, which corresponds to one inch at 150dpi. You can divide the pixels by 150 to get the number of squares...   [click here for more]
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The Lost City of Tharn: An Adventure for Tier 3 Characters

The Lost City of Tharn: An Adventure for Tier 3 Characters


Throughout your adventuring career, you’ve collected scraps of information about the lost city of Tharn from scholars, sages, songs, stories, and legends. Many of the accounts are different, but they each have one thing in common: None who have sought Tharn in earnest have ever returned. Will you be the first to find the fabled city and uncover its past?   THE LOST CITY...   [click here for more]
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Awash in New Blood

Awash in New Blood


Blood Hunter Orders The Orders presented in Awash in New Blood offer new and exciting options for your Blood Hunter to chose from. These options have been optimized to function with the Blood Hunter (2020) by Matthew Mercer available at DMsGuild and require the use of that document. Awash in New Blood includes: Order of the Dark Draught:...   [click here for more]
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CCC-COS-01 The Only Way To Be Sure

CCC-COS-01 The Only Way To Be Sure


A small mining village near the edge of Thar goes silent. You are sent to investigate...and discover that the truth is much worse than expected. A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.  Purchase includes: Full-color PDF of adventure Printer friendly PDF version...   [click here for more]
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Down the Hole!

Down the Hole!


"Great art and production values. ... A tight and short dungeon crawl [...] with plenty of atmosphere to make the adventure fun. ... I definitely recommend picking up this adventure especially if you are a new group." –ENWorld The trendy Orcs! Orcs! Orcs! tavern franchise has made it to Waterdeep, and opening night is tomorrow! The band is hired and the barrels are tapped, but there's...   [click here for more]
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CCC-GAD01-02 Red War: Black Phoenix

CCC-GAD01-02 Red War: Black Phoenix


The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's...   [click here for more]
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CCC-YLRA01-01 Her Dying Wish

CCC-YLRA01-01 Her Dying Wish


You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders? A...   [click here for more]
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CCC-CIC-01 The Vault of the Devourer

CCC-CIC-01 The Vault of the Devourer


Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below. A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought...   [click here for more]
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Dungeon Tales #1

Dungeon Tales #1


A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews. Edited by M.T. Black and Travis Legge   Adventure For Levels No. of Sessions Overview Individual Price 1st-3rd 1 The village of Farleigh's...   [click here for more]
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Glittergold's Clockwork Combat

Glittergold's Clockwork Combat


Glittergold's Clockwork Combat Extra Life receives 100% of the profits from the sale of this title. Thank you for helping heal sick kids! 2020 Party time! The PLAYER PACK is now available!  Now available on FANTASY GROUNDS! "A mirthful celebration held by rock gnomes sounds like a perfect way to pass the time, including the Clockwork Combat Championships. What could possibly go wrong when...   [click here for more]
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You need these Maps ! - Stock Pack

You need these Maps ! - Stock Pack


Make your module or product look better with good quality maps, this is a Stock art pack with 19 locations in different illustration variations. There's a total of 50 Image files. Use them commercially or in your own home games. You Need These Maps !!! All illustrations can be previewed in the PDF preview, but all files come in jpg high-resolution format, (individual...   [click here for more]
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Mournland Salvage Operation

Mournland Salvage Operation


House Cannith has a simple task for you: travel to their enclave of Forgehome and retrieve a few magical items for them. You'll be paid well for the task, and any other things you find along the way are yours for the taking. There's just one catch: Forgehome is in the Mournland. And none of the living members of Cannith know what horrible experiments they were working on there. Mournland...   [click here for more]
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Curse of Strahd: Wizard of Wines Labels Wine Labels for Ravenloft

Curse of Strahd: Wizard of Wines Labels Wine Labels for Ravenloft


If you find this useful for your campaign, please consider tipping a small amount for my efforts. I sincerely appreciate it, along with your comments and 4-5 star reviews! And check out my other Curse of Strahd products! Welcome to Barovia! The Wizard of Wines offers the finest distractions from the horror. Wine fermented to suit any amount of coin!...   [click here for more]
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Sorrow's Ruin

Sorrow's Ruin


Sorrow, the prophet of Ilmater needs your help! The rising power of the dark gods threatens the small town of Secomber and with it, the entirety of the Western Heartlands! Focused on story, setting, and lore, Sorrow's Ruin offers a challenging, immersive, and rewarding "campaign kick-off" for level 1 characters. Don't let YOUR players miss out on their destiny! Pick up Sorrow's...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 03 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 03 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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Vault of the Drow (5e)

Vault of the Drow (5e)


In the deepest reaches of the Underdark, the drow work tirelessly under the tyrannical rule of an evil goddess. In their labs, they twist and shape the faerzress radiation that suffuses the Underdark into new and wondrous shapes--some to further the will of Lolth, others to defy it and work for the freedom of their people. This title is a collection of 21 magic items related to the drow and Lolth,...   [click here for more]
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20 Disturbing Dungeon Encounters

20 Disturbing Dungeon Encounters


20 Disturbing Dungeon Encounters What lurks in the deep and dark dungeons? What horrors wait for you in the ancient temple? Will you ever get out from under the mountain again? As you walk through the tunnels deep in the earth you hear a low rumble. The whole place around you shakes. Nothing comes down from the ceiling, only some dust. You do see cracks appearing...   [click here for more]
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House of Webs (CCC-MTL-03)

House of Webs (CCC-MTL-03)


Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone. Are you ready to turn the tables and enact a devious ambush against drow slavers? Do you want to visit a tavern run by an illithid? Have a run in with a dwarf battlerager? This is your chance! The simmering conflict...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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The Vault of Eternity (5e)

The Vault of Eternity (5e)


The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark...   [click here for more]
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