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The Great Dragonmark of Shadow - Sorcerous Origin

The Great Dragonmark of Shadow - Sorcerous Origin


“Darkness is simply the obscurity of your perception. I can fill that obscurity with lies, or wrap it around myself” Bailey Sharp, Thief The Great Mark of Shadow gives it’s bearer influence over the unseen. You can cloak yourself in darkness, or mold it to your advantage. Your abilities are subtle, but allow you to work from the shadows, literally, keeping you and those you choose out...   [click here for more]
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Unlikely Heroes - Out of the Abyss

Unlikely Heroes - Out of the Abyss


When I decided to run Out of the Abyss, I wanted to really put the accent on the survival elements and on the idea that the party is an ill-fitting group of strangers. What better way than to randomly generate the characters? In this document, you will find a step-by-step process for generating new level 1 characters that start as prisoners in Velkynvelve. It includes new backgrounds...   [click here for more]
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Something Wicker This Way Comes

Something Wicker This Way Comes


The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship. But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance...   [click here for more]
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The Parched Moss

The Parched Moss


Tired after a long journey, you are about to sit down for your well-deserved dinner, when a familiar face shows up at your table. You know why she asks you to do her a favor, but you wonder if you are ready for the task. “Since when does the prey chase the predator?” ***** Thanks to all who have downloaded the 1st adventure that I wrote (The Withered Rose). This...   [click here for more]
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The Soulstone Vault

The Soulstone Vault


Charged by their patron with retrieving the fabled Ruby Soulstone from its resting place in ancient Calica, the party ventures once again to the fallen city. After encountering a small patrol of orcs, the party enters Calica to find the artifact. As their search draws ever nearer to the Soulstone, a mysterious voice offers its assistance. This adventure for second- and third-level adventurers leads...   [click here for more]
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The Reckoning

The Reckoning


The Reckoning is a complete 5th edition Dungeons and Dragons (D&D) Underdark Campaign. There is enough material for approximately 15 full days of gaming with any gaming group. The adventure contains pre-generated player characters (PCs) in modifiable pdf files, complete character backgrounds (Appendix B), and is playable with relatively little preparation on the part of the Dungeon...   [click here for more]
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Fleshfeast Barbarian

Fleshfeast Barbarian


RIP AND TEAR      Arcim's Discovered Disciplines are a collection of unique subclasses which shine a light on the darker side of established classes. The Fleshfeast Barbarian is a Primal Path which seeks to bring a little bit of the combat rhythm of the newer Doom games into D&D 5th edition. This has resulted in a subclass which ramps as they kill more enemies....   [click here for more]
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Grimbound Wizard

Grimbound Wizard


"BOOOOOOOOK" - Winnifred Sanderson      Arcim's Discovered Disciplines are a collection of unique subclasses which shine a light on the darker side of established classes. The Grimbound Wizard is an attempt to make a subclass with a summoner/necromancer flavor, but which doesn't rely on traditional summoning. To do this, the wizard's spellbook is made into a more active "grimoire",...   [click here for more]
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Class Archetypes from the World Below (Part 3)

Class Archetypes from the World Below (Part 3)


There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel. A subterreanen world of darkness that plots to seize the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics, and powers unknown to the world above. Such individuals are naturally feared by those who dwell in the light. For surely those...   [click here for more]
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Lost Memories

Lost Memories


Proceeds from the sale of this short adventure benefit the Alzheimer's Association. Story Overview: It's been many months since research into the source of these events began, Clerics and physicians of the realm have stepped in to attempt to contain or even reverse the spread of this issue, with little success. Fearing something far more sinister than just a simple spell...   [click here for more]
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The Darkrunner Guild

The Darkrunner Guild


It is dangerous to go alone. Take this. In these pages, you'll find a description of the Darkrunner Guild, the foremost guild of guides to the wild areas of the Underdark. Of course, scratch the surface and you'll find a group of people who are spies and aberration-slayers and diplomats - something a little deeper than a simple guide. This document contains: A description of the Darkrunner...   [click here for more]
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Elf-bane

Elf-bane


Legends tell of a ruined orcish temple wherein lies buried Thrugg the Unyielding, a brutal warlord of yore. Entombed with him, it is told, was “the scourge of the fey-folk” — the feared weapon the orcs named Elf-bane. Now that the temple ruins have been found, it is up to our heroes to ensure that the weapon does not fall into the orcs’ evil grasp. An...   [click here for more]
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Abyssworm Armor

Abyssworm Armor


This is a living armor, inspired by Marvel's symbiont, but quite different. It's also has the monster's sheet. Suited for evil players or villains. It should be introduced between level 5-10, but also works fine beyond 10+. It's a nice magic item! Review with tales from your campaign! ...   [click here for more]
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Kobold Cavalry Encounter

Kobold Cavalry Encounter


Kobold Cavalry from the Monster BFF series Kobolds are sneaky little buggers. Here we have a custom built encounter using various kobolds. It includes their tricks as well as the companions they would choose to ride into battle. This encounter is perfect as a stand alone encounter random or otherwise. It would also work as part of a larger adventure involving kobolds. This comes...   [click here for more]
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UA Artificer Option: Lifecrafter

UA Artificer Option: Lifecrafter


Author's Note: If/When the Artificer is officially released, I will update this product accordingly. Edits for Artificer Revisited: -Condensed Deathspawn feature into Plasmic Infusion table and increased cost -Moved Plasmic Infusions and Natural Symbiote to level 6 -Minor edits to format and wording for space. Discover the secrets of the ooze with this archetype designed as an option for...   [click here for more]
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The Roper Wrangler Monster BFF Series

The Roper Wrangler Monster BFF Series


Roper Wrangler This encounter can be based in or around the Underdark. It has two components to it. They can be run together or independently of each other. In the first, adventurers square off against the Roper Wrangler in the lightless tunnels beneath the surface. In the other, a trip to the Grey Gauntlet tavern run by three duergar siblings uncovers a perilous competition. Patrons...   [click here for more]
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Curse of the Forgotten

Curse of the Forgotten


It sleeps in the darkest void, banished there eons ago until one day, some hopeless soul decided to enchant a rapier they had. The Forgotten One found itself bound to serve the wielder of this weapon, to be woken up at their whim to serve their fancy. Together they became unstoppable, until one day The Forgotten One has had enough, it has learned the ins and outs of the chains that bind it to...   [click here for more]
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Blue Slime

Blue Slime


A blue slime is a rare, but extremely powerful ooze that dominates the dungeon areas where it lurks. They are found alone in dank areas like old cisterns, the bottoms of wells and lurking within subterranean lakes. Such oozes appear as blobs of insatiable hunger without any reliable shape or mind. They reside in foul waters, only to emerge suddenly as morasses of amorphous of acidic goo. A blue slime's...   [click here for more]
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Reassembling Skeletons

Reassembling Skeletons


Skeletons traditionally make up the lowest ranks of the reanimated dead, but these reassembling skeletons make formidable opponents for new players and experienced adventurers alike. Very hard to kill and able to combine into larger and more powerful skeletons, they are sure to confound and delight. Included are descriptions for four skeleton variants, their stat blocks, and optional rules for allowing...   [click here for more]
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The Locks of Avarill

The Locks of Avarill


You approach Avarill, a rest stop set in the edge of the Woods of Elendain. Your mission is simple — rid the outpost and nearby farmers of a large wolf that has been poaching their livestock. But is anything ever that simple? A 4-to-6 hour adventure for 1st-2nd level characters. Featuring the town of Avarill (a small outpost that can be used as a base for future adventures), 12 pages of adventure...   [click here for more]
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Apparel that is Both Magical and Cursed

Apparel that is Both Magical and Cursed


When it comes to adventuring, armor and weapons are all the rage, but what about clothing? It's important to look good while you loot that dungeon. But clothing can also be magical. Check out other Magical & Cursed new items: Helmets Boots ...   [click here for more]
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Taarks Tomb

Taarks Tomb


Sometimes a DM needs a fill-in adventure for when their PC's go off script. This is a single location low role play adventure that can be inserted anywhere needed. 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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Hammon Eggs

Hammon Eggs


The tomb of the ancient barbarian prince Hammon has overlooked the village of Hammon's Creche for centuries. None have ever pierced its haunted portals, and the bones of all who have dared circle the hilltop surrounding the tomb. Yet rumours persist of fabulous treasure buried with the prince, including his legenedary axe, armour, and shield. But recently, miners who dug into the base of Hammon's Tor...   [click here for more]
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The Crystal Mine

The Crystal Mine


A first level adventure into a troubled mine. The church of Moradin has lost contact with one of it’s newer, smaller mining outposts. The mine is located on top of a mesa and sits upon rich crystal deposits. The church is willing to pay 10gp each to anyone who can make contact with the outpost and figure out what has happened. ...   [click here for more]
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Lands of Blackspire - Monsters - Volume Two

Lands of Blackspire - Monsters - Volume Two


Looking for some new monsters to play/use in your games? Six new monsters Kamara, Wendigo, The Corrupted, Tainted Bear, Spriggan, Ancient Spriggan. Please enjoy, review and give feedback on how I can improve. ...   [click here for more]
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Fait Accompli (3.5)

Fait Accompli (3.5)


The white dragon Hinterbite has kept the barony of Icenvale rulerless and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people. Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line? Download this adventure by Owen K.C. Stephens...   [click here for more]
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Dwarven Vault - Stock Art

Dwarven Vault - Stock Art


Make your module or product look better with good quality maps, this is a Stock art pack with 5 versions of the Dwarven Vault map. Use them commercially or in your own home games. All illustrations can be previewed in the PDF preview, but all files come in jpg high-resolution format, (individual files). The five illustrations are compatible with Roll20 and other VTT environments....   [click here for more]
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Tricks Without Treats, A Faerun All Hallows Eve

Tricks Without Treats, A Faerun All Hallows Eve


Follow us at @perilous_prints and like us on facebook! The sequal to the Happy Easter Sourcebook, this twisted book of ghoulish creatures and fiendish spooks is the perfect Halloween rescource for a night full of wicked tricks. This short book includes everything you need to run a tense, rewarding, and devious dungeon full of character and steeped in lore. This book includes: 8 Halloween Creatures,...   [click here for more]
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Tormentor of the Sleeping City

Tormentor of the Sleeping City


When the land is plagued by psychic nightmares, a band of heroes is needed to find their source. If they survive, they will uncover a city hidden for untold aeons whose population are in torment at the hands of a sadistic monster. Tormentor of the Sleeping City is a four-part 12-hour adventure for characters of level 10-12. Also include is a new playable race: the Zaidoths, or People of...   [click here for more]
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Underdark Player Races | Not Quite Drow

Underdark Player Races | Not Quite Drow


Underdark adventures are made far more interesting with Underdark race options for players. This document introduces new player races with drow heritage; driders, zar'ithra'rin, and zekylyn. Driders are half-drow, half-arachnid creatures. A zar'ithra is the non-first-generation descendant of a drow and a shadow dragon, embued with shadow magic. A zekyl is a dragonborn-like creature, the progeny of...   [click here for more]
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Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2. Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular...   [click here for more]
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15 Sprites and Pixies

15 Sprites and Pixies


Sprites and pixies are perfectly lovely creatures to include in your campaign... until your party is no longer in the forest. Or if they get sick of running into goodie-two-shoes fey. Or until they cross the wrong elf and find their fey minions chasing after them. There's a lot of situations where it's fun to include the smallest fey types, but they just don't quite fit. So here we've created 15 variants...   [click here for more]
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M2: Desert Tomb

M2: Desert Tomb


M2: Desert Tomb For almost a millenia the tomb lay buried below the sands of the desert. Now the entrance has once again been revealed and the horrors within have broken free. Who knows what evils await inside, gathering strength to rise up and escape out in to the open air, longing for the day they can once again feast on the living? Who knows what treasures may rest with...   [click here for more]
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Gnome Outpost - Stock Art

Gnome Outpost - Stock Art


Elven Tower presents stock maps of the Forgotten Realms. This is a hand drawn map of a gnome outpost. It can easily be repurposed as a different thing, there are unlabeled versions. It's perfect for personal and/or commercial use. (Read below about the license) The Illustration has a resolution of 3560×3054, 300 dpi....   [click here for more]
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The Misfit Maggot Five

The Misfit Maggot Five


Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief Bloodloaf needs only the totem of leadership, the Dragon Crown of Durge Maggotsmasher, to unite the clans and begin his war. Five misfits have answered...   [click here for more]
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Bibby Bonkers and The Meat Factory

Bibby Bonkers and The Meat Factory


A horror twist on a classic story. Villains have been called by the whimsical devil to a factory of fun that operates similar to a chocolate warehouse, but with more…human ingredients. Bibby Bonkers only calls those he deems worthy to take part in his industry, namely those almost as twisted as he is. —Breeze, The now headless bounty hunter A devil lords over a magical factory kept...   [click here for more]
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Maps from The Priest, the Witch and the Lost Temple

Maps from The Priest, the Witch and the Lost Temple


I recently published The Priest, the Witch, and the Lost Temple. I drew four maps for this adventure that I'm happy to share for personal use or for use in your DMs Guild adventure. All I ask is that you credit the original creator of these maps (David McDonough). These maps depict a ruined temple, crypts, a wizard's home, and a tower. Please check out the adventure that these items...   [click here for more]
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DM's Guide to Flails & Chain Weapons

DM's Guide to Flails & Chain Weapons


Welcome to the DM's reference guide to Flails and other Chain Weapons for your 5e table. This guide will contain the full combat tables for 23 weapons, as well as introduce a new combat style called Chain Master and martial archetype called Life in Chains. The defining tactical advantages of choosing a chain weapon is its ability to strike behind shields, ability to wrap around limbs, and its ability...   [click here for more]
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DLQ2 Flint's Axe (2e)

DLQ2 Flint's Axe (2e)


Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces. Or was it? Now, rumors are circulating that Flint's axe has been seen around Hillhome. It is...   [click here for more]
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Talismans of Shendu

Talismans of Shendu


The Talismans of Shendu are a collection of twelve powerful magical artifacts named after the twelve animals of the Chinese zodiac. Each talisman contains an aspect of Shendu's power (stolen from the original Noble Animals) in the form of a unique power. Now the Talismans of Shendu are yours to find and use for your own purposes. All 12 talismans have been adapted to DnD 5e. ...   [click here for more]
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Rogue Archetype: Ace of Knives

Rogue Archetype: Ace of Knives


Join an archetype that specializes in the smallest weapons in the game, knives (defined as weapons with the Finesse and Thrown properties, such as daggers and darts). The Ace of Knives has a combat style revolving around constantly throwing knives so a true master must be mindful of their weapon stock and how quickly they can re-arm themselves. The reward, however, is a dynamic combat experience...   [click here for more]
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The Covenant of the Convent

The Covenant of the Convent


The Covenant of the Convent is the second in a trilogy of adventures designed for a party of Tier 1 characters. For this module, the party is expected to be comprised of 3rd- or 4th-level characters. If higher level characters are permitted, they will find some of the encounters less challenging and will likely ascend to Tier 2 before playing through the complete trilogy. In this installment of the...   [click here for more]
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The Araknight - A New Fighter Archetype

The Araknight - A New Fighter Archetype


Originally, the Araknights were highly distrusted and even reviled, their strange spiders of naturally growing stone and metal – and soon wood as the creatures began to interact with the world around them – seen as invaders, as creatures that were not natural. But over time, the ranks of the Araknights grew to become heroes and celebrities across the land. Some towns even came to have personal...   [click here for more]
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Traavok's Lair - Map Pack

Traavok's Lair - Map Pack


This companion product for Traavok's Lair is a set of 3 high-resolution maps.  1) A DM map with all trap and area markers 2) A Player map with area markers and DM-specific markings removed 3) A Player map with no grid marks ...   [click here for more]
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Queen of The Drowned Ones: Scaly Wings Above Stormy waves

Queen of The Drowned Ones: Scaly Wings Above Stormy waves


QUEEN OF THE DROWNED ONES: Scaly Wings Above Stormy Waves Introduction: A new peril hangs over the northern seaways. Formations sent by a figure known as The Broken King plunder one sailing ship after another, eliciting the ire of every Waterdhavian merchant in the process. From whence these audacious winged kobolds, scourge of fishermen and traders’ vessels...   [click here for more]
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Subclasses by the Dozen

Subclasses by the Dozen


I had a lot of fun comming up with the ideas and mechanics of these classes and hope others will be able to use them in their games. If you do, please share any feedback you have with me so I could develop them further. Happy gaming! ...   [click here for more]
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Night Raiders v2

Night Raiders v2


A one-shot adventure that has the party starting out at a small seaside town. Ideal for 3rd-4th level characters. Includes hand-drawn maps for DM and Players, with a jpeg format file to upload to your favourite virtual tabletop game. This is a revised version of Night Raider previously posted ...   [click here for more]
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Infinite Modular Dungeons

Infinite Modular Dungeons


INFINITE MODULAR DUNGEONS This is a set of 4 thematic modular dungeons to be printed and used in any Sword and Sorcery RPG system. It includes 24 boards of hight quality art, desgined to build countless customized dungeons. How it works? Each dungeon theme features 6 boards. Each one of the 4 board...   [click here for more]
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Ants Around Ansberg

Ants Around Ansberg


The party arrives in the quiet frontier town of Ansberg to find it under siege by giant ants. With the guards fully occupied depending the town, it is up to the party to follow the ants back to their nest and put an end to the threat. This adventure has a focus on combat, with some skill checks and traps, and can be used with any setting. Includes overview maps for the DM sized for easy printing,...   [click here for more]
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Wizard Tradition: The Spellsmith

Wizard Tradition: The Spellsmith


A Spellsmith casts off magical theory and forges ahead blindly, experimenting with different magical components to twist their known spells into new forms. At the earliest levels the Spellsmith learns to significantly alter the parameters of their spells through subtle alterations of their components. As they progress they craft a powerful implement that holds a versatile reserve of arcane power....   [click here for more]
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