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20 Quick Tiefling NPCs

20 Quick Tiefling NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help!...   [click here for more]
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The Wizard's Gauntlet

The Wizard's Gauntlet


The legendary Archwizard Konstantinos Raben Archimedes Borovich has died. A powerful enchantment cast on his lair triggered at the moment of his death, sinking it deep into the earth and locking away his life’s work and all his treasures. A missive was simultaneously sent to each of the closest major cities’ wizarding guilds’ halls. The message was brief, but powerful. Anyone shrewd...   [click here for more]
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Still Waters

Still Waters


STILL WATERS Sushi or Steak? Freshwater sahuagin!? Landlocked for hundreds of years, this colony of sahuagin have adapted to live in fresh water and flourished in secret, at least until recently, with the aid of a mysterious patron. Now, they need the party’s help to retrieve something precious to them… This adventure was originally made for a West Marches campaign,...   [click here for more]
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Cultists Lair

Cultists Lair


This Adventure is a short Dungeon delve with full colour hand illustrated map and art. The premise is your party investigating a cultist's hideout near a small village or in the wilderness, facing traps, demons, cultists and whole lot of fire. I see the Adventure working for around a 4th-6th level party of 4, it should play easier for 7th-10th and could be deadly for anything below 4th. The Adventure...   [click here for more]
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The Artist Commune of Skullport - An Undermountain Encounter

The Artist Commune of Skullport - An Undermountain Encounter


Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather...   [click here for more]
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B2 The Wizard Higgs

B2 The Wizard Higgs


From Cawood Publishing, makers of over 30 bestselling 5E products. A mind-bending adventure in which the players travel from a mysterious island to the dangerous Underdark! Our heroes must find a missing wizard named Higgs and come face-to-face with Hadron, the elder brain. The story begins with the heroes shipwrecked during a wicked storm. In searching for answers to the deepest of...   [click here for more]
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Backgrounds from the Underdark

Backgrounds from the Underdark


Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course, we all have those dreams. Now they can be a (tabletop-synthesized) reality with "Backgrounds from the Underdark," featuring 10...   [click here for more]
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SPA2: Goblins vs. Kobolds

SPA2: Goblins vs. Kobolds


The party is caught between warring goblin and kobold gangs, occupying an abandoned dwarven mine. Will the heroes ally with one of the sides in this quarrel, try to make peace between old enemies, attempt to eliminate both sides, or achieve their goal stealthily and unnoticed? The choice is completely theirs! A 4-hour adventure for two 3rd level characters. Small Party Adventure:...   [click here for more]
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Digital Map Pack: DDAL04-13 The Horseman

Digital Map Pack: DDAL04-13 The Horseman


Due to Popular Demand! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 1 map in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come! Travis...   [click here for more]
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The Golden King

The Golden King


A greedy king. A sunken castle buried underground. Dead who walk hallways of unheard secrets. Sorrowful songs are sung of the greedy king who built a throne room of gold. The keep of Shimmerstone, placed atop the richest gold mines in the continent, was home to Shalvek, the Golden King. His goldthirst turned his people into slaves, forsaking crops and streams for mining. Shalvek’s greed forced his...   [click here for more]
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Order of the Black Spot: A Blood Hunter Archetype

Order of the Black Spot: A Blood Hunter Archetype


Become a Blood Hunter that channels the darkest depths of the ocean in order to destroy their foes! The Order of the Black Spot is a new Blood Hunter archetype, perfect for a Ghosts of Saltmarsh game or any aquatic/seaborne setting. Wield the legendary black spot curse and give no quarter to the aberrations that plague the sea! Contains the full archetype with brand-new...   [click here for more]
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The Giant's Trove: Gnoll Trilogy 1

The Giant's Trove: Gnoll Trilogy 1


Will the adventurers find treasure and riches in the Stone Giant's lair? Or will they be devoured by the roving band of gnolls that also seeks the treasure within? A quick, scalable adventure for level 3-5 characters, "The Giant's Trove" introduces your party to the danger of the gnolls and encouraging them to move quickly against another band of adventuers. Check out the follow-up-- The...   [click here for more]
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Rebirth

Rebirth


Ah, the joys of Spring. Rising pollen counts ruining your day; Dead Gods rising from their cave-like tombs; Zombies. In this one-shot adventure, an earthquake ruins an adventuring party’s rest and noxious spores drive villagers and monsters alike into a mindless, flesh-eating frenzy. The contagion will surely spread,...   [click here for more]
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Race: Drider (5e)

Race: Drider (5e)


Play as a Drider in 5th Edition. Full rules including two subraces, lurkers and pouncers. Especially useful for Underdark campaigns such as Out of the Abyss, but can easily be refluffed and tweaked to work for your homebrew setting if you want a spider-taur race. If you get enjoyment out of this, please leave a review/rating. If you think there is room for improvement please let me know in the discussion....   [click here for more]
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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline. Feel free to check out my other work on the Dungeon Masters Guild. Swanmay Player Race (5e) and Additional Random Encounters for Curse of Strahd ...   [click here for more]
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Alchemist Monster - New class for D&D 5th Edition

Alchemist Monster - New class for D&D 5th Edition


Inspired by the tale of Dr. Jekyll and Hyde, this new class allow you to explore more from the alchemy, at the same time that you can face the dangerous path of the D&D 5th edition universe. The perfect mix of one alchemist, medic or bureaucrat, someone socially kind and charming, and an obscured hidden side, sometimes moved by Fury, by Protection, or by the thirst of Eating Souls ...   [click here for more]
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Tower of the Slime Wizard

Tower of the Slime Wizard


The party hears tales of a steady stream of disappearances in the countryside around the home of a wizard who has become obsessed with slimes and oozes. Not long ago, he and his apprentices delved into fissures in the basin of a crumbling sinkhole and made a pair of discoveries: an unexpectedly large number of oozes, and ancient, almost reverent, carvings depicting them. Intrigued by these discoveries,...   [click here for more]
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50 Forgotten Realms adventure ideas

50 Forgotten Realms adventure ideas


Stuck? In need for a scenario able to fit your Forgotten Realms campaign? Searching for ideas for a sidequest to a Faerûnian storyline? No problem! Simply roll a d100 and consult this supplement, it contains dozens of adventure hooks and concepts suitable for your FR play! More from the same author? http://www.rpgnow.com/browse.php?x=0&y=0&author=Davide Quatrini ...   [click here for more]
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The Withered Rose

The Withered Rose


While you are relaxing at your regular tavern, you are contacted by a servant of a mysterious employer. You are asked to complete a couple of “simple” tasks, and will be given ample rewards for your endeavors. However, you cannot help but wonder, “If they are so simple, why can’t the employer do them himself?” and “Should we help him?” *****...   [click here for more]
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B4: The Lost City Conversion Guide

B4: The Lost City Conversion Guide


"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings." This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting. e of masked beings." ...   [click here for more]
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Classic Modules Today: I5 Lost Tomb of Martek (5e)

Classic Modules Today: I5 Lost Tomb of Martek (5e)


In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White...   [click here for more]
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The Draigesgyrn Caves

The Draigesgyrn Caves


The gnome village of Clefton spans the sides of a deep gorge, their homes built safely into the gorge walls. But for the past two nights Clefton has suffered the attacks of sightless creatures that crawl down the walls and steal away the gnomes’ loved ones. It’s up to the PCs to follow the creatures’ trail back to The Draigesgyrn Caves and put an end to their threat....   [click here for more]
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The Maze Beneath the Maize

The Maze Beneath the Maize


All around the sleepy town of Stawford lies rich farmland. The area near the foothills is especially fertile. Well, was especially fertile. First the Sundering, and now frequent earthquakes have left the region in disarray. At the dead center of the chaos is the Therayle farmstead. The farm, which has been in the family for generations, was the best producing in the region. It now faces ruin. Hugh...   [click here for more]
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Eye of the All-Father - Box Text Companion - Storm King's Thunder

Eye of the All-Father - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself), and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating...   [click here for more]
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The Crypt of the Red Eagle

The Crypt of the Red Eagle


Members of the Lords' Alliance ride daringly into the town of Redwater, bypassing all social and economic distractions and charging directly toward Grendar Mansion. All of them are part of a special force that has been sent to apprehend the infamous warlock, Mordai, at his home and lair on the outskirts of town. The estate sits on a hill just ahead of them, a nicely renovated structure that gives...   [click here for more]
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The House of Usher

The House of Usher


Explore The House of Usher in a classic horror D&D adventure! Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from. Full colored PDF ebook containing 4-6 hours adventure for 1st-4th Level characters Decipher...   [click here for more]
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Arcane Spells Vol. IV

Arcane Spells Vol. IV


Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol. II Arcane Spells Vol. I Changelog: - 4/28/19: Fixed typo for Grim Harvest. Grim Harvest...   [click here for more]
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Dungeon Module TH1: In the Eye of the Goddess

Dungeon Module TH1: In the Eye of the Goddess


The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved. In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel.  Dungeon Module...   [click here for more]
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The Shattered Circle (2e)

The Shattered Circle (2e)


From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth. Now, dark shadows caress the circle after the sun sets....   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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The Rift

The Rift


About the Adventure: Discover a dark gateway connecting the Material Plane to Avernus, the First Circle of the Nine Hells! When searching for a way to enter Avernus, an adventuring party finds a mysterious volcanic lair called The Rift. Rumors say that a long-neglected dark gateway to the Nine Hells resides within. However, those telling the tails have left out an important...   [click here for more]
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Classic Modules Today: I4 Oasis of the White Palm (5e)

Classic Modules Today: I4 Oasis of the White Palm (5e)


In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3...   [click here for more]
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Classic Modules Today: Evil Tide (5e)

Classic Modules Today: Evil Tide (5e)


In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed...   [click here for more]
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Escape From the Underdark

Escape From the Underdark


Escape From the Underdark is a tier one adventure set in a continent-wide cave system full of monsters, traps, and a tribe of angry duergar who track the characters through the pitch black tunnels and caverns. This adventure is made for 1-3 players and lasts 3-5 gaming sessions. It begins with the attempted rescue of a group of slaves and continues with a dangerous journey through the Underdark until...   [click here for more]
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The House of the Midnight Violet - Fantasy Grounds

The House of the Midnight Violet - Fantasy Grounds


*This version requires the use of the Fantasy Grounds VTT. Click HERE for the PDF version.* The party is recruited by an innkeeper to recover a flower from a nearby mansion. He is an alchemist and he is running short on his supply of the Midnight Violet. Town rumors warn the party to stay away. But, that's unlikely given that your heros are mighty and brave. While...   [click here for more]
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Cavern of the Violator

Cavern of the Violator


When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a hole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse? (Spoiler: they are probably going to get worse). A one-shot...   [click here for more]
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Classic Modules Today: The Ruins of Undermountain (5e)

Classic Modules Today: The Ruins of Undermountain (5e)


In 1991, TSR published the boxed-set named "The Ruins of Undermountain," with the product code "TSR 1060." It was written by Ed Greenwood, the mastermind behind the Forgotten Realms campaign setting. "Ruins" consisted of a 128 page campaign guide, with 32 pages of adventures and adventure hooks set in Undermountain. In addition to an extensive sandbox-style dungeon complex, the module provided guidance...   [click here for more]
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TWR4 Zatal - The Mountain of Fire

TWR4 Zatal - The Mountain of Fire


The mega-dungeon of Maztica awaits! Zatal is many things; the center of the once great Empire of Nexal, the source of the Darkfire, the Night of Wailing and the Beasts of the Viperhand, and a massive set of chambers and tunnels set in the True World land of Maztica. This product concludes the TWR series of adventures and products and offers an exciting conclusion against the weakened avatar of...   [click here for more]
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Dragon's Lair - Stock Art

Dragon's Lair - Stock Art


This stock art comes as a zip file with one image which you are licensed to use in content submitted to the Dungeon Masters Guild program and published under the Community Content Agreement for the DMs Guild program. You are not licensed to use the art for any other purpose. You must also credit the artist: Adela Quiles Contains: 1 JPG image If you're interested in commissioning...   [click here for more]
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SPA3: Crypt of the Elven King

SPA3: Crypt of the Elven King


Delve into the depths of the tomb of the long forgotten elven king to bring the eternal peace onto its disturbed dwellers. A 4-hour adventure for two 4th level characters. Small Party Adventure: Though the party size of 3–5 characters is considered optimal in D&D, there are times when you can only gather one or two players at most. This adventure is designed exactly...   [click here for more]
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Deluxe Digital Map Pack: DDAL05-17 Hartkiller's Horn

Deluxe Digital Map Pack: DDAL05-17 Hartkiller's Horn


Full Color! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 2 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come! Travis Woodall...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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Crypts of the Scions

Crypts of the Scions


Halloween-themed Adventure The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family.  As the adventurers investigate, they discover that the unnatural terrors beneath castle are of a different, and deadlier, nature than they...   [click here for more]
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Undead Races

Undead Races


For players who want to dabble in the fringes of life or to provide options to continue playing a character who has met an untimely demise, these undead races provide new and interesting options for players. The Bound Spirit - your soul has been ripped away and stored in an inanimate form. The Vampire - gifted with uncanny speed and strength, cursed to feed off the lives of others. The Specter - filled...   [click here for more]
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Backgrounds & Origins: Book Two

Backgrounds & Origins: Book Two


Back for another round of potential origins stories for your characters! Now that you rolled up your character… What’s their backstory going to be? Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to...   [click here for more]
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Bruin's Maw

Bruin's Maw


Bruin’s Maw is a self-contained adventure that scales cleanly for parties from 1st through 5th level. You will explore the infamous cave known as Bruin's Maw in search of a missing deputy. What starts as a hunt for a wild bear ends in a meeting with a mad mind flayer from beyond the stars! This adventure runs great as a one-shot. It is designed to be an excellent...   [click here for more]
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CCC-GARY-07: The Mirror Cities of Gulthias

CCC-GARY-07: The Mirror Cities of Gulthias


Beneath the ancient Gulthias tree is buried an even older city of Elvish design, populated by strange inhabitants that seem to be slaves of the tree. After exploring the city, you’ve found that there are strange passageways buried through the roots in the middle of common pathways, leading to a mirror city underneath. This city is suspended from the roots as the city it mirrors above is built...   [click here for more]
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Elemental Magic (Codex Five of the Enchiridia Mysteria)

Elemental Magic (Codex Five of the Enchiridia Mysteria)


In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's...   [click here for more]
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The shadowflame altar - Eberron adventure - 13th moon shared campaign

The shadowflame altar - Eberron adventure - 13th moon shared campaign


Welcome to The shadowflame altar, a D&D Eberron adventure, part 3 of 4 of the “Shadows of the fiend” story. The adventure takes place in a mysterious temple, recently risen in the island of Durast, where the characters can find something to repair their ship and come back home – if they survive! Will the adventurers be able to save the people that was on the...   [click here for more]
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