An adventure for three to five characters of levels 4-6.Modrons, Mephits & Mayhem is a free preview of the full-length adventure out now! Check out MODRONS, MEPHITS & MAYHEM! - Adventure for Levels 5-8.
The mountaintop facility designated XK-247 was created by the modrons as a place to study the effects of elemental portals... [click here for more]
Scaling info and tips from levels 4 all the way up to 12!
New fixed and random encounters, plus additional tactics for the githyanki!
Monsters from alternate sources like Volo's, Mordenkainen's, or even Monsters of the Guild!
This TOTALLY FREE enhancement provides additional ideas, tips, tricks, encounters, tables, and more to help make Modrons, Mephits... [click here for more]
Get the lowdown on kobold-harvested flora!
Advice on incorporating the other authors' Encounters in the Savage Jungles ideas and NPCs!
Tons of direct campaign tie-ins for the Tomb of Annihilation adventure!
If you've picked up Jeff C. Stevens' Encounters in the Savage Jungles and you're looking to expand the roleplaying and campaign potential of Tim Bannock's encounter,... [click here for more]
An adventure site for three to five characters of levels 1-4.
Featuring three new monsters from the forthcoming guide, The Hag's Hexes!
Seven fully developed encounter areas, plus summary stat blocks so you don't have to reference any monster books!
Celebrate National Gumdrop Day on February 15th, and ring in every candy-coated holiday with this adventure site featuring seven encounter... [click here for more]
Three massive, interlinking dungeon levels!
Baroque modron-created technology!
Planar monsters, githzerai monks, githyanki interlopers...and a red dragon!
UPDATE! FREE ENHANCEMENT OUT NOW!
Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has... [click here for more]
The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!
This 34-page guide features four chapters of material covering:
What makes a megadungeon tick?
Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
Variant and optional rules to help make megadungeon campaigns feel different... [click here for more]
A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.
Edited by M.T. Black and Travis Legge
No. of Sessions
The village of Farleigh's... [click here for more]