In lands far from any city, from secluded forests to clouded mountaintops to even the depths of the underdark, comes a new Sorcerous Origin for use in your games. Strongly attuned to nature, the innate magic of these spellcasters works changes not just what is around them, but on their very body, twisting and shaping it into forms influenced by the power within their souls. By embracing this power,... [click here for more]
Testing For Initiative is a 3rd level adventure one-shot designed for 4 or more players.
Essentially kidnapped by a mysterious wizard the party has a number of tasks to complete in order to return to their normal lives. This can be quite an unforgiving module, players will have to work together and think hard to make it right through to the end. Hard work is often greatly rewarded however!! Feedback... [click here for more]
Converted the Thoon Hulk from the 4e Monster Manual 3 in three different forms
Brute (CR 6)
Manipulator (CR 7)
Inquisitor (CR 10)
Includes a token for each for use in any virtual table top (or resize and print to make your own tokens for use IRL) ... [click here for more]
Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map?
No Prep? No Problem! has you covered!
Included in the 60+ pages of content are:
20 fully fleshed out NPC's which feature individual ideals, stats and personalities
45 encounters for party levels 1 to 12 which encompass problem solving,... [click here for more]
The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards.
In this supplement an Eberron DM can find:
- a single... [click here for more]