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Remarkable Creatures of the Planes is an immersive fantasy creatures encyclopedia written from the perspective of characters that inhabit the universe where these creatures exist.
Each article in this volume talks about the anatomy of a creature, or a group of related ones' in-world origins, history, society, culture,... [click here for more] |
Dungeon Masters Guild |
$9.99
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Theme
The theme of this supplement is the great old ones, and due to this, most spells in this tome deal either with powerful psychic manifestations or body-warping transformations. Psychic damage is front and center in this supplement, with multiple spells to deal the damage at a wide array of distances and in many different shapes. Moving slightly from the damage, there are several spells within... [click here for more] |
Dungeon Masters Guild |
$3.95
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Every magic item has a tale. In the 5th Edition of Dungeons and Dragons, magic items are a rare occurrence. When a magic item appears in the game, it tends to feel special and have importance. Magic items create an extra layer of storytelling for your game.
This document includes:
House Rule for Number of Magic Items for Attunement.
Feywild Magic Items Origins Table.
23 Magic Items with story ties... [click here for more] |
Dungeon Masters Guild |
$1.99
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In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil.
The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,... [click here for more] |
Dungeon Masters Guild |
$0.50
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This is the PDF version of the module. If you are looking for the Roll20 VTT Click HERE.
A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters
A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet.
As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to... [click here for more] |
Dungeon Masters Guild |
$3.99
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Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers... [click here for more] |
Dungeon Masters Guild |
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Bring the Avernus to your table with this new Roguish Archetype.
In this new supplement for Baldur’s Gate: Descent into Avernus, you are introduced to the Roguish Archetype the Hell breaker, a rogue who likes nothing better than to break into the citadels and treasure vaults of the Nine Hells doing right under the devil’s noses.
The Hell breaker is a rogue spell caster who unique abilities allow... [click here for more] |
Dungeon Masters Guild |
$0.50
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Warlock - Archoelementals Patrons
Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland.
You have promised to help your patron... [click here for more] |
Dungeon Masters Guild |
$0.99
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Can your party escape?
This one-shot adventure is designed for 3-6 players with level 3 characters, on a 45 minute timer. The party must work together, navigating five rooms of puzzles and monsters before time runs out!
Participants are selected at random from their home planes and dropped into a series of carefully calibrated scenarios from which they must use their skills to... [click here for more] |
Dungeon Masters Guild |
$2.94
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Her kiss is as cold as ice and if you're not careful enough she will lure you to her realm to keep you there forever.
The Winter Queen's Kiss is a winter themed horror adventure, that includes a travel into the Feywild. It is loosely based on the Hans Christian Andersen's fairy tale The Snow Queen.
It's best for DM's who want to run an adventure in the 5th to 7th... [click here for more] |
Dungeon Masters Guild |
$3.95
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This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
Alister Konzegel's Field Guide
Volume VI: Fickle Fey
Within the pages of this field guide are 11 new fey whimsical and capricious monsters... Escape the sticky-fingered grasp of the sinister ashengrasp; watch in awe as green saplings sprout from... [click here for more] |
Dungeon Masters Guild |
$1.95
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Divine Foes is a multi-part guide to fighting the most infamous gods of Forgotten Realms. This instalment is dedicated to the Raven Queen, the esoteric Shadowfell goddess of death and memories. It includes:
—A CR 24 stat block for the Raven Queen, including legendary and mythic actions —A description of the Raven Queen's domain, the Fortress of Memories, including lair actions... [click here for more] |
Dungeon Masters Guild |
$1.99
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" Sehr viel Abenteuer auf nur einer Seite, beeindruckend! "
Bist du bereit für die Feenwildnis?
*** this is the german version. click here for the english version!***
In diesem ein-Seiten-Abenteuer für die 1. bis 4. Stufe sucht der Graf von Farthal die Hilfe von Abenteurern bei der Beseitigung seines Goblin-Problems... [click here for more] |
Dungeon Masters Guild |
$1.62
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What do I get?
A new class - The Psion
Four subclasses - Enthraller, Obscurer, Seer, Warden
Notes on interactions between Psionics and Spellcasting.
1 New Feat
9 Reprinted relevant spells from official sources other than the core rules.
The Psion is an attempt to fill the “powerful psionic who weakens themselves when using their powers” design space - sitting somewhere between the Warlock, Paladin,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Lost in thoughts, a human wanders the corridors of an ancient temple that one of his ancestors explored centuries ago. Once he reaches the room where his forefather died, a light of knowledge coming from within awakens in his eyes, and he readies sword and spells to fight what is lurking in the shadows ahead, guarding the way forward. A feeling of familiarity is suddenly... [click here for more] |
Dungeon Masters Guild |
$3.00
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Greetings~ I am Søren Kraak Wollenberg
The product you see before you is meant to be played as an extension to the adventure "Baldur's Gate: Descend into Avernus"
The purpose of this product is to cover a lacking feature in the official adventure which struck me as strange when first reading the book. With how focused the overall adventure is on encouraging the players to explore... [click here for more] |
Dungeon Masters Guild |
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In 1998, TSR published the module named “Return to the Tomb of Horrors” , I for Intermediate level adventures. It was written by Bruce R. Cordell, and illustrated by Arnie Swekel, and Glen Michael Angus. It consisted of a 160 page booklet and two folding covers with maps. “Return to the Tomb of Horrors” was the second of the Tome series released and was preceded by “The Rod of Seven Parts”... [click here for more] |
Dungeon Masters Guild |
$8.99
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Hellish new creatures have been unleashed from the layers of the Abyss and the Nine Hells in this tome of fiends!
This sourcebook contains over 80 statblocks for new creatures with balanced stats, art, tokens, and lore ready to invade your devilish campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for demons,... [click here for more] |
Dungeon Masters Guild |
$19.95
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In this short Spelljamming adventure you and your crew encounter a derelict ship hit by a wayward comet never before charted in this sector of wildspace. Discover the secrets within the celestial body and track down the wreck's missing captain!
This module utilizes Dungeons & Dragons Fifth Edition content from the Player's Handbook, Fizban's Treasury of Dragons, and Spelljammer: Adventures in... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
Alister Konezegel's Field Guide
Lost Notes: Legendary & Mythic Monsters
Within the pages of this field guide are several unthinkably powerful monsters with new traits, legendary actions, and lore that make them threatening and cinematic boss... [click here for more] |
Dungeon Masters Guild |
$2.95
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From the fading light of Xaryxis to the vibrant markets of the Radiant Citadel, starfarers far and wide journey across the Astral Sea for exploration, treasure, and fame. One does not go sailing amongst the stars without being touched by them, and some have found new inner strength from the astral energies, upgrades previously unheard of, and even new ways to master one's physical form.
Spectacular... [click here for more] |
Dungeon Masters Guild |
$0.99
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A fey being, cursed for a crime he doesn’t remember, seeks to uncover his own past. A secret, hidden behind a bronze door in a cursed city, may be the key to finding it.
This adventure is optimized for 4 10th-level characters and is designed to be played in 1 or 2 sessions. It contains notes on stretching the content to a longer adventure and offers an opportunity to continue... [click here for more] |
Dungeon Masters Guild |
$3.50
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The Celestial Job is a planar adventure for a party of 3rd level characters and can be played in approximately four hours. The adventure takes players from their home world to the city of Sigil and across the multiverse, entangling them in the politics of the Outer Planes!
The players are asked by an agent of the Lady of Pain to steal... [click here for more] |
Dungeon Masters Guild |
$0.99
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Welcome the dangers of Greek Mythology!
Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it.
This book is not meant to be a historical representation of Ancient Greece in any capacity. It would... [click here for more] |
Dungeon Masters Guild |
$16.00
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I found the tables included on the SJ:AiS DM screen, for determining the content of a Spelljammer’s hold, to be... very mundane.
It felt like: “You raid the hold of a wizard's spelljammer that has plying the astral trade routes between timeless civilizations and the realms of demons of angels and find a cargo of... chickens and guns!”
Man, if ur gonna be a space pirate... u need something... [click here for more] |
Dungeon Masters Guild |
$1.00
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Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical underwater saga in the Domain of Delight, Samsara.
Time has been tampered with and the nightmarish unraveling of an archfey has disastrous consequences on the domain. Tasked... [click here for more] |
Dungeon Masters Guild |
$4.99
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Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light.
From Foreign Land to Foreign Plane
To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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No mere cultists, the foulspawn are corrupted mortals who have embraced the Far Realm into their very fabric, and who seek to call upon their alien lords to re-create the world as a place dominated by aberrations. Meet 13 new monsters for your campaign, ranging from the Challenge 1/2 Wretch, who teleports in help when they die, to the Challenge 7 Oracle, who forsees a world where aberrations... [click here for more] |
Dungeon Masters Guild |
$1.00
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Fulfill your need for speed!
Astral Combat Maneuvers (ACM) provides two new elements to ship combat for your Spelljammer campaign: a new airship, and rules for dynamic ship combat. With ACM, ship combat will feel more like regular initiative where each character's individual initiative roll matters. Using this new airship, your players' characters will get to use more of their features... [click here for more] |
Dungeon Masters Guild |
$1.50
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"Hellish Heritage" is a collection of 9 hell-themed subraces, perfect for your Descent into Avernus campaigns! Includes:
The nephilim aasimar, awe-inspiring child of devils and angels
The abishai dragonborn, a fiendish dragonborn with dark magic
The brimstone dwarf, a hell-hardened architect of massive fortresses
The ashen elf,... [click here for more] |
Dungeon Masters Guild |
$2.99
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A 4-hour Tier 1 adventure in a Feywild Domain of Delight
A lost nature preserve has been rediscovered! Help its new caretaker secure and restore its once glorious Bastion of Rebirth, so examination of the demiplane can begin.
The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species. The land inside consists of several islands... [click here for more] |
Dungeon Masters Guild |
$4.99
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Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
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Meet the Rattus Experrectus, an inventive species of awakened cranium rats quickly spreading across the galaxy:
- Discover a fun tiny-sized PC racial option with latent psionic abilities.
Combine the powers of four Cranium Rat Player Characters to form a Psionic Choir and gain the swarm's Psionic abilities!
- Learn about Rattus Experrectus culture and society, revolving... [click here for more] |
Dungeon Masters Guild |
$0.99
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The children of Temelia have gone missing near the woods. Some blame the old woman who lives near the forest and others claim its the fault of a stranged armored man. In this adventure, nothing is what it seems.
Characters will explore the vibrant lands of the Feywild in hopes of finding missing kids. The ever-shifting Feywilds are never the same time, and this adventure changes with the seasons.... [click here for more] |
Dungeon Masters Guild |
$2.95
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A druid grove of wildfire is in peril; their guardian elemental has gone rogue!
A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Adventure by Steven Truong
CONTENT ADVISORY: Pyrophobia (Fire), Ophidiophobia (Snakes), Space Travel.
This product includes:
Adventure PDF - Standard
Adventure PDF - Printer Friendly
Map - Image files of each map, with grids included version... [click here for more] |
Dungeon Masters Guild |
$4.99
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In Dreams
A sourcebook to the Plane of Dreams
We are such stuff As dreams are made on, and our little life Is rounded with a sleep.
-William Shakespeare, The Tempest (c. 1610-1612), Act IV, scene 1, line 156.
The Plane of Dreams, a demi-plane that rests between the material plane and the Far Realms, is the shared mindscape where dreamers... [click here for more] |
Dungeon Masters Guild |
$12.95
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UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here!
Check out the FREE Preview!
Weapons of the Multiverse is a collection of weapons from the most evil planes of existence! Unlike the traditional magic items found in the Dungeon Master's Guide, these weapon descriptions include their origin,... [click here for more] |
Dungeon Masters Guild |
$4.95
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A dwarven widow asks adventurers to help maintain the memory of her husband by visiting his gravesite on a distant asteroid. Unfortunately, an inhuman intruder has claimed the barren charnel house as its new home. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 CONTENT WARNING: Horror Themes (undead; gore)
This adventure works as a stand-alone adventure, but is also part of a multi-part... [click here for more] |
Dungeon Masters Guild |
$1.99
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Now for Fantasy Grounds!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how devils live and operate and will give your players engaging tools with which to traverse Hell.
Examples include:
The Disc of Legion. A... [click here for more] |
Dungeon Masters Guild |
$1.49
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The Rotted Heart Map Pack
This product is a full-color recreation map pack of the Rotted heart and Ghoriliath's Study. This Dungeon is featured in the Adventures League adventure The Riddle of the Raven Queen. It is located on the border of the Raven Queen's domain within the Shadowfell. It is a place of evil and foulness. If you plan on running this adventure this is a must-have... [click here for more] |
Dungeon Masters Guild |
$1.00
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A weapon made of solidified darkness pulled from the Shadowfell, a Shadowbiter is infused with the sorrowful souls trapped within the plane of death. The metal is ice cold which burns those it strikes with frost. This is an ideal magic weapon for a character or NPC that has a connection to the Shadowfell, or one that has a connection to death. ... [click here for more] |
Dungeon Masters Guild |
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HAPPY LUNAR NEW YEAR - THE YEAR OF THE TIGER. 2022.
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical desert saga in the Domain of Delight, Samsara.
An archfey of Samsara, The Maharani has decreed that any suitor that... [click here for more] |
Dungeon Masters Guild |
$4.99
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Bring the Blood Wars to your table with this new Martial Tradition.
In this new supplement for the Blood Wars, you are introduced to the Knight of Mephistopheles, an arcane fighter who acts as both a herald of the lord of the 8th and his personal shock troops in the Blood War. Able to call on the fires of the nine hells in a fight, and conjure devils if their back is against the wall.... [click here for more] |
Dungeon Masters Guild |
$0.50
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Trinkets of Orcus
This supplement introduces 100 New Trinkets inspired by Orcus, the Demon Prince of the Undead and his cults
The trinkets presented in this supplement were created with the idea of bringing an additional layer of depth to any adventure containing Orcus or his cults. The trinkets can be easily introduced to any campaign to act as... [click here for more] |
Dungeon Masters Guild |
$1.50
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Pierce the veils of the Void with this compiliation of information from its deepest reaches.
First, we have an Otherworldly Patron in the form of the Void. Your character will be seduced by it's promise of power and answers to the secrets of the universe.
Next are several creatures that call the Void home. Aberrations that all start from a singular type(The Voidling) and evolve based on what they... [click here for more] |
Dungeon Masters Guild |
$3.99
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This resource will help Dungeon Masters build adventures in the Plane of Faerie, a land where anything can happen.
This resource highlights the different locations in the Feywild with some examples of Wonderous and beautiful locations for your players to stumble across or interact with. It features many guides to building social encounters with the Fey including what many of the creatures and NPC's... [click here for more] |
Dungeon Masters Guild |
$7.95
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Unravel the alien horrors from a distant age and their artifacts in this supplement for the world's greatest roleplaying game!
Hidden in the wastes of the Deep Ethereal are the khen-zai, known as the ethergaunts. Concealed inside great pyramids of stone, they plan their return to the Prime Material after more than 10.000 years of exile. They will have no mercy.
In this book you will find:
6 alien... [click here for more] |
Dungeon Masters Guild |
$2.95
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12 Exciting and Flavorful New Planar Subclasses for Heroes in the Forgotten Realms
"Asking me what my favorite subclass out of these is like asking me to pick my favorite child, its the 5th one (Martial Archetype: Conquest). Each archetype is immensely flavorful and you can really get a sense of the driving forces in the planes in the features and fluff text in each subclass."
-... [click here for more] |
Dungeon Masters Guild |
$1.99
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Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want to be) the exception to that rule, Timewalkers is for you!
This short-and-sweet supplement offers an overview of the Plane of Time as well as the following:
four new subclasses:
The Paladin Oath of the Temporal Champion
The Rogue Archetype of the Temporal Raider
The Warlock Chronomancer... [click here for more] |
Dungeon Masters Guild |
$2.00
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This monster book is a "spiritual successor" to Morte's Planar Parade with 16 new or updated creatures. Each monster has some basis in a planar setting but they are designed to be completely setting agnostic. For those following the True World Campaign, a separate section is given to each creature in order to specifially connect them to that setting. The origins, whether from Dragon Magazine,... [click here for more] |
Dungeon Masters Guild |
$2.49
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