Title |
Publisher |
Price |
Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines!
This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns... [click here for more] |
Dungeon Masters Guild |
$4.99
|
What will you stumble across among the blistering dunes of a distant Wildspace desert world?
Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb.
This supplement adds tweve new monsters and characters imbued... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Norse gods and legendary creatures
This supplement is available in printer friendly version.
In this, title, you'll find full statblocks for tier 3/4 bosses from Norse mythology. featuring a bit of lore and description of said god/creature.
Includes
- Valkyries - Choosers of the Slain
- Draugrs - The Undead Calamities
- Fenrir - The Chained Wolf
- Jormungandr - The World Serpent
- Loki - The... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the second in our Gate Town Encounter series.
In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or brains
Check out our Previous... [click here for more] |
Dungeon Masters Guild |
$0.99
|
New Combat Actions for the Creatures in Out of the Abyss
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now Available for Fantasy Grounds!
In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Collected Encounters for Terrains, Planes, Monsters and Humanoids
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Collected encounter tables from over 20 previous titles, revised into d20 tables and updated with new terrains and tables added.
Each terrain and creature type has encounter details for ideas about... [click here for more] |
Dungeon Masters Guild |
$14.00
|
Welcome to the third in our Gate Town Encounter series.
In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...)
This includes my take on the Ethereal Filcher, a fantastic planescape monster.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"The Great Toy Escape" is a four-adventure for 1st through 4th-level characters part of the Dungeoncraft Spotlight Program using new mechanics found in the "Domains of Delight: A Feywild Accessory" supplement.
The adventure takes place in the Feywild Domain of Delight, the Joy Shop, or Aoibhneis, a realm that occupies a toymaker's workshop and a small area surrounding it. The shop is a wonder for... [click here for more] |
Dungeon Masters Guild |
$7.95 $6.36
|
"Eldritch Workshop" is a collection of 30 eldritch machines: intricate, building-sized constructions of magic and mechanism that affect the world on a grander scale than regular magic items. This concept, as introduced in Eberron: Rising from the Last War, is perfect as the focus of a long quest or the grand invention of a campaign villain. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
80 Trinkets for Spelljammer with Tables for Many More
Tables visible in Previews under the product image.
For characters and treasures, in adventures and campaigns for spelljammer with themes of the Astral Sea, wildspace, journeys, swashbuckling and weirdness. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Spelljammer Trinkets (tables... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Fantasy Grounds version can be found here
Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material... [click here for more] |
Dungeon Masters Guild |
$4.50
|
This supplement contains a wide variety of elementals that are ideal for both DM's and players. With CR's ranging from 1/4 all the way to 30, this supplement has monsters compatible with every level of play, and the majority of the elementals are compatible with the conjure minor elementals and conjure elementals spells, presenting players with a wide variety of new options for summoning.... [click here for more] |
Dungeon Masters Guild |
$6.00
|
This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
This is a module for the PDF. If you are looking for the Fantasy Grounds VTT - click HERE.
Alister Konzegel's Field Guide
Volume VII: Eldritch Aberrations
Within the pages of this field guide are 10 new aberrations with mind-altering,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Theme
The theme of this supplement is magic and the arcane. The subclasses in this book each focus on some interpretation of the mystic art, be it wielding or fighting against them. For example, the path of the Antithesis and the Esoteric Warden conclave both exist to resist magic and its effects. Conversely the Archmage bloodline and the circle of Acceptance are potent spellcasters for their respective... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season.
Content Warnings: grief, memory loss
Dwindle is a domain of loss and loneliness: a vast desert realm where memory and mirage are one and the same. Born out of the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Leverage the currency of hell for your own adventures!
Within this horrific supplement, you'll find 51 unfortunate souls who have found themselves minted into soul coins. If your party is in the nine hells, then these coins could easily be integrated into your compaign as rewards. If your party isn't ready for the horrors of hell quite yet, these coins make for excellent narrative hooks to get them... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Lower Planes teem with twisted creatures just waiting to be set loose. In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.
Use these new elements to enrich... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Infinite Doors of the World Serpent
Step into the largest tavern in the multiverse!
Find this supplement among other adventures compiled in Tales of the Infinite Planes for PDF and Print on Demand!
The World Serpent Inn sits at the crossroad of the multiverse itself. It is a planar watering hole, a gathering place for travelers from all across the planes, and a flashpoint for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Codex of the Infinite Planes
Volume 11: Infinite Layers of the Abyss
The secrets of the Infinite Layers of the Abyss ... revealed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Listing—Do You Feel It?
Mired in ennui, travelers to Crakateg face not death but spiritual decay. Their missions forgotten, hope abandoned, they become part of the machine of the forlorn city, spinning their gears for no discernable purpose. A few know the truth—that the wreckage of this artificer city houses the spirit of an eldritch being. But soon enough, all who come to Crakateg... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Codex of the Infinite Planes
Volume 4: Plane of Air
The secrets of the Plane of Air... unveiled at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
IN VULGAREA YOU TRUST:
"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Codex of the Infinite Planes
Volume 6: Astral Plane
The secrets of the Astral Plane ... extracted at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the crossroads... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A 2-4 hour devilish dungeon crawl for 1st-5th level characters
Temple of the Broken Prince is a self-contained adventure that scales cleanly for parties from 1st through 5th level. Removing a cursed sword from a demonic temple places the party in an uncomfortable alliance with a devil, who coerces them into helping him destroy the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Witchlight Tables for Carnival, Fey, Forest, Swamp and Mountain
Tables visible in Previews under the product image. Using creatures from the Wild Beyond the Witchlight and Monster Manual.
Encounters for adventurers and campaigns using Wild Beyond the Witchlight or for Feywild, fey, or otherwordly themes.
Includes d8+d12 tables for ...
Carnival Encounters (Staff and... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga!
Dare you tangle with the most famous... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Compendium of Blades: Weapons of Theros
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of... [click here for more] |
Dungeon Masters Guild |
$2.25
|
Codex of the Infinite Planes
Volume 8: Plane of Shadow
The secrets of the Plane of Shadow ... demystified at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total.
Sinister Changes: Consider these changes manifesting... [click here for more] |
Dungeon Masters Guild |
$2.95
|
VeX & Grim Press Present
Tiamat's Devoted Tower
There is a certain tower located in northwest Avernus, features in Baldur's Gate: Descent into Avernus. The location has creatures/monsters/encounters, but no maps or guide on how to implement these battles for you and your players. This product aims to correct that!
What is it?
Three new maps for the nine-level... [click here for more] |
Dungeon Masters Guild |
$1.95
|
VYSIANTER'S GUIDE TO THE RED WASTES OF AVERNUS is a wilderness+dungeon location supplement for Tier 2 gaming groups exploring the First Layer of Hell.
Discover the great desert known as the Red Wastes with nine thrilling locations and five random encounters, as well as the Lost Temple of Dak-Thrael, a ruined sanctuary for the mad archdevil Veceranna, worshipped as "The Queen of Lilies". ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Looking for more than a paltry 4 yugoloths to use in your campaign? Taken right from the pages of the Planar Bestiary, these 12 updated Yugoloths can be found on their home plane of Gehenna, or as mercenaries across the planes, whether they fight in the Blood War or for some other nefarious purpose.
As with all creatures from the Bestiary, these creatures are faithfully updated to preserve their... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Tales from the Feywild
An Encounters Supplement for the Plane of Faerie
******
The sequel to the DMs Guild best-selling Tales from Frozen North returns better than ever with almost 4 times more content!
What you will find inside:
36 random encounters (plus 4 mini random encounters within random encounters! Encounter-ception?!)
Chapter... [click here for more] |
Dungeon Masters Guild |
$6.99
|
ELMANDAR’S STAR CHARTS
Design and customize your own Wildspace systems with this light and flexible tool. Elmandar’s Star Charts provides 26 pages of random tables and guidelines to detail Wildspace systems for use in your 5E Spelljammer: Adventures in Space campaign. Inspired by the random system rules from the 2e Spelljammer box set, Elmandar’s Star Charts, adds some modern updates to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Codex of the Infinite Planes
Volume 15: Ever-Changing Chaos of Limbo
Behold the swirling chaotic secrets contained within the Ever-Changing Chaos of Limbo!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Introduction
The splintered realm of Yon is plagued with the presence of Endelyn Moongrave, the hag better known to some as Bitter End. While the brigganocks of the mines battle the korreds of the mountainside, none stand a chance to strike at her alone. Even amongst the korreds’ own, discord spreads, stifling the groups and laying them scattered. Can the heroes convince the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Codex of the Infinite Planes
Volume 16: Wilderness of the Beastlands
Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Get ready for some Spelljammer Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables to determine some random outcomes? This supplement provides a class-agnostic d100 Wild Magic Surge table for an element of unraveling magic in your already wacky Spelljammer campaign. That said, the chart can be easily adapted to any campaign where some giant space hamster... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Codex of the Infinite Planes
Volume 5: Border Elemental Planes
The secrets of the four Border Elemental Planes ... ripped apart at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
COPPER BEST SELLER!
Session Zero: Phantoms of Dusk Island is a 5th Edition (5e) Dungeons & Dragons (D&D) session zero adventure module for a group or solitary character of APL level 1. The Basic Rules or Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always... [click here for more] |
Dungeon Masters Guild |
$1.50 $1.05
|
Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Save an innocent variant in this multiversal planar prison break adventure for Journeys Through the Radiant Citadel!
This adventure is designed for the Journeys Through the Radiant Citadel setting and is intended to give your players an extra optional adventure. It will bring your party in contact with Gimlen, a gnome that made a dark deal with a powerful fiend. He asks them to rescue another version... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Beyond the natural world lies infinity. Spellsmiths have long tapped into such otherworldly wells of power to manifest otherwise unknowable effects in our world: priests who draw forth the power of the sun in their open hand, warlocks who conjure vestiges of ancient evil, wizards who manufacture constructed servants to tirelessly follow them, sorcerers capable of trapping a creature's mind in an... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Who can the heroes trust in the verdant depths of the Feywild?
While resting in the wilds on the night of a full moon, the party are accidentally drawn into the Feywild, and must find their way back.
With a choice of routes to follow, the heroes may encounter either the naive but vengeful undine Dapple, or the urbane and callous fey lord Verian. Each holds the ability to send the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes:
For Artificers:
Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays... [click here for more] |
Dungeon Masters Guild |
$1.00
|