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Feats and Subraces: Divine Intervention

Feats and Subraces: Divine Intervention


7 new feats and 7 new subraces from my Homebrew campaign. The Archangels guided the evolution of select races and also convey their blessings to those who are worthy. New races include Vedalken, Orcs, and Tabaxi subraces, and more! ...   [click here for more]
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Fell Blots

Fell Blots


"They floated before me like a half-remembered thing, an unreal dream of impossible tentacles, a fell blot on the landscape." -- Halvar Marth, Topaz Guardian Fell blots are the living, hungry smoke that issues from the fire of the Far Realm. If a breach has occured somewhere in your world, fell blots are emerging from it, weakening the barriers between worlds, foretelling of greater madness and wickedness...   [click here for more]
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Feywild Battle Map

Feywild Battle Map


This item is my interpretation of the Feywild in D&D. This is a battle map that is 11 inches x 17 inches. The file format is PDF and comes with black grid lines, white grid lines, and no grid lines. I hope you enjoy this battle map! (Sidenote: This project took me about 4 hours to complete) If you have any questions feel free to ask in the discussion section below. Thanks! Tree brush attribution: Brusheezy.com...   [click here for more]
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Feywild Maps: Ruin Forest

Feywild Maps: Ruin Forest


Feywild Maps: Ruin Forest will provide a battlemap for a Feywild adventure theme based. Fit perfectly for The Wild Beyond the Witchlight or any Domain of Delight game that you can create! Inside this product you will find a 30x30 square (2100x2100px) map with grid and no grid options plus a version with better resolution for TTRPG (Roll 20, Foundry...   [click here for more]
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Fiendkin Sorcerer Subclass 5E

Fiendkin Sorcerer Subclass 5E


There are some sorcerers who empower their magics from an unholy fount pouring out from their very spirit. This taint within them proves that the innate magic within them likely comes from a fiendish heritage. It is possible that some being in your ancestry was a greater demon or devil, or that a forbearer of yours was gifted some unholy boon that has corrupted them and their descendants....   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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Forceborn Player Race (5e)

Forceborn Player Race (5e)


Bearing a fundamental tie to the primal arcane energies of the cosmos, the Forceborn come from all backgrounds and places, bound together by their shared magical heritage. Partially existent in one of the planes that generates the arcane background field, the Forceborn can channel these energies in their purest form to aid themselves. ...   [click here for more]
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Forgotten Items of Spelljammer #2: Weapon Emplacements

Forgotten Items of Spelljammer #2: Weapon Emplacements


Just a short collection of weapons to equip on your spelljammer. Enjoy! leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific. ...   [click here for more]
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Foulspawn

Foulspawn


No mere cultists, the foulspawn are corrupted mortals who have embraced the Far Realm into their very fabric, and who seek to call upon their alien lords to re-create the world as a place dominated by aberrations. Meet 13 new monsters for your campaign, ranging from the Challenge 1/2 Wretch, who teleports in help when they die, to the Challenge 7 Oracle, who forsees a world where aberrations...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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Hearts of the Planes 1

Hearts of the Planes 1


Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the elemental planes and the well known mirror planes often reffered ti as the Shadowfell and the Feywild. Please enjoy, and feel free to modify anything you fell neccesary. As I will always try to do there is a word document and a PDF for ease of printing...   [click here for more]
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Hexburn Glaive

Hexburn Glaive


Bound by threads of corrupted fate, this powerful magical glaive defies the very nature of magic. Created by a powerful warlock as part of their pact, the divine purpose of the weapon is unknown, but its power is great.  A weapon perfect for any martial class, the Hexburn Glaive leaves its mark on its foes. The more you hit a creature, the more effective it becomes. While it is not tailored...   [click here for more]
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Hidden Races:  Gissht

Hidden Races: Gissht


An enigmatic new playable race suitable for any campaign setting. Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively...   [click here for more]
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Hidden Races:  The Jennara

Hidden Races: The Jennara


Psionic, body-snatching warlocks despearte to rebuild a dying multiverse... Psionic Lords from the far future; the Jennara are a super-evolved species on the brink of absolute destruction. In their native time the Multiverse is dying. The Jennara are on the edge of oblivion. In a last, desperate bid for survival, the few surviving Jennara must cast their minds back through time, taking over the...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign  In...   [click here for more]
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Improved Enemies - Week 5 - Mind Flayer (Deux)

Improved Enemies - Week 5 - Mind Flayer (Deux)


Here is the fifth of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The mind flayers posted week 4 are more akin the upgraded (Volo's) CR 8 versions; this weeks mind flayer is more a base CR 7 model. I took inspiration from previous editions and gave ranged damage and left out the crown or mantle psionic abilites. I also added some fun new...   [click here for more]
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Items from the Institute

Items from the Institute


A note to start, this is my very first published homebrew and I love to hear feedback in order to improve.  This is a small collection of items that I have created throughout my home game, revolving around things the Institute of Planar Research has stored in their vaults. If this gets any sort of attention, I'll do something a little more official. For now, go nuts! And have fun. ...   [click here for more]
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Laid Down Roots: An Encounter Cheat Sheet

Laid Down Roots: An Encounter Cheat Sheet


Your Body Will Become Fertilizer A grove of transplanted fey creatures has sprung up deep in a wild forest. A potent feyjaunt portal rests at the center and is guarded by several fey creatures. Why do the adventurers need to use this portal? What lies on the other side? What will come next? What is an Encounter Cheat Sheet? These one page battles are perfect for groups that are looking to shake things...   [click here for more]
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MAGIC: Eladrin Edition

MAGIC: Eladrin Edition


Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those...   [click here for more]
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Magnificent Celestials.

Magnificent Celestials.


Ciao a tutti sono ancora io Spero che questo libro vi piaccia, è una raccolta di creature celestiali, angeli, i mostri in questo libro passeranno da un CR 2 occhio degli dei a un Invincibile CR 30 Serafino con poteri divini ...   [click here for more]
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Mercanchild: Half-mercane Race

Mercanchild: Half-mercane Race


Mercanchildren are the offspring of humanoids and mercanes, the spacefaring merchants of the Spelljammer setting. They possess their ancestors' gifts of telepathy and psionics, which allow them to conduct their business while avoiding detection by most. This short supplement provides rules for playing mercanchild characters, in Spelljammer or other games of Dungeons & Dragons. ...   [click here for more]
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Modron and Slaad Variations

Modron and Slaad Variations


Put a new spin on the classic exemplars of law and chaos! Are your chaotic slaad too predictable? Do players take advantage of your modrons’ axiomatic nature? These playtested templates will offer something new without breaking the bank, or your challenge ratings! Regulator modrons use clockwork tools to level the playing field against crafty opponents. Phrenetic...   [click here for more]
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Monastic Tradition: The Juiblexian

Monastic Tradition: The Juiblexian


This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses. The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique...   [click here for more]
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Monastic tradition: Way of the Archdemon

Monastic tradition: Way of the Archdemon


this a monstic tradition that focuses of furious unarmed combat, profane magic and dark rituals that slowly turn you into  a psuedo-demon. i wanted a monk that wasnt all about peace and finding your perfect self and more about taming the darkness in and around you. ...   [click here for more]
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Mordenkainen's Compendium of Quirks, Vol. II

Mordenkainen's Compendium of Quirks, Vol. II


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?  Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such...   [click here for more]
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Mystic Herbalism: Magical Herbs & Where to Find Them

Mystic Herbalism: Magical Herbs & Where to Find Them


Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic...   [click here for more]
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Oath of Hellfire: A Paladin Subclass

Oath of Hellfire: A Paladin Subclass


Most paladins are righteous heroes who spread light and justice throughout the multiverse, this is not true for paladins who swear themselves to this oath. The Oath of Hellfire is often sworn by paladins of a darker nature. The Oath of Hellfire speaks to individuals who wish to invoke the powers of hell to enforce their will upon the world. Paladins of this oath swear allegiance to an archdevil such...   [click here for more]
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Oath of the Aesir

Oath of the Aesir


Oath of the Aesir A Paladin Oath for the Mighty Among Us Oath of the Aesir is a 5th Edition paladin subclass surrounding the battle gods of Norse mythology. The abilities and tenets associated with this oath are inspired by gods such as Odin, Thor, Baldur, and Tyr. Channel your inner Aesir and become the blight of the jotnar! About the Author Justice Arman is an Iranian-American designer based...   [click here for more]
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Otherworldly Patron: Astral Arachnid

Otherworldly Patron: Astral Arachnid


TW: spiders, death When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,...   [click here for more]
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Otherworldly Patron: Kermikk the Slaad

Otherworldly Patron: Kermikk the Slaad


"Hi ho, and welcome again to the Slaadi Show!" In a multiverse of various otherworldly patrons, Kermikk the Slaad is certainly one of the odder ones. Searching for potential talents to feed his obsession with show business, there is little that makes sense when he chooses a warlock. But the abilities his cast members gain are worth the croaking and excited arm flailing. This parody patron is here...   [click here for more]
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Otherworldly Patron: The Astral Giant

Otherworldly Patron: The Astral Giant


An otherworldly patron option to give you the might of a giant and the mental fortitude of an astral being! ...   [click here for more]
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Paladin Oath of Inevitability

Paladin Oath of Inevitability


The Inevitables are beings of Mechanus that uphold the rules of the multiverse. A paladin who takes the Oath of Inevitability is sworn to the same cause of the Quarut Inevitables- to prevent violations of the rules of time and space. ...   [click here for more]
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Pasta, the Prophetic Pup

Pasta, the Prophetic Pup


Is it a Bones Day? Or a No Bones Day? "Pasta" the Prophetic Pup knows! Bring the art of pugomancy to your 5e game table with this loving tribute to Noodle, the internet's favorite canine oracle—and help others as you do. Let Pasta help your party figure out if it's a day to delve that dungeon, or stay cozy inside the tavern.  All proceeds go to TakeThis.org, which strives to...   [click here for more]
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Path of the Primordial

Path of the Primordial


Unleash your inner Titan! The Path of the Primordial is a new subclass for the 5E Barbarian. A class beloved by many for its brutality and unrelenting rage. This supplement builds off of those characteristics while also creating opportunity for ample lore at your table along with its combat potential. Long ago the Primordials, once fearfully called the Dawn Titans, roamed the Prime Material Plane...   [click here for more]
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Path of Xenocide

Path of Xenocide


Path Xenocide Otherworldly creatures have many origins, ranging from the celestial high planes to the fiendish lower planes, to the playful wilderness of the feywild. Barbarians who walk the path of xenocide choose a type of otherworldly creatures to specialize in eliminating. ...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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Plane Walker Class

Plane Walker Class


A Plane Walker is an explorer. This common thread of curiosity ties all Plane Walkers together but within that call each Plane Walker finds their own way to survive. Some find that their knowledge of the planes unlocks unlimited opportunity on the Material Plane while others choose to fully embrace that which separates them from the mundane. This class functions as a utility spellcaster that will...   [click here for more]
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Planeswalker - 5E Homebrew Class

Planeswalker - 5E Homebrew Class


Have you had a character in mind who doesn't quite fit with the world that’s out there?  Perhaps you want someone more touched by the planes of the great cosmic wheel. Does your Genasi, or Gith, or Aasimiar feel more of a connection to the worlds at large than can be seen in the normal class structure? This is the Planeswalker DnD 5E homebrew class guide.  This is a carefully balanced and unique...   [click here for more]
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Planetouched Races I - Aasimar and Tieflings

Planetouched Races I - Aasimar and Tieflings


Once upon a time, during the second edition of Advanced Dungeons & Dragons, the Aasimar and Tiefling walked into the game, born of long lost planar bloodlines. Descended from creatures like Solar Aasimon and Pit Fiends, they bore the power of the planes in their very bodies. And now, as an alternative to what has been presented, you have new, alternate Aasimar and Tieflings. Each kind has a subtype...   [click here for more]
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Planetouched Races II - The Inner Planes

Planetouched Races II - The Inner Planes


Sometimes the inner planes of the Elements find pathways to the Material plane, through geniekind or summonings, and so do they come in contact with the mortal races. In time, those bloodlines that may be created can flare into existence, and a genasi is born. Perhaps it is a long line of a family that always shows particular features and predilections for an element, such as a family of earth-blooded...   [click here for more]
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Playable Race: Human 1138

Playable Race: Human 1138


Coming to you live from the pages of Monsters from Elsewhere, here is a playable race version of the interstellar vagabond!  Also includes two uncommon magic items. Whether from a distant homeworld or an alternate reality labeled by number, some futuristic humans may be so different from “stock” humans that the basic racial traits simply do not cross over, even as vague and freeform...   [click here for more]
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Playable Race: Quillid

Playable Race: Quillid


Fresh from the pages of Monsters from Elsewhere, the quillid race is here to spice up your space games - or any game where artificers and wizards are welcome. If you like what you see here, take a look at my other books! ...   [click here for more]
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Playable Race: Udarog

Playable Race: Udarog


Coming from a swampy homeworld (or plane) where soft tin is one of the only commonly available metals, udarogs did not have an easy time integrating into interstellar culture and economics.  Being from a cosmic backwater (literally and figuratively), udarogs have worked hard to overcome their disadvantages and join the other galactic and interplanar civilizations. Udarogs first appeared in Monsters...   [click here for more]
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Playas Gotta Play, Brain Suckas Gotta Suck Brain

Playas Gotta Play, Brain Suckas Gotta Suck Brain


The PC's discover that a canvas tent has appeared in a previously unoccupied area. The Casino Tentacular travels the planes, flipping between locations every couple minutes. The players can win great fortunes, or just enjoy the open bar. The only downside is that they can never leave, and that the Casino's Host is bound by a terrible curse to extract their brains if they lose in the games. ...   [click here for more]
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Pregenerated Character: Krisrora, The Dedicated Artist

Pregenerated Character: Krisrora, The Dedicated Artist


Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you. Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.   Special Edition for the release of Journys Through the Radiant Citadol as there are Character Sheets for levels 1-14, suitable for...   [click here for more]
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Pregenerated Character: Mislia, the Dancing Digger

Pregenerated Character: Mislia, the Dancing Digger


Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you. Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign. Special Edition for the release of Journys Through the Radiant Citadol as there are Character Sheets for levels 1-14, as as any other...   [click here for more]
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Pregenerated Character: Tyrton, the Balmy Detective

Pregenerated Character: Tyrton, the Balmy Detective


Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you. Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign. Special Edition for the release of Journys Through the Radiant Citadol as there are Character Sheets for levels 1-14. Character Included...   [click here for more]
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Prestige Class - Demon Slayer

Prestige Class - Demon Slayer


The Demon Slayers are an order of skillful warriors very well instructed in all the necessary arts of hunting demons, devils and other fiends. They renounce to their appearance, their freedom and even sometimes their own sanity and will as long as they are prepared to hunt down these terrible creatures, to get started in this prestigious order, a prospector must hunt a demonic creature on his own and...   [click here for more]
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Prestige Path: Arcane Wayfarer

Prestige Path: Arcane Wayfarer


This was created by combining the 3.5e Wayfarer Guide and the 4e Arcane Wayfarer. “Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already...   [click here for more]
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Prestige Path: Astral Loremaster

Prestige Path: Astral Loremaster


This was created by combining the 3.5e Loremaster and the 4e Astral Savant. “Beyond the world you know, higher powers dwell. There lies the font of my strength, and the source of your doom.” – Vaan the Brightgrave You are a theologian, and you have devoted yourself to learning the nature of the gods and their dominions. Through years of study, you have developed...   [click here for more]
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