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Spokes on the Endless Circle

Spokes on the Endless Circle


A collection of Druid circles based on the seasons for a more natural feel. Inside you will find: - Spring, a natural healer infused with the power of the growing season. - Summer, an excepetional support caster at the height of life's swell. - Autumn, a damage dealing powerhouse, embodiment of the dying season. - Winter, a control based support, bringing the long quiet to bear. - Fey Friend, a...   [click here for more]
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Sacred Alliances — A Fourfold Juncture of Knowledge Supplement

Sacred Alliances — A Fourfold Juncture of Knowledge Supplement


Caso esteja procurando pela versão em português, clique aqui. Sacred Alliances — A Fourfold Juncture of Knowledge Supplement The second of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Fourfold Juncture of Knowledge; - Juncture's Bases of Operations...   [click here for more]
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Mizzerene, the Black Rose

Mizzerene, the Black Rose


Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!    A powerful fey! Mizzerene, the Black Rose is a powerful...   [click here for more]
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Ushemoi: Foulspawn of the Far Realm

Ushemoi: Foulspawn of the Far Realm


Not every monster from yesteryear made it into the Monster Manual. Newly updated for Fifth Edition, we proudly present the creatures variously known as Foulspawn, Ushemoi and Qullan across various editions. There's a little bit of lore for the Foulspawn as a whole, and then each Foulspawn gets a short description. This supplement includes: Arkamoi (Foulspawn Seer) - CR 4 Hadrimoi (Foulspawn Mangler)...   [click here for more]
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Reflections: 3 Class Archetypes

Reflections: 3 Class Archetypes


This PDF features three character options for the Sorcerer, Rogue, and Warlock. Each one is a reflection, either of someone else's thoughts, someone else's style, or one's own patron. The Sorcerer option has a focus on conjuration and illusion magic, the Rogue option has a focus on doing as others do, and the Warlock option has a focus on taking a fearsome melee-capable form. Sorcerous...   [click here for more]
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The Phane

The Phane


From the depths of time comes an alien enemy capable of draining years from your life and turning them against you. All fear the phane! Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1 ...   [click here for more]
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Zaphkiel

Zaphkiel


One for the good guys! Treat your game to a very powerful ally of all that is good and holy, if you can stand being near him for very long, that is. Also, learn more about the Hebdomad, a reclusive group of celestials who guard the slopes and summits of Mount Celestia. Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1 ...   [click here for more]
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Customer "Service"

Customer "Service"


When a party of adventurer's run into a teleportation circle mishap it means facing the ultimate evil... the customer service hotline for teleportation magic! This dangerous and comedy-heavy adventure is meant for four to six PCs from levels 4-7. Can your PCs make it to their destination? Or will they forever be adrift through the planes as they attempt deal with the ineptitude that we've all experienced...   [click here for more]
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Creatures of Air

Creatures of Air


Air elementals? Invisible stalkers? Air myrmidons, maybe? IS THAT ALL YOU'VE GOT? Not anymore. Within these pages you'll find twelve new creatures to call upon when your game needs air cultists, or a wild tornado, or a trip to the Boundless Blue itself. Twelve creatures that call the Plane of Air home, elemental and otherwise. Here's what we're looking at: The air beast...   [click here for more]
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Tiny Races: Heroes in the Palm of Your Hand

Tiny Races: Heroes in the Palm of Your Hand


Did you like the Petalars from the new Thundercats cartoon? Try the Petal Knights, handsome animate flowers that are easy to defeat but hard to kill. Fan of Micronauts? Maybe the Luminators will be your jam, animated lanterns that run on lamp oil. Or maybe you remember Alice in Wonderland and the Card army? Try the Cardkin Shikigami. Maybe Schoolhouse Rock's Bill from Capitol Hill interests...   [click here for more]
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Gods Organized by Suggested Domain and Alignment

Gods Organized by Suggested Domain and Alignment


The gods in the D&D 5e Player's Handbook are organized by where they are from (Forgotten Realms, Greyhawk, etc) and it can be difficult to find the type of god that you want for your character or for the city you are designing. The first PDF reorganizes the gods based on their suggested domains so you can skip straight to the gods of nature or the gods of trickery and find exactly what you...   [click here for more]
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Bonus Dragon Compilation Pack - Volume 2

Bonus Dragon Compilation Pack - Volume 2


This is a compilation of the bonus dragons included in the Content Packs for the second volume of my Lost Bestiaries: Legacy of Io series. It includes the Beljuril, Obsidian, Moonstone, and Incarnum dragons, as well as a selection of Soulmelds and Psionic Disciplines used by these dragons. Each dragon is included with all four standard age categories, and accompanied by full-color digital artwork....   [click here for more]
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A Second Pile of Items

A Second Pile of Items


This is a small compendium of an additional 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it consider leaving a review and if you dont leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;) This supplement...   [click here for more]
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Circle of the Gates

Circle of the Gates


Druids devoted to guarding the lands around interplanar portals typically join the Circle of the Gates. In these regions they form small outposts or a member of the circle is wandering the lands as a lone protector. In many cases their settlements extend across the planes, forming villages on each side of a planar portal. As such the guardians of a gate always act as protectors of two planes at the...   [click here for more]
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The Iblisar: A Demonic Character Race

The Iblisar: A Demonic Character Race


Dredged from the Infinite Abyss, The Iblisar contains everything a player needs to create a "Demonblood" adventurerer of the new Iblisar race, including optional feats they can take as they level up. ...   [click here for more]
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Extraplanar Archetypes Collection

Extraplanar Archetypes Collection


If you're looking to create a character of the more strange, otherworldly, or mystical variety, these character options are for you. Aberrant Magic is a sorcerous origin specializing in illusions and time manipulation while dripping with insanity and eldritch flavor. The Way of the Planar Guardian is another monk subclass with a similar feel to that of the Horizon...   [click here for more]
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Barbarians Path - Path of The Witchdancer

Barbarians Path - Path of The Witchdancer


In this booklet i have added a warhammer fantasy inspired class. The oreginal witch elves of dark elves faction. Warhammer’s tone and setting being what it is does, does not fit in most settings expeciali in Dungeons & Dragons world. It was my wish to introduce the concept of battle crased barbarian woman that does not focus on animalistic side of barabarian. Being more simmular to frienzied...   [click here for more]
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Tale of the Comet (2e)

Tale of the Comet (2e)


Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten...   [click here for more]
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Of Death and Resurrection

Of Death and Resurrection


Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting. This document covers character death, what happens to a character after they have died, and methods of returning from the dead: - Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts...   [click here for more]
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Sacred Alliances — A Nefarious Coalition Supplement

Sacred Alliances — A Nefarious Coalition Supplement


Caso esteja procurando a versão em português, clique aqui. The fourth of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Nefarious Coalition; - Coalition's Bases of Operations in the Heartlands: Gore's House, Temple dedicated to Bhaal in southern woods...   [click here for more]
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The Magus Class

The Magus Class


The Magus Class for 5th Edition D&D (5 subclasses included). The idea of a "war wizard" or "spellsword" is pervasive in fantasy roleplaying and narrative alike, and Magus (or equivalent) classes already exist in many RPGs both tabletop and digital. The current edition of D&D delegates the role to two subclasses: the Eldritch Knight archetype for Fighters...   [click here for more]
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Weird & Wonderful Races of the Realms: Vampires

Weird & Wonderful Races of the Realms: Vampires


Salutations to my fellow Dungeoneers, I have brought you today the power of the Vampires! As PC races fortunately thanks to inspiration from various sources of both game and mythological lore. From the power of extraplanar beings you have achieved immortality, but at what cost and what will you do with it. Update 1/29/2018: Thanks to feedback from my playtest group, I've decided to change the weakness...   [click here for more]
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Monastic Tradition: Planar Guardian

Monastic Tradition: Planar Guardian


Perhaps the most rare and mysterious monastic tradition, the Planar Guardians train in potent arts that allow them to defend the Prime Material from those who would conquer it. Monks of this tradition know much about all that is extraplanar and learn techniques to overcome the defenses of extraplanar creatures, create some of their own, find portals, move quickly through...   [click here for more]
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Eladans Examination of Elementals

Eladans Examination of Elementals


If you're looking to add some spice to your elemental encounters, challange your players with new and interesting combat mechanics or might just be a druid looking to improve your range. Eladan's Examination of Elementals is for you! There are boiling Lava Elementals, Steam Elementals, capable of compressing and expanding themselves to create devastating explosions, and razor sharp Obsidian Elementals....   [click here for more]
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Blood Magic

Blood Magic


Blood magic is a style of magic more potent than other spells but comes at the drawback of a consequence to the caster. Additionally, the caster can pay a a significantly higher cost to forgo using a spell slot altogether. This 51 spells in this pdf are augmented versions of spells from the players handbook mixed in with a few purely homebrew. ...   [click here for more]
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The Gatekeeper

The Gatekeeper


The Gatekeeper is a new half-caster/half-martial character class for people who think god-botherers have all the fun. Hunters of extraplanar beings, gatekeepers travel to remote corners of wilderness and dark dungeon depths alike in order to root out invaders from beyond. Gatekeepers form unions between their life force and a plane in order to gain the power they need to destroy those who would seek...   [click here for more]
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The Sunken Fortress

The Sunken Fortress


Story Overview The Festival of Luck is in full swing, but skulldugger is afoot. Isn't it always? A druid, fallen from grace, pulls off a heist during the festivities and it's up to the PCs to track her down. Her stronghold is an ancient keep sunken deep into the moors. Something isn't right here, there is an even greater evil that lurks below. It is the mastermind, pulling the strings...   [click here for more]
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Fighter Archetype: The Juggernaut

Fighter Archetype: The Juggernaut


The Juggernaut archetype makes your heavy armor wearing Fighter an unstoppable force on the battlefield. Use your superior mass to bowl over foes with ease, recognize your shield as the poweful weapon and versatile tool it truly is, and ultimately, grind whole platoons beneath your heavily armored feet. This Fighter tradition originated among the dwarves but can be learned by a member of any race...   [click here for more]
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Exalted Wizard Spells

Exalted Wizard Spells


These spells are converted directly from source material in The Book of Exalted Deeds, a resource book for good characters in D&D 3.5 Edition. Some have been adjusted to match 5th Edition's power curve, but we've done our best to stay true to the themes of the source material when changes were necessary. For an in-depth analysis of goodness and how to play it, refer to Chapter 1: “The Nature...   [click here for more]
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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with...   [click here for more]
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Subclass Savant Volume 1: Barbarian, Paladin, and Warlock Subclasses

Subclass Savant Volume 1: Barbarian, Paladin, and Warlock Subclasses


The Subclass Savant is here to bring new options to the optionless. Giving a few classes new roles and ways to serve the party. Recommended for players in small parties. 3 new subclasses for Barbarian, Paladin, and Warlock, and a pair of Eldritch Invocations. The Path of the Legend: For the Barbarian that is less of a tribal warrior, but a kid who grew up chasing the stories...   [click here for more]
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The Shardmind

The Shardmind


An in-depth look at one of the most esoteric races ever made available for D&D, this document thoroughly unearths the secrets of the shardmind over a dozen pages of psychic crystal person goodness. Within these pages you will see: A complete racial write-up for the shardmind including the lore of the Living Gate and its destruction. A background for newly awakened shardminds 7 feats for...   [click here for more]
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Way of the Weave (Monastic Tradition)

Way of the Weave (Monastic Tradition)


The Way of the Weave is a monastic tradition that specializes in studying the Weave, the mystical aether that allows magic to funciton. By studying the Weave, the monk reaches a form of enlightenment that lets them wield magic as a 1/3 caster, similar to the eldritch knight or arcane trickster. The Way of the Weave is designed to encorporate magically seamlessly into the monk playstyle through the...   [click here for more]
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A Ranger's Subclass: DRAGON MASTER

A Ranger's Subclass: DRAGON MASTER


This subclass is a retooled version of the Beast Master, with new dragon based additions, that I will be adding to in future posts. Please rate and review, or share on social media! ...   [click here for more]
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Sacred Alliances — A Manifesto of Natural Harmony Supplement

Sacred Alliances — A Manifesto of Natural Harmony Supplement


Caso esteja procurando pela versão em português, clique aqui. Sacred Alliances — A Manifesto of Natural Harmony Supplement The third of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Manifesto of Natural Harmony; - Manifesto's Bases of Operations in the...   [click here for more]
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Sweet Magic Items

Sweet Magic Items


Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find. Here are 5 items (technically 12), designed by me to make your players go "OOOhhhh, Aaaah, wait, what?" Ghostpaw's Bag of Trinketization is the peak of portable storage (short of having a dedicated wizard to cast Demiplane). Two Items for the Mystic class, the Mystic's Crystal and the Rod...   [click here for more]
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Monastic tradition: Way of the Archdemon

Monastic tradition: Way of the Archdemon


this a monstic tradition that focuses of furious unarmed combat, profane magic and dark rituals that slowly turn you into a psuedo-demon. i wanted a monk that wasnt all about peace and finding your perfect self and more about taming the darkness in and around you. ...   [click here for more]
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{OAP} Elements Exotiques

{OAP} Elements Exotiques


Outlandish Adventure Productions présente, afin de célébrer la médaille Copper Best Seller de la classe d’élémentaliste : Éléments exotiques (Outlandish Elements) : un nouveau style de Contrôle, un nouvel Élément Primordial, une nouvelle spécialité pour chaque Élément Primordial, et 8 nouveaux...   [click here for more]
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Wild Magic Surge Table - Icewinds

Wild Magic Surge Table - Icewinds


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself) "Icewinds" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options. Because of its focus, this table is great for nearly any setting,...   [click here for more]
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The One Light

The One Light


Terrify and confound your playes with the enlightened Illithid. The One Light and his cult of Unity serve only peace, which puts them at odds with noble lords and tax collectors who feel they have other obligations to attend to. Whether trying to capture, kill or protect the One Light and his menagerie of converts, characters of all levels will need to develope tactics for working around the calming,...   [click here for more]
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Classic Modules Today: Return to the Tomb of Horrors (5e)

Classic Modules Today: Return to the Tomb of Horrors (5e)


In 1998, TSR published the module named “Return to the Tomb of Horrors” , I for Intermediate level adventures. It was written by Bruce R. Cordell, and illustrated by Arnie Swekel, and Glen Michael Angus. It consisted of a 160 page booklet and two folding covers with maps. “Return to the Tomb of Horrors” was the second of the Tome series released and was preceded by “The...   [click here for more]
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Trick or Treat in Gloomwrought

Trick or Treat in Gloomwrought


In a rare occurrence, the City of Midnight has added to itself an entire new neighborhood, risen up from this dark city's nether reaches. Its rooms have more than mere shadows. While furnished with the refuse from older buildings long since reclaimed, hidden treasures have surfaced as well. Some have considerable value. Others are better never seen again. Characters exploring buildings have brief...   [click here for more]
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5e Warlock Pact of the Chain Expanded Options

5e Warlock Pact of the Chain Expanded Options


This supplement serves to round out the options for pact of the chain for other patrons. In the initial release, I've included both baby beholders and ithilid tadpoles as new pact of the chain familiar options. This allows great old one patron warlock's to have a familiar that is thematically appropriate. I'm planning on including more options for the other unrepresented pacts. All the material...   [click here for more]
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Planar Bestiary Excerpts #4: The Nine Hells

Planar Bestiary Excerpts #4: The Nine Hells


Want more devils to fill up your infernal bureaucracy? Need some Tiamat-themed abishai for that Rise of Tiamat campaign? Or just fancy some extra law and evil in your game? Taken right from the pages of the Planar Bestiary, these 13 devils can be found serving their infernal masters in The Nine Hells of Baator and beyond. As with all creatures from the Bestiary, these devils are faithfully updated...   [click here for more]
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When the shadows come

When the shadows come


A mystery that starts in the small town of Sandsummit and the surrounding countryside. And when some children are kidnapped in the middle of the night, leads the adventurers into the Shadowfell. There they meet up with the orchestrator of the kidnappings, and a virtual meeting with his benefactor. ...   [click here for more]
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Fallen Wild - Druid Circle

Fallen Wild - Druid Circle


Druids of the Circle of the Fallen Wild understand the balance of elements in nature as well as the next druid, but they are particularly attuned to the ebb and flow of emotion. They usually gain this wisdom from an extended period of time spent in the Feywild or the Shadowfell, or perhaps even from being native to these planes. Fallen Wild druids utilize this knowledge to transform into different...   [click here for more]
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The Circle Of The Hunt A Druidic Circle For The Druid

The Circle Of The Hunt A Druidic Circle For The Druid


The druids of the hunt prefer not to imitate the animals of nature or bind themselves to one place. They instead prefer to roam free and take on features of animal form. The circle of the hunt is a druidic circle that take on feature of animals they encounter rather than taking on full forms of them, everywhere they go is an animal companion that has befriended the druid. This circle is inspired...   [click here for more]
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Vekpos Bestiary

Vekpos Bestiary


Hello All! I have finally made my Beastairy! This has taken me six months to make(due to work and other related things) I do hope you enjoy it as much as I made it! I will be having art in this product soon, but the artists that I have contacted also have lives. The stat blocks were made from an actual program called Monster Maker. I do recommend using it to make your own monsters. It contains over...   [click here for more]
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Danger at the Dragon's Head

Danger at the Dragon's Head


Liam Quickblade and Taklis Mockhammer figured that, after killing a Red Dragon, opening a Tavern would be easy... But when a dead body surfaces within hours of opening the doors, they're going to need all the help they can get to make opening night at The Dragon’s Head Tavern a success. ...   [click here for more]
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