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Hidden Races:  The Jennara

Hidden Races: The Jennara


Psionic, body-snatching warlocks despearte to rebuild a dying multiverse... Psionic Lords from the far future; the Jennara are a super-evolved species on the brink of absolute destruction. In their native time the Multiverse is dying. The Jennara are on the edge of oblivion. In a last, desperate bid for survival, the few surviving Jennara must cast their minds back through time, taking over the...   [click here for more]
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Horizon Walker - Ranger Archetype Option

Horizon Walker - Ranger Archetype Option


The archetype of the Horizon Walker is a new Ranger archetype available at 3rd level. The Horizon Walker devotes herself to a life of exploration, mapping out the myriad environments of the Prime and beyond. As you follow this archetype, you will develop new magical abilities from your existing favoured terrain(s) as you form a magical bond with the land you travel. Inspired by...   [click here for more]
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Il Cuore di Ghiaccio

Il Cuore di Ghiaccio


La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ...   [click here for more]
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Improved Enemies - Week 5 - Mind Flayer (Deux)

Improved Enemies - Week 5 - Mind Flayer (Deux)


Here is the fifth of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The mind flayers posted week 4 are more akin the upgraded (Volo's) CR 8 versions; this weeks mind flayer is more a base CR 7 model. I took inspiration from previous editions and gave ranged damage and left out the crown or mantle psionic abilites. I also added some fun new...   [click here for more]
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Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss. To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste. The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is playable...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your...   [click here for more]
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La Città dei Morti

La Città dei Morti


La Città dei Morti è un’avventura per D&D 5a edizione giocabile da un gruppo di personaggi di 5° - 10° livello. I PG partiranno da Neverwinter indagando sulla scomparsa di un giovane aristocratico, seguendo le sue tracce fino ad una città maledetta situata sul Piano delle Ombre. Il modulo è incentrato sull'investigazione e sull'interazione con i PNG, ma...   [click here for more]
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Lair of the Mephit King

Lair of the Mephit King


Lair of the Mephit King is an introductory adventure for first level characters and a great introduction to the fifth edition of Dungeons & Dragons. In the logging community of Lumber Point, a hapless wizard's apprentice has opened a portal to Elemental Chaos in her family basement and the Mephit King's minions are pouring through, wreaking havoc. Adventurers arriving on the scene...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Planar Dragons (N)

Legacy of Io: The Lost Bestiaries - Planar Dragons (N)


This document bundles together the five Neutral Planarl dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of...   [click here for more]
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Legacy of the Sword Heralds

Legacy of the Sword Heralds


Faerun has seen its share of powerful mages both past and present. But what do you do when the creations of one of these great wizards begins to go awry? Lydia Crownsilver, noble of Cormyr, needs to find out and the answer may not even be of this world! ...   [click here for more]
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Man, This Place Has Really Gone to Hell

Man, This Place Has Really Gone to Hell


Blood War? You can't handle the Blood War! This supplement provides a number of adventure and campaign starter ideas to introduce your party to the dangers and intrigue of the eternal Blood War. by ALAN TUCKER __________________________________ Follow me on Twitter: @TuckerAuthor Check out all my other products: ...   [click here for more]
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MGP1 Xibalba

MGP1 Xibalba


The Great Wheel cosmology is not the only cosmology, and the heavens and hells that it contains are not the only ones that exist. Xibalba is the hell of the Maztican Cosmology, the lawful evil plane of the Great Pyramid. In it, there is a great city with rivers of blood, pus and scorpions and a great ball game where its terrible fiends challenge unsuspecting mortals with the only desire...   [click here for more]
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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "The best adventure I've played in years!" "The egg chamber was my favorite encounter I've run in 5e" Players and Game Masters agree - Midnight in the City of Brass is "a top-notch adventure, with everything you need for when a group goes off the rails." Join us in the City of Brass,...   [click here for more]
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Midnight in the City of Brass Free Preview

Midnight in the City of Brass Free Preview


This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a...   [click here for more]
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Modrons, Mephits & Mayhem (Free Preview Edition): A Dungeoncrawl Adventure for Levels 4-6

Modrons, Mephits & Mayhem (Free Preview Edition): A Dungeoncrawl Adventure for Levels 4-6


An adventure for three to five characters of levels 4-6. Modrons, Mephits & Mayhem is a free preview of the full-length adventure out now! Check out MODRONS, MEPHITS & MAYHEM! - Adventure for Levels 5-8. The mountaintop facility designated XK-247 was created by the modrons as a place to study the effects of elemental portals...   [click here for more]
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Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8

Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8


Three massive, interlinking dungeon levels! Baroque modron-created technology! Planar monsters, githzerai monks, githyanki interlopers...and a red dragon! UPDATE! FREE ENHANCEMENT OUT NOW! Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has...   [click here for more]
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Monastic Tradition: The Juiblexian

Monastic Tradition: The Juiblexian


This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses. The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique...   [click here for more]
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Monodrone Paper Miniature

Monodrone Paper Miniature


This twittering Monodrone is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures) FILE DETAILS Scale: 25mm-32mm Format: Print-ready interactive PDF* Suggested: For best results, use Glossy Photo paper (65lbs.) *If you have any issues...   [click here for more]
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MPG0 The Great Pyramid

MPG0 The Great Pyramid


Welcome to the Great Pyramid! The Great Pyramid is an alternate cosmology for beings who worship the powers of the Maztican pantheon and defines their journey into their afterlife. This book briefly describes the heavens and hells originally described by author Doug Niles in 1991's Maztica Boxed Set, and includes locations of Aztec or Maya myth such as Xibalba and Mictlan. The MGP series...   [click here for more]
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My Own Personal Paradise - Adventure

My Own Personal Paradise - Adventure


"You wake up hazily from what feels like a rather deep rest. Your eyes take time to adjust but as you slowly get up, you feel the ground for the first time... it feels strangly perfect" The Beastlands is a plane of primal wilderness, its a place of intelligent celestial beasts and of the most perfect nature to exist anywhere in the multiverse. Its the space between neutral good and chaotic...   [click here for more]
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Myrddin's Guide to Faerie

Myrddin's Guide to Faerie


“Complete with in depth lore, new class and race options, artifacts, a bestiary, and even a pronunciation guide, Myrddin’s may well be the gold standard for the Fey realm ... I am rating it 5 stars and a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ Realmwarp Media Whether you are planning a quick trip into...   [click here for more]
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Nim'su - Half Aarakocra, Half Wood Elf Race

Nim'su - Half Aarakocra, Half Wood Elf Race


Nim’su are a race of half wood elven, half aarakocra humanoids. They combine the physiology of the two creatures, giving them a sleek figure. They live in forests, particularly the High Forest, amongst both races, acting as diplomats. This pack contains rules for playing a nim’su character in 5th edition. Donations are optional but gladly accepted, and help me to create more content...   [click here for more]
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OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e

OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains...   [click here for more]
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Otherworldly Patron: Nature Guardian

Otherworldly Patron: Nature Guardian


A subclass supliment for the 5e warlock class. This is playtest material and not official content. "Your patron is an ancient elemental force. It could be the spirit of a sacred forest, a guardian of the sea, a creature that resides in the elemental planes, or even a lesser deity who’s purpose is to keep the natural forces in balance. Often, these patrons will make pacts with mortal creatures,...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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Player Stats for Greek Monsters

Player Stats for Greek Monsters


Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces. Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ...   [click here for more]
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Preview - Race Based Class Archetypes

Preview - Race Based Class Archetypes


This is only a small preview of the full document and contains only the information on Gith, and the Githyanki & Githerzai archetypes. To obtain the full document go here: /product/190642/Race-Based-Class-Archetypes?sorttest=true Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition...   [click here for more]
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Races of Lore, A 5th Edition Supplement

Races of Lore, A 5th Edition Supplement


I am of the belief that any humanoid race that exists in a campaign setting should be playable. Toward that end this article includes player options native to the feywild, including: Sun Elf, Moon Elf, Sid-he, Pixie, Satyr, and Sith.There is also a variant on the dragon born race. ...   [click here for more]
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Riddle of the Raven Queen

Riddle of the Raven Queen


This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal. Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game! This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to...   [click here for more]
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Rogue's Law

Rogue's Law


A Thayan wizard abducts the characters to do his bidding in a mad scheme: Retrieve his contract from the depths of Mechanus, the plane of order. They only have twenty-four hours to complete their assignment before the wizard’s curse kills them. Can the characters navigate through the confusing environment of the Fortress of Disciplined Enlightenment before it is too late? Only great wit and skill...   [click here for more]
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Rrakkma Monster Minis

Rrakkma Monster Minis


This set of miniatures features twelve illustrations representing the monsters used in Chris Lindsay's adventure Rrakkma! You can print as many copies of these as you like, cut and fold them to use at your table. Many of the miniatures have colour variations. Duergar miniatures are in regular and enlarged size. The starspawn I've included are illustrated as I have imagined them before...   [click here for more]
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Rrakma Monster Art

Rrakma Monster Art


This set of art features twelve illustrations (transparent PNG format) representing the monsters used in Chris Lindsay's adventure Rrakkma! You can print these to use at your D&D table or you can display them digitally as part of your game. Many of the illustrations have colour variations. The starspawn I've included are illustrated as I have imagined them before reading Mordenkainen's...   [click here for more]
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Rrakma Monster Tokens

Rrakma Monster Tokens


This set of tokens features twelve illustrations representing the monsters used in Chris Lindsay's adventure Rrakkma! There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop. Many of the illustrations...   [click here for more]
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Runemastery

Runemastery


Bend reality to your will as a Runechanneler. This 38 page handbook includes everything you need to add runic magic to your world. Runes are the ancient language of the old gods, the true language that was spoken to create the reality in which we now live. By acting as a conduit you can use these ancient words to enact your own will upon the world, just as the gods...   [click here for more]
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Sacred Alliances

Sacred Alliances


If you are looking for the spanish or portuguese version, please click on the language links. Sacred Alliances: a Piety Guide for 5E Forgotten Realms is a polytheistic setting, where most of its inhabitants worship and pray to the gods before doing any­thing else. These manners have been addressed in sever­al supplements of previous editions, as well as in endless novels....   [click here for more]
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Sacred Alliances for Fantasy Grounds

Sacred Alliances for Fantasy Grounds


If you are looking for the spanish or portuguese version, please click on the language links. Sacred Alliances: a Piety Guide for 5E Forgotten Realms is a polytheistic setting, where most of its inhabitants worship and pray to the gods before doing any­thing else. These manners have been addressed in sever­al supplements of previous editions, as well as in endless novels....   [click here for more]
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Sacred Alliances for Fantasy Grounds — Español

Sacred Alliances for Fantasy Grounds — Español


Si buscas la versión en inglés o portugués, clica en los links de los idiomas Sacred Alliances: Manual de Devoción 5E En Forgotten Realms, varios dioses forjaron alianzas sólidas a lo largo de los años debido a los aspectos en común de sus portafolios, aprovechando la restructuración divina que ocurrió durante el cataclismo...   [click here for more]
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Sacred Alliances for Fantasy Grounds — Português

Sacred Alliances for Fantasy Grounds — Português


Caso esteja procurando a versão em inglês ou espanhol, clique nos links dos idiomas. Sacred Alliances: Guia de Devoção 5E Em Forgotten Realms, vários deuses formaram alianças sólidas ao longo dos anos graças aos aspectos em comum dos seus port­fólios, aproveitando a reestruturação divina que ocorreu durante...   [click here for more]
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Sacred Alliances — Español

Sacred Alliances — Español


Si buscas la versión en inglés o portugués, clica en los links de los idiomas Sacred Alliances: Manual de Devoción 5E En Forgotten Realms, varios dioses forjaron alianzas sólidas a lo largo de los años debido a los aspectos en común de sus portafolios, aprovechando la restructuración divina que ocurrió durante el cataclismo...   [click here for more]
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Sacred Alliances — Português

Sacred Alliances — Português


Caso esteja procurando a versão em inglês ou espanhol, clique nos links dos idiomas. Sacred Alliances: Guia de Devoção 5E Em Forgotten Realms, vários deuses formaram alianças sólidas ao longo dos anos graças aos aspectos em comum dos seus port­fólios, aproveitando a reestruturação divina que ocorreu durante...   [click here for more]
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Secrets of Valeguard Spire

Secrets of Valeguard Spire


For Dungeon Masters only. A magical tower, a heroic legacy! Emerging from the mists of legend, the magical secrets of Valeguard Spire are revealed at last! Within you'll find: Hints and tips about the Chronicles of Sorrow Surprising features of the magical tower itself! Fascinating lore Gorgeous, full-colour maps The innovative Campaign Archetype is introduced...   [click here for more]
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Slave Background

Slave Background


Another background to enhance your gaming! Enjoy this fine product from Here Be Dragons Game Development. More to come soon! ...   [click here for more]
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Sleeping Giant Mountain

Sleeping Giant Mountain


An original one-shot adventure designed for 3-6 level 3 characters. Summary A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant. The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms....   [click here for more]
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Sohei Fighter Archetype

Sohei Fighter Archetype


Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find. The style hopefully evokes the feel of an 8th grader's notebook and we start with the Sohei, Ascetic warriors that cross the border between fighter and monk. Rather than reliable Ki based attacks and the host of miraculous movement abilities and mystical effects of the monk, the Sohei keeps...   [click here for more]
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Sorcerous Origins From the Great Beyond

Sorcerous Origins From the Great Beyond


From the Heights of Mount Celestia, the lowest levels of the Nine Hells, and the Infinite Layers of the Abyss come some of the most powerful and terrible individuals in all the multiverse. For many years, there have been few mortals brave or foolish enough to tread upon the domains of Angels, Demons, and Devils. Yet the same can not be said for the Inhabitants of the Great Beyond. For centuries, Angels,...   [click here for more]
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Tales from Undermountain: The Plagued Apprentice

Tales from Undermountain: The Plagued Apprentice


This is a 15+ hour Forgotten Realms Adventure set in Undermountain for Characters of 10th level, directly tying into Dungeon of the Mad Mage. She ran. Where to or for how long, she really couldn't say. The little flame of her oil lamp sputtered and went out a few times. She'd snap her fingers and make the wick flare to life, but she may as well have ran blind. The hallways were pitch black with...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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The Aeronauts of Ismond

The Aeronauts of Ismond


The inhabitants of Ismond, an isolated island in the Plane of Air, are facing extinction as their island plummets towards The Great Conflagration. In a desperate effort to save his people, Silas Scorch, the Islands most powerful sorcerer, calls forth for help to save the thousands of souls that call Ismond home. With over 100 pages of adventure, 26 maps, 8 unique magic items, epic player boons,...   [click here for more]
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The Balance of Evil

The Balance of Evil


This adventure is a ’deadly’ adventure, intended for a party of 4-7 characters of 12th level. It uses the milestone experience rules and requires the dungeon master to have read the first chapter of Mordenkainen’s Tome of Foes, the Blood War. Finally, the DM will choose a player to play a key role in the story, being the servant of Bel and betraying the party, see appendix C for...   [click here for more]
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The Carceri Bestiary

The Carceri Bestiary


A guide to 20 creatures you might meet in the Prison-Plane of Carceri, all illustrated and ready to be added to your game. 3 are classic D&D creatures (the Gehreleths/Demodands) reimagined for 5th edition, while the rest are original creations. They range in Challenge Rating from the Furcipher, a CR1 familiar granted to some who serve Carceri, up to the mighty CR18 Shator, who can summon lesser...   [click here for more]
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