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 Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.
Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters.
The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night... [click here for more] |
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The Devil We Know - A Supplement for Curse of Strahd & Descent into Avernus
Written by Lady Fiona Wachter, The Devil We Know is her personal manifesto on devils, their worship, and the benefits of serving an infernal master.
This supplement is designed to be a handout DMs can provide to their players in Curse of Strahd. The handout is lore-friendly and intended to match the kind of information... [click here for more] |
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Infernal Bounty
Infernal Bounty is a short encounter suitable for a party of 7th to 10th-level adventurers, that can be used in any Baldur’s Gate: Descent into Avernus-campaign.
While traveling the plains of Avernus, the adventurers are stopped by a pair of bounty hunters, who'll bargain, battle and beg to get away with one of the party's most prized possessions!
Perfect to break... [click here for more] |
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A Fantasy Grounds VTT version of this module exists. If youare looking for that version - click here.
In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted,... [click here for more] |
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A Magical Journey into the Feywild is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 2nd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used in any campaign... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold.
https://www.dmsguild.com/product/110212/H1-Keep-on-the-Shadowfell--QuickStart-Rules-4e... [click here for more] |
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The players get more than they bargain for when answering a night-time call for assistance from a mutual friend. Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane?
Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the... [click here for more] |
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A mythically large compendium of monsters and NPCs inspired by the cards.
Includes:
352 new beasts, monsters, and NPCs, enriched through heavy research of both Greek and Magic lore, including creatures summoned by Elspeth and Kiora from across the Multiverse. Creatures range from the humble starfish to the lesser titans. Creatures that appear on other planes, such as the basilisk, cockatrice, leucrocota,... [click here for more] |
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 This is a collection of character sheets designed to be used while running Baldur's Gate: Descent into Avernus. There is a sheet for each of the published Infernal War Machines and a blank sheet for building your own. Includes a version optimized for printing and a fillable PDF version. ... [click here for more] |
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"Elturel has had a lot of things happening recently, big changes. This guide is the most recent information I have."
Elturel was once the center of trade and agriculture of Elturgard. More recently, this center of Torm worship was wiped off the map by the very Companion which rose the city to fame. This is a collection of pre-filled versions of my Complete City Sheet (already available... [click here for more] |
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The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]
The Way of the Force teaches its students that magic is all around us, flows through every living creature, and connects everything together. Monks of this tradition are taught that magic is a living energy and part of a larger source called the Force. Its followers train their bodies to harness the power of magic... [click here for more] |
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"Baldur's Gate can be a complicated place to get around. Here, take this, it'll help you orient yourself."
Baldur's Gate is a bustling trade hub of the Sword Coast, and the site of many historical goings-on. It's best to go with a guide. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party... [click here for more] |
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Outline:
The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss. To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste. The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is... [click here for more] |
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 In the week following the final exams of the year, the Strixhaven Campus begins to empty as students must embark on their annual ranging. Away from the watchful eye of faculty, the rangings are a test of resourcefulness, students must use the skills and abilities gained during their time at the most prestigious university in the known planes.
A series of adventure hooks for your Strixhaven... [click here for more] |
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An original one-shot adventure designed for 3-6 level 3 characters.
Summary
A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant. The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms.
Lead... [click here for more] |
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 The mechanist is a homebrew artificer subclass for 5th edition Dungeons & Dragons. These daring artificers fight like scoundrels, Unlike their counterparts, they can be a bit tricky to play. They can only wear light armor and shields are out of style. In their mech, they become a force to be reckoned with. They have many tricks up their sleeves, and rarely do they fight fair. ... [click here for more] |
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A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4.
From Platinum selling author Anthony Lesink
Updated 7/28/17 - New maps, handouts, and now... [click here for more] |
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 Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 5th Generation of games, for a total of 167 magic items!
There’s also an accompanying... [click here for more] |
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This supplement is about the results of alternative versions of Ceremorphosis. In this process, half-illithid aberrations are created.
Some of these monsters are updates of Ceremorphs that existed in previous editions of Dungeons & Dragons, but with many changes. The rest are new creations from my imagination, based on some illustrations from Wizards of the Coast.
This is a list of all the... [click here for more] |
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Has your spirit made a trip to the Celestial mountain? Did you discover new methods of mimicry? Have you restored a lost fighting style? Maybe you just really relate to rabbits.
Vaunting Feats for Volo's Guide Heroes is filled with fifteen feats inspired by mythology, D&D lore, and at least one overseas series. The races included in this supplement are:
Aasimar
Firbolg
Kenku
Orc
Tabaxi
If... [click here for more] |
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Content by Nat20. This is a Devil's Contract written with all the legalese and complexity that I could muster. This can be a useful tool if you want to show your players the consequences of dealing with a devil. This outlines, in great detail, all the terms of the contract and it has plenty of room for you to fill in the blanks to make the contract work for your unique situation. It can also be... [click here for more] |
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Inspired by the hit Pokémon video game.
This guide is an accompaniment to the Pokémon Inspired Weapons and Items Collection, expanding on the items' evolution mechanics, including how to incorporate it into adventures and your own items, special items that can be used for special evolutions, the new weapon types that are used in the collection, and an index of all the items in the collection.
Evolution... [click here for more] |
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Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power.
A keeper’s strength doesn’t come from studying books or years of training, but from... [click here for more] |
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Devils love a good deal, and that deal MUST be captured in a contract. Drafted by an attorney who thinks this is fun, this is an example of one type of Infernal Contract. This file includes both a sample contract as it might be filled out for a game, AND a Template version with blanks to be filled in by the DM to suit the details of a game.
This game tool can be used to provide a little more color... [click here for more] |
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One hundred terrifying demon lords that will bring wreck and ruin to your players! ... [click here for more] |
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From the Multiversal Arbiters and Temporal Bookkeepers comes the ultimate standardised combat challenge, The Arena of ‘Infinite’ Goblins.
Test your party’s combat prowess against an almost unending horde of goblins (and goblin-like creatures) and see how long they can last.
... [click here for more] |
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Changes: 1.5
Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier.
Fixed a few typos.
Adjusted some language to better reflect the verbiage in the PHB.
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE!
GUN MAGE
The G.U.N Mage is a sorcerous origin, an archetype... [click here for more] |
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 Scholars who focus their study on the dark entities that haunt the void of the far realm, Alienists are experts at manipulating the forms of the creatures their spells conjure. They eventually learn to wrench open the fabric of reality and usher in the maddening abberant power of the far realm. ... [click here for more] |
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 Ahoy! Set sail and take to the seas in this adventure of heroism and valor. Fight against the mythical Ghostship and her hellish captain as the coast begins to wither and the sea life dies.
For gold, glory, or the good of the people, join the fight against the mysterious ghost ship that has been sighted not too far from the port city of Jorida along the southern coast of the Fabian Sea. A trail of... [click here for more] |
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 Deep in the elemental Plane of Earth, far from the greedy dao, there is a region where the energy of life has infused the ground with its magic. Here the fabled magical rocks and gems known to some as Ioun stones grow as if alive. But they are not just there for the taking! They are guarded by an archomental as fearsome as mighty Imix, Yan-C-Bin, Olhydra or Ogremoch themselves! He is Crystalle, the... [click here for more] |
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Greetings~ I am Søren Kraak Wollenberg
The product you see before you is meant to be played as an extension to the adventure "Baldur's Gate: Descend into Avernus"
The purpose of this product is to cover a lacking feature in the official adventure which struck me as strange when first reading the book. With how focused the overall adventure is on encouraging the players to explore... [click here for more] |
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The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)
Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king.
The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and may... [click here for more] |
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Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers... [click here for more] |
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Have you ever wanted to wield the power of a Beholder?
To shoot people with dogs?
Punch people with someone elses fist?
Or just press a button?
With this book, you can do all this and more, with 50 new magic items of questionable practicality and morality ranging from the new Simple rarity, up to legendary!
If you need some minor items to scatter in a shop,... [click here for more] |
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 Welcome! This an adventure that I created as my final Capstone project for grade 12, which is essentially a passsion project based on an interest that expands on skills you already have.
Note: this adventure is recommend to be played with 4 players, but can be adjusted to be played with any amount of players.
The Door Dimension is not what you think it is.
It is an extremely powerful piece... [click here for more] |
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This PDF contains sixteen options for Otherworldly Patrons that Warlock player characters and their game-masters can use to enhance their role-play. There are two examples from: The Archfey, The Celestial, The Fathomless, The Fiend, The Genie, The Great Old One, The Hexblade and The Undying. ... [click here for more] |
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The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some... [click here for more] |
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Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light.
From Foreign Land to Foreign Plane
To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures.... [click here for more] |
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Channel the power of the Multiverse, with the Planar, a class for 5e D&D.
If you check out the class and enjoyed it, be sure to leave some feedback or a review! It really helps us! Thank you!
Other classes draw their magic from various sources, but few draw their magic from the other planes of existence throughout the Multiverse. The Planar ritually... [click here for more] |
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 The Mind's Eye is a series of articles from the later period of the third edition of Dungeons and Dragons when Wizards of the Coast was releasing expansions online relatively frequently. They were focused on psionics, psionic creatures and most importantly gem dragons and the deity Sardior. The Complete Psionic of the same era also heavily featured creatures formed from ectoplasm,... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains... [click here for more] |
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 On the outskirts of the Hawtern Mire, the denizens of Twin Moor have been losing their belongings. Theiving Fey have been pilfering the towns surrounding the Mire, but they have sticky fingers for more than just mundane goods... Can the party recover the stolen goods? How will they deal with the consequences of what's been taken?
Filching Fey is a 5th edition adventure module for... [click here for more] |
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The Scroll of Strange races is back for a second volume, and this time it's bigger and stranger than ever. We have collaborated with the team at the Homebrew Review podcast of the Adventuring Guild network to bring you the following content: 6 x Odd and unusual new playable races. 16 x NPC statblocks made from the races within this document. 1 x Artifact level magic item (The Scroll of... [click here for more] |
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Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side.
After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll... [click here for more] |
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 A plane hopping adventure designed for high level play from the ground up. Take your PCs from level 16-20 in this plane hopping, high magic arc. Stop a treasonous priest of Tharzidun from siphoning his power and destroying the material plane in the process.
Adventures to the Ethereal, Hades, Elysium, and Sigil are just some of the classic locations your party can explore. ... [click here for more] |
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 [This 5th edition one-shot adventure only references content from the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.]
In this adventure for characters of levels 1 to 5 (which can be customized for higher level encounters), the party is approached by a disheveled elf seeking help in stopping his friend, Dyvor from transforming the world into an undead nightmare in an effort... [click here for more] |
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Print & Play ready PDF file for an epic Zuggtmoy paper miniature. Cut File included for those of you lucky folk who have cutting machines.
For best results I'd recommend printing on ~65lb Glossy Photopaper.
PDF file is "interactive" and may not work in some web browsers. If you have any issues using it in a web browser then please try opening with a PDF reader instead. If you don't have a PDF... [click here for more] |
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Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
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Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic... [click here for more] |
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Version 1.0
• This is a conversion of over 740 4th Edition Divine Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Avenger, Cleric, Invoker, Paladin, and
Runepriest.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat options to Monsters and... [click here for more] |
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