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Fantasy Grounds: D&D Rage of Demons: Out of the Abyss

Fantasy Grounds: D&D Rage of Demons: Out of the Abyss * 


D&D Rage of Demons: Out of the Abyss Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell...   [click here for more]
SmiteWorks  $34.99 $29.74

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Fantasy Grounds: D&D Princes of the Apocalypse

Fantasy Grounds: D&D Princes of the Apocalypse * 


Abolish an Ancient Evil Threatening Devastation in this Adventure for the World's Greatest Roleplaying Game Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction...   [click here for more]
SmiteWorks  $24.99 $21.24

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Mirrors of the Abyss

Mirrors of the Abyss


IN VULGAREA YOU TRUST: "For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,...   [click here for more]
Dungeon Masters Guild  $16.99 $14.44

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Emirikol's Guide to Devils

Emirikol's Guide to Devils


This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player...   [click here for more]
Dungeon Masters Guild  $15.00 $12.75

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The Feywild

The Feywild


A definitive guide to the Feywild. Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 24 Feywild locations Feywild magical effects Random encounter tables 50 story based random encounters New Feywild...   [click here for more]
Dungeon Masters Guild  $14.95 $12.71

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The Creature Compendium of Ravnica

The Creature Compendium of Ravnica


Unleash a Horde of Ravnica Creatures on Your Players! The Creature Compendium of Ravnica is loaded with monsters inspired by cards from Magic the Gathering. This book pairs perfectly with Guildmaster's Guide to Ravnica. It is the essential tool for any Dungeon Master running their campaign set in the City of Guilds. Inside you will find...   [click here for more]
Dungeon Masters Guild  $11.95

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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
Dungeon Masters Guild  $9.99

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Planar Bestiary

Planar Bestiary


Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty elementals to serve the Princes? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some...   [click here for more]
Dungeon Masters Guild  $10.00 $8.50

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Bundle: The Tower Golem Saga

Bundle: The Tower Golem Saga


This bundle includes The Soulmonger, The Tower Golem, and the Player Stronghold Rules for the Tower Golem! The titles are included as 3 separate zip files in this product. For individual previews, follow the links above! The Soulmonger is an adventure designed for 3-7 2nd to 4th level characters and is optimized for five characters with an average party level (APL) of...   [click here for more]
Dungeon Masters Guild  $9.99 $8.49

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Darkon (Ravenloft Gazetteer)

Darkon (Ravenloft Gazetteer)


...   [click here for more]
Dungeon Masters Guild  $9.99 $8.49

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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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Powers & Pantheons (2e)

Powers & Pantheons (2e)


The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off. It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting. Product History Powers & Pantheons (1997), by Eric L. Boyd, is the second...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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Tale of the Comet (2e)

Tale of the Comet (2e)


Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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The Astromundi Cluster (2e)

The Astromundi Cluster (2e)


Far off the traveled paths of wildspace, a lone crystal sphere bobs in the phlogiston, waiting for unwary visitors greedy for adventure. This is the Astromundi Cluster, a setting easy to find...and nigh-impossible to escape. Unique among the spheres, Clusterspace holds no planets - only thousands of asteroids that wander in a seemingly endless realm. Here Arcane, neogi, illithids and humans have...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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The Factol's Manifesto (2e)

The Factol's Manifesto (2e)


This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required reading for peery cutters. Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh? Catch the chant here! Designed for players and Dungeon Masters alike,The...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
Dungeon Masters Guild  $9.99 $8.49

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The Inner Planes (2e)

The Inner Planes (2e)


Beyond the Prime's infinite crystal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes. The cornerstone planes of Air, Earth, Fire, and Water are the most well-know Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Planes to the unbearable filth of the Plane of Ooze to the eternal storm of the...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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Codex of the Infinite Planes Collected 1 The Inner Planes

Codex of the Infinite Planes Collected 1 The Inner Planes


Codex of the Infinite Planes Collection I: The Inner Planes The secrets, mysteries, monsters, and more of air, earth, fire, and water, collected together at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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Codex of the Infinite Planes Collected 2 Transitive & Echo Planes

Codex of the Infinite Planes Collected 2 Transitive & Echo Planes


Codex of the Infinite Planes Collection II: Transitive & Echo Planes The secrets, mysteries, monsters, and more of the Astral Plane, Ethereal Plane, and Planes of Shadow, Faerie, and Dreams, collected together at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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The Minotaur Trilogy

The Minotaur Trilogy


The Minotaur Trilogy The EPIC trilogy to free the world from Baphomet's grasp is now finally together in one affordable collection! This is a mini-campaign taking characters from level 5 through to level 11 with the defeat of Baphomet, Demon Lord and Prince of Beasts. Mazes, challenges of honor and courage, demons, demiplanes, wizards, an entire orc civilization & stronghold,...   [click here for more]
Dungeon Masters Guild  $9.45 $8.03

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Blood Magic

Blood Magic


Blood magic is a style of magic more potent than other spells but comes at the drawback of a consequence to the caster. Additionally, the caster can pay a a significantly higher cost to forgo using a spell slot altogether. This 51 spells in this pdf are augmented versions of spells from the players handbook mixed in with a few purely homebrew. ...   [click here for more]
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Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
Dungeon Masters Guild  $10.00 $7.00

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Eladans Examination of Elementals

Eladans Examination of Elementals


If you're looking to add some spice to your elemental encounters, challange your players with new and interesting combat mechanics or might just be a druid looking to improve your range. Eladan's Examination of Elementals is for you! There are boiling Lava Elementals, Steam Elementals, capable of compressing and expanding themselves to create devastating explosions, and razor sharp Obsidian Elementals....   [click here for more]
Dungeon Masters Guild  $7.99 $6.79

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Izzy's Airships a la Carte: Build your own Airship!

Izzy's Airships a la Carte: Build your own Airship!


That's right folks! After months of waiting and anticipation, Izzy’s Airships À la Carte is finally here! This standalone, fully illustrated airship guide can at long last be yours! Custom Airships, Built to Order Are you tired of gazing longingly at the airship entry at the DMG, while wishing for something with a more personal touch? Do you want a hands on guide to make your...   [click here for more]
Dungeon Masters Guild  $7.95 $6.76

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Journey into the Feywild

Journey into the Feywild


The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme. This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset. Chapter 1: All...   [click here for more]
Dungeon Masters Guild  $7.95 $6.76

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Magic of the Blood War

Magic of the Blood War


When Demons and Devil clash in the eternal conflict of the blood war, the magic that they use is unlike any found in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient enemy, to drown in a writhing mass of hell maggots Magic of the Blood Wars introduces over...   [click here for more]
Dungeon Masters Guild  $5.95

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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
Dungeon Masters Guild  $6.95 $5.91

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Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8

Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8


Three massive, interlinking dungeon levels! Baroque modron-created technology! Planar monsters, githzerai monks, githyanki interlopers...and a red dragon! UPDATE! FREE ENHANCEMENT OUT NOW! Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has...   [click here for more]
Dungeon Masters Guild  $6.95 $5.91

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Magic: The Gathering: Theros

Magic: The Gathering: Theros


After eliminating Sifa Grent, the Planeswalker that destroyed his hometown, Dack has settled down in Ravnica to do what he does best: break in and steal the secrets from Ravnica’s rarest artifacts. But upon uncovering half of a mysterious gauntlet, Dack is led to a strange new plane: the realm of THEROS, a sun-dappled land ruled by gods and inhabited by mythological beasts! Originally published...   [click here for more]
IDW Publishing  $5.99 $5.09

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NPC's, Cities, Magic Items, Creatures, and More

NPC's, Cities, Magic Items, Creatures, and More


Hello, and welcome to what is essentially a massive resource book. This 110 page document comes with ready made cities, that can be used as part of one big continent or individual cities, NPC's to use, new stat blocks for monsters (including some CR 23 and higher ones), an optional background, a whole slew of magic items, and a brief kind of desrciption of the locations in the world, some new organizations...   [click here for more]
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The Nomad: A Class for Planar Travelers

The Nomad: A Class for Planar Travelers


The Nomad Class Chase The Journey and travel the planes as a nomad: planeswalking explorers that seek to experience every aspect of life on every plane they can reach. Their repeated interplanar travels grant them a special connection to the art of creating portals, as well as an appreciation for the wider state of the multiverse. Strike your enemies from afar with portal abilities, transport...   [click here for more]
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CCC-GAD01-02 Red War: Black Phoenix

CCC-GAD01-02 Red War: Black Phoenix


The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-ODFC02-02 Palace of the Efreeti

CCC-ODFC02-02 Palace of the Efreeti


A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so. Now updated to Version 2.0, with improved, full-color maps! A four-hour adventure for 5th - 10th level characters....   [click here for more]
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Heart of Darkness: A Curse of Strahd Expansion

Heart of Darkness: A Curse of Strahd Expansion


Update: SALE! For a limited time, this product has been changed to "Pay what you want." Don't miss out on this exclusive deal! This product provides a massive amount of new player options for those adventuring in the Plane of Shadow in general, or in the land of Barovia in particular. Inside, you will find a wealth of new Horror-themed content, including: - Four new...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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Seasons of Faerie

Seasons of Faerie


From your friendly neighborhood dungeon master, DM Jazzy Hands, of the actual play podcast The Last Refuge comes Seasons of Faerie. Seasons of Faerie takes adventurers on a journey to find a hidden portal to the Feywild. Filled with fun NPCs, challenging combat, brain teaser puzzles, and of course, lots of fey creatures, this adventure is...   [click here for more]
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The Dungeon Land v1.2

The Dungeon Land v1.2


Silver best seller! Introducing the Dungeon Land Companion! The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you...   [click here for more]
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The Many Mini-Dungeons of Dungeon Land Handbook

The Many Mini-Dungeons of Dungeon Land Handbook


Copper Best Seller! If you like this product be sure to download The Dungeon Land Complete! The Dungeon Land and the Many Mini Dungeons are together, for the first time, released in its full, intended glory! Complete with all new art, maps, and much much more! Also, you can enter to win original maps, and other cool stuff from The Dungeon Land! Follow us at @perilous_prints...   [click here for more]
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Tome Raiders

Tome Raiders


This enlightening quest for 7th- to 10th-level characters sends them in search of the Great Library of Calica to investigate rumors of the fabled Revelations of Creation, a set of tomes said to contain absolute knowledge of the planes of existence. Are the rumors true? Can these books really be so powerful? To learn the truth, our heroes must first brave the ancient city and unravel...   [click here for more]
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The Vanishing Castle

The Vanishing Castle


Enter the ancient and long forgotten Meridian Valley and delve into its shadowed history in this AD&D style adventure supplement for the 5th edition of the world's greatest roleplaying game. This is a 3rd/4th tier adventure for 4-6 characters starting at 14-16 level. ...   [click here for more]
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Rrakma Monster Art

Rrakma Monster Art


This set of art features twelve illustrations (transparent PNG format) representing the monsters used in Chris Lindsay's adventure Rrakkma! You can print these to use at your D&D table or you can display them digitally as part of your game. Many of the illustrations have colour variations. The starspawn I've included are illustrated as I have imagined them before reading Mordenkainen's...   [click here for more]
Dungeon Masters Guild  $5.50 $4.68

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LKGMD-01: For The Love Of Music

LKGMD-01: For The Love Of Music


Beneath a ruined castle lies an ancient forgotten crypt. This crypt is the final resting place for ancient forgotten priests to a lost God of Knowledge. Lately strange magic has been emanating from the ruins and several adventuring parties have been sent to investigate only to come back missing. For an adventuring party to return missing, clearly something has gone terribly awry. When things go terribly...   [click here for more]
Dungeon Masters Guild  $5.00 $4.25

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A Paladin in Hell (2e)

A Paladin in Hell (2e)


Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness...   [click here for more]
Wizards of the Coast  $4.99 $4.24

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CCC-DES-01-02 A Sanity Never Questioned

CCC-DES-01-02 A Sanity Never Questioned


"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series." A four-hour Adventurers League...   [click here for more]
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CCC-FC3-01-02 Tales of Estirwald: Corruption of the Elderoak

CCC-FC3-01-02 Tales of Estirwald: Corruption of the Elderoak


CCC-FC3-01-02 Tales of Estirwald: Corruption of the Elderoak Perpetual twilight awaits heroes when a simple request leads them to lands beyond time, beyond mortal understanding, and where those with twisted fates pray for atonement and freedom. Will joyful light return to this ancient land or will the curiosity of an outsider bring ruin to all. Part 2 of 3 of Tales of Estirwald....   [click here for more]
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CCC-GLIP-01-03 Citadel of Vlaakith

CCC-GLIP-01-03 Citadel of Vlaakith


The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar. Tier 1 CCC-GLIP-01-XX can be played in any order. A Four-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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CCC-MIND01-02 Mind Trip

CCC-MIND01-02 Mind Trip


Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards...   [click here for more]
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CCC-MIND01-03 Dream Walkers

CCC-MIND01-03 Dream Walkers


The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. May be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore./p> About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered...   [click here for more]
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Classic Modules Today: Return to the Tomb of Horrors (5e)

Classic Modules Today: Return to the Tomb of Horrors (5e)


In 1998, TSR published the module named “Return to the Tomb of Horrors” , I for Intermediate level adventures. It was written by Bruce R. Cordell, and illustrated by Arnie Swekel, and Glen Michael Angus. It consisted of a 160 page booklet and two folding covers with maps. “Return to the Tomb of Horrors” was the second of the Tome series released and was preceded by “The...   [click here for more]
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Darkwoulfe's Token Packs: Demons of the Abyss DMSGuild Version

Darkwoulfe's Token Packs: Demons of the Abyss DMSGuild Version


RE-RELEASE: This token pack is a re-release with names that we're all familiar with instead of generic ones. This token pack consist of 25 uniquely designed, 3D rendered tokens, depicting various fantastic denizens(Balor, Barlgura, Baphomet, Cambion, Dretch, Quasit, Manes, Vrock, Goristro, Yochlol, Yeenoghu, Nabassu, Juiblex, Glabrezu, Hezrou, Marilith, Succubus, Demogorgon, Baphomet, Orcus, Nalfeshnee,...   [click here for more]
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