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In 1998, TSR published the module named “Return to the Tomb of Horrors” , I for Intermediate level adventures. It was written by Bruce R. Cordell, and illustrated by Arnie Swekel, and Glen Michael Angus. It consisted of a 160 page booklet and two folding covers with maps. “Return to the Tomb of Horrors” was the second of the Tome series released and was preceded by “The Rod of Seven Parts”... [click here for more] |
Dungeon Masters Guild |
$8.99
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Divine Foes is a multi-part guide to fighting the most infamous gods of Forgotten Realms. This instalment is dedicated to the Raven Queen, the esoteric Shadowfell goddess of death and memories. It includes:
—A CR 24 stat block for the Raven Queen, including legendary and mythic actions —A description of the Raven Queen's domain, the Fortress of Memories, including lair actions... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Celestial Job is a planar adventure for a party of 3rd level characters and can be played in approximately four hours. The adventure takes players from their home world to the city of Sigil and across the multiverse, entangling them in the politics of the Outer Planes!
The players are asked by an agent of the Lady of Pain to steal... [click here for more] |
Dungeon Masters Guild |
$0.99
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The host is riding from Knocknarea And over the grave of Clooth-na-bare; Caolte tossing his burning hair And Niamh calling Away, come away: Empty your heart of its mortal dream. The winds awaken, the leaves whirl round, Our... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Hellish new creatures have been unleashed from the layers of the Abyss and the Nine Hells in this tome of fiends!
This sourcebook contains over 80 statblocks for new creatures with balanced stats, art, tokens, and lore ready to invade your devilish campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for demons,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
Alister Konezegel's Field Guide
Lost Notes: Legendary & Mythic Monsters
Within the pages of this field guide are several unthinkably powerful monsters with new traits, legendary actions, and lore that make them threatening and cinematic boss... [click here for more] |
Dungeon Masters Guild |
$2.95
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Mystra is tired of getting murdered. Whether due to the scheming of her fellow gods or the boundless greed of mortals messing with magical forces beyond their understanding—or just Helm being an obdurate jerk—people keep killing Mystra, and she's over it. Since murder is the domain of a specific god, there's one obvious solution:
KILL
BHAAL
֍ Tackle a 4-5... [click here for more] |
Dungeon Masters Guild |
$8.99
|
A fey being, cursed for a crime he doesn’t remember, seeks to uncover his own past. A secret, hidden behind a bronze door in a cursed city, may be the key to finding it.
This adventure is optimized for 4 10th-level characters and is designed to be played in 1 or 2 sessions. It contains notes on stretching the content to a longer adventure and offers an opportunity to continue... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Uncover the secrets hidden within the Temple of the Goddess! A 3-4-hour one-shot adventure for 3 to 5 players at 4th level.
Navigate the Astral Plane, solve puzzles and riddles, and explore the body of a dead goddess.
The body of a former goddess of magic, Mystryl, floats lost in the Astral Plane, an otherworldly realm known as the Gods’ Graveyard. Forgotten in Faerûn to all but her most devoted... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From the fading light of Xaryxis to the vibrant markets of the Radiant Citadel, starfarers far and wide journey across the Astral Sea for exploration, treasure, and fame. One does not go sailing amongst the stars without being touched by them, and some have found new inner strength from the astral energies, upgrades previously unheard of, and even new ways to master one's physical form.
Spectacular... [click here for more] |
Dungeon Masters Guild |
$0.99
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Pirates are pillaging and raiding more than usual along the Stojanow River and its tributaries, prompting Aya Glenmiir to invite help from renowned adventurers. The journey toward Greenhall is complicated by deeper issues in the Quivering Forest. The ever-malicious hag Jeny Greenteeth makes an appearance, revealing the hidden source of activity and presenting a new opportunity to the adventurers. Part... [click here for more] |
Dungeon Masters Guild |
$4.99
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No mere cultists, the foulspawn are corrupted mortals who have embraced the Far Realm into their very fabric, and who seek to call upon their alien lords to re-create the world as a place dominated by aberrations. Meet 13 new monsters for your campaign, ranging from the Challenge 1/2 Wretch, who teleports in help when they die, to the Challenge 7 Oracle, who forsees a world where aberrations... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Hellish Heritage" is a collection of 9 hell-themed subraces, perfect for your Descent into Avernus campaigns! Includes:
The nephilim aasimar, awe-inspiring child of devils and angels
The abishai dragonborn, a fiendish dragonborn with dark magic
The brimstone dwarf, a hell-hardened architect of massive fortresses
The ashen elf,... [click here for more] |
Dungeon Masters Guild |
$2.99
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Fulfill your need for speed!
Astral Combat Maneuvers (ACM) provides two new elements to ship combat for your Spelljammer campaign: a new airship, and rules for dynamic ship combat. With ACM, ship combat will feel more like regular initiative where each character's individual initiative roll matters. Using this new airship, your players' characters will get to use more of their features... [click here for more] |
Dungeon Masters Guild |
$1.50
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Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
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Listen to their voice...how sweet it is...
In our latest entry of the Arena of Champions series, we bring you a new warlock patron; the Succubus. While most often one will encounter a succubus and meet their end, you on the other hand had an altogether different experience. The succubus you met instead offered you a deal, to serve her - or him should it be an incubus -... [click here for more] |
Dungeon Masters Guild |
$2.00
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Nahiri cried out in pain as an arrow pierced through her shoulder. She had managed to parry the blow from the elf in front of her but could not turn fast enough to deflect the arrow. “9K switch to your crossbow and take the other one out before we’re pin cushions.”
Infiltratorbot 9000 nodded quickly, dropping the long sword she was wielding. A moment later her mechanical hand... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse.... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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The children of Temelia have gone missing near the woods. Some blame the old woman who lives near the forest and others claim its the fault of a stranged armored man. In this adventure, nothing is what it seems.
Characters will explore the vibrant lands of the Feywild in hopes of finding missing kids. The ever-shifting Feywilds are never the same time, and this adventure changes with the seasons.... [click here for more] |
Dungeon Masters Guild |
$2.95
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Meet the Rattus Experrectus, an inventive species of awakened cranium rats quickly spreading across the galaxy:
- Discover a fun tiny-sized PC racial option with latent psionic abilities.
Combine the powers of four Cranium Rat Player Characters to form a Psionic Choir and gain the swarm's Psionic abilities!
- Learn about Rattus Experrectus culture and society, revolving... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Rotted Heart Map Pack
This product is a full-color recreation map pack of the Rotted heart and Ghoriliath's Study. This Dungeon is featured in the Adventures League adventure The Riddle of the Raven Queen. It is located on the border of the Raven Queen's domain within the Shadowfell. It is a place of evil and foulness. If you plan on running this adventure this is a must-have... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In Dreams
A sourcebook to the Plane of Dreams
We are such stuff As dreams are made on, and our little life Is rounded with a sleep.
-William Shakespeare, The Tempest (c. 1610-1612), Act IV, scene 1, line 156.
The Plane of Dreams, a demi-plane that rests between the material plane and the Far Realms, is the shared mindscape where dreamers... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Now for Fantasy Grounds!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how devils live and operate and will give your players engaging tools with which to traverse Hell.
Examples include:
The Disc of Legion. A... [click here for more] |
Dungeon Masters Guild |
$1.49
|
UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here!
Check out the FREE Preview!
Weapons of the Multiverse is a collection of weapons from the most evil planes of existence! Unlike the traditional magic items found in the Dungeon Master's Guide, these weapon descriptions include their origin,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The adventuring party is pulled through a portal to the clockwork nirvana of Mechanus! Delight your players with equal parts action, comedy, and puzzle solving with suggestions for props, musical cues, and visual aids. This module can function on its own as a one-shot, be dropped into a larger campaign for a fun one-off set piece, or help hook your players at the start of a longer adventure of... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Bring the Blood Wars to your table with this new Martial Tradition.
In this new supplement for the Blood Wars, you are introduced to the Knight of Mephistopheles, an arcane fighter who acts as both a herald of the lord of the 8th and his personal shock troops in the Blood War. Able to call on the fires of the nine hells in a fight, and conjure devils if their back is against the wall.... [click here for more] |
Dungeon Masters Guild |
$0.50
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All shardminds were once physically and psychically united in the Living Gate, a metaphysical seal that locked the Far Realm away from the rest of existence. When the Living Gate was destroyed it sent crystalline shards across the multiverse. Some of these shards became sentient, formed humanoid bodies, and became shardminds. Almost all shardminds agree their purpose in existence is to rebuild... [click here for more] |
Dungeon Masters Guild |
$1.95
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HAPPY LUNAR NEW YEAR - THE YEAR OF THE TIGER. 2022.
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical desert saga in the Domain of Delight, Samsara.
An archfey of Samsara, The Maharani has decreed that any suitor that... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Unravel the alien horrors from a distant age and their artifacts in this supplement for the world's greatest roleplaying game!
Hidden in the wastes of the Deep Ethereal are the khen-zai, known as the ethergaunts. Concealed inside great pyramids of stone, they plan their return to the Prime Material after more than 10.000 years of exile. They will have no mercy.
In this book you will find:
6 alien... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
|
This resource will help Dungeon Masters build adventures in the Plane of Faerie, a land where anything can happen.
This resource highlights the different locations in the Feywild with some examples of Wonderous and beautiful locations for your players to stumble across or interact with. It features many guides to building social encounters with the Fey including what many of the creatures and NPC's... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Pierce the veils of the Void with this compiliation of information from its deepest reaches.
First, we have an Otherworldly Patron in the form of the Void. Your character will be seduced by it's promise of power and answers to the secrets of the universe.
Next are several creatures that call the Void home. Aberrations that all start from a singular type(The Voidling) and evolve based on what they... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Bring the Eldritch Terror of the Great Old Ones to your table with this new Sacred Oath.
In this new supplement for Great Old Ones and Elder Evil series, you are introduced to the paladins of the Great Old Ones.
In Oath of Madness, you meet paladins who are corrupted in body and soul by the power of the Great Old Ones and have taken an oath to spread the maddening wisdom of Eldritch... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Now for Fantasy Grounds!
Through the Veil: Tales of the Feywild
Are you ready to journey into the Feywild?
Send your adventurers on a journey into the mysterious Feywild!
Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons & Dragons 5th... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want to be) the exception to that rule, Timewalkers is for you!
This short-and-sweet supplement offers an overview of the Plane of Time as well as the following:
four new subclasses:
The Paladin Oath of the Temporal Champion
The Rogue Archetype of the Temporal Raider
The Warlock Chronomancer... [click here for more] |
Dungeon Masters Guild |
$2.00
|
12 Exciting and Flavorful New Planar Subclasses for Heroes in the Forgotten Realms
"Asking me what my favorite subclass out of these is like asking me to pick my favorite child, its the 5th one (Martial Archetype: Conquest). Each archetype is immensely flavorful and you can really get a sense of the driving forces in the planes in the features and fluff text in each subclass."
-... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Trinkets of Orcus
This supplement introduces 100 New Trinkets inspired by Orcus, the Demon Prince of the Undead and his cults
The trinkets presented in this supplement were created with the idea of bringing an additional layer of depth to any adventure containing Orcus or his cults. The trinkets can be easily introduced to any campaign to act as... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Demonic clowns from a long forgotten system, crazed on Thrill Joy and hungering for laughter and flesh. Where garish ships and squeaking shoes go, space clowns are sure to follow - and death soon behind them.
This product contains 11 space clown statblocks for use in your Spelljammer games, from the cowardly CR 1/2 Scaramouche to the puppeteering CR 12 Priest of Bozo. Also included are two brand new... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to the Snarl, this entire dungeon has been made to be a companion piece to Isaac May's Weird Stuff I found in the Planar Vortex!
Can you survive the dangers and horrors inside the Snarl!?
18 page devous dungeon delving adventure book
20 unique and reusable dungeon chambers
11 magical items
3 full maps
This adventure is designed for a party of 4 to 6 adventurers of 14th... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The xorforged are lost relics of a bygone war between the giants and drow of Xen’Drik and Quori of Dal Quor, a war that raged in the physical and planar worlds. Records recovered from lost Xor vaults deep within the bowels of Xen’Drik – close to the Dragon Below – and stored in the Halls of Ion by the Arbiters are all that remain of these creatures.
Rumored to have been mutant hybrids of daelkyr,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Mimsy's Ravenloft Shop of Treasures
60 New Magic Items and a Domain-Hopping Magic Shop for your Ravenloft Campaigns
The paladin charged down the halls of the tomb, barely staying ahead of the surging wave of ghouls. She had known the tomb was full of the Darklord’s servants— that much was always true of tombs in Ravenloft—but she hadn’t anticipated... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Throughout its history, the Spelljammer setting has had many types of spelljamming helms (and other things that can replace them). This PDF contains options for more helms than those found in the current rules.
There are 17 helms and 12 additional powers you can add to any helm.
Many of your favorites are here, including the Crown of Stars and the Forge Helm. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome back to the confines of the Amber Temple!
Herein, I shall detail for you a score of new Dark Powers for you and your groups to interact with however you so please. Their prison is still very much the Amber Temple first presented in the adventure *Curse of Strahd*, yet their absence from its depiction leads one to the question: Where *are* these Dark Powers exactly?
Also includes... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Love, wealth, power, beauty...people enter into Infernal Pacts for all those reasons and more. Deals With the Devil includes a party pact contract in Common and Infernal (Note this is not the official D&D Infernal Font, but very close). Add a level of realism for your players by letting thier characters sign on the dotted line themselves by picking this document up today!
B. Wraven Wright... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off.
It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting.
Product History
Powers & Pantheons (1997), by Eric L. Boyd, is the second deity... [click here for more] |
Wizards of the Coast |
$9.99
|
The magic of time, known as chronomancy, is a dangerous and unpredictable art prone to disasterous concequences. Your patron is a being who has mastered the manipulation of the fourth dimension, and now they are revealing their secrets to you...
The Timeless One is a new Otherworldly Patron option for Warlocks, granting the class access to the magic of chronomancy and time-manipulation... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards. In addition to being famous for her mastery of extra-dimensional magic,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Crossroads is a whole new place for your players to explore. As a lively trading outpost between worlds, it can be easily incorporated in low-to-high level campaigns in any setting, though its planar nature plays particularly well with the Forgotten Realms setting and, to a lesser extent, with Eberron. All it takes is an old abandoned portal in the wild, or maybe the secret gate where... [click here for more] |
Dungeon Masters Guild |
$4.00
|
The Hoddlewock is a new fey creature that DMs can add to their arsenal. With dozens of limbs and a colorful persona (and body), it offers intriguing possibilities for both roleplay and combat. Perfect for Feywild and Planescape adventures, but suitable elsewhere too.
Included in this product are:
A Creature Page, Monster-Manual-style
Sample Hoddlewock Names
6 Sample General/Feywild Encounter... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Astral Armory is the ultimate compendium of magical items specifically designed for use in the dangerous and exciting world of Spelljammer. Featuring 111 new magic items, this book is an essential addition to any DM's collection.
From the powerful Cosmic Cannon to the enigmatic Mind Flayer Wand, Astral Armory offers a diverse selection of weapons, armor, potions,... [click here for more] |
Dungeon Masters Guild |
$6.99
|
80 Trinkets of Fire and Sun with Tables for Many More
Tables visible in Previews under the product image.
For characters and treasures, in adventures and campaigns for summer, desert, Elemental Fire, volcanic or infernal themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Fire Trinkets (tables A-D)
Modifying... [click here for more] |
Dungeon Masters Guild |
$2.00
|