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After liberating the Green Man from his stony prison, the adventurers are given a lead. Can they reach their informant before their opponent gathers word of their actions? A Two Hour Adventure for Tier 2 Characters. Optimized for APL 8.
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Enjoy the third chapter in the unfolding saga of the "At Jeny's Request" series. This adventure continues where "Finding... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Fey Veil barrier to the Feywild weakens as the Greengrass equinox approaches. A Fey hunting party awaits on the other side. The hunt will expect a reception, but Greenhall is no condition to host the hunt. Can the adventurers prevent the unsated hunters from destroying the village, or will they join in alongside the hunt? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
• Solve the Puzzles • Battle the Elements • Claim the Power •
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a... [click here for more] |
Dungeon Masters Guild |
$1.75 $1.00
|
The Demonweb is home to a wide variety of horrors. This product contains a menagerie of drow and demonic servants of Lolth, from the basic demon spider to named horrors like Arachneus, the assassin Narizata, or the devious Nelver.
Nine new monsters, including unique characters, new demons, and demonic spiders
Eight new magic items, with their own history
Eleven... [click here for more] |
Dungeon Masters Guild |
$3.00 $2.10
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What do I get?
Playable Lineage Rules For Slaadi and Gormeel characters or playing characters suffering Slaad Tadpole Infestation
5 Slaadi themed Flaws and 23 Feats in a structured feat selection tree
2 Creature Statblocks:Chaos Phage Gray Render and Gormeel Vengance Paladin
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.37
|
Many demon lords scheme and enact horrifying plans for attaining power.
Almost all indulge in heinous vices that make even the staunchest mortals recoil in horror.
But not Lynkhab. Her time to scheme or indulge is over.
Crushed by her own failures, Lynkhab wallows in misery, desperate to die but tethered to a pointless, immortal existence.
Once a powerful succubus,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
THE RAVEN QUEEN'S FEVER DREAM is a gothic horror one-shot adventure for parties eager to test their limits against the ticking clock of death!
A band of unfortunate souls is dragged to the hellish Domain of Dread called Ecclesia. The mysterious entity known as The Raven Queen draws them closer for her unnimaginable nefarious purposes. As they explore the eerie gothic city they discover... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Oath of the Aesir
A Paladin Oath for the Mighty Among Us
Oath of the Aesir is a 5th Edition paladin subclass surrounding the battle gods of Norse mythology. The abilities and tenets associated with this oath are inspired by gods such as Odin, Thor, Baldur, and Tyr. Channel your inner Aesir and become the blight of the jotnar!
About the Author
Justice Arman is an Iranian-American designer based... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Feywild is a twilight realm of mystery and wonder, its fey inhabitants masters of trickery and deception, their strange desires incomprehensible to mortal minds. You were touched by this place, and it has left its mark on you. Perhaps you wandered through a portal, have a distant fey ancestor, or were taken by faries for a short time as a small child. Regardless, the elegant yet untamed power of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
An off-target teleport alerts adventurers to a fight between Moloch the Archdevil and the dreaded Cult of Glasya. The race is on--can the adventurers track down the secrets the cult is hiding from Moloch before he does?
Moloch's Revenge is a single-session adventure for four to six characters of levels 14 to 16. It is a stand-alone adventure but Volume 3 of the Great White North trilogy. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
What do I get?
Playable Lineage Rules For Cambions, Incubi and Succubi
12 infernally thematic Feats and 6 Flaws in a structured feat selection tree
1 Cambion Sorcerer NPC statblock
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?
More infernal than a tiefling,... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.37
|
Rise from the river and take the world by storm!
Your pact is not with a single entity, but a greater force. The primordial river of the Underworld has made an unspoken pact with you, granting the chance to become a legend.
Inspired by the legend of Achilles from Greek Mythology, this Warlock sports Iron skin, which will grow tougher as you become more powerful.... [click here for more] |
Dungeon Masters Guild |
$2.99
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While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"You want my throne? Then come and get it! These words of Asmo D. Eus marked the start of a new era of adventurers."
This work contains some snippets of lore regarding the existence of devil fruits in the Forgotten Realms, rules for five powerful, cursed fruits and stat-blocks for corresponding devils that grant some of their power to whoever eats the fruit.
The fruits and devils are:
Fruit of the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Want to enjoy playing as a Giff, but firearms aren't on the table? Set your space hippo's arms on fire with their own explosive sweat!
Sweating Bullets: Origins For Giff Gunpowder
featuring:
~ Short and Sweaty Lore ~ ~ New Sweaty Giff Feat ~ ~ New Sweaty Giff Race Rules ~ ~ Some Sweaty Giff Background Guidance ~... [click here for more] |
Dungeon Masters Guild |
$0.99
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Author's Note
Hey there, folks! Cam here, with a new series for you all - Lineages of the Multiverse! This grew out of a conversation I have SO MANY TIMES when I work with players to come up with characters for different settings: "Well, what are X people like in X world?" And that is especially poignant with the worlds we find in the published Wizards settings.
We are presented with Faerun, Eberron,... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Introducing a compendium of Demons converted from 4th edition for use in 5th edition Dungeons and Dragons!
With this comprehensive guide, players and Dungeon Masters alike can delve into the dark and treacherous world of demons with ease. Featuring 79 unique demons not yet introduced into the current edition, each with their own detailed stat blocks, lore, and abilities,... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Need some maps for your space-themed adventures? Here's a few. Comes with grids, number-label designations for easy access, and some lovely starry sights. Fits great in a sci-fi-esque campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.59
|
In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm.... [click here for more] |
Dungeon Masters Guild |
$1.95
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Looking for a 5e Spelljammer one shot? How about something that can easily roll into a campaign if your players decide to keep meeting up? This gore soaked level one Spelljammer module is ready, waiting, and now for the first time is available in Roll20 format. This module can be run as a stand alone ONE SHOT or as a PRELUDE to the official Spelljammer Academy adventure. When a group of Spelljammer... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Cosmic Genasi
A cosmic inspired race for SpellJammer & D&D 5e.
This book includes 7 unique subraces, each focusing on a nature of the cosmos:
The Solaish, the blazing suns that light the days; The Lunara, the stoic moons that watch over the night; The Naisent, that hold the infinite plane upon which the universe exists; The Jutari, that are... [click here for more] |
Dungeon Masters Guild |
$2.50
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The armies of the Abyss are formed of demonic humanoids, like the blighted. Three new demons to ravage and destroy the Prime Material plane and the planes beyond.
The Caprazau, brutal demonic warriors
The Dark Cherubs, vile monstrous children
The sensual and fast Lantazu.
…and three named demons to lead them for the glory of the Dark Prince.
The... [click here for more] |
Dungeon Masters Guild |
$3.00 $2.10
|
Now for Fantasy Grounds!
Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!
A... [click here for more] |
Dungeon Masters Guild |
$6.95
|
As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is... [click here for more] |
Wizards of the Coast |
$4.99
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Magnum Opus is a Tier 1 one-shot adventure intended for 4-6 characters of 3rd level. You should be able to play it from start to finish in 3-5 hours.
Adventure Summary
The Maestro of Neverwinter, Hasir Dhile, vanished hundreds of years ago, taken by a powerful music loving unseelie Archfey to amuse and delight his court. During his captivity, he had uncovered the key to... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Book of Fey - Artifacts
This arsenal of feywild objects add wonder and delight to any game. Potions to make your float, silly straw to help you rest or powerful Feywarden weaponry to aid you in battle! Check out the full preview to see our wonderous collection of items!
Check out our entire catalogue!
Enjoyed the Book? Check out the previous installments in Saltmarsh, Theros, Ravenloft... [click here for more] |
Dungeon Masters Guild |
$4.95
|
HELLSCAPES BATTLEMAPS
Sending your players to hell? These maps should do the trick! There are six maps in total. Some featuring lava rivers, some the river Styx (these could be good maps in Avernus) and some a large dragon like skeleton. All animated for systems that accept .mp4s. Static maps with FX in Fantasy Grounds... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Almanac of the Hells (Volume III) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*The terrifying Corpse Tree-a wailing plant that provides the lumber for contract parchment.
*Alternate features for the warlock class.
*3 New... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to their new Spelljammer campaign!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of the Rock of Bral and come out with a fistful or two of coin. Can your characters... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The founders of Strixhaven college have spent innumerable years studying the ways of magic. One of their greatest triumphs was mastering the Gift of Draconic Rebirth, allowing them to bestow their own ancestry and abilities upon the most dedicated and promising of students.
The Strixhaven Dragonborn supplement embodies the results of their efforts. Included in this hombrew are:
5 dragonborn races,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
DISCLAIMER: These files are classified at Clearance Level 5. An agent found accessing files above their clearance is subject to penalty, prosecution, or memory removal, at the Director’s discretion. Showing classified files to civilians is strictly prohibited under threat of termination.
A thousand planet-sized sheets in a single book, bound by the same cosmic leather; a million bubbles... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Almanac of the Hells (Volume I) is the first treatise in a new series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this first volume contains:
*Help for roleplaying devils and their legions.
*Ways for players to customise tiefling characters (With your DM's permission)
*2 New... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A 4-Hour adventure set in the Land of Sweet Nothings (the creator’s Feywild domain); Legal for D&D Adventurers League Forgotten Realms characters levels 1-4. An elven woman, desperate for the return of her kidnapped daughter, coerces unsuspecting adventurers into a deceptive corner of the Feywild known as The Land of Sweet Nothings. In this, the second of the Sweet Nothings... [click here for more] |
Dungeon Masters Guild |
$3.98
|
A Bloodline of Forgotten Divinity
Venture forth into danger with the power granted by a far off relative, a Titan. Having been descended from one of the many minor deities or nature spirits spawned by these humongous immortals you have acquired powerful magic, however it seems to resemble the domain of your most divine ancestor.
Choose from 4 different bloodlines!
Atlas:... [click here for more] |
Dungeon Masters Guild |
$2.99
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Ruea ranks as the greatest scholar among the radiant nur genies and serves as court sage to the Grand Sultana of the nur. This 271-page tome gathers her immortal lifetime of experience with radiant energies and illumination in all their forms (including their absence in darkness and shadow). For use with the 5th Edition of Dungeons & Dragons.
Within you'll find:
Complete cosmology, lore,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
AN EPIC ADVENTURE, WORTHY OF THE SONGS OF OLD.
A kingdom has been transitioned into the Feywild to escape from a shadow war with their enemies. Two kings are dead and the brilliant Queen Madeline has taken control of Richester. An ancient artifact, an epic song of old called the Bards' Tale is the only hope to bring true peace to the Kingdom of Richester. Hard to be the Bard leads the characters... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Have you had a character in mind who doesn't quite fit with the world that’s out there? Perhaps you want someone more touched by the planes of the great cosmic wheel. Does your Genasi, or Gith, or Aasimiar feel more of a connection to the worlds at large than can be seen in the normal class structure?
This is the Planeswalker DnD 5E homebrew class guide. This is a carefully balanced and unique... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Unleash the power of the Abyss with this chaotic, destructive new subclass for sorcerers.
Empower your spells with Demonic Fury, but beware, for the more you use this power, the more you risk losing control.
Feed the demon within by harvesting the very life essence of your foes.
Forge an iron will from a life spent struggling to control the rage in your heart.
Unleash the full force of your fury and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Alabaster Palace of the Dao
- The First in a Series of Jewel Heists at the End of the Multiverse -
Wherein our adventurers seek out the Topaz of Earthly Perfection, reputed to be held within an extraplanar mountainside genie retreat.
A D&D 5E adventure for 4-7 characters of 11th-14th level. 36 pages.
Revision 2 (February... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Sneak around, hit and run around your foes with backing of the divine!
Create your own path with the Rogue that has touched divinity! With access to divine magics and unique ways to approach battle and problem solving, be clever, be sneaky and make your god of trickery proud.
Get ready to dissapear in front of everyone, reappear, buff your allies,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The ancestral gith race, progenitor to githyanki and githzerai, has reemerged from a dimension beyond time! This 41-page supplement contains everything you need to play a primal gith character, for use with the 5th Edition of Dungeons & Dragons.
Also includes a new background—Arcane Shipwright—for characters with a natural affinity for Spelljammer ships and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Coral Palace of the Marid
- The Second in a Series of Jewel Heists at the End of the Multiverse -
Wherein our adventurers seek out the Emerald of Aquatic Perfection, reputed to be held within an extraplanar undersea genie basilica.
A D&D 5E adventure for 4-7 characters of 12th-15th level. 40 pages.
... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Drawn to a hidden prison within the Feywild, the party encounters the Demon Lord Oublivae. Now imprisoned together, she asks for their aid, promising power if they free her...
Investigating the area and speaking to the Sprites who act as jailers, they'll quickly realize their options are limited. Their only methods for escape are to side with the Queen of Desolation herself, or attempt to trick her.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to the multiverse! This is a book about lore, cosmology and monsters in the tradition of Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Its subject are the different planes in the way that Theodor Ivo, a renowned scientist, sees them. In case you, the DM, want to set your campaign on multiple worlds or run a couple one-shots there, the book will surely provide you... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Content warnings: Horror, gore
A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall space, and immediately looks like it's been there for decades. Large paned... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"The Oath of the Warden is the path followed by paladins who have sworn to protect the world against extraplanar threats, that seek to corrupt mortals with their otherworldly magic."
Seekers and preservers of cosmical knowledge, they understand that in order to keep the balance in the cosmos they have to take matters into their own hands. Those paladins acquire... [click here for more] |
Dungeon Masters Guild |
$1.45
|
I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew.... [click here for more] |
Dungeon Masters Guild |
$1.60
|
Welcome the dangers of Greek Mythology!
Now available for Fantasy Grounds Unity!
Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it.
This book is not meant to be a historical representation of... [click here for more] |
Dungeon Masters Guild |
$19.95
|
The Lower Planes teem with twisted creatures just waiting to be set loose, now in Fantasy Grounds!
In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.... [click here for more] |
Dungeon Masters Guild |
$12.95
|
A 3-4 hour adventure for 1st tier characters, which can be run as a 1-shot or as the beginning of a new campaign set in the Feywild.
For tens of millennia, battles have raged across the Feywild, as the powerful and prideful archfey fought to divide the realms among themselves. Eventually the boundaries settled into four major territories: Summer, Autumn, Winter and Spring. These domains, and the smaller... [click here for more] |
Dungeon Masters Guild |
$6.99
|