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Feats and Subraces: Divine Intervention

Feats and Subraces: Divine Intervention


7 new feats and 7 new subraces from my Homebrew campaign. The Archangels guided the evolution of select races and also convey their blessings to those who are worthy. New races include Vedalken, Orcs, and Tabaxi subraces, and more! ...   [click here for more]
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Fell Blots

Fell Blots


"They floated before me like a half-remembered thing, an unreal dream of impossible tentacles, a fell blot on the landscape." -- Halvar Marth, Topaz Guardian Fell blots are the living, hungry smoke that issues from the fire of the Far Realm. If a breach has occured somewhere in your world, fell blots are emerging from it, weakening the barriers between worlds, foretelling of greater madness and wickedness...   [click here for more]
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Feywild Battle Map

Feywild Battle Map


This item is my interpretation of the Feywild in D&D. This is a battle map that is 11 inches x 17 inches. The file format is PDF and comes with black grid lines, white grid lines, and no grid lines. I hope you enjoy this battle map! (Sidenote: This project took me about 4 hours to complete) If you have any questions feel free to ask in the discussion section below. Thanks! Tree brush attribution: Brusheezy.com...   [click here for more]
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Feywild Maps: Ruin Forest

Feywild Maps: Ruin Forest


Feywild Maps: Ruin Forest will provide a battlemap for a Feywild adventure theme based. Fit perfectly for The Wild Beyond the Witchlight or any Domain of Delight game that you can create! Inside this product you will find a 30x30 square (2100x2100px) map with grid and no grid options plus a version with better resolution for TTRPG (Roll 20, Foundry...   [click here for more]
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Fiendkin Sorcerer Subclass 5E

Fiendkin Sorcerer Subclass 5E


There are some sorcerers who empower their magics from an unholy fount pouring out from their very spirit. This taint within them proves that the innate magic within them likely comes from a fiendish heritage. It is possible that some being in your ancestry was a greater demon or devil, or that a forbearer of yours was gifted some unholy boon that has corrupted them and their descendants....   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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Forceborn Player Race (5e)

Forceborn Player Race (5e)


Bearing a fundamental tie to the primal arcane energies of the cosmos, the Forceborn come from all backgrounds and places, bound together by their shared magical heritage. Partially existent in one of the planes that generates the arcane background field, the Forceborn can channel these energies in their purest form to aid themselves. ...   [click here for more]
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Forges of Avernus

Forges of Avernus


The arms race between the warlords of Avernus is on! Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins...   [click here for more]
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Forgotten Items of Spelljammer #1: Helms

Forgotten Items of Spelljammer #1: Helms


Despite there being many different kinds of helms in the spelljammer setting, 5e only contains the most basic of them. This book contains 10 more interesting helms used to control ships as they journey across wildspace.  ...   [click here for more]
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Forgotten Items of Spelljammer #2: Weapon Emplacements

Forgotten Items of Spelljammer #2: Weapon Emplacements


Just a short collection of weapons to equip on your spelljammer. Enjoy! leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific. ...   [click here for more]
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Foulspawn

Foulspawn


No mere cultists, the foulspawn are corrupted mortals who have embraced the Far Realm into their very fabric, and who seek to call upon their alien lords to re-create the world as a place dominated by aberrations. Meet 13 new monsters for your campaign, ranging from the Challenge 1/2 Wretch, who teleports in help when they die, to the Challenge 7 Oracle, who forsees a world where aberrations...   [click here for more]
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From Beyond the Veil: The Dark Powers of Barovia Expanded

From Beyond the Veil: The Dark Powers of Barovia Expanded


Herein lie the Dark Powers of the Amber Temple, exposed in detail for your enjoyment! Forge pacts with entities from beyond reality, discover the history of the Amber Temple, and much more within!  ...   [click here for more]
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Fused Element Genasi

Fused Element Genasi


Fused element genais have, somehow, inherited more than one basic element that shapes their being. Included in this document are 11 new genasi subraces detailing some manifestations of these fused elements. The table below details which elements are included and the fusions that create them. Fused Elements Result Elements Fire/Water Acid Air/Earth/Fire/Water Force Earth/Water Ice Earth/Fire Lava Air/Water/Fire Lightning Air/Earth Metal Fire/Earth/Water Poison Air/Fire Smoke Air/Earth/Water Snow Air/Water Storm Air/Earth/Fire Thunder ...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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Hearts of the Planes 1

Hearts of the Planes 1


Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the elemental planes and the well known mirror planes often reffered ti as the Shadowfell and the Feywild. Please enjoy, and feel free to modify anything you fell neccesary. As I will always try to do there is a word document and a PDF for ease of printing...   [click here for more]
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Hechicero: Simbionte Slaad

Hechicero: Simbionte Slaad


Aprovechar el poder de Limbo mediante la asociación con uno de sus habitantes. “El implantar un huevo de slaad dentro de ti típicamente resulta en la muerte, porque el huevo pronto se rompe y devora a su huésped, pero yo he observado que al menos un sujeto tuvo otro caso. Debilitado de algún modo, el huevo llegó a ser dependiente de la salud continua de su huésped. Además,...   [click here for more]
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Hexburn Glaive

Hexburn Glaive


Bound by threads of corrupted fate, this powerful magical glaive defies the very nature of magic. Created by a powerful warlock as part of their pact, the divine purpose of the weapon is unknown, but its power is great.  A weapon perfect for any martial class, the Hexburn Glaive leaves its mark on its foes. The more you hit a creature, the more effective it becomes. While it is not tailored...   [click here for more]
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Hidden Races:  Gissht

Hidden Races: Gissht


An enigmatic new playable race suitable for any campaign setting. Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively...   [click here for more]
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Hidden Races:  The Jennara

Hidden Races: The Jennara


Psionic, body-snatching warlocks despearte to rebuild a dying multiverse... Psionic Lords from the far future; the Jennara are a super-evolved species on the brink of absolute destruction. In their native time the Multiverse is dying. The Jennara are on the edge of oblivion. In a last, desperate bid for survival, the few surviving Jennara must cast their minds back through time, taking over the...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign  In...   [click here for more]
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How to Use Ships: and Other Spelljammer Conversions

How to Use Ships: and Other Spelljammer Conversions


The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.  ...   [click here for more]
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Improved Enemies - Week 5 - Mind Flayer (Deux)

Improved Enemies - Week 5 - Mind Flayer (Deux)


Here is the fifth of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The mind flayers posted week 4 are more akin the upgraded (Volo's) CR 8 versions; this weeks mind flayer is more a base CR 7 model. I took inspiration from previous editions and gave ranged damage and left out the crown or mantle psionic abilites. I also added some fun new...   [click here for more]
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Improved Space Combat & Custom Spelljammers, Version 1.0

Improved Space Combat & Custom Spelljammers, Version 1.0


Shoot down pirates and potch some space whales with this 5th edition Spelljammer supplement. Including new space combat rules and a custom shipbuilding system. Take you and your players on even more magical and dynamic adventures. Expand your creativity using the simple and easy ship-building mechanic, absent of a million numbers to track, and doesn't...   [click here for more]
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Infernal War Machine Sheet 5e

Infernal War Machine Sheet 5e


This is a simple sheet that allows you to track all of the stats related to your Infernal War Machine! These varied vehicles of brutality are detailed in the Descent into Avernus module. File is a fillable PDF document, included is an example pre-filled sheet for the motorbike-like Devil's Ride war machine. Unique Features:  Helpful tooltips which explain mechanics that...   [click here for more]
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Items from the Institute

Items from the Institute


A note to start, this is my very first published homebrew and I love to hear feedback in order to improve.  This is a small collection of items that I have created throughout my home game, revolving around things the Institute of Planar Research has stored in their vaults. If this gets any sort of attention, I'll do something a little more official. For now, go nuts! And have fun. ...   [click here for more]
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Laid Down Roots: An Encounter Cheat Sheet

Laid Down Roots: An Encounter Cheat Sheet


Your Body Will Become Fertilizer A grove of transplanted fey creatures has sprung up deep in a wild forest. A potent feyjaunt portal rests at the center and is guarded by several fey creatures. Why do the adventurers need to use this portal? What lies on the other side? What will come next? What is an Encounter Cheat Sheet? These one page battles are perfect for groups that are looking to shake things...   [click here for more]
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Lairs: Ki-rin

Lairs: Ki-rin


Running a monster and looking for some inspiration? The LAIRS series is the place for you! Each PDF offers an in depth look at an individual monster and acts as a perfect supplement to you what you will find in the official WotC material. LAIRS: Xvart dives into the clones of a self-created demi-god and investigates what makes them tic. This product includes: Lair Descriptions...   [click here for more]
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Lost Ships of Spelljammer #2 The Mantis

Lost Ships of Spelljammer #2 The Mantis


The scro mantis has been left behind in the conversion to 5e, and the sco themselves for that matter, so I have converted the ship to the 5e rules. This book includes the stats for the mantis and a few scro.  ...   [click here for more]
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MAGIC: Eladrin Edition

MAGIC: Eladrin Edition


Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those...   [click here for more]
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Magnificent Celestials.

Magnificent Celestials.


Ciao a tutti sono ancora io Spero che questo libro vi piaccia, è una raccolta di creature celestiali, angeli, i mostri in questo libro passeranno da un CR 2 occhio degli dei a un Invincibile CR 30 Serafino con poteri divini ...   [click here for more]
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Man, This Place Has Really Gone to Hell

Man, This Place Has Really Gone to Hell


Blood War? You can't handle the Blood War! This supplement provides a number of adventure and campaign starter ideas to introduce your party to the dangers and intrigue of the eternal Blood War. by ALAN TUCKER __________________________________ Follow me on Twitter: @TuckerAuthor For Fantasy and Science Fiction Novels—some for...   [click here for more]
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Mercanchild: Half-mercane Race

Mercanchild: Half-mercane Race


Mercanchildren are the offspring of humanoids and mercanes, the spacefaring merchants of the Spelljammer setting. They possess their ancestors' gifts of telepathy and psionics, which allow them to conduct their business while avoiding detection by most. This short supplement provides rules for playing mercanchild characters, in Spelljammer or other games of Dungeons & Dragons. ...   [click here for more]
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Modron and Slaad Variations

Modron and Slaad Variations


Put a new spin on the classic exemplars of law and chaos! Are your chaotic slaad too predictable? Do players take advantage of your modrons’ axiomatic nature? These playtested templates will offer something new without breaking the bank, or your challenge ratings! Regulator modrons use clockwork tools to level the playing field against crafty opponents. Phrenetic...   [click here for more]
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Monastic Tradition: The Juiblexian

Monastic Tradition: The Juiblexian


This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses. The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique...   [click here for more]
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Monastic tradition: Way of the Archdemon

Monastic tradition: Way of the Archdemon


this a monstic tradition that focuses of furious unarmed combat, profane magic and dark rituals that slowly turn you into  a psuedo-demon. i wanted a monk that wasnt all about peace and finding your perfect self and more about taming the darkness in and around you. ...   [click here for more]
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Mordenkainen's Compendium of Quirks, Vol. II

Mordenkainen's Compendium of Quirks, Vol. II


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?  Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such...   [click here for more]
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Mystic Herbalism: Magical Herbs & Where to Find Them

Mystic Herbalism: Magical Herbs & Where to Find Them


Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic...   [click here for more]
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Oath of Hellfire: A Paladin Subclass

Oath of Hellfire: A Paladin Subclass


Most paladins are righteous heroes who spread light and justice throughout the multiverse, this is not true for paladins who swear themselves to this oath. The Oath of Hellfire is often sworn by paladins of a darker nature. The Oath of Hellfire speaks to individuals who wish to invoke the powers of hell to enforce their will upon the world. Paladins of this oath swear allegiance to an archdevil such...   [click here for more]
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Oath of the Aesir

Oath of the Aesir


Oath of the Aesir A Paladin Oath for the Mighty Among Us Oath of the Aesir is a 5th Edition paladin subclass surrounding the battle gods of Norse mythology. The abilities and tenets associated with this oath are inspired by gods such as Odin, Thor, Baldur, and Tyr. Channel your inner Aesir and become the blight of the jotnar! About the Author Justice Arman is an Iranian-American designer based...   [click here for more]
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Otherworldly Patron: Astral Arachnid

Otherworldly Patron: Astral Arachnid


TW: spiders, death When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,...   [click here for more]
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Otherworldly Patron: Kermikk the Slaad

Otherworldly Patron: Kermikk the Slaad


"Hi ho, and welcome again to the Slaadi Show!" In a multiverse of various otherworldly patrons, Kermikk the Slaad is certainly one of the odder ones. Searching for potential talents to feed his obsession with show business, there is little that makes sense when he chooses a warlock. But the abilities his cast members gain are worth the croaking and excited arm flailing. This parody patron is here...   [click here for more]
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Otherworldly Patron: The Astral Giant

Otherworldly Patron: The Astral Giant


An otherworldly patron option to give you the might of a giant and the mental fortitude of an astral being! ...   [click here for more]
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Otherworldly Patron: The Zephyr, Air Primordial

Otherworldly Patron: The Zephyr, Air Primordial


In the first of four planned releases, Tom of the Dunces and Drunkards, brings you a new elemental themed Warlock subclass, the Otherworldly Patron known as the Zephyr! The four elements are said to be the first materials the gods used to create the multiverse. It is the remnants of radiant energy the gods imparted with their touch, mixed with the raw and primal power of the elements, that the elementals...   [click here for more]
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Paladin Oath of Inevitability

Paladin Oath of Inevitability


The Inevitables are beings of Mechanus that uphold the rules of the multiverse. A paladin who takes the Oath of Inevitability is sworn to the same cause of the Quarut Inevitables- to prevent violations of the rules of time and space. ...   [click here for more]
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Pasta, the Prophetic Pup

Pasta, the Prophetic Pup


Is it a Bones Day? Or a No Bones Day? "Pasta" the Prophetic Pup knows! Bring the art of pugomancy to your 5e game table with this loving tribute to Noodle, the internet's favorite canine oracle—and help others as you do. Let Pasta help your party figure out if it's a day to delve that dungeon, or stay cozy inside the tavern.  All proceeds go to TakeThis.org, which strives to...   [click here for more]
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Path of the Primordial

Path of the Primordial


Unleash your inner Titan! The Path of the Primordial is a new subclass for the 5E Barbarian. A class beloved by many for its brutality and unrelenting rage. This supplement builds off of those characteristics while also creating opportunity for ample lore at your table along with its combat potential. Long ago the Primordials, once fearfully called the Dawn Titans, roamed the Prime Material Plane...   [click here for more]
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Path of Xenocide

Path of Xenocide


Path Xenocide Otherworldly creatures have many origins, ranging from the celestial high planes to the fiendish lower planes, to the playful wilderness of the feywild. Barbarians who walk the path of xenocide choose a type of otherworldly creatures to specialize in eliminating. ...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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Plane Walker Class

Plane Walker Class


A Plane Walker is an explorer. This common thread of curiosity ties all Plane Walkers together but within that call each Plane Walker finds their own way to survive. Some find that their knowledge of the planes unlocks unlimited opportunity on the Material Plane while others choose to fully embrace that which separates them from the mundane. This class functions as a utility spellcaster that will...   [click here for more]
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Planeswalker - 5E Homebrew Class

Planeswalker - 5E Homebrew Class


Have you had a character in mind who doesn't quite fit with the world that’s out there?  Perhaps you want someone more touched by the planes of the great cosmic wheel. Does your Genasi, or Gith, or Aasimiar feel more of a connection to the worlds at large than can be seen in the normal class structure? This is the Planeswalker DnD 5E homebrew class guide.  This is a carefully balanced and unique...   [click here for more]
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