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{WH} Shardminds! A psionic race of crystal constructs

{WH} Shardminds! A psionic race of crystal constructs


In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe. You weren’t there, of course. It was well before your time. Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy. Shardminds...   [click here for more]
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Strange Patronage

Strange Patronage


Strange Patronage is a collection of Warlock subclasses for use with Dungeons & Dragons 5th EditionStrange Patronage contains: Three Otherworldly Patrons: The Dragon Below, The Earth Mother, and The Lawgiver New rules for Renunciate Warlocks who have broken their pacts, including each new Patron and each official Patron from Wizards of the...   [click here for more]
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Foulspawn

Foulspawn


No mere cultists, the foulspawn are corrupted mortals who have embraced the Far Realm into their very fabric, and who seek to call upon their alien lords to re-create the world as a place dominated by aberrations. Meet 13 new monsters for your campaign, ranging from the Challenge 1/2 Wretch, who teleports in help when they die, to the Challenge 7 Oracle, who forsees a world where aberrations...   [click here for more]
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CCC-DES-01-03 A Question Never Asked

CCC-DES-01-03 A Question Never Asked


The Fey Veil barrier to the Feywild weakens as the Greengrass equinox approaches. A Fey hunting party awaits on the other side. The hunt will expect a reception, but Greenhall is no condition to host the hunt. Can the adventurers prevent the unsated hunters from destroying the village, or will they join in alongside the hunt? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8....   [click here for more]
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Bearthazar's House of Fiends

Bearthazar's House of Fiends


Every infernalist worth their sulphur needs a devil to help them around the workshop. You don’t just go into infernalism with the expectation you’ll be doing your own laundry, it simply isn’t done. Mercifully, Baator is crawling with imps, though after a while they all start to look the same, don’t they? NO LONGER 20 devil familiars ready to summon into your infernal...   [click here for more]
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Hellsmith - Infernal Artificers

Hellsmith - Infernal Artificers


"Deep within the infernal forges of Bel, mechanics bolt flesh to iron to create vast machines of war to serve on the front lines against their demon enemies. These mechanics, known as Hellsmiths, are rarely permitted to share their art though forgotten tomes written by half-mad escapees do exist. This is one such tome. I warn you, what you will find inside is not for the faint of heart....   [click here for more]
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Encounters in the Infinite Planes Vol 03 Plane of Earth

Encounters in the Infinite Planes Vol 03 Plane of Earth


Encounters in the Infinite Planes Volume 3: Plane of Earth Adventure and excitement within the stony depths of the Plane of Earth! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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50 Magic Items for DND

50 Magic Items for DND


50 new magic items to be used with DND 5E ...   [click here for more]
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100 Demon Lords

100 Demon Lords


DNDSPEAK Proudly Presents: 100 DEMON LORDS! One hundred descriptions of the most evil, vile, and terrible lords and ladies of the Nine Hells. ...   [click here for more]
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Zuggtmoy Paper Miniature

Zuggtmoy Paper Miniature


Print & Play ready PDF file for an epic Zuggtmoy paper miniature. Cut File included for those of you lucky folk who have cutting machines. For best results I'd recommend printing on ~65lb Glossy Photopaper. PDF file is "interactive" and may not work in some web browsers. If you have any issues using it in a web browser then please try opening with a PDF reader instead. If you don't have a...   [click here for more]
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All Hallows Eve: ReAwakening - A Halloween Adventure

All Hallows Eve: ReAwakening - A Halloween Adventure


All Hallows eve is a special module event that only occurs once a year when the barriers between the seen and unseen are at their thinnest. Any adventurers may be foolish enough to explore this event regardless of which world they hail from. Awaiting them is an original story filled with chances to acquire unique Hallows Eve themed items and goodies that can only be acquired during this event. UPDATE:...   [click here for more]
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A Walk in the Spirit Realm

A Walk in the Spirit Realm


Hey, DMs! Do you have a wizard who wants to hack and slash? How about a fighter who wants to sling spells? Give them the chance with this unique adventure where characters' weaknesses become strengths and strengths become weaknesses. This adventure is now available on Fantasy Grounds VTT! The orc shaman, Haru’uk Durn is desperate. Something has gone wrong in the spirit realm where his tribe’s...   [click here for more]
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CCC-DES-01-05 The Die is Cast

CCC-DES-01-05 The Die is Cast


After liberating the Green Man from his stony prison, the adventurers are given a lead. Can they reach their informant before their opponent gathers word of their actions? A Two Hour Adventure for Tier 2 Characters. Optimized for APL 8. ---------- Enjoy the third chapter in the unfolding saga of the "At Jeny's Request" series. This adventure continues where "Finding...   [click here for more]
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Oath of the Warden

Oath of the Warden


"The Oath of the Warden is the path followed by paladins who have sworn to protect the world against extraplanar threats, that seek to corrupt mortals with their otherworldly magic." Seekers and preservers of cosmical knowledge, they understand that in order to keep the balance in the cosmos they have to take matters into their own hands. Those paladins acquire...   [click here for more]
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Wrath of the Iron Dragon: Oriental Expansion

Wrath of the Iron Dragon: Oriental Expansion


Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible...   [click here for more]
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The Class Archetype Collection - Warlock

The Class Archetype Collection - Warlock


These are four Otherworldly Patrons for the Warlock class, along with associated spells and Eldritch Invocations. Each one is based on ideas created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: The Dark Lord. A Warlock sworn to ancient evils that dwell within the Domains...   [click here for more]
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Vault of the Lower Planes, Volume I

Vault of the Lower Planes, Volume I


Get more for your visit to the Hells! Inside this supplement are 35 all-new fiendishly diabolical magic items to empower, enrich, and torment players. Inspired by the “devil articles” in Dragon from 1e, these magic items will immerse players in the power, politics and intrigue of the Nine Hells. Plus there’s an optional rule for attunement which imparts...   [click here for more]
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Spells of Old Volume V

Spells of Old Volume V


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume V features 11 spells from Oriental Adventures! Babau Slime Belker Claws Demon Dirge Devil Blight Hamatula Barbs Holy Storm Infernal Wounds Lights of Celestia (combines Light of Lunia, Light of Mercuria, Light of Venya) Spell Vulnerability Unholy Storm Wall...   [click here for more]
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Return to Wonder: More Fae-Themed Content for Dungeons and Dragons 5th Edition

Return to Wonder: More Fae-Themed Content for Dungeons and Dragons 5th Edition


Chasing in the shadows, the Fair Folk seek out the brave and sometimes the foolish for their own entertainment. Seldom do they let mortals onto their true motives and what they desire the most, but in some way, shape or form, the faeries find themselves eye-to-eye with those who may not believe in them. A sequal to Faith D'Ambrosio's popular 'The Big Book of Fey', comes the Return to Wonder: where...   [click here for more]
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Sanctum of the Matterites - Part I: The Trials

Sanctum of the Matterites - Part I: The Trials


• Solve the Puzzles • Battle the Elements • Claim the Power • Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a...   [click here for more]
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The Inner Planes (2e)

The Inner Planes (2e)


Beyond the Prime's infinite crystal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes. The cornerstone planes of Air, Earth, Fire, and Water are the most well-know Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Planes to the unbearable filth of the Plane of Ooze to the eternal storm of the...   [click here for more]
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A Compendium of Otherworldly Magic

A Compendium of Otherworldly Magic


Hidden in the societies and minds of the worlds of D&D lie undiscovered or forgotten sources of arcane power. What follows is a collection of some of the more obscure of these sources to be used in your own campaigns, or at the very least to provide some inspiration for your worlds.  A Compendium of Otherworldly Magic provides a collection of lessor idols and minor gods to populate your...   [click here for more]
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Warlock Patron: The Elemental

Warlock Patron: The Elemental


The chaos of the Elemental Planes produces some of the most unique and powerful creatures. Perhaps your character wishes to form a pact with one of these powerful and chaotic beings? If so, here is a new character option, the Elemental Warlock! - This product is themed to fit with my series of adventures relating to elementals and the Elemental Planes- keep an eye out for more! - I encourage...   [click here for more]
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Voice of the Gods

Voice of the Gods


The surge of holy energy fills your body as divine energy rushes through you, Enochian glyphs glowing before you as they pulse with holy radiance.  Within the supplement you will find four new celestial themed class archetypes, as well as a new runic glyph system to bolster, buff, and aid you and your party. Inspired by IPs like World of Warcraft and Warhammer...   [click here for more]
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{WH} Modrons! An orderly, marching race of planar constructs!

{WH} Modrons! An orderly, marching race of planar constructs!


You were once in union with The One and The Prime. Your mind was Its mind, your will was Its will. Your life’s work was to, in your own small way, make the universe a more ordered place. You were, for lack of a better word, content. Everything was as it should be. Until, one day, it wasn’t. Where your mind once held clarity, it instead rang with discord. Working tirelessly to instill...   [click here for more]
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Zodiac Items (5e)

Zodiac Items (5e)


"Zodiac Items" is a collection of 23 magic items themed around the zodiac signs, such as the Helm of Aries, the Mantle of Leo, the Sagittarius Bow, and the Trident of Pisces. ...   [click here for more]
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Fables & Families #1- Masks of Mini Beasts

Fables & Families #1- Masks of Mini Beasts


Can the adventurers discover the Realm of Squeaks? Will they master the Masks of Mini Beasts to solve the puzzles? Most importantly, can they work as a true team? Mask of the Mini Beasts is the first short adventure in the Fable & Families series. This is a short adventure designed for all ages. A perfect game for young families and friends. Ideal for level...   [click here for more]
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Tales of the Infinite Planes 1-01 Merchant of Jade Waters

Tales of the Infinite Planes 1-01 Merchant of Jade Waters


Tales of the Infinite Planes Merchant of Jade Waters An unusual merchant is paying well for bodyguards to accompany her on a “short journey across long distances.” The coin is good, but something about her offer seems unusual. Where does this offer of employment by the merchant of Jade Waters Guild lead? Welcome to TLSP1-01 Merchant of Jade Waters, an adventure...   [click here for more]
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Planeswalker - 5E Homebrew Class

Planeswalker - 5E Homebrew Class


Have you had a character in mind who doesn't quite fit with the world that’s out there? Perhaps you want someone more touched by the planes of the great cosmic wheel. Does your Genasi, or Gith, or Aasimiar feel more of a connection to the worlds at large than can be seen in the normal class structure? This is the Planeswalker DnD 5E homebrew class guide. This is a carefully balanced and unique...   [click here for more]
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Reclaim-ores

Reclaim-ores


An Adventure in the Elemental Plane of Fire! Hostility between the azers and the efreet has been steadily simmering in the Elemental Plane of Fire. Now, an efreeti has taken over a forge of the azers, and they need the help of brave adventurers to reclaim their forge and evict the efreeti. Is your party up to the task? This is a 3-hour adventure for a party...   [click here for more]
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The Curse of Lost Memories

The Curse of Lost Memories


A fey being, cursed for a crime he doesn’t remember, seeks to uncover his own past. A secret, hidden behind a bronze door in a cursed city, may be the key to finding it.  This adventure is optimized for 4 10th-level characters and is designed to be played in 1 or 2 sessions. It contains notes on stretching the content to a longer adventure and offers an opportunity to continue...   [click here for more]
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Into The Wode

Into The Wode


Into the Wode is an adventure influenced by classic tales of Fey creatures, and builds on some of the existing lore of the Feywild. Set in the far north of Faerûn during a bleak winter, the party will encounter a series of mysterious events that draw them deeper into a plan hatched by the Hags that live in a nearby forest. They will travel across the mountains of the North, into the Forges of...   [click here for more]
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The Feybane Gauntlet

The Feybane Gauntlet


The Feybane Gauntlet is a D&D 5e short gauntlet dungeon suitable for characters of levels 1 through 4, with advice for adjusting to suit the party level. Beneath the keep of Lord Dwyer of Llewellyn on the island of Alaron in the Moonshae Isles is an ancient dungeon. Originally designed to protect the area against incursions of dark fey centuries ago, the dungeon now...   [click here for more]
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Der Traum des Prinzen Papo - REM-Edition

Der Traum des Prinzen Papo - REM-Edition


Inhaltswarnung: Kindesverlust Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend zwischen Drachen, Dinosauriern,...   [click here for more]
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Sanctum of the Matterites - Part III: Culmination

Sanctum of the Matterites - Part III: Culmination


The finale of the elemental adventure. Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting at least 12 hours, or easily incorporated into a larger campaign. This is part 3 of a 3 part adventure, though it...   [click here for more]
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NPC Collections Hiranen - CR 16 Erinyes Villain

NPC Collections Hiranen - CR 16 Erinyes Villain


Hiranen - A CR 16 Erinyes WHAT IS IN HERE? In this document, we present a detailed, enjoyable, memorable, challenging and DM-friendly non-player characters who can be adapted to your campaign or can be used on the spot. The character is an erinyes (CR 16) who is a lieutenant of a pit fiend at the head of an interdimensional evil organization. Even...   [click here for more]
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Tower of Zakelana

Tower of Zakelana


Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards. In addition to being famous for her mastery of extra-dimensional magic,...   [click here for more]
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Tome of Smites (5e Paladin Spells)

Tome of Smites (5e Paladin Spells)


Levy your holy power against the undead and fiendish hordes! "Tome of Smites" is a collection of 12 new paladin spells for your campaigns, such as the acidic Caustic Smite, the insidious Dark Smite, and the wicked Plague Smite. The title also contains suggestions for adding these spells to the Expanded Spell Lists of various paladin sublcasses. ...   [click here for more]
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Beastiary of the East; The Oni

Beastiary of the East; The Oni


This books covers all the known or more common types of Oni (Demonic Ogres) from the Eastern lands of Terra Incognita. These are the Fists of the Asuras and the bully the lesser Bakemono, Shinigami, Yokai and various others into the great armies of the spiritlands and the ten thousand hells.  ...   [click here for more]
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Three Druid Circles: Elements, Spirits and Desolation by The Dungeon Inn

Three Druid Circles: Elements, Spirits and Desolation by The Dungeon Inn


A stalwart warrior of nature stands between an approaching gnoll pack and a helpless forest village. In one hand he grasps a blade made of pure lightning, and his body is covered in armour summoned from the earth itself. A shaman sits in contemplation with the spirits, seeking their guidence and counsel. She sees through the eyes of her spirit companion as it traverses...   [click here for more]
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Divine Prayers

Divine Prayers


Version 1.0 • This is a conversion of over 740 4th Edition Divine Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Avenger, Cleric, Invoker, Paladin, and Runepriest. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat options to...   [click here for more]
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It Fell From The Sky

It Fell From The Sky


ALIENS AND ROBOTS AND LASERS, OH MY! It Fell From The Sky is a science-fantasy adventure for 7th-9th level characters in which the player characters investigate a meteor that turns out to actually be a crashed interplanar craft containing advanced technology and alien creatures. A SCI-FI ADVENTURE THAT FITS IN YOUR FANTASY SETTING An interplanar craft...   [click here for more]
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Echoes of War (Fantasy Grounds)

Echoes of War (Fantasy Grounds)


Echoes of War (Fantasy Grounds) This is a module for the Fantasy Grounds VTT. If you are looking for the PDF click here. Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few  people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves. Throdar Grakksun, a knight...   [click here for more]
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The Rod of Seven Parts - Maps

The Rod of Seven Parts - Maps


Over 22 Maps at 70 DPI ready for online use. The maps were prepared to run "The Rod of Seven Parts" in my own campaign. Maps include: Spelunking - 5 maps Uninvited Guests - 5 maps AcydikeensLair - 1 map Forgotten Temple - 4 maps Queens Throne Roome - 2 variants of the same map Citadel of Chaos - 4 maps (3 geopmorphs and Miskas Apartments) Maps for Night Raiders, At the the Sign of the golden Cockatrice...   [click here for more]
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Tales from Undermountain: The Plagued Apprentice

Tales from Undermountain: The Plagued Apprentice


This is a 15+ hour Forgotten Realms Adventure set in Undermountain for Characters of 10th level, directly tying into Dungeon of the Mad Mage. She ran. Where to or for how long, she really couldn't say. The little flame of her oil lamp sputtered and went out a few times. She'd snap her fingers and make the wick flare to life, but she may as well have ran blind. The hallways were pitch black with...   [click here for more]
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Draconomicon: Gem Dragons

Draconomicon: Gem Dragons


Discover the gem dragons, psionic true dragons that hail from the inner planes! "The gem dragons are a subspecies of true dragon that are rarely encountered on the material plane, preferring as they do to dwell on the inner planes. Enough of their kind have been encountered, however, to definitively establish that they are a subcategory of dragon, like the chromatics and metallics. Like...   [click here for more]
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Secrets of Greenest

Secrets of Greenest


With the cult of the dragon descending on the previously quiet town of Greenest, several unexpected and unusual discoveries have been made. A selection of short side quests for adventurers to explore in the town of Greenest. Designed to fit alongside, or before, Chapter 1 of The Hoard of the Dragon Queen, but suitable for any small town or village setting. Includes rules for allowing players...   [click here for more]
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Random Avernian Wasteland Encounters - Baldur's Gate: Descend into Avernus

Random Avernian Wasteland Encounters - Baldur's Gate: Descend into Avernus


Greetings~ I am Søren Kraak Wollenberg The product you see before you is meant to be played as an extension of the adventure  "Baldur's Gate: Descend into Avernus" The purpose of this product is to cover a lacking feature in the official adventure which struck me as strange when first reading the book. With how focused the overall adventure is on encouraging the players to explore...   [click here for more]
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Fiendish Transactions

Fiendish Transactions


Party stuck looking for soul coins in the middle of Avernus? No problem! Supplement your parties' adventures in Baldur's Gate: Descent into Avernus with six fiendish transactions and one not so fiendish one. In this collection of encounters, characters will solve puzzles, negotiate with devils, and try to keep their souls. Featuring: Fiendish Shell Game - Try to outwit...   [click here for more]
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