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Step Into a Setting of Worlds Without End
Planescape is boundless. It's a campaign setting whose only limits are those of your own imagination. Not only that, but the rules in all other settings are broken. Old rivalries and enmities are tossed aside. The mundane freely mixes with the strange and surreal. Where else can you find rogue modrons on the run, angels sitting down to tea with devils, or... [click here for more] |
Dungeon Masters Guild |
$14.95
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The Compendium of Blades Vol 5. Sword of Ravenloft
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 30 magical and cursed swords drawn from the campaign setting Ravenloft. Magic swords are... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Dark Hunger
is episode 3 of the Siege of Galthandra's trilogy, an adventure for Tier 1 characters, full of mystery, horror and creepy situations.
Synopsis: : After dealing with the horrors on Quinterra, the Buconars aboard the Eltabbar Unchained head to Scutta, a strange and dangerous planet covered in a sea of scrap metal, seeking answers to newly discovered biological technologies.
CONTENT... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"This is combat tenfold ... A high level adventure on steroids." -Rich the Lich, reviewer " The adventurers must negotiate through 9 layers in The Adamant Hourglass dodging meteor swarms, dragons, devils, and the effects of The River Styx." ★★★★★ -Nonzerosumgames, reviewer Only you can crush the legions of Hell!
This product is all combat - all the time! If you're... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Welcome to the sixth title in our Gate Town Encounter series.
In Sylvania you will be doing good deeds, over and over and over and over and over.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.!
We... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Who can the heroes trust in the verdant depths of the Feywild?
While resting in the wilds on the night of a full moon, the party are accidentally drawn into the Feywild, and must find their way back.
With a choice of routes to follow, the heroes may encounter either the naive but vengeful undine Dapple, or the urbane and callous fey lord Verian. Each holds the ability to send the... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
|
CURSE OF STRAHD: DUSK ISLAND EXTRACTION is a 5th Edition (5e) Dungeons & Dragons (D&D) adventure module for a solitary character of levels 1-4. Options for adjusting the adventure based on a small party are available. The Curse of Strahd Sourcebook and Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heart of the Enemy
The Spacefarer Conversion
Requires the AD&D SJQ1 Spelljammer
Adventure Heart of the Enemy, to play
by Igor Comunale
A little information is a very frightening thing. Hundreds of years ago, the elves and the goblinkin fought for control of known space in the Unhuman War. Though the elves won that first campaign,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Random Encounter tables for Shadowfell along with monster statblocks for the custom creatures that go with it.
Now an Electrum BEST SELLER!
This started out as an 11 page encounter guide and has grown into a mini monster manual as well. This 24 page guide is an excert from the Lost in Shadow starter campaign that is also available on this site (https://www.dmsguild.com/product/301770/Lost-in-Shadow).... [click here for more] |
Dungeon Masters Guild |
$1.99
|
You can find the Fantasy Grounds version here
When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Dragon-Tower of Candlekeep is an adventure for levels 5-10 and should take approximately 4-8 hours to complete and is absolutely the most fun you'll ever have inside a dragon's belly. It is the perfect companion to Candlekeep Mysteries or as a side-quest in Descent into Avernus. And with just a few minor tweaks, there's no... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Harbinger House
The Caged Conversion
Requires the AD&D Planescape
Adventure Harbinger House, to play
by Igor Comunale
A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse.
And the Lady of Pain ain't pleased. . . . Something's foul in Sigil, berk. A mad slasher prowls the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Shadow will not relinquish its task to consume the shared domain of archfeys Ananeira and Aesandoral for itself. Now, after many moons of destruction and with the help of brave adventurers, the Lord of Winter and the First Daughter of the Night Sky will go to war against the Shadowfell.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
PART TWO OF THE HOUSE OF... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Pillars of Peril (PS-DC-POP-01)
In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.79
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Tales of the Infinite Planes
Explore the World Serpent Inn and the Multiverse with 8 Adventures!
Adventures previously released have been collected into one convenient package!
The magic of Dungeons & Dragons and other roleplaying games is the unfolding story that happens at the game table, whether it’s a virtual or real table. The Dungeon Master sets the stage and... [click here for more] |
Dungeon Masters Guild |
$19.99
|
The first expansion to the Prism class!
To play these subclasses, you require the Prism class document, also available at DMsGuild.com!
BUNDLES!
Get the Prism class together with the Trio of Light at a Discount, or bundled all together with Prisms of Eberron for an event greater discount! That's 11 subclasses!
Contained herein are lore and rules for playing the Prism... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the Abyss
The Caged Conversion
Requires the AD&D Planescape
Adventure In the Abyss, to play
by Igor Comunale
Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy... [click here for more] |
Dungeon Masters Guild |
$2.99
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Elturel is being dragged into the pits of the Hells. The Blood War rages between devils and demons. Your party plans to dive into the infernal Hells.......
But what about the loot? Half of the fun in playing D&D is getting fun loot!
This guide contains individual loot tables for each monster introduced in the Baldur's Gate: Descent into Avernus module, along with a simple method of determining... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Instantly customize battles to perfectly challenge your players, assess your party's power and effectiveness, add thematically appropriate monsters to any encounter, and make every combat an enjoyable challenge with Balancing Encounters: Descent into Avernus!
D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Strike a deal with a Fiend Patron and unlock its unique features!
Dramatis Personae: Fiend Patrons includes:
20 Variant Fiend class features! Customize your warlock of the Fiend to represent an specific Archfevil, Demon Lord or Yugoloth. Each Fiend is different, and so are they warlocks!
Each Fiend patron includes an additional feature, to update... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Six original landscape paintings, covering every major location in Hither in the Wild Beyond the Witchlight campaign. Includes Queen's Way, Slanty Tower, Telemy Hill, Brigand's Tollway, Downfall, and Bavlorna's Cottage. Files are print quality .pngs at 2000x2000px, 300dpi. Peer into Prismeer!
Human made, no intelligence included :)
Terms of Use and Licence:
By purchasing this stock art pack, you... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Another Plane. Another City.
The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors.
CONTENT WARNING: Abduction, Alcohol,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Codex of the Infinite Planes
Volume 24: Seven Heavens of Mount Celestia
Open these pages and learn about the wondrous and breathtaking landscape contained within the rugged slopes of the Seven Heavens of Mount Celestia!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into... [click here for more] |
Dungeon Masters Guild |
$2.99
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Vecna’s Revenge is a level 20 showdown against Vecna inside his hellish lair. This one-shot opens with a costume party, which takes a dark turn at midnight when a clock chimes and plunges the party into a foul dimension. With each successive chime, a member of the Sanguimanus family transforms into the undead. The PCs must investigate under time pressure, discovering that Vecna is taking revenge... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module.
Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format!
Unique library links with functioning fantasy grounds objects for ease of use.
Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th edition... [click here for more] |
Dungeon Masters Guild |
$15.00
|
The Realm Fused are warriors who share their essence with a being from another plane, much like familiars from wizards and warlocks, drawing on the traits, powers, and wisdom of their otherworldly counterpart. Through rituals and intense discipline, they transform, gaining abilities unique to realms like the mechanical order of Mechanus or the mystical allure of the Feywild.
"Unity is strength" guides... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Available Now on Fantasy Grounds!
The instant the apprentice wizard peeled open the covers of that terrible book, her mind was assailed with visions of a dark and distant place: a place of nonsense, a realm of things that should not be. She felt a thousand skittering realities sliding across each other like paper against skin—a myriad of deep and unfathomable eyes turning in her direction,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Get ready for some Spelljammer Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables to determine some random outcomes? This supplement provides a class-agnostic d100 Wild Magic Surge table for an element of unraveling magic in your already wacky Spelljammer campaign. That said, the chart can be easily adapted to any campaign where some giant space hamster... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In this collection, we present 100 random encounters in Wildspace. We feel that random encounters should be more than tables of combat encounters and tried to reflect this mindset. There are lots of loot, danger, favors, possible plot hooks for extended play and of course, crowd favorite hamsters. We hope that you like it as both DMs and players.
Have fun!
If you want to see a sample of our... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Beyond the Prime's infinite crystal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes.
The cornerstone planes of Air, Earth, Fire, and Water are the most well-know Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Planes to the unbearable filth of the Plane of Ooze to the eternal storm of the... [click here for more] |
Wizards of the Coast |
$14.99
|
Welcome to the seventh title in our Gate Town Encounter series.
This is the only encounter to happen outsid eof the town! On your way in to Glorium you'll meet two twins testing their newest boat...
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Well met, visitors of the Library of Korranberg!
Directly from Keith Baker's "Exploring Eberron", you can find here the one and only...
Map of the Planes
Avoid all the perils of planar travel thanks to this faithful rendition by the sage Dorius Alyre ir'Korran!
At the glorious resolution of 600dpi both in RGB (screen) and CMYK (print) version, ready to be navigated in its... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Steal a wish from a zodar, contain a cosmic horror, or parley with an astral elf commander with Monster Weaknesses Spelljammer. This booktakes inspiration from well-known legends, official descriptions and lore, and the creature’s anatomy to bring you combat weaknesses for every creature in Boo's Astral Menagerie and Monstrous Compendium Volume 1: Spelljammer and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
More of them. There are more of them out there now. At least six from what I can see, and they're all laughing. One of them looks vaguely similar to 'Prezi... It might just be a fascimile or my mind playing tricks on me.
If that is her, then 'Prezi is long gone.
It's time to terrify the Astral Sea as a space clown. Laugh your way through space, slip past your enemies,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
These maps are a great depiction of a Fey crossing. You will recieve two maps. One on the Feywild side, and one on the material plane side. Both maps are set on an identical landscape. I am using these maps for an adventure supplement I am currently working on but all are welcome to use them for personal or Dms guild related projects. Thank You and I hope you enjoy. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the first in our Gate Town Encounter series.
In fortitude you'll be helping a wrongly accused confessed(?) Githzerai pove his innocence.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or brains
Check out our Previous Titles... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Three New Subclasses for the best selling Prism class!
The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions - called Projections - each turn and can be spent while using a projection... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Go beyond Avernus!
Visit Maladomini, the Seventh Layer of Hell, in this epic 8-hour adventure for characters of levels 11 to 16!
A prisoner with knowledge vital to the safeguarding of Faerûn is held in Maladomini, the seventh of the Nine Hells. Retrieving her is a blood-tinted guided tour of all of this plane has to offer.
There are bargains to be made and infernal bureaucracy... [click here for more] |
Dungeon Masters Guild |
$9.99 $7.99
|
This is an easy-to-use fillable PDF sheet to help keep track of your spelljammer vessel and crew! There are spaces for the various statistics for the spelljammers listed in Spelljammer: Adventures in Space, as well as places to mix in stats and mechanics introduced for nautical vessels in Ghosts of Saltmarsh. Try it out, and make your journeys through wildspace that much smoother!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the fifth title in our Gate Town Encounter series.
In Ecstacy you will be taking part in the sun and moon festivities, but what will you do when it all goes awry?
This series are short encounters that are designed to highlight what makes each Gate Town unique.
This Title includes three stat blocks including a new monster, the Beholden.
We use AI generation for art purposes... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The designers behind "24 Fey Familiars" and "Scnhella's Sketchbook of Odious Oozes" brings a new compendium--this time of magic items designed specifically for your Strixhaven campaign! Introduce common magic items like the animate frog of chocolate and the varied many-flavored beans to more rare items such as the dangerous Monstrous Manual or the fluffy but ferocious stuffed... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Fires of Dis
The Caged Conversion
Requires the AD&D Planescape
Adventure Fires of Dis, to play
by Igor Comunale
In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Baator ain't easy, but with a little help from the right high-up men, it... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Save an innocent variant in this multiversal planar prison break adventure for Journeys Through the Radiant Citadel!
This adventure is designed for the Journeys Through the Radiant Citadel setting and is intended to give your players an extra optional adventure. It will bring your party in contact with Gimlen, a gnome that made a dark deal with a powerful fiend. He asks them to rescue another version... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome to Dispey Land, the happiest place in Hell!
Whether to free a bound soul or claim a magnificent treasure, you're recruited to break into the legendary Dispey Vault. Finding it is half the trouble, however, so you'll need to case this fiendish funland for intel before you have any hope of pulling off a heist. Ride the rides, question guests, sample snacks & souvenirs, but BEWARE, for these... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module Q1 Queen of the Demonweb Pits. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
I have also... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Among the planes, from the Hall of Concordance in Sigil to the forest and deserts of the Material Plane and even well deep in the unexplored territories of the Outlands, one fact remains true: liches continue to spread chaos and death with their dark magic. Only a formidable band of adventurers can thwart their nefarious plans. You are those adventurers, and this is your story.
Part... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Curios & Cargo is jam packed with 101 trinkets inspired by the original Spelljammer Sci-fi and Cosmic Horror. The Cargo section is actually 30 adventure hooks based on transporting exotic cargo and strange passengers. You will also find 8 new magic items with a Spelljammer feel
Inside you will find:
101 New Spelljammer Trinkets
30 Adventure Hook based on transporting Cargo... [click here for more] |
Dungeon Masters Guild |
$2.50
|