Title |
Publisher |
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Codex of the Infinite Planes
Volume 14: Peaceable Kingdoms of Arcadia
Unlock the guarded secrets behind the Peaceable Kingdoms of Arcadia!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 12: Infernal Battlefield of Acheron
The secrets of the Infernal Battlefield of Acheron ... won at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Tales of the Infinite Planes
Explore the World Serpent Inn and the Multiverse with 8 Adventures!
Adventures previously released have been collected into one convenient package!
The magic of Dungeons & Dragons and other roleplaying games is the unfolding story that happens at the game table, whether it’s a virtual or real table. The Dungeon Master sets the stage and... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Codex of the Infinite Planes
Volume 24: Seven Heavens of Mount Celestia
Open these pages and learn about the wondrous and breathtaking landscape contained within the rugged slopes of the Seven Heavens of Mount Celestia!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into... [click here for more] |
Dungeon Masters Guild |
$2.99
|
You can find the Fantasy Grounds version here
When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
"No one can hear you scream."
Of all the terrors of wildspace and the astral sea, nothing frightens Spelljammers more then the legend of the Raven Nebula, an inescapable cluster of dark and haunted worlds such as Barovia and Darkon, a hunting ground for all the terrors of space.
"The Raven Nebula" is an Adaptation of Ravenloft to a Spelljammer setting. It is inspired by our Podcast "Wonderful World... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Magical ornaments, glittering baubles, and abstruse remembrances are yours for the trading in...
Sora Esma's Cart of Curiosities
As Long Shadows draws near once more in the world of Eberron, the grandmotherly Sora Esma- fabled hobgoblin peddler and storyteller, has stacked her magical barrow with another 450... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now Available for Fantasy Grounds!
The Feywild is rife with magic of all sorts: arcane magic conjured by courtly mages, druidic magic woven from the bountiful trees and fragrant flowers, and the wild and unpredictable magic that underpins all things. Many a spellcaster has traveled to the Feywild for inspiration in their work, though the exact method of learning varies: some learn under... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Three New Subclasses for the best selling Prism class!
The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions - called Projections - each turn and can be spent while using a projection... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Deep in Wildspace, the captain of a spelljammer uses a sextant to confirm their ship’s location while you patiently await the arrival of a mysterious merchant. You know you have timed the meeting correctly, but where are they? Suddenly, from the swirls of a beautiful nebula, a strange floating rock with an iron door in its side emerges, trailing stardust in its wake. The crew exchange... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 In the early days, shortly after Primus attempted to impose order upon the chaos by sending the Spawning Stone to the plane of Limbo, a venture that ultimately failed, the stone found itself ensnared within an elemental storm. This tumultuous encounter tore a small fragment from the stone, setting it adrift in the inky void of Limbo.
Over years, the fragment meandered through the chaotic expanse,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Pirates threaten trade in the Astral Sea, hiding from the law somewhere in an asteroid belt in a frontier Wildspace system. Adventurers must join a pirate crew to discover the location of the pirates' hidden base. Talking like a pirate is encouraged, but not mandatory. The party are thrown into a floating sandbox (the pirate ship Red Death), filled with misfits, travelling through the... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Go beyond Avernus!
Visit Maladomini, the Seventh Layer of Hell, in this epic 8-hour adventure for characters of levels 11 to 16!
A prisoner with knowledge vital to the safeguarding of Faerûn is held in Maladomini, the seventh of the Nine Hells. Retrieving her is a blood-tinted guided tour of all of this plane has to offer.
There are bargains to be made and infernal bureaucracy... [click here for more] |
Dungeon Masters Guild |
$9.99 $7.99
|
The Demon Queen of Spiders revealed in 8 pages.
Lolth, Goddess of the Drow.
Lolth, the despised.
Lolth, the reviled.
Lolth, the wronged.
Learn the truth of her so called fall.
See statistics for a CR30 aspect of this great goddess.
Meet her favored minion, the haures demon.
Lolth as Goddess, her worshippers and faith. Her 8 commandments.
Bow before the Weaver of Destiny.
If you like this... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Instantly customize battles to perfectly challenge your players, assess your party's power and effectiveness, add thematically appropriate monsters to any encounter, and make every combat an enjoyable challenge with Balancing Encounters: Descent into Avernus!
D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction.... [click here for more] |
Dungeon Masters Guild |
$4.95
|

A planet-killing weapon has been detected in Ultimatter–the Wildspace system and civilization behind the attacks in Alphaspace. Can you destroy it before it is fully built?
Danger Zone is a four-hour ship-to-ship combat filled Spelljammer adventure for characters of levels 5-10.
Get the adventure that comes directly before this, Mighty Wings!
Inside you’ll find:
A 11-page long... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Random Encounter tables for Shadowfell along with monster statblocks for the custom creatures that go with it.
Now an Electrum BEST SELLER!
This started out as an 11 page encounter guide and has grown into a mini monster manual as well. This 24 page guide is an excert from the Lost in Shadow starter campaign that is also available on this site (https://www.dmsguild.com/product/301770/Lost-in-Shadow).... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In this collection, we present 5 new infernal vehicles with their unique abilities, 2 new infernal vehicle weapons, 1 new infernal vehicle armor and 1 new infernal vehicle magical gadget. These options are designed for parties who like to roam the surface of Avernus “Mad Max Style” during and even after the end of Baldur's Gate:... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Wayfarer's Log: The Art of War When an extravagant art display by the Reigar Collective reveals foul play, all clues point to a conspiracy at the heart of prominent technocorp Faux Consortium. In the dying days of Shin-Hyperion Wildspace, who will stand and fight against the dangers within - and without?
A Four-Hour Adventure for Level 11-16 Characters (Tier 3, Optimized for APL13) [CONTENT WARNING:... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 The Codex of Curses contains rules for player transformations and Feats to represent their new found powers.
A pact fulfilled, your body burns with the power of the fiends. Attacked at night by a mysterious creature, you awaken to find yourself not only alive but changed. Blessed by the powers above, you have been chosen to enact divine justice, whether you want to or not.
Want to tell the story... [click here for more] |
Dungeon Masters Guild |
$4.00
|
WARFORGED! - The Feyforged: A New Warforged Variant
Inspired by Biomechanical Elemental Heroes
Writing, Editing and Layout by Cameron Day, Mask Mechanics by Griffin Fredette, Cover Art by Eden Sanders, Interior Art by Marcel Budde, and Creative Consultation from Luke Robinson and FlyCheeseDM.
___________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Trinket of the Feywild
This supplement introduces 100 new trinkets that you may find in the wondrous plane of the Feywild
The trinkets presented in this supplement are inspired by all things faerie and was created to bring an additional layer of depth and world-building to campaigns set in the Feywild or for those playing in the Wild beyond the Witchlight adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
|

The multiverse is teeming with heroes of all kinds.
Serious Wizness presents the Modron: a new fantastical species option. Modrons are a species of constructed beings from the Clockwork Nirvana of Mechanus that embody the universal principle of order. Some modrons, through some incredibly rare event (known as a glitch) have a spark of self awareness awoken within their minds and... [click here for more] |
Dungeon Masters Guild |
$0.75
|
This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required reading for peery cutters. Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh? Catch the chant here! Designed for players and Dungeon Masters alike,The... [click here for more] |
Wizards of the Coast |
$9.99
|
Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module.
Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format!
Unique library links with functioning fantasy grounds objects for ease of use.
Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th edition... [click here for more] |
Dungeon Masters Guild |
$15.00
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find:
Two 64-page books describing each plane... [click here for more] |
Wizards of the Coast |
$9.99
|
Bandits have been raiding the heart of the Border Kingdoms. Terrified survivors tell tales of ambushes by brigands with preternatural speed and other strange abilities. A brave group of adventurers must put an end to the bandit threat and suss out the source of these otherworldly powers before the bandits become unstoppable...
A Two-Hour to Four-Hour Adventure for Characters of 5th - 10th Level ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Labyrinthe Archive is an adventure location designed to be easy for DMs to drop into their campaigns when the characters must traverse a dangerous place in order to find hidden knowledge or a powerful magic item. It is a fast and easy location to drop into any campaign that requires little prep from the DM and encourages the DM to improvise the small details while taking care of the big picture... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A set of cosmic horror inspired subclasses, character options, spells, monsters, items, and DM tools.
The Extensive Eldritch Expansion is exactly what it sounds like: it will extensively expand the eldritch qualities of your Dungeons & Dragons games! The goal here is to integrate elements of cosmic horror seamlessly into the existing game; You’ll still be playing D&D,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh... [click here for more] |
Dungeon Masters Guild |
$5.95
|
 SJ-DC-RH-01 Honor Beyond Reprieve
You may have forsworn your oath, but your oath hasn’t forsworn you.
In the Wildspace system known as The Sea of Swords, conflict erupts between two powerful factions. When asked to choose between love and honor, how will our heroes decide?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: possible phobia trigger (imprisonment,... [click here for more] |
Dungeon Masters Guild |
$3.85
|
2020 ENNIE GOLD AWARDEE FOR BEST ORGANIZED PLAY ADVENTURE!
The valkyrie Sigrdri is looking for adventurers who can go with her to the Nine Hells. She is tasked to free heroic souls that are supposed to go to Ysgard but instead are stuck somewhere in different layers of hell. Her second mission is to save a kind and gentle snake guardian’s soul that is currently trapped in Stygia,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Created by best selling writers, The Court & the Conclave is an in-depth exploration of the wars between the Court of Stars and the Abyss.
Containing 50 new to 5e creatures, many inspired by previous editions, detailed NPCs and a huge wealth of new and expanded lore and locations, this supplement... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Codex of the Infinite Planes
Volume 19: Tarterian Depths of Carceri
Open these pages and learn about the greatest prison in all the multiverse, the Tarterian Depths of Carceri!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the bustling town of Phandalin, a young girl goes missing one night. The adventuring party is drawn into a strange dreamlike world by the whims of the Raven Queen. In order to escape, they must help the girl fight the very things that spawn from her imagination. A two-hour adventure for 1st-4th level characters. Escape from the Fortress of Memories was originally performed by the D&D... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Champions of the Blood War presents new Demonic & Diabolical Player Options for your Campaigns!
This project was primarily designed for use with the new, official, BALDUR'S GATE: DESCENT INTO AVERNUS adventure, but can be used by players & dungeon master's in any campaign that needs an injection of demons, devils, yugoloths and other nefarious elements!
Everything included here was written... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Nine Hells have their champions of Bael and Zariel, but what of the Abyss? The lords of that fetid realm of infinite horrors have much to gain from the death of all that is good, and they all have their own players in this endless game.
This supplement contains stat blocks for 9 entirely new unique demonic generals, 5 stat block adjustments for other demonic generals, 6 new demons, 7 new fiendish... [click here for more] |
Dungeon Masters Guild |
$9.00
|
Make the Feywild… wild!
Magical Plants of the Feywild is a book full of strange magical plants, monsters, and magic items. By using the plants and creatures in the book, you can make the Feywild stand out as a unique plane by making it more alien and fantastical.
Magical Plants. This book contains 25 different plants for populating... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Codex of the Infinite Planes
Volume 25: Windswept Depths of Pandemonium
Open these pages and learn about the madness-fueled howling tunnels in the Windswept Depths of Pandemonium!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells
The first volume in this series Weapons of Spite and Malice catalogues the magical weapons used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign
In this book,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Heroes of Wildspace
The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before the entire station collapsed—but if ten years at the Bral Academy was worth anything, he’d be able to hack any locked door or pressurized airlock in his way. He silently thanked the stars for... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Codex of the Infinite Planes
Volume 26: Heroic Domains of Ysgard
Open these pages and learn about the epic wilderness found in the Heroic Domains of Ysgard!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 22: Gray Waste of Hades
Open these pages and learn about the endless realm of despair and suffering, the Gray Waste of Hades!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Alien Beings from Beyond the Stars…
Mind flayers are one of the most recognizable beings from the entire history of D&D, but they have long been relegated to the “always villainous” category. If you wanted to play one, you were out of luck, because they were just too powerful—and just too evil.
But in a multiverse of possibilities, surely some illithids have escaped the elder brain of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Auran's Archive is a book full of multiversal based D&D Homebrew content. Made for both players and DM's. full with 21 new races, 3 dragonborn subraces, 4 lineages. 14 new classes, each with at least 6 subclasses, at least 6 subclasses for each core class. many new spells, magic items, feats, monsters, and even two unique magic casting systems. known as black magic, and raw magic. ... [click here for more] |
Dungeon Masters Guild |
$35.00
|
A little girl, seeking a cure for her dying mother, is lost. Your mission: find her and bring her home… but can you? Can you face the horror that awaits you in the depths of despair?
A 4-Hour Psychological Horror Adventure for Tier 2 Characters. Optimized for APL 8.
This product contains the adventure pdf and maps for VTT play.
CONTENT WARNING: This... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Codex of the Infinite Planes
Volume 20: Blessed Fields of Elysium
Open these pages and learn about the pastoral realm of peace and rest, the Blessed Fields of Elysium!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Beyond the Prime's infinite crystal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes.
The cornerstone planes of Air, Earth, Fire, and Water are the most well-know Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Planes to the unbearable filth of the Plane of Ooze to the eternal storm of the... [click here for more] |
Wizards of the Coast |
$9.99
|
Now Available for Fantasy Grounds!
Magic suffuses all things in the Feywild, from the grass and flowers to the stones and mountains. As a result, objects from the Feywild make for potent ingredients in the craft of magic items—an art well-explored by the fey who live there. Some of these treasures are masterworks of artisanship, gleaming with gold, jewels, and delicate glass; others... [click here for more] |
Dungeon Masters Guild |
$3.49
|