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Jergal, the Lord of the End of Everything, is the enigmatic Seneschal of the Dead. Learn about the history of the most mysterious of Netherese gods, including the Rise of Netheril and the Crown of Horns. Find out why Jergal's failed ritual led to the collapse of Netheril and the Weave. Delve into the details of the Seven Sigils War and the Scepter of the Sorcerer-Kings. And finally, unveil the mysteries... [click here for more] |
Dungeon Masters Guild |
$4.00
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Unleash a Horde of Ravnica Creatures on Your Players!
The Creature Compendium of Ravnica is loaded with monsters inspired by cards from Magic the Gathering. This book pairs perfectly with Guildmaster's Guide to Ravnica. It is the essential tool for any Dungeon Master running their campaign set in the City of Guilds.
Inside you will find... [click here for more] |
Dungeon Masters Guild |
$11.95
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Githyanki pirates have raided the Hesperides Temple and made off with a sacred relic. Can you retrieve the lost item before time runs out?
A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content warning: Death (fire), possible phobia trigger (spiders)
Wildspace system: Echo
This product includes:
Adventure PDF
Map Pack - Standard... [click here for more] |
Dungeon Masters Guild |
$0.99
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Written by Azzael Ulbrinter, Deeper Descent into Avernus is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Baldur's Gate: Descent into Avernus. Some of the encounters are alternate versions of events presented in the official module and are accompanied by revamped official... [click here for more] |
Dungeon Masters Guild |
$7.99
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 What will you stumble across among the blistering dunes of a distant Wildspace desert world?
Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb.
This supplement adds tweve new monsters and characters imbued... [click here for more] |
Dungeon Masters Guild |
$1.99
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Heart of the Enemy
The Spacefarer Conversion
Requires the AD&D SJQ1 Spelljammer
Adventure Heart of the Enemy, to play
by Igor Comunale
This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Heart of the Enemy adventure set in Spelljammer. This was... [click here for more] |
Dungeon Masters Guild |
$4.99
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Breaking through the clouds at 26,000 feet, the miles long corpse of a long-forgotten god awaits investigation by your adventuring party in the 5th edition of the world's greatest roleplaying game!
When the gods are forgotten- truly forgotten- they die. This unfortunate diety suffered this fate- its name and legend lost to the ages. When the last mention of the god disappeared from the material planes,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Magical Journey into the Feywild is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 2nd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used in any campaign... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 What will you stumble across in the far reaches of deep space?
Intervene in the temporal war between the Chronovores and They Who Are To Come. Hunt down specimens of Test Subject 0427. Take on the amorally relentless Misaligned Superintelligence. Or ally with the mysterious Lightbearers to protect your system's sun from a horde of Stellar Siphonghasts.
This supplement adds ten new... [click here for more] |
Dungeon Masters Guild |
$1.99
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DOORS AND KEYS
Sigil. The City of Doors. Center of the multiverse. The Cage. The city that floats atop the Spire has many names. Even more than it's many names, are the ways into, and out of, the city. Thousands of portals exist within the torus-shaped city. All of them waiting quietly, or not so quietly, for the correct key to be brought forward allowing them to flare to life.
In... [click here for more] |
Dungeon Masters Guild |
$1.00
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Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level!
A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against... [click here for more] |
Dungeon Masters Guild |
$9.99
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The Dragon Above presents…
Codex Siberys: Mourning and Madness
This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat... [click here for more] |
Dungeon Masters Guild |
$3.95
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Introduction
While Prismeer is far from the only Domain of Delight within the multiverse, rarely do these realms cross paths. When Fablerise collides with Thither, blurring the border between their worlds, some might find themselves on a brand new adventure, while others may just find they’re lost within their own.
A Wild Beyond the Witchlight Expansion - What's... [click here for more] |
Dungeon Masters Guild |
$2.49
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This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat.
ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
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Ravenloft: Carnival of Lost Souls Campaign Guide is a guide for Dungeon Masters who bought our other products from the Carnival of Lost Souls campaign series.
It connects together all the modular one-shots we released previously into one grand campaign. It also offers guidance about expanding the scope of the campaign with your own ideas.
Ravenloft: Carnival... [click here for more] |
Dungeon Masters Guild |
$3.99
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In a Jam...
You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool... [click here for more] |
Dungeon Masters Guild |
$19.99
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Trinkets of Avernus
This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus.
The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of... [click here for more] |
Dungeon Masters Guild |
$0.75
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5 Minute Workday Presents: Who's Doomed
The Lords of Ravenloft. Classic darklords updated to 5e by “Jester” David Gibson
Stat blocks for a staggering eighty-one (!!) non-player characters.
Have you played Curse of Strahd and want to face another powerful lord in the Demiplane of Dread? Just purchased van Richten's Guide to Ravenloft and need statistics... [click here for more] |
Dungeon Masters Guild |
$3.50
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The players get more than they bargain for when answering a night-time call for assistance from a mutual friend. Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane?
Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A supplement for Spelljammer: Adventures in Space campaigns! This vessel log makes it easy to track the various stats, weapons, crew members, and cargo for an adventuring party as well as for adversaries created by the DM.
Included in the package is a two page (front and back on a single printed page) full color Vessel Log, as well as a printer friendly black and white option.... [click here for more] |
Dungeon Masters Guild |
$0.99
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In unfamiliar lands, peril can hide in peculiar places — so in Shadow & Twilight it would be wise to keep your wits about you!
This examination of the Shadowfell and Feywild will throw you into the thick of it with options for DMs that include a plethora of captivating and creepy creatures, shifty NPCs, and unique locations.
As a player, explore dark powers or bargaining favors... [click here for more] |
Dungeon Masters Guild |
$14.99
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Tables for Astral Fishing, Fish, Flora and Junk
Tables visible in Previews under the product image.
For characters who like astral fishing with rods, nets or other devices. Also details more astral fish, unusual kindori, space weed to scavenge or discover and floating items of interest.
Includes d20 tables for ...
Astral Fishing (Fishing table expanded, astral fishing... [click here for more] |
Dungeon Masters Guild |
$1.00
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Infernal Bounty — A Baldur's Gate: Descent into Avernus Encounter
Infernal Bounty is a short encounter suitable for a party of 7th- to 10th-Level adventurers that can be used in any Baldur's Gate: Descent into Avernus campaign.
While traveling the plains of Avernus the adventurers are stopped by a pair of bounty hunters who'll bargain, battle, and beg to get away with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A hellish holiday adventure for Baldur's Gate: Descent into Avernus
This adventure is designed for use with Baldur’s Gate: Descent into Avernus and features many references to Christmas, but includes advice on how to adapt it to a generic campaign. It features challenges and encounters tailored to a party of four 8th-level adventurers, but with advice on how to... [click here for more] |
Dungeon Masters Guild |
$2.99
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Planar Encounter Tables for Creatures and Locations
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology.
Includes d8+d12 tables for ...
Feywild Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 What will you stumble across deep in the grimy lower levels of the technomagical city-planet?
You wander into a dimly lit nightclub on Level 2275. The huge Gorkroll bouncer eyes you menacingly as you pass. You walk by the water closet, which has a sign on it: 'OUT OF ORDER DUE TO SEWER STALKER INFESTATION'. At the bar, a scro spelljammer mechanic is chatting with a vampirate... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a collection of character sheets designed to be used while running your Spelljammer campaign. Keep track of everything you need, including the stats for your ship, its weapon attacks, and the crew members who keep it running.
Know your ship's AC, speed, HP, damage threshhold, and air envelope quality.
Each sheet details the weapons for that ship. Track the number of actions to fire, which... [click here for more] |
Dungeon Masters Guild |
$4.95
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Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure:
Corps & Orgs Field Guide: 5E Factions in Outer Space:
Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The... [click here for more] |
Dungeon Masters Guild |
$4.99
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Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An otherworldly adventure for characters levels 1-3
The village of Farleigh's Well is the target of a vindicative fey noble. The villagers have been seen parading through the Misty Forest, leaving their crops to rot in the field. The characters must contend with powerful fey creatures on their home plane in this action-packed adventure for levels 1 to 3.
Acclaim For The... [click here for more] |
Dungeon Masters Guild |
$4.95
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Tier 1 [4-Hour Spelljammer Dungeoncraft]
Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average spelljammer ship, and compete with the best of the best.
Mighty Wings is a four-hour airship combat filled... [click here for more] |
Dungeon Masters Guild |
$3.99
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 TYRANTS OF THE PURPLE CITY is a location companion for Tier 2 gaming groups looking for urban adventures in Avernus. Plot hooks, quests, and NPCs await inside the walls of the Purple City!
Parties sailing the Styx might encounter the infernal settlement known as Hogdrull, where they can bargain for power, treasure, or a definitive way out of the First Layer of Hell, interacting with the factions involved... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series... [click here for more] |
Dungeon Masters Guild |
$6.95
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The Hardest of Hearts is a gothic horror adventure for 4-5 characters of 5-6th level. It can be played over the course of 6-8 hours and should roughly take one playing session if the party is quick, or two if the party is progressing slowly.
This is the first part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure.
The... [click here for more] |
Dungeon Masters Guild |
$3.99
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MONSTERS OF THE
MULTIVERSE
THE SPELLJAMMER FILES
Monsters from
Wildspace and Beyond
“Even a maniacally depressed robot is better to talk to than nobody.”
- Douglas Adams
by Igor Comunale
Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Introduction
Will of the Feywild, Leader of the Getaway Gang, is believed by some to be the liberator of Thither. With a warm heart and hidden haven, Will saves lost children from the clutches of Skabatha Nightshade. However, Will’s dark prologue and true identity is a history known to very few. When his past comes back to haunt Will’s present, what will the heroes make of... [click here for more] |
Dungeon Masters Guild |
$2.49
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“We came in peace, as representatives of the United Ghoul Nations, looking to trade. I’ve got rights, like any Child of Atam! You can’t hold me or my people here! So no, bigshot elf guy, I’m not gonna tell you where we’re from, and I’m not gonna put our home address down on any starcharts for you, but hear me out:You wanna know about where I came... [click here for more] |
Dungeon Masters Guild |
$2.95
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Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!
A Wild Beyond the Witchlight Expansion... [click here for more] |
Dungeon Masters Guild |
$4.95
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New Combat Actions for the Creatures in Baldur's Gate: Descent into Avernus
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$2.95
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From bestselling creator Ned Turner, Fizban's (Apocryphal) Guide to the Feywild is the definitive guide to dragonkind in the Feywild (assuming any of it is true).
Within this in-universe controversial volume you will find a detailed exploration of dragonkind’s relationship to the Fewyild, this volume contains new creatures, new magical items and 1 new spell.
Tome Dragon.... [click here for more] |
Dungeon Masters Guild |
$11.99
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Introduction
Thither suffers at the hands of Skabatha Nightshade, withering from the doom and decay eating at its core. The rot continues to spread, poisoning the land, and where Skabatha’s presence is not enough to disrupt Thither’s inhabitants, the hag turns to her minions to carry out her ill will. Unsullied land in this slice of Prismeer is fading fast, and the few... [click here for more] |
Dungeon Masters Guild |
$2.49
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Welcome to the Voidfarer's Guide to the Verse, Vol 1!
There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume anything about your mode of travel- be it Spelljammer, a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Upgrade Your Ship Weapons
Not every ship should have stock weapons. Crews that have been sailing wildspace long enough should have better, more powerful weapons. Give your players exciting new ship weapons by going beyond the basics with Spelljammer: Ship Weapon Upgrades.
Inside this 5-page PDF, you will find:
Six new weapons to bring to bear against... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Oh, Give Me a Home... Where the Bariaurs Roam!
Commonly seen in Sigil, the Outlands, and across the Upper Planes, Bariaurs are a distinctive part of the Planescape multiverse. A street scene in the City of Doors can hardly be complete without one of these four-legged folk wandering by. When Planescape was released in 1994, the option to play as one of these wanderers of the Great... [click here for more] |
Dungeon Masters Guild |
$1.99
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King Hekaton’s soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies.
Part Six of the Storm King’s Descent series of adventures.
An Eight-Hour Adventure for Tier 4 Characters. Optimized For: APL 18
This adventure takes place after the events of DDAL-DRWEP-02... [click here for more] |
D&D Adventurers League |
$4.99
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Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong!
Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick.
Developed during the Ashley Warren RPG Writers Workshop - Summer 2019.
Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth.
The heroes will need to use every trick they... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Welcome to Selva Oscura, where carnivorous faeries giggle from the shadows and swollen fungi dance in the gloom. In this feytouched layer of the Abyss, courts of demonic fey vie constantly for power beneath the twisted boughs of hungry trees. The ruins of fey palaces are picked over by carrion sprites while twisted hags plot their wicked schemes. And slumbering at the center is the still living corpse... [click here for more] |
Dungeon Masters Guild |
$15.00
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Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty devils to serve Zariel? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some regular folks... [click here for more] |
Dungeon Masters Guild |
$10.00
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Shot in The Dark
A TIER 2 SPELLJAMMER DUNGEONCRAFT
A monstrous horror threatens the very existence of a heavily populated station. Their only hope for survival... The power of Rock!
It's time to crank the volume up to twelve and blast this creature back into Wildspace in this fun, exciting, 80's rock-themed adventure.
Shot in The Dark is a unique two to four-hour adventure, where players... [click here for more] |
Dungeon Masters Guild |
$0.99
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