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Guide of the Hunted

Guide of the Hunted


Death do not spare anyone, even souls of animals suffer because of acts of violence and injustice. Souls of animals slain, enslaved or tortured roam their natural habitats tormented by their death or because they failed to protect their own kind or habitat. For many druids and sages these spirits are protectors of the wilds, a gift and uncontrollable manifestation of nature but for a psychopomp...   [click here for more]
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Gideon's Testament

Gideon's Testament


In the sepulchres of Elturel, Gideon Lightward is caught between the life he once led, and the brutality of the Blood War.  The following grants you a short look into his descent, and is his last written testament.  This short document is a handout for "Gideon's Testament" found in Descent into Avernus. ...   [click here for more]
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The Paragon Class 5e

The Paragon Class 5e


Introducing the Paragon, a unique alternative to other religious spellcasters with thematic depth, versatility and various sub-class options available. Religion in Dungeons and Dragons is an ever-present theme, with Gods and deities requiring mortal puppets to impose their will upon the realms. This is the origin of the paragon, a chosen champion of a God or higher power, chosen to safeguard the...   [click here for more]
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Revisions & Variations Preview: Primal Path: Path of the Raging Demon

Revisions & Variations Preview: Primal Path: Path of the Raging Demon


Channel your demonic rage into slaughtering your foes in this preview for Revision & Variations. In this preview you will receive the entirety of the Path of the Raging Demon subclass, partly inspired by Aric Eckart's Path of the Inner Demon. ...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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The Astromundi Cluster (2e)

The Astromundi Cluster (2e)


Far off the traveled paths of wildspace, a lone crystal sphere bobs in the phlogiston, waiting for unwary visitors greedy for adventure. This is the Astromundi Cluster, a setting easy to find...and nigh-impossible to escape. Unique among the spheres, Clusterspace holds no planets - only thousands of asteroids that wander in a seemingly endless realm. Here Arcane, neogi, illithids and humans have...   [click here for more]
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Sanctum of the Matterites - Part II: Intruders

Sanctum of the Matterites - Part II: Intruders


The elemental adventure continues... Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting up to 8 hours, or easily incorporated into a larger campaign. This is part 2 of a 3 part adventure, though it can be...   [click here for more]
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Chains of Carceri

Chains of Carceri


A 12 hour adventure set on the plane of Carceri Thrust unexpectedly into a hostile plane, adventurers must brave the desolate wastelands and delve into the Tower, a megadungeon that holds the key to escaping the prison plane of Carceri. DM dungeon map included as a GIMP file, with several helpful layers. ...   [click here for more]
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The Cube of Vanya

The Cube of Vanya


All proceeds will be donated to Asthma UK, a charity which aids those with asthma and contributes to asthma related research. This seems like an especially vital charity during these times. Inspired by the "Happy Fun Ball" from the web series Critical Role, The Cube of Vanya is a magical adventure through demi-planes created by an ancient wizard, now destabilized by a malevolent...   [click here for more]
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Races of Ravnica: Children of Rakdos

Races of Ravnica: Children of Rakdos


Bring Ravnica to your table with these two new player races In this new supplement for Ravnica, you are introduced to the Half-demon and Rakdos Imp In Children of Rakdos, you meet the Half-demon whose Abyssal ancestry brings them one step closer to Rakdos himself. Many of the important leaders of the Guild of Rakdos are or were half-demons. The Rakdos Imps are chaos in small packages....   [click here for more]
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Fey Monsters & NPCs

Fey Monsters & NPCs


• Challeging monsters for parties of all levels. • High-level NPCs of the Summer and Winter Fey Courts. • Variety of boss level Hags. Into the Wode (available here on the DMG) is a story influenced by classic tales of  Fey creatures, and builds on the existing lore about the Feywild. This supplemental guide separately covers many of the custom monsters and non-player characters...   [click here for more]
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Infernal Binding Contract

Infernal Binding Contract


Looking for a contract sure to please any infernal being? Penned with the bile of a lawyer and written on human skin, this 2-page contract is crafted to ensure the ultimate advantage of the infernal party. It was written by putting a fiendish twist on real employment contract legalese. The document avoids the use of the ignorant and pejorative "D word" (devil). This product includes pdfs with textured...   [click here for more]
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A Planar Grimoire - Spells from Beyond the Material

A Planar Grimoire - Spells from Beyond the Material


Across the Multiverse The realms of D&D contain endless memorable characters and creations. Spells and magic tend to be quite similar. Almost every setting has some spell native to its material plane, inspired by some great spellcaster who became a legend within that world. Sometimes, it's not uncommon to apply a motif or aspect to that world into the spell's identity. No matter which...   [click here for more]
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The Mezzos Fragment: a 5th Level Horror Adventure

The Mezzos Fragment: a 5th Level Horror Adventure


"No, no, no. This can't be true," his hands are shaking. "No, please. Jiro?" The hallway around them weeps a sour liquid, like the belly of some enormous creature. Olan's lantern sputters and flickers in the dark, but he can see Jiro clearly enough - even if he can't believe what he's seeing. Jiro's leather gloves are split, with sharp barbs of bone piercing from his unbelievably long fingers. "Jiro!"...   [click here for more]
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Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains

Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains


Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes! Inside you'll find: 4 new Cleric Domains 4 philosophies of the clergy 4 new spells, 1 for each element. 4 capstones fitting of the epic tier Burn...   [click here for more]
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Forges of Avernus

Forges of Avernus


The arms race between the warlords of Avernus is on! Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins...   [click here for more]
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Memories in Slumberland

Memories in Slumberland


Journey through dreams, space, and time in this encounter intended for any level characters who are taking a long rest.  This encounter provides the DM with a dramatic way to move from one campaign setting to another and allow the characters an opportunity to temporarily relive their past.  Inside includes: - An outline for tailoring this encounter to your players - Comprehensive...   [click here for more]
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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility...   [click here for more]
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The Warlock's Box

The Warlock's Box


A module that provides an impactful story for a complex dungeon of moving rooms! When an engineer's daughter is left permanently bedridden by a new disease (written pre-Corona, but, hey - feel free to make that reference), he first turns to this own skill, and then to the powers of a mysterious Voice to try to help her. The end result is the construction of a box-like megastructure of moving rooms......   [click here for more]
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Objective Horror

Objective Horror


“Objective Horror is fear you can touch, you can hear, you can physically understand. It is the feeling that your dolls are watching you, it is the sound of a music box playing beneath your bed, it is the realization that someone has slightly rearranged your belongings. ” -Gareth, minutes before his disappearance Objective Horror is a collection of things which were never meant to...   [click here for more]
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Sorcerous Origins From the Great Beyond

Sorcerous Origins From the Great Beyond


From the Heights of Mount Celestia, the lowest levels of the Nine Hells, and the Infinite Layers of the Abyss come some of the most powerful and terrible individuals in all the multiverse. For many years, there have been few mortals brave or foolish enough to tread upon the domains of Angels, Demons, and Devils. Yet the same can not be said for the Inhabitants of the Great Beyond. For centuries, Angels,...   [click here for more]
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Procession of Possibility

Procession of Possibility


On their way elsewhere, the party finds themselves in a strange part of the forest- a thinspot between the material plane and the outer plane of Faerie. There, it is time for the changing of the seasons and the royal procession of the summer dame Arabella Dancer of the Rays is gathering with the other courts for a feast to celebrate. The Wheel of Possibility, an artifact marking the truce between the...   [click here for more]
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Pazunia: Gateway to the Abyss

Pazunia: Gateway to the Abyss


The First Step to Damnation The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture. This supplement is designed to give information about the first layer of the...   [click here for more]
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CCC-GSP-MON01-01 Shadows of Despair

CCC-GSP-MON01-01 Shadows of Despair


When a young maiden is lured into the woods by a shadowy creature, her father suspects something is amiss and pleads for the aid of benevolent adventurers to solve the mystery. (A Four-Hour Adventure for Tier 2 Characters (Levels 5-10). Optimized for APL 7. Official adventure/content for D&D 5e Adventurer's League.) ...   [click here for more]
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Ravenloft logo pack

Ravenloft logo pack


Got an upcoming DMs Guild title set in Ravenloft? This logo clip art is for you! Based on the authentic Ravenloft logo (but juuust different enough to not infringe on their copyrighted logo), this version was created by designer Gordon McAlpin for Jeremy Forbing’s 5e update of the Gothic Earth setting. And it’s now available to ALL DMs Guild creators. The ZIP file contains several versions of...   [click here for more]
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Doors to the Unknown (2e)

Doors to the Unknown (2e)


Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse....   [click here for more]
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Otherworldly Patron: The Astral Giant

Otherworldly Patron: The Astral Giant


An otherworldly patron option to give you the might of a giant and the mental fortitude of an astral being! ...   [click here for more]
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Complete City Sheet

Complete City Sheet


This is a fillable PDF designed to help DMs organize their thoughts when creating cities, and quickly dispense this information to their players. Distilling the glut of information a city can flood players with into a single page helps everyone identify clear goals within the city, where to go for them, and also presents points of interest the party may want to visit or explore. It also serves as a...   [click here for more]
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The Vortex of Madness and other Planer Perils (2e)

The Vortex of Madness and other Planer Perils (2e)


Have your AD&D@ players been everywhere and slain everything? Are they getting bored with the same old world? Need to shake them up? Then drop them into the Vortex! Step through the portal into: The Vortex of Madness: In the depths of Limbo, a lost legend warps reality. Discover the fate of one of history's great madmen in this mind-bending locale. The Citadel of Gith Reborn:...   [click here for more]
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Izzy's Fantasy Grounds and Maps for Airships!

Izzy's Fantasy Grounds and Maps for Airships!


Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module. Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format! Unique library links with functioning fantasy grounds objects for ease of use. Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th...   [click here for more]
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The Vanishing Castle

The Vanishing Castle


Thank you for 2000 downloads!   The veil is thin and the Weave is exposed in the Meridian Valley. Arcane energy bristles from flora and fauna alike. History has taken its toll on the landscape and inhabitants. Can you and your band of intrepid adventurers solve the riddles of the past? Will you perish in the City Center? Survive the Temple of Donblas? Will you meet your end in the...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was...   [click here for more]
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Yochlan, A Player Race from the Demonweb Pits

Yochlan, A Player Race from the Demonweb Pits


The Demonweb Pits is a fearsome place of foul plots and terrible nightmares. Of the many dark secrets that this Abyssal plane holds, perhaps none are so curious or so fantastic as the yochlan. Unique beings spawned from the union of a Handmaiden of Lolth and an elf, yochlan are driven by their dual nature to seek out a life of unpredictable adventure. In this supplement, you will find: - one new...   [click here for more]
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Starlit Character Sheets Set

Starlit Character Sheets Set


Custom Starlit and Sunlot themed player character sheets for D&D 5e. Perfect for Clerics, Paladins, Travelers, Stargazers, and more. Includes colour and greyscale versions, 12 files total. 4 page PDF - Blue/8.5x11 4 page PDF - Orange/8.5x11 4 page PDF - Greyscale/8.5x11    Please tag me on twitter/instagram/tumblr @sillustrate if you post your character...   [click here for more]
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Demon Lord Eltab - Great Dale Extracts

Demon Lord Eltab - Great Dale Extracts


!!!! THIS PRODUCT IS INCLUDED WITH THE GREAT DALE CAMPAIGN GUIDE !!!! Do not purchase if you already own the Great Dale Campaign Guide, or the Great Dale Creature Codex. The Demon Lord Eltab This product details the Demon Lord Eltab updated to its 5e glory. To truly terrorize your players, Eltab is presented with Mythic Encounter...   [click here for more]
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NPC Collections Bretna - CR 11 Azer Villain

NPC Collections Bretna - CR 11 Azer Villain


Bretna - A CR 11 Azer WHAT IS IN HERE? In this document, we present a detailed, enjoyable, memorable, challenging and DM-friendly non-player characters who can be adapted to your campaign or can be used on the spot. The character is an azer (CR 11) who is a slave of a pit fiend at the head of an interdimensional evil organization. Even if you are...   [click here for more]
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NPC Collections Dumuzid - CR 23 Pit Fiend Villain

NPC Collections Dumuzid - CR 23 Pit Fiend Villain


Dumuzid the Slave Baron - A CR 23 Pit Fiend WHAT IS IN HERE? In this document, we present a detailed, enjoyable, memorable, challenging and DM-friendly non-player characters who can be adapted to your campaign or can be used on the spot. The character is a pit fiend (CR 23 ) at the head of an interdimensional evil organization. Even if you are not...   [click here for more]
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NPC Collections Eishethial - CR 16 High Elf Villain

NPC Collections Eishethial - CR 16 High Elf Villain


Eishethial - A CR 16 High Elf Warlock WHAT IS IN HERE? In this document, we present a detailed, enjoyable, memorable, challenging and DM-friendly non-player characters who can be adapted to your campaign or can be used on the spot. The character is an high elf (CR 16) who is a lieutenant of a pit fiend at the head of an interdimensional evil organization....   [click here for more]
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NPC Collections Yazutla - CR 6 Lizardfolk Villain

NPC Collections Yazutla - CR 6 Lizardfolk Villain


Yazutla - A CR 6 Lizardfolk Warlock WHAT IS IN HERE? In this document, we present a detailed, enjoyable, memorable, challenging and DM-friendly non-player characters who can be adapted to your campaign or can be used on the spot. The character is a lizardfolk (CR 6) who is a warlock of a pit fiend at the head of an interdimensional evil organization....   [click here for more]
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The Eyes Of Mystra: A Ranger Archetype and Background

The Eyes Of Mystra: A Ranger Archetype and Background


The Eyes of Mystra act as troubleshooters, eliminating other-worldly creatures such as demons and devils that escaped unfortunate or irresponsible wizards and wreaked havoc on the natural balance of magic. While traditional rangers range the boundaries between the natural part of the Realms and the civilized parts of Realms, protecting one from the other. As an Eye of Mystra, you range between boundaries...   [click here for more]
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The Path of Devil Metamorphosis for Barbarians [D&D 5e (2020)]

The Path of Devil Metamorphosis for Barbarians [D&D 5e (2020)]


The Path of Devil Metamorphosis for Barbarians [D&D 5e (2020)] The Path of Devil Metamorphosis is offered to worthy barbarians who have proven themselves in hellish battle, their reward, to be infused with the blood of an archdevil. Those who survive are able to morph with infernal power when in rage, growing fearsome claws and horns, spawning wings and growing to size large. ...   [click here for more]
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GPH1: Alabaster Palace of the Dao  (5e)

GPH1: Alabaster Palace of the Dao (5e)


Alabaster Palace of the Dao - The First in a Series of Jewel Heists at the End of the Multiverse -   Wherein our adventurers seek out the Topaz of Earthly Perfection, reputed to be held within an extraplanar mountainside genie retreat. A D&D 5E adventure for 4-7 characters of 11th-14th level. 36 pages.      Revision 2 (February...   [click here for more]
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Monastic Tradition: Way of the Dragon Spear

Monastic Tradition: Way of the Dragon Spear


Inspired by the Freya and other Final Fantasy Lancers, the Way of the Dragon Spear offers mastery of additional weapons such as the Pike, Lance, and Trident.  Wielding such weapons grants a slight defensive edge as well as their signature ability, the Lancer Leap. This powerful Ki technique sends them high in the sky and allows them to fall on foes as a reaction, possibly knocking them prone and...   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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Scientific Secrets of Avernus (Fantasy Grounds)

Scientific Secrets of Avernus (Fantasy Grounds)


Now for Fantasy Grounds! Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore...   [click here for more]
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Questionable Confectionaries Vol.1: Niters' Ye Old Candy Shoppe

Questionable Confectionaries Vol.1: Niters' Ye Old Candy Shoppe


"for you'ses viewing pleasure! the first volume of Questionable Confectionaries. From simple treats to give peasents, to oddies of the other realms. For boths roleplayingz' and combat advantages you couldz' have a potion of speed or you couldz' eat a gummy wyrm boom! same benefit and it tastes nicer! Dont you think your adventure...   [click here for more]
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Slaad Timing

Slaad Timing


An adventure for 4-6 5th level players.  A frog-worshipping cult has summoned a Slaad city, or at least part of it, from Limbo to the Material Plane. But that’s okay because even though Mortem Muerte and his gang of slaad plan on making a permanent portal between Limbo and the Material Plane, you and your party are here to help (presumably). You might get help from the bumbling Holy Warrior trio...   [click here for more]
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Way of the Returned: A Monk Subclass

Way of the Returned: A Monk Subclass


You have traveled beyond the veil of mortality.  You have seen the shores of the river styx.  Yet the gods of death were unable to claim you. Your time spent amongst the dead has changed the very nature of your ki.  Calling upon the energies of the Styx and the Shadowfell, you are both angel, and reaper. A 5th Edition D&D archetype for the Monk class.  This suppliment contains...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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Abyssal Genasi

Abyssal Genasi


Souls of Elemental Evil The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well. With this document, you can create a hero born...   [click here for more]
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