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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged.  Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
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The Twilight Pool

The Twilight Pool


Prevent the tranquil glade from being despoiled! The sacred pool of an undine is under attack by an incursion of slaad, who find its natural magic provides a convenient place to locate a portal into this realm. Can the heroes drive off the onslaught before the undine is slain and the pool overrun? A combat encounter for level 5-7 characters If you enjoy this encounter, the...   [click here for more]
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Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus

Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus


Infernal Bounty Infernal Bounty is a short encounter suitable for a party of 7th to 10th-level adventurers, that can be used in any Baldur’s Gate: Descent into Avernus-campaign.  While traveling the plains of Avernus, the adventurers are stopped by a pair of bounty hunters, who'll bargain, battle and beg to get away with one of the party's most prized possessions! Perfect to break...   [click here for more]
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Encounters in the Mournland

Encounters in the Mournland


A Fantasy Grounds VTT version of this module exists. If youare looking for that version - click here. In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted,...   [click here for more]
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An Expanded Array of Enchanted Items

An Expanded Array of Enchanted Items


"With the dragon slain, the party fans out and begins to methodically search through the horde, as they have done many times before. A number of strange artifacts catch their eye, including a gilded shield and a glowing pair of leather boots. The wizard sits down on the smooth stone and begins to connect to the Weave, searching for the true purpose and use of these strange items…" Hello again everyone!...   [click here for more]
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The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]

The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]


The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)] The Way of the Force teaches its students that magic is all around us, flows through every living creature, and connects everything together. Monks of this tradition are taught that magic is a living energy and part of a larger source called the Force. Its followers train their bodies to harness the power of magic...   [click here for more]
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A Magical Journey into the Feywild - Level 2 Mini Adventure

A Magical Journey into the Feywild - Level 2 Mini Adventure


A Magical Journey into the Feywild is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 2nd-level, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used in any campaign that features...   [click here for more]
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The Crucible (one shot adventure)

The Crucible (one shot adventure)


The players get more than they bargain for when answering a night-time call for assistance from a mutual friend. Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane? Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the...   [click here for more]
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A Theros Bestiary: A Guide to the Mortals, Immortals, and Mortified Beings of Theros

A Theros Bestiary: A Guide to the Mortals, Immortals, and Mortified Beings of Theros


A mythically large compendium of monsters and NPCs inspired by the cards. Includes: 352 new beasts, monsters, and NPCs, enriched through heavy research of both Greek and Magic lore, including creatures summoned by Elspeth and Kiora from across the Multiverse. Creatures range from the humble starfish to the lesser titans. Creatures that appear on other planes, such as the basilisk, cockatrice, leucrocota,...   [click here for more]
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The DistractedElf's Guide to Otherworldly Patrons

The DistractedElf's Guide to Otherworldly Patrons


This PDF contains sixteen options for Otherworldly Patrons that Warlock player characters and their game-masters can use to enhance their role-play. There are two examples from: The Archfey, The Celestial, The Fathomless, The Fiend, The Genie, The Great Old One, The Hexblade and The Undying. ...   [click here for more]
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Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss. To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste. The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is playable...   [click here for more]
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Sleeping Giant Mountain

Sleeping Giant Mountain


An original one-shot adventure designed for 3-6 level 3 characters. Summary A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant.  The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms.  Lead...   [click here for more]
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Baldur's Gate Visitor's Guide

Baldur's Gate Visitor's Guide


"Baldur's Gate can be a complicated place to get around. Here, take this, it'll help you orient yourself." Baldur's Gate is a bustling trade hub of the Sword Coast, and the site of many historical goings-on. It's best to go with a guide. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party...   [click here for more]
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{WH} Faeries! A tiny fey race of enchanting nobles, bold warriors, and whimsical travelers!

{WH} Faeries! A tiny fey race of enchanting nobles, bold warriors, and whimsical travelers!


In legends as old as story itself, mortals tell of the elusive fair folk. Hidden away from the eyes of other societies, these small, secretive souls dwell in deepest forest, on far-flung cliffs, or in the forgotten reaches of the Feywild. But, such places were not enough for you. Possessed of a desire to wander, you decided to see for yourself what the world had to offer, what wonders exist beyond...   [click here for more]
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Ceremorphs, Mind Flayer aberrations (half-Illithid) for D&D 5th edition

Ceremorphs, Mind Flayer aberrations (half-Illithid) for D&D 5th edition


This supplement is about the results of alternative versions of Ceremorphosis. In this process, half-illithid aberrations are created.  Some of these monsters are updates of Ceremorphs that existed in previous editions of Dungeons & Dragons, but with many changes. The rest are new creations from my imagination, based on some illustrations from Wizards of the Coast. This is a list of all the...   [click here for more]
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P.I.W.I. - Evolution Guide & Index

P.I.W.I. - Evolution Guide & Index


Inspired by the hit Pokémon video game. This guide is an accompaniment to the Pokémon Inspired Weapons and Items Collection, expanding on the items' evolution mechanics, including how to incorporate it into adventures and your own items, special items that can be used for special evolutions, the new weapon types that are used in the collection, and an index of all the items in the collection. Evolution...   [click here for more]
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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated 7/28/17 - New maps, handouts,...   [click here for more]
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Nat20 - Devil's Contract

Nat20 - Devil's Contract


Content by Nat20. This is a Devil's Contract written with all the legalese and complexity that I could muster. This can be a useful tool if you want to show your players the consequences of dealing with a devil. This outlines, in great detail, all the terms of the contract and it has plenty of room for you to fill in the blanks to make the contract work for your unique situation. It can also be used...   [click here for more]
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100 Demon Lords

100 Demon Lords


One hundred terrifying demon lords that will bring wreck and ruin to your players! ...   [click here for more]
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Spicy Encounters Bundle III

Spicy Encounters Bundle III


The SPICY Encounters Bundle III! High resolution, Inkarnate-made maps for slightly more specific settings, both for print and VTT. The SPE Bundle III contains the following maps: 1. The Cursed and Electric Gem 2. Jungle Battle Arena (or camp) 3. The Crimelord's Office 4. Fey Forest Path 5. Fey Forest McGuffin 6. The Fiendish Camp 7. The Harbour 8. The Labyrinth 9. Battle Arena (Viking...   [click here for more]
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Tides of Fate - Adventure

Tides of Fate - Adventure


AN AMPHIBIOUS ADVENTURE, WITH A PLANAR TWIST! After a narrow escape from a sahuagin attack, the characters find themselves stranded on a mysterious unmarked island. Upon closer examination the foliage appears to resemble life on the ocean floor, and small crabs scurry about. Atop the islands single massive peak is a fantastic castle. Little do the characters know, the island itself...   [click here for more]
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The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!

The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!


Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power. A keeper’s strength doesn’t come from studying books or years of training, but from...   [click here for more]
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The Dreaming Rooms: A Puzzle Dungeon (5e)

The Dreaming Rooms: A Puzzle Dungeon (5e)


This adventure comprises a room with a musical puzzle and a second room with a sequence of riddles attached to combat encounters. It can be run as a one shot or the rooms can be used as modular parts of any dungeon in want of puzzles. Run time is likely in the 2-3 hour range. Giving clues, cutting the number of summoned combatants and dropping a riddle or two should allow you to trim the length as...   [click here for more]
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Infernal Contract Sample and Template

Infernal Contract Sample and Template


Devils love a good deal, and that deal MUST be captured in a contract. Drafted by an attorney who thinks this is fun, this is an example of one type of Infernal Contract. This file includes both a sample contract as it might be filled out for a game, AND a Template version with blanks to be filled in by the DM to suit the details of a game. This game tool can be used to provide a little more color...   [click here for more]
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GUN Mage A Sorcerous Origin

GUN Mage A Sorcerous Origin


Changes: 1.5 Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier. Fixed a few typos. Adjusted some language to better reflect the verbiage in the PHB. NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! GUN MAGE The G.U.N Mage is a sorcerous origin, an archetype...   [click here for more]
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The Temple of Tesh-Yatra

The Temple of Tesh-Yatra


The Temple of Tesh-Yatra is a setting-neutral dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. The ungodly fusion of a mad scientist’s lab and a planar temple, the dungeon...   [click here for more]
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Asmodeus, the King of the Nine Hells

Asmodeus, the King of the Nine Hells


Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the...   [click here for more]
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Eoth Khalstan's Revised Encyclopaedia of Great Animals & Draconic Beings

Eoth Khalstan's Revised Encyclopaedia of Great Animals & Draconic Beings


Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.  If your...   [click here for more]
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Random Avernian Wasteland Encounters - Baldur's Gate: Descend into Avernus

Random Avernian Wasteland Encounters - Baldur's Gate: Descend into Avernus


Greetings~ I am Søren Kraak Wollenberg The product you see before you is meant to be played as an extension to the adventure  "Baldur's Gate: Descend into Avernus" The purpose of this product is to cover a lacking feature in the official adventure which struck me as strange when first reading the book. With how focused the overall adventure is on encouraging the players to explore...   [click here for more]
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The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)

The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)


The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e) Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king. The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and...   [click here for more]
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Dream Eaters - A D&D 5e One-Shot

Dream Eaters - A D&D 5e One-Shot


A collective of exiled sprites have a peculiar sense of humor, having fun draining adventurers of their patience and leading them into their trap: an aberration subtracted from its home plane. If  “dream is freedom for the soul", what is the price of freedom? ...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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Hope & Despair

Hope & Despair


The fighter takes a caustic blast from the black dragon. They clatter to the ground, flesh blistering, and they drift off into darkness. Moments later, the cleric lifts them to their feet. "Thanks." coughs the fighter, "I thought I was a goner." "Actually..." says the cleric, sheepishly, "you were dead for about thirty seconds. I had to bring you back." "Oh. Well... thank you very much." "No worries."...   [click here for more]
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Mystic Revised

Mystic Revised


The UA mystic class was discontinued due to poor playtest response. It was a rough concept from the beginning, and while I respect WotC's decision to bin the class in favor of subclass options... I think it is still possible to succeed where they have failed. This revision of the mystic class is designed to keep the same feeling and theme as the original intended, and attempts to keep true to the...   [click here for more]
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The Binder: Demonic Magic wielding new Class for D&D 5E

The Binder: Demonic Magic wielding new Class for D&D 5E


The Binder: Not content with begging Patrons or Gods for scraps of knowledge and power, or spending decades locked in research in their tower, Binders take what they want from demons and fiends by force. Armed with infernal knowledge and demonic artifacts that they craft, they seek out forbidden secrets about their sect's past, to gain more power for themselves or to prevent it from falling to the...   [click here for more]
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Mystic Herbalism: Magical Herbs & Where to Find Them

Mystic Herbalism: Magical Herbs & Where to Find Them


Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic...   [click here for more]
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The Apocryphon of Voivode

The Apocryphon of Voivode


The Dungeonsports Coliseum floats through the Astral Plane attracting brave heroes, villainous cutthroats, and other desperate sentients from across the planes of existence with the promise of glory and riches.  Fame and fortune await them on the sands of the arena, but death lurks around every corner.  Will you distinguish yourself as a champion of the Arena?  It’s either...   [click here for more]
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Planar - 5e class

Planar - 5e class


Channel the power of the Multiverse, with the Planar, a class for 5e D&D. If you check out the class and enjoyed it, be sure to leave some feedback or a review! It really helps us! Thank you! Other classes draw their magic from various sources, but few draw their magic from the other planes of existence throughout the Multiverse. The Planar ritually...   [click here for more]
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{WH} Satyrs! A character race of revelry, wine, and song.

{WH} Satyrs! A character race of revelry, wine, and song.


Where celebrations are held, where compatriots and friends raise glasses or mugs in the spirit of festivity, you are there. You are the life of the party, incarnated with a fey wit and musical deftness rivaled by none. Or, perhaps, you are not. Perhaps you have left all that behind, and devoted yourself to becoming one with a sorrow and torment that has all but consumed your soul. Regardless, Satyrs...   [click here for more]
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Scroll of Strange Races - Volume 2

Scroll of Strange Races - Volume 2


The Scroll of Strange races is back for a second volume, and this time it's bigger and stranger than ever. We have collaborated with the team at the Homebrew Review podcast of the Adventuring Guild network to bring you the following content: 6 x Odd and unusual new playable races. 16 x NPC statblocks made from the races within this document. 1 x Artifact level magic item (The Scroll of...   [click here for more]
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OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e

OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains...   [click here for more]
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All Hallows Eve: ReConstruction - A Halloween Adventure

All Hallows Eve: ReConstruction - A Halloween Adventure


Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers...   [click here for more]
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{WH} Shardminds! A psionic race of crystal constructs

{WH} Shardminds! A psionic race of crystal constructs


In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe. You weren’t there, of course. It was well before your time. Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy. Shardminds are...   [click here for more]
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Cleric Domains - Air, Earth, Fire, and Water

Cleric Domains - Air, Earth, Fire, and Water


On some worlds within the multiverse of Dungeons & Dragons, there are gods who have one or more aspects that embody one of the primal elements of air, earth, fire, or water. On others, clerics might worship and gain power from the primordials of each of those elements instead, connecting to them in much the same way most clerics do a divine power. Presented here are four new domains,...   [click here for more]
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Zuggtmoy Paper Miniature

Zuggtmoy Paper Miniature


Print & Play ready PDF file for an epic Zuggtmoy paper miniature. Cut File included for those of you lucky folk who have cutting machines. For best results I'd recommend printing on ~65lb Glossy Photopaper. PDF file is "interactive" and may not work in some web browsers. If you have any issues using it in a web browser then please try opening with a PDF reader instead. If you don't have a...   [click here for more]
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The Holy Purge: One Shot Rescue Mission

The Holy Purge: One Shot Rescue Mission


**Updated to include battlemap and Foundry VTT import file** I created a one-off that turned out to be one of my parties favourite night. One character gets captured in the opening scene.   Its a great oppertunity for this singled out character to build their backstory during multiple moments in the session The rest of the party witness the capture and are rescued themselves by...   [click here for more]
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The Shrieking Spire

The Shrieking Spire


Some of the faithful still cling to the old legends—that the Spire is a holy relic from a bygone age, the prison of a saint lost in dislocated time. Most, however, have forsaken such fantasies. As the Spire becomes linked to more and more disappearances, they now believe it to be a cursed place, rather than a blessed one. But for the resourceful adventurer, such distinctions make little difference,...   [click here for more]
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Oath of the Parasite

Oath of the Parasite


So you couldn't make a deal with a god? It's okay, now you can team up with a parasite to give you the ultimate strength a Paladin like you deserves, only don't forget to feed it, okay? This is another horror based subclass, loosely based on a certain symbiote from a comic book franchise that shall not be discussed. ...   [click here for more]
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{WH} Modrons! An orderly, marching race of planar constructs!

{WH} Modrons! An orderly, marching race of planar constructs!


You were once in union with The One and The Prime. Your mind was Its mind, your will was Its will. Your life’s work was to, in your own small way, make the universe a more ordered place. You were, for lack of a better word, content. Everything was as it should be. Until, one day, it wasn’t. Where your mind once held clarity, it instead rang with discord. Working tirelessly to instill order no...   [click here for more]
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Storm Spells

Storm Spells


A series of spells created to help your characters become the weather influencers they were always meant to be. ...   [click here for more]
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