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Archfey Warlock Patron: Nathair Sgiathach

Archfey Warlock Patron: Nathair Sgiathach


"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it." —Nathair Sgiathach These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather...   [click here for more]
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Sacred Alliances — A Manifesto of Natural Harmony Supplement

Sacred Alliances — A Manifesto of Natural Harmony Supplement


Caso esteja procurando pela versão em português, clique aqui. Sacred Alliances — A Manifesto of Natural Harmony Supplement The third of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Manifesto of Natural Harmony; - Manifesto's Bases of Operations in the...   [click here for more]
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The Seven Year Tithe

The Seven Year Tithe


Every seven years the village of Somerset sends a tithe to the Shadowfell. A mind flayer, a grotesque telepathic creature, has levied this tax under threat of taking it three-fold by force. You all have been chosen by lot, and must be delivered to the Shadowfell. This is intended to be an introduction to D&D for beginners/first level adventurers....   [click here for more]
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Druid Circle - Circle of Wildfire

Druid Circle - Circle of Wildfire


An alignment-neutral Druid Circle that specializes in elemental magic and uses its wildshape to become a destructive force of nature. This has gone through some versions already but if you find anything that can be changed for the better, feedback is appreciated! ...   [click here for more]
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Demi-Elemental Races (5e)

Demi-Elemental Races (5e)


The demi-elemental planes are a mysterious and often overlooked place in the Planar System. These crossing points between the planes of Fire, Air, Water, and Earth form their own pocket planes where their elements mix and form new substances, but to most folk their only representatives are the chaotic and destructive Mephits, who draw their forms and abilites from the demi-elemental planes. Now the...   [click here for more]
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Holy Avengers:  Unique Paladin Blades

Holy Avengers: Unique Paladin Blades


The Holy Avenger is the iconic weapon that every paladin aspires to wield. In this short booklet you will discover everything you need to create a unique holy avenger weapon for your paladins. - Prophecy generators which can be used to generate epic, and cryptic, quests to prove a paladin's worth to the gods. - Unique name generators to make ever holy avenger special. - Stacking power sets...   [click here for more]
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Lair of the Mephit King

Lair of the Mephit King


Lair of the Mephit King is an introductory adventure for first level characters and a great introduction to the fifth edition of Dungeons & Dragons. In the logging community of Lumber Point, a hapless wizard's apprentice has opened a portal to Elemental Chaos in her family basement and the Mephit King's minions are pouring through, wreaking havoc. Adventurers arriving on the scene...   [click here for more]
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Warlock Patron: The Great Machine

Warlock Patron: The Great Machine


The Great Machine is a warlock patron option for players who want a patron from the outer plane of Mechanus, the realm of absolute law. This 5th edition subclass option is great for campaigns with a lot of planar travel, or for a warlock looking for a patron between the good and evil extremes. ...   [click here for more]
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The Codex Malevolence II - Fearsome Fiends I

The Codex Malevolence II - Fearsome Fiends I


The Codex Malevolence II - Fearsome Fiends This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual. This collection...   [click here for more]
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IM3 The Best of Intentions (Basic)

IM3 The Best of Intentions (Basic)


Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails...   [click here for more]
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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
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Secrets of Valeguard Spire

Secrets of Valeguard Spire


For Dungeon Masters only. A magical tower, a heroic legacy! Emerging from the mists of legend, the magical secrets of Valeguard Spire are revealed at last! Within you'll find: Hints and tips about the Chronicles of Sorrow Surprising features of the magical tower itself! Fascinating lore Gorgeous, full-colour maps The innovative Campaign Archetype is introduced...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with...   [click here for more]
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Horizon Walker - Ranger Archetype Option

Horizon Walker - Ranger Archetype Option


The archetype of the Horizon Walker is a new Ranger archetype available at 3rd level. The Horizon Walker devotes herself to a life of exploration, mapping out the myriad environments of the Prime and beyond. As you follow this archetype, you will develop new magical abilities from your existing favoured terrain(s) as you form a magical bond with the land you travel. Inspired by...   [click here for more]
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Time Domain (Cleric Domain)

Time Domain (Cleric Domain)


While some gods of the multiverse become lost to the ages, there are some deities that hold dominion over the passing of time, only to grow wiser and stronger with age. As a Time Domain cleric, you are a divine servant to a divine being that rules over time. It is by their hand that you have gained the limited ability to manipulate the passing of time around you. This allows you to draw upon domain...   [click here for more]
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When Shadows Fall: Tier 2

When Shadows Fall: Tier 2


You have secured the area of the resistance base with your recent victories. Now, ten towers that summon meteor swarms must be destroyed. The task will be extremely difficult but Althaea has discovered the names, locations and general design of each tower. They draw power from the magma beneath the crust of the world. She gives you a map. You must reach each tower and destroy its power core, conductor...   [click here for more]
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MPG0 The Great Pyramid

MPG0 The Great Pyramid


Welcome to the Great Pyramid! The Great Pyramid is an alternate cosmology for beings who worship the powers of the Maztican pantheon and defines their journey into their afterlife. This book briefly describes the heavens and hells originally described by author Doug Niles in 1991's Maztica Boxed Set, and includes locations of Aztec or Maya myth such as Xibalba and Mictlan. The MGP series...   [click here for more]
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The Gatekeeper

The Gatekeeper


The Gatekeeper is a new half-caster/half-martial character class for people who think god-botherers have all the fun. Hunters of extraplanar beings, gatekeepers travel to remote corners of wilderness and dark dungeon depths alike in order to root out invaders from beyond. Gatekeepers form unions between their life force and a plane in order to gain the power they need to destroy those who would seek...   [click here for more]
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Sanctified Spells

Sanctified Spells


This material is intended to support players who want to play characters relentlessly devoted to the concepts and causes of goodness. These are the characters who cannot fathom the idea of allowing evil to flourish, to whom noble ends never justify unethical means, and who would sacrifice everything for their ideals. Exalted characters cut no corners in their quests to defend against evil and advance...   [click here for more]
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Colleges of Renown - new class options for the well-polished bard

Colleges of Renown - new class options for the well-polished bard


My word is truth, what I deny is falsehood”, also translated as: “With my word I can render true that which is untrue.”   Atharvaveda, VI, 61, 3. Few other classes display such an inborn adaptability as the bard does. Skalds, orators, jesters, poets… all of them are bards, from a D&Desque point of view. And...   [click here for more]
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Kostchtchie, Demon Lord

Kostchtchie, Demon Lord


Sadly, old Kostchtchie was not one of the offered demon lords in Mordenkainen’s Tome of Foes, and my friend really wanted to kill her characters with him. I offered to convert him, and here he is! Enjoy! P.S. It’s apparent that Kostchtchie is sexist, something that makes him bad. I am not. Written by ENnie award winning author Jeff Ibach, cowriter of AEG’s Toolbox, Ultimate...   [click here for more]
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The Aesling

The Aesling


The Aesling is the offspring of a Tiefling and an Aasimar. Although rare these creatures do exist. The appearance of these Aeslings is really intriguing, they posses ashen skin, snow white hair, and golden horns. Special Thanks to my friends, Tyler Thomas Segraves and Richard Maciente for contributing their ideas. Without them the Aesling...   [click here for more]
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Of Death and Resurrection

Of Death and Resurrection


Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting. This document covers character death, what happens to a character after they have died, and methods of returning from the dead: - Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts...   [click here for more]
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Abyssworm Armor

Abyssworm Armor


This is a living armor, inspired by Marvel's symbiont, but quite different. It's also has the monster's sheet. Suited for evil players or villains. It should be introduced between level 5-10, but also works fine beyond 10+. It's a nice magic item! Review with tales from your campaign! ...   [click here for more]
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Arms of the Nine Hells

Arms of the Nine Hells


Legendary weapons and wonderous items forged in Baator, the Nine Hells. These artifacts increase in power as the weilder becomes more favored with the creator. This is for the Dungeons and Dragons 5e system. ...   [click here for more]
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Way of the Weave (Monastic Tradition)

Way of the Weave (Monastic Tradition)


The Way of the Weave is a monastic tradition that specializes in studying the Weave, the mystical aether that allows magic to funciton. By studying the Weave, the monk reaches a form of enlightenment that lets them wield magic as a 1/3 caster, similar to the eldritch knight or arcane trickster. The Way of the Weave is designed to encorporate magically seamlessly into the monk playstyle through the...   [click here for more]
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Candy Box Of Possibilities

Candy Box Of Possibilities


The great oracle, Gump of Greenbow, often spoke of the conections between the mysteries of life and the anticipation of opening a box of chocolates to discover what assortment of sweets lies within. Seeking to bring this concept to fruition, he developed his patented magic candy box that he liked to gift to the adventurers he met along his travels. Every week, six chocolates of unknown taste and effect...   [click here for more]
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Customer "Service"

Customer "Service"


When a party of adventurer's run into a teleportation circle mishap it means facing the ultimate evil... the customer service hotline for teleportation magic! This dangerous and comedy-heavy adventure is meant for four to six PCs from levels 4-7. Can your PCs make it to their destination? Or will they forever be adrift through the planes as they attempt deal with the ineptitude that we've all experienced...   [click here for more]
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The Aeronauts of Ismond

The Aeronauts of Ismond


The inhabitants of Ismond, an isolated island in the Plane of Air, are facing extinction as their island plummets towards The Great Conflagration. In a desperate effort to save his people, Silas Scorch, the Islands most powerful sorcerer, calls forth for help to save the thousands of souls that call Ismond home. With over 100 pages of adventure, 26 maps, 8 unique magic items, epic player boons,...   [click here for more]
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Mizzerene, the Black Rose

Mizzerene, the Black Rose


Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!    A powerful fey! Mizzerene, the Black Rose is a powerful...   [click here for more]
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Planar Bestiary Excerpts #2: Mechanus

Planar Bestiary Excerpts #2: Mechanus


Looking for Modrons that are a little more challenging than drones? Or some Inevitables to relentlessly hunt someone down? Maybe your itching to begin the next Modron March? Taken right from the pages of the Planar Bestiary, these 5 Inevitabels and 9 Modron Hiercarhcs can be found on their home plane of Mechanus, or imposing order across the Planes. As with all creatures from the Bestiary, these...   [click here for more]
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{OAP} Elements Exotiques

{OAP} Elements Exotiques


Outlandish Adventure Productions présente, afin de célébrer la médaille Copper Best Seller de la classe d’élémentaliste : Éléments exotiques (Outlandish Elements) : un nouveau style de Contrôle, un nouvel Élément Primordial, une nouvelle spécialité pour chaque Élément Primordial, et 8 nouveaux...   [click here for more]
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Prismatic Dragon

Prismatic Dragon


Discover the serpent of the rainbow with this new monster. The prismatic dragon is a rare epic dragon with prismatic powers. Tougher than other dragons, this beast is ready to test your party's mettle — if it's not testing your world's finest luxuries instead! Here's what you get: 4 new monsters: Prismatic Dragon Wyrmling (CR 10) Young Prismatic Dragon (CR 16) Adult Prismatic...   [click here for more]
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Ushemoi: Foulspawn of the Far Realm

Ushemoi: Foulspawn of the Far Realm


Not every monster from yesteryear made it into the Monster Manual. Newly updated for Fifth Edition, we proudly present the creatures variously known as Foulspawn, Ushemoi and Qullan across various editions. There's a little bit of lore for the Foulspawn as a whole, and then each Foulspawn gets a short description. This supplement includes: Arkamoi (Foulspawn Seer) - CR 4 Hadrimoi (Foulspawn Mangler)...   [click here for more]
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The Necropolis of Anubis

The Necropolis of Anubis


Welcome to the graveyard of dead gods! When an immortal being dies, it's body drifts as a stony husk on the Astral Plane. The self-apointed guardian of these dead gods is Anubis, the Egyptian God of the Dead. Now, his secrets are laid bare! Learn the story of this enigmatic entity and why he has dubbed himself the protector of the dead gods. Explore his great black marble pyramid...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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The Orb of Frostrealm chapter one

The Orb of Frostrealm chapter one


An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to them to save the Yule tide spirit before it’s too late. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter...   [click here for more]
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The Phane

The Phane


From the depths of time comes an alien enemy capable of draining years from your life and turning them against you. All fear the phane! Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1 ...   [click here for more]
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Zaphkiel

Zaphkiel


One for the good guys! Treat your game to a very powerful ally of all that is good and holy, if you can stand being near him for very long, that is. Also, learn more about the Hebdomad, a reclusive group of celestials who guard the slopes and summits of Mount Celestia. Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1 ...   [click here for more]
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When Shadows Fall: Tier 1

When Shadows Fall: Tier 1


A cataclysm has befallen the Hordelands. An evil power has covered it in perpetual night. A malevolent mist lets people inside the Hordelands but prevents most people from getting out. Only the mightiest of mortals could come out of it. This mist is slowly spreading. The mighty survivors who survived it call upon the kingdoms of Faerun to send aid. Sadly, only supplies and volunteer soldiers and adventurers...   [click here for more]
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When the shadows come

When the shadows come


A mystery that starts in the small town of Sandsummit and the surrounding countryside. And when some children are kidnapped in the middle of the night, leads the adventurers into the Shadowfell. There they meet up with the orchestrator of the kidnappings, and a virtual meeting with his benefactor. ...   [click here for more]
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Sacred Alliances — A Divine Trinity of Justice Supplement

Sacred Alliances — A Divine Trinity of Justice Supplement


Caso esteja procurando pela versão em português clique aqui. Sacred Alliances — A Divine Trinity of Justice Supplement The first of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Divine Trinity of Justice; - Trinity's Bases of Operations in the Heartlands:...   [click here for more]
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Reflections: 3 Class Archetypes

Reflections: 3 Class Archetypes


This PDF features three character options for the Sorcerer, Rogue, and Warlock. Each one is a reflection, either of someone else's thoughts, someone else's style, or one's own patron. The Sorcerer option has a focus on conjuration and illusion magic, the Rogue option has a focus on doing as others do, and the Warlock option has a focus on taking a fearsome melee-capable form. Sorcerous...   [click here for more]
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Fantasy Grounds: D&D Rage of Demons: Out of the Abyss

Fantasy Grounds: D&D Rage of Demons: Out of the Abyss * 


D&D Rage of Demons: Out of the Abyss Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell...   [click here for more]
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Dwarven Crypt

Dwarven Crypt


Map that I have drawn for my first compain. This Dungeon is a crypt of Ancient priest of long ago forgotten god, that is used by The Alchemist for his illegal experiments on humans. I hope You'll find it usefull. All maps are hand drawn. In huge resolution. Ready for print on A3 and A2 Format. There are some Script notes for this dungeon as a bonus, But You can use it as you like ) ...   [click here for more]
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Subclass Savant Volume 1: Barbarian, Paladin, and Warlock Subclasses

Subclass Savant Volume 1: Barbarian, Paladin, and Warlock Subclasses


The Subclass Savant is here to bring new options to the optionless. Giving a few classes new roles and ways to serve the party. Recommended for players in small parties. 3 new subclasses for Barbarian, Paladin, and Warlock, and a pair of Eldritch Invocations. The Path of the Legend: For the Barbarian that is less of a tribal warrior, but a kid who grew up chasing the stories...   [click here for more]
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The Forgotten Terror (2e)

The Forgotten Terror (2e)


A knife flashes in the darkness. You never see the face of your attacker. The adventure begins. Their spirits trapped by a cursed magical weapon, the heroes find themselves imprisoned on the surreal domain of Aggarath. Here they must explore the mind of Chardath Spulzeer, the insane lord of the realm. Somewhere in his shattered dreams and tormented memories lie secrets that may enable the...   [click here for more]
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Monastic tradition: Way of the Archdemon

Monastic tradition: Way of the Archdemon


this a monstic tradition that focuses of furious unarmed combat, profane magic and dark rituals that slowly turn you into a psuedo-demon. i wanted a monk that wasnt all about peace and finding your perfect self and more about taming the darkness in and around you. ...   [click here for more]
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Tiny Races: Heroes in the Palm of Your Hand

Tiny Races: Heroes in the Palm of Your Hand


Did you like the Petalars from the new Thundercats cartoon? Try the Petal Knights, handsome animate flowers that are easy to defeat but hard to kill. Fan of Micronauts? Maybe the Luminators will be your jam, animated lanterns that run on lamp oil. Or maybe you remember Alice in Wonderland and the Card army? Try the Cardkin Shikigami. Maybe Schoolhouse Rock's Bill from Capitol Hill interests...   [click here for more]
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Monastic Tradition: Way of the Winding Path

Monastic Tradition: Way of the Winding Path


The Way of the Winding Path Monks of the Winding Path are nomads and travelers, masters of the art of slipping between the barriers of reality to traverse distances in an instant. They learn techniques to fold space to avoid attacks, reach enemies, and travel great distances quickly. The Way of the Winding Path is a monastic tradition centered around...   [click here for more]
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