This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
Tier 1 [4-Hour Spelljammer Dungeoncraft]Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average... [click here for more]
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
When Demons and Devil clash in the eternal conflict of the blood war, the magic that they use is unlike any found in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient... [click here for more]
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and... [click here for more]
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
Fulfill your need for speed!
Astral Combat Maneuvers (ACM) provides two new elements to ship combat for your Spelljammer campaign: a new airship, and rules for dynamic ship combat. With ACM, ship combat will feel more like regular initiative where each character's... [click here for more]