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Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
|
The long awaited sequel to Vol 5: Dragons has finally arrived!
"The Fey are notoriously tricky creatures. They have no grasp of reality or humanity, and care little for laws, whether moral or physical. I find them a bothersome, frightening type of creature." - Arimor Frand, Scribe of Windamere Academy
This product contains:
* 35 NEW ITEMS crafted from parts harvested from Fey... [click here for more] |
Dungeon Masters Guild |
$1.00
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Vecna’s Revenge is a level 20 showdown against Vecna inside his hellish lair. This one-shot opens with a costume party, which takes a dark turn at midnight when a clock chimes and plunges the party into a foul dimension. With each successive chime, a member of the Sanguimanus family transforms into the undead. The PCs must investigate under time pressure, discovering that Vecna is taking revenge... [click here for more] |
Dungeon Masters Guild |
$1.99
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Devils love a good deal, and that deal MUST be captured in a contract. Drafted by an attorney who thinks this is fun, this is an example of one type of Infernal Contract. This file includes both a sample contract as it might be filled out for a game, AND a Template version with blanks to be filled in by the DM to suit the details of a game.
This game tool can be used to provide a little more color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun?
A Four-Hour Adventure with two bonus objectives for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$3.95
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Chasing in the shadows, the Fair Folk seek out the brave and sometimes the foolish for their own entertainment. Seldom do they let mortals onto their true motives and what they desire the most, but in some way, shape or form, the faeries find themselves eye-to-eye with those who may not believe in them.
A sequal to Faith D'Ambrosio's popular 'The Big Book of Fey', comes the Return to Wonder: where... [click here for more] |
Dungeon Masters Guild |
$4.00
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AN EPIC ADVENTURE, WORTHY OF THE SONGS OF OLD.
A kingdom has been transitioned into the Feywild to escape from a shadow war with their enemies. Two kings are dead and the brilliant Queen Madeline has taken control of Richester. An ancient artifact, an epic song of old called the Bards' Tale is the only hope to bring true peace to the Kingdom of Richester. Hard to be the Bard leads the characters... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Astral Reference Sheet: 36 Ships
Ever wondered about the other ships docked at your favorite spelljammer port - who they are, what their cargo is, what they're doing? This Astral Reference Sheet helps satisfy that curiosity and produces quick answers at game time.
Whether it's the mutinous crew of Occard's Quandary, the dangerous creature in the hold of the Last Dance that Captain... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Your Descent Into Hell
Isn't Done Yet
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring 29 new monsters, 23 new items, one new background and innumerable... [click here for more] |
Dungeon Masters Guild |
$22.95
|
Astral Travelogue: Maw - A Wildspace Planetary System for Spelljammer
The Maw system is dominated by a lizard head millions of miles long that has entire worlds on the tips of its teeth, including:
Hazataan - a fallen human empire full of automatons who continue to perform the jobs they were built for long after their masters are gone
Kinaese - a frozen land where... [click here for more] |
Dungeon Masters Guild |
$9.95
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Stone Cold - A Giant Planar Adventure
Now available for Fantasy Grounds Unity!
GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?
Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency.... [click here for more] |
Dungeon Masters Guild |
$5.95
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As a being of the Fair Folk myself, I know all about them far more then most mortals will ever come close to. I could be persuaded to part some of my knowledge onto you....for a price, of course.
Come and jump the hedgeway into the wild lands of Faerie, with this new expansion for 5th Edition! 30 pages of content, including
- Four all-new races, including sentient masses of magic to rare... [click here for more] |
Dungeon Masters Guild |
$7.00
|
GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?
Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency. It can be completed in one to two sessions of play between important events... [click here for more] |
Dungeon Masters Guild |
$4.95
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Astral Travelogue: Qusamat's Star - A Wildspace System for Spelljammer
Qusamat's Star is a water world at the center of a planetary system in wildspace. It is named for a wandering cosmic horror that emerged from the Astral Plane centuries ago and forever altered the course of all the worlds within.
This supplement includes a map of the system, adventure hooks to get characters there, details on each... [click here for more] |
Dungeon Masters Guild |
$4.95
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Astral Reference Sheet: Ghouloids
What happens to plasmoids when they become undead?
CR3 monster stats for your Spelljammer game. Enjoy! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An enigmatic new playable race suitable for any campaign setting.
Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively... [click here for more] |
Dungeon Masters Guild |
$1.00
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Psionic, body-snatching warlocks despearte to rebuild a dying multiverse...
Psionic Lords from the far future; the Jennara are a super-evolved species on the brink of absolute destruction. In their native time the Multiverse is dying. The Jennara are on the edge of oblivion. In a last, desperate bid for survival, the few surviving Jennara must cast their minds back through time, taking over the... [click here for more] |
Dungeon Masters Guild |
$1.00
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A part-time religious specialist with special skills for dealing with the spirit world… [Shamans help their] community by healing, by divination, and by directing supernatural powers against enemies.
-John H. Bodley, Cultural Anthropologist
Not every tribesman is best suited to serve their people through might alone. The Shaman is a prime example of this, enriching their... [click here for more] |
Dungeon Masters Guild |
FREE
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