Title |
Publisher |
Price |
At the turn of the 16th century in our history, several coastal communities started a horrifying practice to earn money. By lighting large beacons on rocky shores, they would lure passing ships to close to the shore and watch them break on the rocks. The next morning the so-called Wreckers would walk the shoreline, looting the remains that came to shore. Should a crew member wash ashore, they were... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea. Each sailor performs a job, which help your ship and crew survive the journey. Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew. This book is intended to be used in conjunction... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
With the release of Xen's Subclass Spotlight vol 3, this volume 2 is now available as pay-what-you-want!!
Xen’s Subclass Spotlight Volume 2 is a collection of subclasses made by Gabriel Gro (DM Xen) for the Xenbox. It contains ten subclasses previously published, now with optional variant features, and a brand new conclave for the Ranger: the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Starless Seal is a group of four evil adventurers that Dungeon Masters can use in their games as enemies, friendly rivals, or unlikely allies for their players. A group of enemy adventurers are very useful tools for us Dungeon Masters. Once your players learn that there is another party going after the treasure / plot coupon that they want, they will be very motivated to get to it first. Each... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sol, the master archivist artificer, has taken to recording the different specialisms of artificer that she has come across in her studies. These five artificer subclasses closely mirror those that are already available in official sources in terms of design ideas and approaches, meaning that even the most conservative Dungeon Master is likely to welcome them into their games.
Specialisms included... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Unleash an aquatic terror upon your Dungeons & Dragons 5th edition campaigns with Laser Sharks, the newest addition to your monster repertoire. These fearsome creatures, born of forbidden experiments and dark magics, bring a fusion of primal predation and destructive arcane power to your gaming table.
Harnessing the mysteries of the deep, Laser Sharks embody the perfect blend of natural prowess... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Salt Queen is having her 51st birthday!, and with that; a week leading to the day is filled with celebration and events. Merchants, Warlords and nobles alike ceases their activity to pay homage and tribute for in hopes of earning her favour, appease her wrath, or partake in the final event. For on the first day of autumn, the events reaches its climax with a gauntlet consists of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Don't Be Salty!
Look at some sweet nautical choices to make your enemies sweat! These items are sure to make foes scrub the deck. Eight magical items of power renown are yours for the taking to enhance any sea-based or underwater campaign.
Featured
Eight magical items "rolled forward" from previous editions
A taste for more cowbell
Bonus... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The party has been asked to help the town of Azoth's Well recover from a recent earthquake. As they do their work, something more is afoot and it turns out that an aboleth is breaking loose under the nearby temple and forcing townsfolk to serve its evil ends.
The files include maps in color and blue and white, set up for VTT play.
This is the second in the A to Z One-Page series, going through each... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Not So Relaxing Day at the Sauna
A mountain hot spring, a cursed inn's spa, or any other watery area has become infested with water elementals. These boiling outsiders are ready to parboil the unwelcome adventurers who already have to contentend with not running by the pool, hazy steam, and more. Will the adventurers be able to enjoy a relaxing day or will they be turned to soup?
What is an Encounter... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Level 3 Quest | Difficult Party: 3-4 Play Time: 2.5-3hrs EXP: 1750
QUEST
Fishin’ folk and sailors are disapearing from a local seaside village. Villagers believe this to be the work of Auntie Aiptasia, a sea witch said to inhabit a cave in the nearby cliffs. Villagers have hired the PCs to investigate. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
‘‘People of the deep, and the beasts who hunt them’ is a 20+ page guide that contains information on three unique groups of sea dwelling creatures that can be used both by a DM to populate the oceans, as well as by players, to make unique sea-faring travellers.
For DMs, these pages offer a bestiary of 11 new monsters, ranging from challenge rating ¼ to 18, suitable for all levels of play,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Not all dragons are true dragons, and not all Dragonborn are descended from true dragons.
This race package focuses on the Dragonborn variants that are often forgotten. Get the package to play any of these awesome races:
Dragon Tortle - Dragonborn with a dragon turtle ancestor.
Drakeborn - Dragonborn that inherited some less common features.
Hydraborn - Multiheaded humanoids, the cause of a failed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This document contains a revised grung race. It features four subclasses based on the grung's caste system: Grung Workers (Green and Blue grungs), Grung Supervisors (Purple grungs), Grung Wildlings (Red grungs) and Elite Grungs (Orange and Gold grungs).
The race is meant to be versatile while manteining a solid frog flavor.
I hope you enjoy it! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE AMETHYST STAR is a Vistani nautical supplement for Curse of Strahd and Van Richten's Guide to Ravenloft!
As a band of heroes trek through the dark and misty shores of a dreadful domain, the clouds part to reveal a ship with colored sails, warm fires, and a column of smoke rising up to the sky. They were found by a Vistani vessel village and might find themselves in the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
What lives in the dark, deep places of the world, may be used for evil
A Pinch Of Danger is an adventure module for D&D 5E that will take you players (suggested levels 5-8) on a small mystery with a strange end to it. A fisherman has gone missing and his wife will ask the party to find him, but the investigation will take them deep into a cave system and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Sunken City of Nova is a module designed for a party of 3-5 lvl 5 characters. It features deep ocean, sand banks, lost dwellings, lurking terrors between a few safe havens, and desperate escapes. If you're looking to make your players feel like prey in an unwelcome environment, this module is for you ! It's designed to be ran in a single 4-5 hour session, but can easily be extended or shortened... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A fifth edition class intended to capture some of the fantasy of playing as a pirate in your own games! Includes 3 archetypes as well as core features. Contains spell casting, martial, and supportive features, with an emphasis on maximizing action economy. A good pirate takes whatever opportunities they can get! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
What's At The Bottom Of Lost Gold Lake?
A one-shot horror adventure for tier 2 player characters
If you drop something into the lake, you're never getting it back. No one has gone to the bottom and returned to the surface. The water is dark.
This is a setting agnostic one-shot experience meant to be completed in one 3 hour session. It is jam-packed full of plot hooks and implications that could... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
*Adventure written in Korean
[탈출하기 좋은 때]
-사교도 신전에 잡혀온지 얼마나 지났는지 모르겠다.
-확실한 사실은 여러분은 탈출해야 한다는 것과... 방금 절호의 기회가 왔다는 것이다.
여러분은 정체불명의 사교도들에게 납치당하고 말았습니다. 아마 제물로 바쳐질 예정이었을 것입니다. 여러분을 구하러... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
On a world made entirey of a grand city, Ten Guilds work together, conduct espionage, compete and even battle with one another. Races native to this wonderous world of Ravnica have adapated in many ways to the various ecosystems, social structures, and even aether research.
Revolutionary Feats for Ravnica Heroes contains 12 feats inspired by D&D lore, mythology, and even the very... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you love mythology? Do you wish DnD created more stat blocks for some of the most famous and awesome monsters throughout real-world mythology? Are you one of the thousands of DMs who are too lazy to create their own stat blocks (myself included in that usually). If you answered yes to any of these questions, then do I have an offer for you! Welcome to Massive Mythological Monstrosities: Norse Edition!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As the dark tempest approaches, the sky grows ominously dark, as if the sun has been extinguished. The wind picks up, howling like a pack of wolves, and the waves grow taller and more violent with each passing moment. The clouds loom like a monstrous wall, and the air is thick with the smell of salt and rain.
Despite the early hour, it seems as if the day has turned to night. The world... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Populate the ocean with custom ships. This document provides guidelines to be able do design ships for D&D 5e. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This adventure module concerns a storm at sea and a shipwreck on an unfamiliar isle. The foggy marshland is inhabited by merfolk, lizardfolk, a sea hag named Shastina the Vile, and her monstrous underlings. Shastina controls the storm with her magic, trapping ships on the island, and abducting survivors for her rituals and experiments.
This adventure is designed for a party of four 3rd-level characters.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the pirate island city of Dredge, a chaotic race for treasure and glory is about to begin. The most dangerous pirates on the open seas have been given an offer they cannot refuse: 10,000 gold pieces for whoever retrieves the Blue November gemstone from the rediscovered Shrine of the Whispered One on Clandestine Island.
As members of Captain Susanna's crew on the Screaming Siren, players race against... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
MAGIC, MYSTERY, AND LOSS IN A SUNKEN COUNTRY.
Once the jewel of the coast, CASTLE HEARTSDESIRE lies half-drowned beneath the waves. An unquiet spirit roams the coast; a monstrous Queen has made this place her lair.
Only a group of strangers has the power to set ancient sins to rights. Only a group of strangers can redeem this Sunken Keep.
*** HEARTSDESIRE is a self-contained 2-3... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“Coast of Despair” is a full length adventure that will take players from level 1-4 and is designed for four players.
The waves, both above and below, can be a treacherous place. The oceans can also be a place that few adventurers have visited, both in character and the players around the gaming table. This adventure will allow players to experience the possibilities that can present themselves... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Descend into this detailed sewer map, avoid the traps and hazards to find what awaits in the center. Is it treasure? Is it a powerful monster? Or just more muck and stench?
Includes a 1775x1775 pixel PNG file compatible with most virtual TTRPG platforms and a companion PDF that highlights hazards and points of interest.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Many ships of the Original spelljammer setting have been left behind during the conversion from 2e to 5e. This issue adds only one of the ships that have been forgotten: the Triop. A delightful little battle/ cargo ship, With descriptions of how the most common owners of the ship use it. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures.
The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The town of Lithica has fallen victim to an ancient curse that has transformed its people into monstrous fish-folk. Can the adventurers beat the clock to reverse the curse, or is Lithica indeed doomed?
This single session adventure is composed of an investigation followed by short dungeon. It makes a great side-quest or modular adventure that can be dropped into a lengthier campaign. Includes a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Why aren't hydras dragons? I don't have an answer but, I do have a solution.
Includes 12 Monster Statblocks for High-Level encounters!
THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras
If you want Metallic Dragon Hydras check out this add-on: https://www.dmsguild.com/product/324832/Metallic-Dragon-Hydras... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Need a one-shot for level 7 characters? Want players to feel intrigued?
You and your group start on a fishing boat helping a close relative on the first day of the summer season. Your job is to make sure the boat doesn't get into any choppy weather and crashes. Things take a turn for the worst and the players get caught in a sudden pick-up of mist crashing, The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The gods in the D&D 5e Player's Handbook are organized by where they are from (Forgotten Realms, Greyhawk, etc) and it can be difficult to find the type of god that you want for your character or for the city you are designing.
The first PDF reorganizes the gods based on their suggested domains so you can skip straight to the gods of nature or the gods of trickery and find exactly what you... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The party's relaxing holiday in the seaside town of Tradobatra is interrupted by a gang of Bullywugs attacking the beach and dragging away a number of townsfolk. The party is tasked with finding the kidnapped people and bringing them home but first, they will need to delve into ruins below the salt marsh of Tradobatra Bay.
This is the fifteenth in the A to Z One-Page series, featuring Bullywugs. The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Standard Encounters Bundle I! High resolution, Inkarnate-made maps for non-specific settings, both for print and VTT. The STE Bundle I contains the following maps:
1. Tavern 2. Hut in forest 3. River chasm 4. City Watch (with holding cell) 5. Autumn path 6. Winter forest (with stream) 7. Sunny beach 8. Misty forest path 9. Lake (with treasure chest) 10. Jungle path
MapRaccoon is a map project... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The town of Portsmouth bears a terrible secret. A powerful cult has set its eye on the party of adventurers that have stumbled upon its mystery. Can the party free Portsmouth of the cult’s oppressive darkness—and will they face the focus of the cult’s sinister adoration?
This is a sandbox-style adventure for a 6th to 9th level party. It can be used in any setting or campaign.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Wanting to add more a little more flair to your Shifter? I wanted to create something that gave a little more freedom or flavour to your shifter lineage. Maybe a seal shifter? Or a spider?
Introducing five additional Shifter Types: WebWalker, Oceanmaw, Nightflyers, Sharp-skin, and Horned-Scales. Each with own their own unique traits, shifting feature, and descriptions.
Included is the Fantasy Grounds... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form. Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D. This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Even experienced adventurers deserve the occasional vacation, and our latest offering provides a setting just for that. Bone China Isle is a tropical island, known for feasts, welcoming locals, and, most of all, its magical pottery, made, in part, from the ashes of the deceased. These unique dishes are ingrained in the local culture, and are symbolically used for religious ceremonies,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The ocean is a diverse, powerful habitat that encompasses the majority of planet. But what determines which ecosystems, which habitats exist in various locations? The answer is flow, the currents that swirl about the entire ocean.
This circle of the ocean harnesses that power and utilizes spells unique various habitats in the ocean. With this subclass, become a powerful druid that controls the flow... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Circle of Waves is a new subclass option for Druids. As written the subclass is restricted to the Triton race only, however this restriction can be lifted. This Druid Circle is all about the sea and is perfect for any nautical campaigns you might be running. This subclass also works just as fine on land as well.
Thanks to Nathanaël Roux for the InDesign template used to create this document.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock.
Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It’s time for a heist at the docks! The mission? Sneak aboard the Feisty Harpy, the heavily guarded ship of the pirate Captain Smiley, secure an incriminating dossier linking the infamous pirate to none other than the Governor himself, and escape before the ship sets sail at dawn. Alas, this will be far from easy—a vicious bosun with his pack of dogs leads a guard picket, and the officer quarters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep Dive: Koalinth offers an in-depth look at the koalinth, a little-known aquatic goblinoid species whose existence dates back to the early ages of D&D's history. This 26-page document includes everything a Dungeon Master might need to feature koalinth in their next adventure:
Revised lore, which is in line with the new goblinoid origins described... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A simple guide to running a ship in 5e, encompassing things such as:
crew morale
commodity management
crew positions
naval combat ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Living out in the vastnest of the sea are various tribes and warriors who call the deep waters their home. Within this text are just a few of the Barbarians I have run across in my travels and documented the powers and abilites these warriors have weilded.
Within contains:
Crab totem
Shark totem
Dolphin totem
Manta ray totem
Water Feats
Magical weapons
common weapons
Please play, enjoy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|