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THE GUNFORGER, ARTIFICER SUBCLASS (5E)
Included:
The Gunforger subclass
An excerpt from the Work-in-progress "Tales From the Low Seas", starring Springbolt
In the smoke-filled workshop of the Gunforger, the air echoes with the constant clang of metal and the sharp scent of gunpowder. These artisans of destruction are a unique breed of artificers, weaving their... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds!
This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need.
Designed to be scalable,... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Backgrounds of the New World!
Venture forth into adventure with this new resource! This book has 23 pages in which you will find 14 backgrounds for Player Characters to use during their character creation process. These backgrounds include features and characteristics that provide ideas for players to make this background into a grand story for their characters. Most of these... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence.
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE
This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers.
A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is the PDF version, for the Fantasy Grounds version click here. Hit the open sea!
Feeling landlocked? Shark got your tongue? Or just thirsty for more character options? Seafaring Feats contains 20 all new feats with a nautical theme to add a little extra yo-ho-ho to your seafaring characters.
New feats include:
Ship's Surgeon: don't be afraid to amputate!
Knotter:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Do you crave the thrill of treasure hunting adventure AND the thrill of returning precious relics where they rightfully belong? Were you planning on multiclassing your next bard into wizard just to gain access to your own find familiar companion?
Then the COLLEGE OF THE CROW'S NEST is the bard subclass for you!
Search land and sea for Sought Treasures, then seek... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the second of the series, you’ll find feats and items essential to rounding of your character for an undersea or ocean-spanning campaign.
The Feats chapter includes feats suited to pirates, sailors, underwater explorers, and characters... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Explore a selection of aquatic options for use in oceanic campaigns.
Four new races including sahuagin, merfolk, and the all-new cephalofolk!
One new lineage for characters who meet an untimely end in a watery grave.
Choose from various adaptations to further customise your character.
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Sail the Psychic Tides of the Astral Sea
This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty... [click here for more] |
Dungeon Masters Guild |
$10.00
|
An isle shrouded in mist serves as the final resting place and vault for the legendary Captain Darkmoon. The characters must brave the isles depths for a chance at retrieving her legendary artifact, rumoured to control the very ocean itself.
The Treasure of Captain Darkmoon is a 3-5 hour adventure for 3rd - 5th level characters
This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Your party will meet Rory, a wizard participating in the WWE competition (Wizards Wrestling Each other) who needs someone to watch over their house; including feeding the fish and chickens, and watering the plants. The party will soon find themselves in treacherous waters without a lifevest. To make it out alive, they'll need to work together to solve the mysteries of the deep unknown.
A Wrestling... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Get Ready for an Adventure!
This 4 hour module takes the characters from a hidden cove near the Moonsea to hidden tunnels leading under the Glacier of the White Worm. What starts as a recovery mission leads to the uncovering of a much more sinister plot.
Optimized for a group of level 7's (APL 7), this adventure can be adjusted for any Tier 2 party.
Inside you'll find:
Three... [click here for more] |
Dungeon Masters Guild |
$2.79
|
"I search inside the fireplace. What do I find?"
"Look at all the junk in this room. There has to be something good here!"
"It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"
We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From the zombie that brought you 100 QUESTS... Comes 100 MORE QUESTS!
All for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Tales of the Infinite Planes
Jade Waters Job
Find this adventure among others compiled in Tales of the Infinite Planes for PDF and Print on Demand!
An unusual merchant is paying well for bodyguards to accompany her on a “short journey across long distances.” The coin is good, but something about her offer seems unusual. Where does this offer of employment by the merchant of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A fantastic island of goblins awaits your party in this new adventure!
In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe?
Complete with:
* 4 maps
* 6 NEW spells for goblins and players
* New seige mechanics
* 4 NEW goblin specializations... [click here for more] |
Dungeon Masters Guild |
$5.00
|
When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller!
Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
15 new stat blocks for familiars, pets, dungeon fodder, and more! Wherever your adventurers encounter these small and tiny creatures, they will be enchanted by the opportunity to tame them, make them mounts, or bring back as a present for the family. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Delve into the treasures of the mighty Fizban and his hidden hoard. Expanding on the hoard items in Fizban's Treasure of Dragons, this PDF brings you 22 new hoard items for players and DM's alike including the Talons of the Dragon, Bag of Hoarding and Pendant of the Dragon Queen. Dare you to brave the depths and discover the hidden hoard?
If you would like to see more of our work you can... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility than... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Boundless
A Sailing Ship
This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild
Contents
Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate
A stat block to make it simple to see what your ship is able to do when in a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As you may know, Steamboat Willie, the first cartoon where Mickey Mouse appeared, is now public domain. As such, anyone is free to use its plot, characters, frames and even music from it, under the condition that we don’t try to convince people that this is a product made by Disney.
Side note, just to clarify, this module is not affiliated in any way, shape or form with Disney.
This module is a... [click here for more] |
Dungeon Masters Guild |
$0.99
|
VCK: Watercraft adds new components and options for your Dungeons & Dragons vehicles designed with the Vehicle Construction Kit.
New components and options include
Waterjets
Ducted Propellers
Rim Driven Thrusters
New types of Helm
Hydrofoils
Cavitator
Sidewall Hovercraft Skirts
Marine Sensors (radars and sonars)
Catamaran Hull
Submarine Hull
Planing Hull
Example vehicles include
"Bluetail" AUV,... [click here for more] |
Dungeon Masters Guild |
$2.49
|
This document contains a collection of 14 magic items. The majority of the items are thematically related to the monk class. These items were lightly play-tested in the 5th edition of Dungeons & Dragons.
I appreciate any feedback you provide.
If you decide this is worth your money, I greatly appreciate your generosity. Your patronage gives validity to a dream I once thought was futile.
Changes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores.
Book Features:
New archetypes for every class!... [click here for more] |
Dungeon Masters Guild |
$9.99
|
NOW A COPPER BEST SELLER!
A Wandering Pilgrim Product
Tasked with finding the legendary artifact the Orb of Ornus, the players must delve into the Temple of the Deep. What will the player find within? Who else seeks the Orb? Can the players survive the trials and tribulations of the ancient temple?
"Temple of the Deep" is a 5th level dungeon... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This is a supplement for the Vehicle Construction Kit, adding new magical and extraordinary options for your Dungeons & Dragons 5th edition vehicles.
New Components!
Astral Engine - Move your vehicle through the Astral Plane with the psionic energy of mind flayer brains.
Aeolipile - For when steam engines are too futuristic.
Guidelines for incorporating dungeons into your design.
New options... [click here for more] |
Dungeon Masters Guild |
$6.24
|
Discover the gem dragons, psionic true dragons that hail from the inner planes!
"The gem dragons are a subspecies of true dragon that are rarely encountered on the material plane, preferring as they do to dwell on the inner planes. Enough of their kind have been encountered, however, to definitively establish that they are a subcategory of dragon, like the chromatics and metallics. Like... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Strange Hulls and Fantastic Figureheads!
Used to complement the ship upgrades as found in Ghosts of Saltmarsh.
Within these pages you'll find 9 new figureheads and 12 new hulls for your seafaring vessel! Examples include:
Summon yugoloths to your service with the appropriate figurehead--but be warned, payment's due... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Do you want something more exciting in your aquatic battles?
Welcome to 'Underwater Combat Rules: A Variant Rule Set.' This short, easy-to-follow, easy-to-read guide are my bonus rules for running combat under the surface of the water in a fun and creative way that gets your players engaged in the fight. Why Not Use The Original Rules? Reading... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This product is a PDF. If you wish to purchase the Fantasy Grounds version of Caverns of the Merfolk, please click here
The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement... [click here for more] |
Dungeon Masters Guild |
$2.95
|
From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition.
Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included.
Aquatic Races. Playable merfolk, sahuagin,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Hey Adventurers!
Here is my interpretation of the map „Temple of the Storm“ for the bestselling oneshot Shore of Dreams (available on the DMsGuild). I called it the Many-Armed Grotto for,... tentacular reasons. But you can use this map for any cave diving, grotto exploring… you want.
---------------
very... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Created using the Vehicle Construction Kit, this book includes statistics for six sailing ships for use with Dungeons & Dragons 5th edition.
Early Carrack
Late Carrack
Caravel
Fluyt
Galleas
Galleon
Weapon statistics for the variety of bombards and cannons are also included. ... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This product includes two short, high-level adventures that are perfect for side quests.
In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis.
In Thunderforge... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Do you enjoy playing characters from the ocean, such as tritons or sea elves? Ever wanted to play a sea-based trickster? Want to add a bit of spice to the merfolk of any world or setting? If so, tidelings will make a great addition to your home table.
Possessing both a changeling’s ability to change form and the power to shed their tails for legs, these clever and artistic shapechangers can be... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Rise from the river and take the world by storm!
Your pact is not with a single entity, but a greater force. The primordial river of the Underworld has made an unspoken pact with you, granting the chance to become a legend.
Inspired by the legend of Achilles from Greek Mythology, this Warlock sports Iron skin, which will grow tougher as you become more powerful.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Druids that are part of the Circle of the Sea are sworn to protect the ocean and use the ocean’s power to protect the rest of the world. They are not necessarily underwater residents, they might be seafarer or simply feel a strong emotional connection to the sea. The ocean’s powers are manifold. Turn into sea animals, channel the healing power of the ocean, and drown your enemies.
Created by... [click here for more] |
Dungeon Masters Guild |
$0.50
|
In this adventure, your players shall set sail to explore the dangerous seas of Marmalade Bay. They have been hired by Captain Spelter of the Wavemaster Galley, a grizzled seafarer who has been robbed of precious jewels. You and your party must navigate treacherous waters, investigate rumors of a mermaid who has been stealing the jewels, and face fearsome enemies. The mermaid herself is a beautiful... [click here for more] |
Dungeon Masters Guild |
$1.99
|
These are the digital map files to use with the Pinnacle of Power adventure.
For the adventure itself, click here. Pinnacle of Power
Included are:
Map
Format
Size
Ferry
png and dd2vtt
2816 x 4480
Folding Boat
jpg,png and dd2vtt
1536 x 2176
Giant Graves
jpg and dd2vtt
4608 x 4608
Pinnacle Bottom
jpg and dd2vtt
6144 x 7680
Pinnacle... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Looking for a spooky one-shot to terrorize your friends for Halloween? Look no further than the haunted island of Ironchain.
Abandoned a hundred years ago, the island prison, Ironchain, crumbles slowly to dust. The madness that caused this destruction lingers on, waiting to corrupt any who set foot on the island's shore. Those who do risk death and insanity, but the beckon of Vohtark's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Sail Plans is a supplement for the Vehicle Construction Kit, adding more options for the sailing rig component.
Fore-and-aft rig
Full rig
Barquentine sail plan
Spinnaker sail
Performance for each sailing rig is given for each type of rig for each technological era, including pre-calculated tables of base water speeds.
Finally two example vehicles:
45-ft. Pilot Cutter
Extreme Clipper
... [click here for more] |
Dungeon Masters Guild |
$0.62
|
A great deep one awakens. The scourge of the coasts, this immense kraken will put the fear of God both into your players, AND their PC's!
Any professional dungeon master may either use him as a deadly encounter for their high-level players, or as a background force-of-nature type creature to wreak havoc on the world, and show just how powerless entire kingdoms can be against such incredible... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|